Hassat Hunter

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Everything posted by Hassat Hunter

  1. Does the grass also fixes the issue ATI users (like me) have with Grass? Currently using Jcarter's fix for that, but wondering if yours would do similar...
  2. It should not appear until you know she is on M4-78, yeah. Already fixed for the patch too, but thanks for mentioning it!
  3. To answer your questions, in order; * Pretty much nothing. * Pretty much all of it.
  4. H4F doesn't modify globals.jrl, so it's not that. And good to hear it worked for you. If I only un-advised using it based on the Jedi Temple instead of the mod itself (which I made to boot) that would be pretty emberassing 0_o (PS. What did you think of M4-78EP?)
  5. Other people with "Dustil Restoration" have reported that before, not quite sure why though, that's for the mod-author to tell/know...
  6. Let's see if I can do it proper this time 0_o ALL: Red Eclipse, Hassat Legacy Name: Jaellan Class: Jedi Shadow Level: 55 Name: Hassat Class: Sith Maurader Level: 52 Name: Hassathunter Class: Vanguard Level: 52 Name: Llyynx Class: Mercenary Level: 48
  7. ... but apparently I did. No new progress to show... at least of things I want to show
  8. Really don't know what else to suggest. And after uninstalling those mods (like the complex) you did use a save before going to the refugee sector, right?
  9. 6. Extended Enclave Jedi Dialogue 13. Extended Rebuilt Enclave Scene Pretty sure both of these are also not TSLRCM compatible. Aside for the one SH mentions, the rest looks fine though. If it still happens without those 3, I would probably contact the author of NPC overhaul, might be an error in his mod, or a patcher failure.
  10. First; thread moved to proper location. Forgot that last time. Second; The game works in mysterious ways sometime, but the original M4-78 is simply not compatible with TSLRCM. (M4-78EP is compatible with TSLRCM 1.8.2, however). Last; Those 'minor mods' may be the cause. Can you list them? Also, if you use a savegame, use one before EVER visiting the Refugee Sector, or it doesn't matter what you do, the bugged spawn is already saved in your save...
  11. M4-78EP right? That sector pretty much uses default naming for it's NPC's, check your override for any kind of; g_blkvulkgang g_hidbekgang n_fatcomm n_swoopgang
  12. Yup. I wasn't quite expecting it to be that easy either, but it was...
  13. I'm not quite sure what you ask. But it appears at the endgame, or not... By the sound of your progression, it will
  14. For the 'why allow a spy on board with kreia' just loose more inf with Atton, gaining more with Disciple. For 'Atton to wait' just move on in the game...
  15. Nice checking there But yeah, it doesn't really matter much, and the final upgrade for both combined still needs more, so I will leave it as is...
  16. // k_workbench_bdm // // Through Bao-Dur, the player can break down and create items. // After Mira has been found, the player can make rockets, too // // KDS, 08/15/04 #include "k_inc_debug" #include "k_inc_utility" void main() { ShowUpgradeScreen(OBJECT_INVALID, GetLastUsedBy( ), FALSE, TRUE, "itemcreatemira"); }and // k_workbench_bd // // Through Bao-Dur, the player can break down and create items. // // KDS, 08/15/04 #include "k_inc_debug" #include "k_inc_utility" void main() { ShowUpgradeScreen(OBJECT_INVALID, GetLastUsedBy( ), FALSE, TRUE); }(simply use De-NCS loose on the scripts)
  17. Okay, technically not 1.8.3, but don't want to make a new thread...
  18. I wonder what I got for my tentam scripting 0_o

  19. Nope. Also, no 1.8.2 version, will start updating it after 1.8.3.
  20. Those are indeed the files TSLPatcher installs files into for H4F. However, the files in question from 003EBO H4F places in the override folder (while they are still in 003EBO for M4-78EP).
  21. It is, indeed, incorrect. Some of the files modified by H4F M4-78EP changes in 003EBO.mod.
  22. It works with 1.8.2 (though might undo some small tweaks), wont with M4-78EP though...
  23. Change date is 16-12-2012, so no, probably not the right dialog.tlk. Could you upload it? Did you disable auto-updating?
  24. Easiest should be to append the .2da changes with TSLPatcher, make it set the proper appearance in the .2da's, then stuff the result in the appropriate .mod file. Best way to get the least mod conflicts...
  25. What's the M4-78 powerplant? Both seem incompatible with TSLRCM, still shouldn't give the issue in question (but will give other issues) There was another user recently who had this who apparently after installing TSLRCM still somehow had 1.0b's dialog.tlk, instead of ours. Check the changedate of the dialog.tlk.