Sith Holocron

Members
  • Content Count

    6,368
  • Joined

  • Last visited

  • Days Won

    406

Everything posted by Sith Holocron

  1. Since Shem's read me for his Ultimate Sound Mod for KOTOR & TSL indicates that use of his sounds can be used if he is credited - and I see credit in DeadMan's read me - I approved the upload of this mod. DeadMan: Which sounds are yours and which are his?
  2. Any updates on the music for the project we've discussed privately?

  3. Since Shem has granted permission in his read me for his sounds (in his Ultimate Sound Mod for KOTOR & TSL) to be used in other mod as long as he was credited, I am approving this mod.
  4. Hey folks, I'm lookifng for the best influence uide (for my companions) in TOR. Feel free to post links to your favorite guide.

    1. HK-47
    2. Sith Holocron

      Sith Holocron

      I was looking more for a list that might show me which dialogue choices might offer the most influence points.

  5. You want a "unfinished" version? Try TSLRCM version 1.7 that's currently available in the download section. Feel free to provide input once you've played through what they've done so far
  6. I think it's less a matter of difficulty and more of a matter of porting. If the animations don't exist in both games, things from KotOR won't be utilized in TSLRCM. It would be on the order of someone asking to take the maps from KotOR (like the Kashyyyk world map, for an example) and making those available in TSL. LucasArts doesn't look kindly on porting, I'm afraid.
  7. Once you get EAW Gold, I may have a mod you might want to try for it. E-mail me at my home e-mail address (not through Deadly Stream) for more info.

  8. You can learn more about the Return to Dantooine portion of this mod here.
  9. It might be a while before an update is posted. Thanks for your interest! We'll be sure to let you all know if there's an update worth mentioning!
  10. VP is currently working on redoing the HK Factory. He's finished up with his new version of the first level. I imagine he's prioritized getting TSLRCM out to the players before restarting work on Malachor VI.
  11. Who plays TOR on the Telos Restoration Project server?

  12. Not the best likeness of you! LOL
  13. (Megaupload link obviously snipped) Darn that Megaupload getting shut down. Crixler, you could upload the updated files right here at Deadly Stream. I'm still hoping that a TSL version will be forthcoming.
  14. I know the government went after the site owners. I wonder if they will be going after each individual that posted stuff up there too.
  15. I suggest reading the whole thread. It is not that long.
  16. Here's the proof . . . The Bark Side
  17. Mods that require attention to get working with TSLRCM Game Balance Mod by Achilles - Remove the N-darthnihilu001.utc file and any handmaiden/atris related files this mod installs. Improved AI by Stoffe (AKA RevanAnt) - While this mod mostly works, it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene so have to do some hard battles with just Bao-Dur and Atton). Mods that are definitely incompatible with TSLRCM TSL Un-Restored Content (TSL:URC) - Final Version - This mod is basically what the TSLRCM evolved from. All the bells and whistles you see in this mod are already in the TSLRCM. Ravager Rewrite 2.0 -This mod is not compatible with TSLRCM. However, Zbyl is making a new version of this mod called "The Battle of Telos Rewrite" which will include all of the materials of this mod, more content as well, and will be compatible with 1.8. Peragus-Harbringer-Prologue Correction Mod by Ulic - This mod will not work with TSLRCM 1.7 and onwards, due to our own fixes to Peragus. Battle of Telos mod by Jinger - It has already been included in TSLRCM 1.7 and onwards. Handmaiden Choice for Females by Stoffe (AKA RevanAnt) - This mod makes changes to a lot of files - files that TSLRCM has already altered. VP's module tweak pack - reported incompatibility with our Peragus changes. Admirality Mod by Jinger (AKA Kreia) - This mod does not work due to changes in 205TEL.mod. M4-78 by Stoney - This mod won't work. Period. There is new version called M4-78EP currently in development which will be compatible. (We'll let you know when it's ready. Trust us!) Trayus Academy Clothing Fix by SithRevan - incompatible with TSLRCM's Malachor modules. Dark Apprentice Holowan Consortium - developed by The Source (AKA MacLeodCorp), Jae Onasi, Darth InSidious, T7nowhere, Commas, Darth Moeller, & the LucasForums Community - There are too many conflicting files. Lonna Vash Mod by Sikon - It is incompatible due to TSLRCM 1.8's changes in the Korriban modules. Force Fashion II by jonathan7, Marius Fett and Ender Wiggin - There are conflicting dialog files. Nar Shaddaa Hidden Complex by FrantFire - There are changes to numerous files modified by TSLRCM as well. Get your lightsaber back from Atris by Lit Ridl - Atris' dialog modified in TSLRCM as well. Darh Sion vs Master Vash by zbyl2 - won't work due to changes in 701KOR. Khoonda Lost rooms by Darth_Tartarus - won't work with our changes to Dantooine. 90SK's SUPER Content Mod - too many files were modified.
  18. This thread is ONLY for TSLRCM 1.7. When TSLRCM 1.8 is released, this thread will be unpinned (and locked) so we can focus on the latest version. (It will be still be able to found through a forum search however.) If a mod is added to this list, it MUST have a link to the place where it can be currently downloaded. If a mod is no longer able to be downloaded, it will not be on this list. Mods confirmed to work with the TSLRCM 1.7 Movie-Style Retextures for Kotor and TSL by DarthJacen Shem's Ultimate Sounds Mod Realistic Nar Shaddaa Skybox by Sharen Thrawn Goto's Window Fix by Darth Insidious Cyan Lightsaber Fix by Marius Fett Coruscant Hiqh Resolution Textures by Exile007 Handmaiden Style underwear for Female Exile by Shem Move Style Jedi Master Robes by Darth_DeadMan Fixed Mandalorian Banners by J7 Coruscant Jedi Temple by DeathDisco Better Male Bodies by Trex Imperial Officers by Prime Full Force Mod by Team Hssiss Lightsaber Parts Icon Fix by DrGhent Weapon Finesse Icon Fix by Mrmarb Music Improvement by PastramiX Ambience Improvement by PastramiX Fixed Kreia's Fall Movie by Jinger Movement Animation Fix for KOTOR & TSL by ZimmMaster Darth Nihilus Animation Fix by Khrizby Any Spell Mod by iLike_Speed Bao-Dur Shader Fix by darth_shan Droid Enhancement by ElecManEXE Enhanced Merchants by Shem Expanded Workbench Revised Revision 2.02 by Vanaheim (AKA Vanir) Shem's Realistic Visual Effects Telos Shuttle Crash Movie Fix by Zbyl2 & DarthParametric Trailer Force Crush Sound by Don Kain Workbench Crystal Attunement by Markus Ramikin Remote Tells Influence by tk102 Insane Dustil by Princess Artemis Kill the Ithorian 1.1 by Doctor (previously known as Deadly Stream) and Markus Ramikin TSL Visual Enhancement 2011 by Xarwarz Peragus Tweak by VP Remove Force Power Restrictions by MrPhil Trayus Rank Reform 1.2 by Varsity Puppet High Level Force Powers by Stoffe (AKA RevanAnt) Bao-Dur's Charged Armor by ChAiNz 2da Peragus - the Republic Mining Station Movie Mandalorians T.W.O - Heavy Repeater Pack Blaster Rifle Pack Heavy Blaster Pack Sith Assassins with lightsabers Invisible headgear for TSL by Shem Invisible Reticles for K1 and K2 Skip Peragus Turret Game Bao-Dur wears jedi Robes by Shem Mira/Hanharr choice by Tupac Amaru Tomb of Azgath N'dul by Darth Insidious Heroes of the Old Republic (1.5) by Qui-Don Jorn. (Update to 1.51) TSL Ebon Hawk Armband by Hangout Hermit
  19. What the heck does your status mean?

  20. Feel free to ask Bob at his LucasForums profile. Be aware: he hasn't checked in there since December 2011.
  21. The Admiralty Mod and Sion's Arrival are incompatible with TSLRCM. Review here for more info.
  22. (Cue rimshot) That's about what my wife says about me! (Ta-bum-bum!) At least you should be pleases to know the internal beta is still ongoing. That's something for ya!
  23. You misunderstand. I was implying that Nar Shaddaa was broken in the vanilla game.
  24. ttlan, I've attempted to edit your last entry to make it a bit more clear to the rest of the folks. Let me know how I did. You said: Restored by whom? Lord of Hunger's version has been cancelled. That only leaves Exile007's version, which I know you're familiar with. I don't recall that Exile007 - the only one currently working on a GenoHaradan restoration - has locked down where he'll have the GenoHardan base. Currently he's got them in the unused rooms off the dock but it might be premature to say that they'll be there in the final version for certain. In addition, Exile007 hasn't confirmed his mod will be TSLRCM compatible yet - his primary focus on getting it to work with vanilla TSL at the moment. If you want these changes implemented due to a GenoHaradan mod, then perhaps the onus is on that modder (and not the creators of TSLRCM) to get your suggestions included. Even more so than it was already. LOL