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Everything posted by Hassat Hunter
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My Projects In the Pipeline (mostly texture related)
Hassat Hunter replied to Malkior's topic in Work In Progress
Does the grass also fixes the issue ATI users (like me) have with Grass? Currently using Jcarter's fix for that, but wondering if yours would do similar... -
Bugs and minor inconveniences with M4-78EP
Hassat Hunter replied to Hassat Hunter's topic in M4-78 Enhancement Project
It should not appear until you know she is on M4-78, yeah. Already fixed for the patch too, but thanks for mentioning it! -
To answer your questions, in order; * Pretty much nothing. * Pretty much all of it.
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H4F doesn't modify globals.jrl, so it's not that. And good to hear it worked for you. If I only un-advised using it based on the Jedi Temple instead of the mod itself (which I made to boot) that would be pretty emberassing 0_o (PS. What did you think of M4-78EP?)
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Other people with "Dustil Restoration" have reported that before, not quite sure why though, that's for the mod-author to tell/know...
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Let's see if I can do it proper this time 0_o ALL: Red Eclipse, Hassat Legacy Name: Jaellan Class: Jedi Shadow Level: 55 Name: Hassat Class: Sith Maurader Level: 52 Name: Hassathunter Class: Vanguard Level: 52 Name: Llyynx Class: Mercenary Level: 48
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A tease . . . of the next version of M4-78 EP
Hassat Hunter replied to Hassat Hunter's topic in M4-78 Enhancement Project
... but apparently I did. No new progress to show... at least of things I want to show -
Really don't know what else to suggest. And after uninstalling those mods (like the complex) you did use a save before going to the refugee sector, right?
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6. Extended Enclave Jedi Dialogue 13. Extended Rebuilt Enclave Scene Pretty sure both of these are also not TSLRCM compatible. Aside for the one SH mentions, the rest looks fine though. If it still happens without those 3, I would probably contact the author of NPC overhaul, might be an error in his mod, or a patcher failure.
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First; thread moved to proper location. Forgot that last time. Second; The game works in mysterious ways sometime, but the original M4-78 is simply not compatible with TSLRCM. (M4-78EP is compatible with TSLRCM 1.8.2, however). Last; Those 'minor mods' may be the cause. Can you list them? Also, if you use a savegame, use one before EVER visiting the Refugee Sector, or it doesn't matter what you do, the bugged spawn is already saved in your save...
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M4-78EP right? That sector pretty much uses default naming for it's NPC's, check your override for any kind of; g_blkvulkgang g_hidbekgang n_fatcomm n_swoopgang
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Has anyone solved the Workbench problem?
Hassat Hunter replied to Box's topic in General Kotor/TSL Modding
Yup. I wasn't quite expecting it to be that easy either, but it was... -
I'm not quite sure what you ask. But it appears at the endgame, or not... By the sound of your progression, it will
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For the 'why allow a spy on board with kreia' just loose more inf with Atton, gaining more with Disciple. For 'Atton to wait' just move on in the game...
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Nice checking there But yeah, it doesn't really matter much, and the final upgrade for both combined still needs more, so I will leave it as is... -
Has anyone solved the Workbench problem?
Hassat Hunter replied to Box's topic in General Kotor/TSL Modding
// k_workbench_bdm // // Through Bao-Dur, the player can break down and create items. // After Mira has been found, the player can make rockets, too // // KDS, 08/15/04 #include "k_inc_debug" #include "k_inc_utility" void main() { ShowUpgradeScreen(OBJECT_INVALID, GetLastUsedBy( ), FALSE, TRUE, "itemcreatemira"); }and // k_workbench_bd // // Through Bao-Dur, the player can break down and create items. // // KDS, 08/15/04 #include "k_inc_debug" #include "k_inc_utility" void main() { ShowUpgradeScreen(OBJECT_INVALID, GetLastUsedBy( ), FALSE, TRUE); }(simply use De-NCS loose on the scripts) -
Nope. Also, no 1.8.2 version, will start updating it after 1.8.3.
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Those are indeed the files TSLPatcher installs files into for H4F. However, the files in question from 003EBO H4F places in the override folder (while they are still in 003EBO for M4-78EP).
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It is, indeed, incorrect. Some of the files modified by H4F M4-78EP changes in 003EBO.mod.
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It works with 1.8.2 (though might undo some small tweaks), wont with M4-78EP though...
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Change date is 16-12-2012, so no, probably not the right dialog.tlk. Could you upload it? Did you disable auto-updating?
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Easiest should be to append the .2da changes with TSLPatcher, make it set the proper appearance in the .2da's, then stuff the result in the appropriate .mod file. Best way to get the least mod conflicts...
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What's the M4-78 powerplant? Both seem incompatible with TSLRCM, still shouldn't give the issue in question (but will give other issues) There was another user recently who had this who apparently after installing TSLRCM still somehow had 1.0b's dialog.tlk, instead of ours. Check the changedate of the dialog.tlk.