Hassat Hunter

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Everything posted by Hassat Hunter

  1. Insta-kill pistol sounds like Kotor2's killblaster, a cheat item. I doubt they will add that.
  2. I guess I will just use this as my little ranting place Was working on some tweak to the cache's on Telos surface, needed to test it out so reset the module. Though dreaded testing having to fight everything. Till I though... "you know, what would happen if I erased the entire opponents line there." WHY DID I NOT THINK OF THIS EARLIER? Think of all the time I could have saved those past several years. So sad...
  3. No, the maintenance droid in the central zone. Who's in the central zone (IS-43 is in the Industrial Zone).
  4. Well... Danil-ch was adamant there was a Bao-Dur bug in the game I fixed for 1.8. So I saved the game to try it out. And indeed, Bao-Dur was remaining damaged like he said throughout my tests... and I didn't see a way to revert that. Why didn't the fix work? Untll I decided to try out a game *not* from a savegame. And indeed, Bao-Dur got fully healed. Apparently when saving and loading Bao-Dur's real body is replaced by a fake clone, so *it's* getting healed rather than the real Bao-Dur. However if you never load he's simply there so the healing does the trick. *sigh* Well, guess I have to add a few more healing nodes to heal Bao-Dur for the fake clone... great :/
  5. Preview Picture http://steamcommunity.com/sharedfiles/filedetails/?id=228092327 My Steam Profile http://steamcommunity.com/profiles/76561197998177676/screenshot/577888220415929705
  6. That'll be much harder to count (not just having explorer count files)... checking manually each file if they were already present before. So yeah, not going to bother doing that
  7. In other news; waiting on Zbyl now, making the installer for me so I can start testing Also, some numbers... 1.8; 1200+ modified files 1.8.1: 22 modified files 1.8.2: 32 modified files 1.8.3: 420 modified files M4-78EP patch: 480 modified files
  8. M4-78 isn't the HK factory. Try talking to T3-M4 after leading Korriban, talk to him about M4. Then it should appear on your galaxy map. The journal pretty much points you to it too... (although it might be under completed now? If so, probably something that could use a small change in the patch)
  9. Just made sure Mandalore can no longer leave the battlefield...
  10. I just checked, and they are indeed proper soldiers if using TSLRCM. So your assumption is probably correct in this case...
  11. No, it's pretty obvious it's supposed to trigger once M4-78 is done, it's just missing Vash. Those things are not the issue. Do you, despite saying you only have TSLRCM and M4-78, the Coruscant Temple mod too? (It's the only other mod I know modifying the galaxy map, and it directly conflicts with M4-78EP) What does your questentry say?
  12. 1. Bao-Dur and Exile rarely update skills. I only recall awareness for HK-47 (from the pacifist package), and that might even be for the player (been a while). Always stats, not skills. Which explains why you won't see that. You will for, say, the player training skills lesson from Kreia. 2. They do now
  13. Depends on your quest-progress. Since the answer will be; All of them...
  14. Updated this post slighty (yeah, it's 2010/2011, still ) Since the Kreia green fix is included in TSLRCM now and no longer hosted, removed it's link entirely. For all VP mods; http://deadlystream.com/forum/user/114-varsitypuppet/?tab=idm
  15. 1. Find the rogue employee. It has a potential follow-up quest that's slightly buggy till the patch. 2. See 1. And yes. 3. No. Just dark and neutral. 4. Be extremely thorough...
  16. You probably need another Jedi Master (Vash) before the option appears. Have you talked to T3 after leaving the Jedi Academy of Korriban?
  17. Actually a few other minor issues with the female lines too, but all are fixed now. Thanks! I *think* so, haven't been able to replicate it yet though... Yeah, that's an issue already fixed for TSLRCM 1.8.3 (M4-78EP makes it apparent, but the bug is OE's fault in vanilla). Ah, yes. The killstick and killblaster do that. I kinda forgot about those. But since they're clearly cheats, not going to modify it to work. Effort for naught that would be... Happens if you have a modded head, or load a savegame during the battle (which will reset the applied head and shows the clone's default, Azkul's). Did either of those?
  18. There is no "one file" to undo fixes or add fixes. Usually it's a sum of several files, and sometimes single files contain a large host of fixes (the team's .dlg's for example). Just yanking out a file *will* lead to issues; which was the 'breaking a ton' was about. (If you simply remove handmaiden.dlg, you're going to give yourself troubles.)
  19. AFAIK; Alternative in the heads colum is there for if the PC uses said head, any NPC using that head will use the replacement head rather than the original if set to that head.
  20. I mirror this; Should allow you to do all you want, without breaking a ton in the progress of doing so.