Hassat Hunter

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Everything posted by Hassat Hunter

  1. Checking 262 .dlg files I found a convenient OE-made testing for rumbling, so I used that to save myself some effort . Although, none of them worked *at all*, as stated. I just thought maybe tying it to a placeable and have it run it as assigncommand instead of just running the function as is. But if that doesn't work either, I'm not sure what else it could be that makes it work, and just log it as 'does not work' unless proven otherwise... (Or LucasForums is back up and I find something about rumble there that gives a clue to it's workings)
  2. I looked at it, and it seems you just misunderstood the function. While, yes, it has 2 camera's, it's the same dormitory, and uses the same ventilation system. It's definitely intended that shutting down the ventilation shuts them down at both sides. It was never made to be a choice, a decision (aside from using spike or getting mask).
  3. Sadly... it doesn't seem "PlayRumblePatern" actually works, so no, this can't be done...
  4. So little faith in me 0_o. Yes, it's fixed, and yes, the sabotage works fine too.
  5. I checked out that speeder thing, and it spawns 1 PER loading of the module. Not just the docks, the one in 301NAR too. Loaded 303, it where 2. Loaded it again, it were 3. Definitely something we need to do something about... EDIT: The problem is deceptively simply. The script checks for the tag "lndspdr003" but the tag of the speeders is "AirTaxi"
  6. Party members get 80% of the XP (the PC 100%). That's not a bug.
  7. If only was that easy. Pretty much everything is missing from that .dlg, so the Kreia stop, player looks, Kreia frowns has to be manually added.
  8. Found it, kreiare.dlg; {[Gameplay Programmer: When the player walks into 301, cut to a scene of Kreia walking behind the player, then stops, as if listening to something. The player should turn, look at Kreia.]} Seems a lot of additional work for little benefit, so not putting it on my to-do list...
  9. * Check Malachor. * There is nothing in kreia.dlg about Nar Shaddaa *at all*. So it's another file in 301, if not someone just erroring. * Ah. Not the lockup in cave, freeing then. Yeah, I suppose it could be added, but I don't think it really fits Kreia's plans if Vrook is still around, and there's nothing more to resolve that, so it's better left as is.
  10. Do you have custom sabers? It just checks for the vanilla sabers, might get screwy if using custom-ones...
  11. * Already in 1.8.2. * Alternative... can be seen using the Handmaiden for females mod I made (where it uses that for females) * I'll look at that, not sure if that's true. * Untrue. This was based on lines which are actually ingame, but misinterpreted. What was planned is all in game (from vanilla on). * Not quite sure what it means, but will look at that, see if there's anything there on which they based that on... Hell, 1.8.3 will never get done if my to-do list keeps increasing rather than shrinking
  12. Then you haven't built your lightsaber . . . (It checks for the flag set when building your saber with Bao-Dur.)
  13. I'm not really a modeller. I assume best bet is look at Kreia and Visas under appearance.2da. You probably need to morph the head and skin into a single overachieving file instead of 2 seperate, then add those as new appearance line, but... don't ask me how (the morphing, adding it to appearance.2da is easy).
  14. I wonder how much further along the patches would have been if not all those personal sh#t making me not want to be productive :(

    1. Mandalore

      Mandalore

      It's not like the people here are impatient - don't worry, sort yourself out first. Life comes before TSLRCM.

    2. Sith Holocron

      Sith Holocron

      It probably would've been worse if it was impersonal sh#t. ;)

  15. And yet, we get nothing of the profit generated due to that. Such is life :/
  16. Nope, no changes on our account, you might have used VP's mod then.
  17. Nope, it's simply foreshadowing... (to the HK-Factory being there)
  18. That was a bug with Vossk we fixed. You couldn't interact with them though, they had no dialogue.
  19. It's what you get if you cheat with "giveitem" but enter an invalid item name...
  20. Should be easy if said "PlayRumblePattern" works, which shall be up for testing then
  21. Should be easy enough to fix. EDIT: And done.
  22. Yeah, it's an engine issue to do with the game not being able to cope well with long playsessions. Rebooting works. Sadly; not something we can do anything about...