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Everything posted by Hassat Hunter
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Hope you all enjoy the year+ I spend on TSLRCM and M4-78EP!
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That's why I went for moddb both times. Had no problem too. deadlysteam works great most of the time, just not for the big release, because a lot of peeps download at the same time...
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Eh personally i was downloading during it and had no problem. I looked at our bandwidth and server utilization and they were fine. We barely consumed 100Mb/s at the peak (and we have 10GB/s of bandwidth now)
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http://deadlystream.com/forum/files/file/399-m4-78ep-patched/ http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/m4-78ep-patched It's advised to completely re-install The Sith Lords before applying 1.8.3. Afterwards, you can install M4-78EP (patched), then any compatible mods you desire...
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Here's the place to report bugs, errors with other mods etc. While 1.8.3 is the 'last' version, if any gamebreaking bugs are found they obviously will be fixed (and maybe other tiny ones with them), can't leave them in for everyone to annoy. So don't assume it's automatically an useless thing to report stuff here. NOTE: Only report issues here if you use the latest version of TSLRCM (1.8.3). If you don't, please update to the latest version of TSLRCM! They very well might resolve your issue. When posting an issue, be able to state with your issue the following information (stolen from a wonderful post by Darth InSidious) . . . which I've amended. This is now a requirement for bug posting. Thank you for your continued patronage.
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http://deadlystream.com/forum/files/file/398-tslrcm-183/ http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/tslrcm-183 If you need advice on how to install KOTOR 2 on either Vista or Windows 7, follow this article before you install TSLRCM 1.8.3. (That article is only for the 4 CD versions. It is not for the KOROR Collection DVD and - obviously - it does not apply to Steam versions.) It's advised to completely re-install The Sith Lords before applying 1.8.3. Afterwards, you can install M4-78EP (patched), then any compatible mods you desire...
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Your mod as addon for TSLRCM on Moddb?
Hassat Hunter replied to Hassat Hunter's topic in General Kotor/TSL Modding
Uploaded, awaiting authorisation... -
Your mod as addon for TSLRCM on Moddb?
Hassat Hunter replied to Hassat Hunter's topic in General Kotor/TSL Modding
Decided not to put up the NPC Overhaul since some people report some issues with it and I think you wanted to update it. Correct me if wrong. Peragus Galaxy Map Change, Boma Beast Teeth Fix, Sion's arrival at Peragus - High Resolution Movies added though... -
Your mod as addon for TSLRCM on Moddb?
Hassat Hunter replied to Hassat Hunter's topic in General Kotor/TSL Modding
Well, it's a year later (my bad) but it finally got done; http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/addons Mostly featuring my own (since I didn't get permission from many people), but if you want yours in another prominent spot (currently 6 of moddb, hopefully going 1 with M4's patch and 1.8.3), since more people seem to find moddb than deadlystream, just let me know! EDIT: Note, since they need to be authorised by moddb staff, some recent additions may not yet show. -
Because doors are saved within the save. You need a save before entering the tomb at all, not just that vision...
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M4-78 retrospective review by zbyl, the Lead Himself
Hassat Hunter replied to zbyl2's topic in M4-78 Enhancement Project
*wonders what zbyl thinks of patched M4-78EP* PLAY KOTOR2... PLAY KOTOR2 :Torments Zbyl: -
A tease . . . of the next version of M4-78 EP
Hassat Hunter replied to Hassat Hunter's topic in M4-78 Enhancement Project
Thanks for watching! -
Bugs and minor inconveniences with M4-78EP
Hassat Hunter replied to Hassat Hunter's topic in M4-78 Enhancement Project
Thanks for the input all... hopefully with the patch, everything goes super-smooth now -
Not a lot of input, sadly enough . Oh well, thanks Kainzorus Prime!
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Got pretty long, and a *lot* of the issues got fixed in the meantime (since it's from 1.8 to 1.8.3), so I'm closing this thread now... -
Thanks for watching!
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Malachor VI: An Ending Mod
Hassat Hunter replied to VarsityPuppet's topic in General Kotor/TSL Modding
There seem a lot of files there that has absolutely nothing to do with M VI and are in fact other mods. Don't know if they are your own... if so, there's no trouble. If they are not though... -
MOD:Kreia to Dxun Tomb & Atton to Onderon
Hassat Hunter replied to Hassat Hunter's topic in Mod Releases
Small 1.8.3 update... (please re-dl if you use this mod) -
MOD:Extended Kreia Party Scene (Atris VO)
Hassat Hunter replied to Hassat Hunter's topic in Mod Releases
Updated for TSLRCM 1.8.3 -
Bugs and minor inconveniences with M4-78EP
Hassat Hunter replied to Hassat Hunter's topic in M4-78 Enhancement Project
It's not a bug. But yes, NPC XP wont be transferred to the PC, so any "additional" XP you make as the droid wont make a difference in the end. That's why with TSLRCM 1.8 I added a few XP awards to the PC after NPC sections to, albeit somewhat hackity, still reward some part of the XP you did in those sequences. -
File Name: Coruscant Scene No Overlay File Submitter: Hassat Hunter File Submitted: 12 Mar 2014 File Category: Mods TSLRCM Compatible: Yes ==== Coruscant Scene No Overlay by Hassat Hunter ==== Since the start of TSLRCM the mod has added an overlay effect to the cutscene with the Jedi Masters on Coruscant (leaving the Jedi Temple on Telos). While this makes sense, since the recording *is* a holo recording, I am of the personal opinion that this time correctness should be overseen. As the blue overlay really ruins a lot of the archatecture, the scene, and it's just much better to look at as it was originally. This mods disables the overlays, while keeping all the fixes added in TSLRCM, all the way up to TSLRCM 1.8.3. This mod contains both overlay-less files for TSLRCM as well as for Handmaiden4Female-Disiciple4Males. ==(Un)Install Instructions== * Drop holorec.dlg in the override folder. Use the TSRLCM version if using TSLRCM 1.8.3 without Handmaiden4Female-Disiciple4Males. If you do use that mod, use the Handmaiden4Females folder version instead. Remove the file from your override to return to the original overlayed cutscene. ==Version History== 1.0 release ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. Click here to download this file
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1,356 downloads
==== Coruscant Scene No Overlay by Hassat Hunter ==== Since the start of TSLRCM the mod has added an overlay effect to the cutscene with the Jedi Masters on Coruscant (leaving the Jedi Temple on Telos). While this makes sense, since the recording *is* a holo recording, I am of the personal opinion that this time correctness should be overseen. As the blue overlay really ruins a lot of the archatecture, the scene, and it's just much better to look at as it was originally. This mods disables the overlays, while keeping all the fixes added in TSLRCM, all the way up to TSLRCM 1.8.3. This mod contains both overlay-less files for TSLRCM as well as for Handmaiden4Female-Disiciple4Males. ==(Un)Install Instructions== * Drop holorec.dlg in the override folder. Use the TSRLCM version if using TSLRCM 1.8.3 without Handmaiden4Female-Disiciple4Males. If you do use that mod, use the Handmaiden4Females folder version instead. Remove the file from your override to return to the original overlayed cutscene. ==Version History== 1.0 release ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. -
File Name: Power Cost Correction File Submitter: Hassat Hunter File Submitted: 12 Mar 2014 File Category: Mods TSLRCM Compatible: Yes ==== Power Cost Correction by Hassat Hunter ==== Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3; * Master Healing will costs 30 now instead of 25 (same as heal and cure) * Master Energy Resistance costs 20 now instead of 15 (same as energy resistance and improved energy resistance). * Push costs 25 now instead of 20 (same as whirlwind and wave). There are 2 more disrepancies, between the control spells (for sentients and beasts), where the control power costs 10 more than the stun, but this seems intentional. All other trees the 2 or 3 powers have equal costs. ==Install Instructions== * Drop spells.2da in your override. Backup the original existing file if you want to change back to the original situation. ==Version History== 1.0 release ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. Click here to download this file
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22,022 downloads
==== Power Cost Correction by Hassat Hunter ==== Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3; * Master Healing will costs 30 now instead of 25 (same as heal and cure) * Master Energy Resistance costs 20 now instead of 15 (same as energy resistance and improved energy resistance). * Push costs 25 now instead of 20 (same as whirlwind and wave). There are 2 more disrepancies, between the control spells (for sentients and beasts), where the control power costs 10 more than the stun, but this seems intentional. All other trees the 2 or 3 powers have equal costs. ==Install Instructions== * Drop spells.2da in your override. Backup the original existing file if you want to change back to the original situation. ==Version History== 1.0 release ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. -
View File Coruscant - Jedi Temple Compatibility ==== Coruscant - Jedi Temple compatibility patch by Hassat Hunter ==== These few files allow you to use the Coruscant - Jedi Temple mod combined with the Handmaiden 4 Females mod, and the M4-78EP mod! ==Install Instructions== * M4-78EP: Install M4-78EP FIRST(!), then the Coruscant - Jedi Temple mod. Afterwards, drop the 3 files in the M4-78EP folder (a_galaxymap.ncs, tr_leave_ehawk.ncs and galaxymap_p.gui) in your override, overwriting the existing files. * Handmaiden for females: Install both mods (in either order) then drop the file inside the Handmaiden4Females folder (k_sup_galaxymap.ncs) in your override, overwriting existing file. * If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory" ==Version History== 1.0 release 1.1 Galaxymap_p.gui added. Modified changes.ini added for Expansion mod. ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. Submitter Hassat Hunter Submitted 03/12/2014 Category Mods TSLRCM Compatible
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Version 1.1
12,467 downloads
==== Coruscant - Jedi Temple compatibility patch by Hassat Hunter ==== These few files allow you to use the Coruscant - Jedi Temple mod combined with the Handmaiden 4 Females mod, and the M4-78EP mod! ==Install Instructions== * M4-78EP: Install M4-78EP FIRST(!), then the Coruscant - Jedi Temple mod. Afterwards, drop the 3 files in the M4-78EP folder (a_galaxymap.ncs, tr_leave_ehawk.ncs and galaxymap_p.gui) in your override, overwriting the existing files. * Handmaiden for females: Install both mods (in either order) then drop the file inside the Handmaiden4Females folder (k_sup_galaxymap.ncs) in your override, overwriting existing file. * If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory" ==Version History== 1.0 release 1.1 Galaxymap_p.gui added. Modified changes.ini added for Expansion mod. ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.