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Files posted by JumpStationZ
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Redhawke's Ord Mandell
By JumpStationZ in Mods
Author : RedHawke 07/16/06 V1.2 (Original Release: 10/06/04)
Update : 02/25/2020 V1.2i
============================================================================
Version History
-------------------------------------------------
1.0 original Release
1.1 Fixed Locked Door Issue [Crosses Fingers] (Thanks to T7nowhere)
1.2 Enabled Transit Function (Thanks to Kaspian)
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This mod adds a new planet to travel to in KOTOR, ORD Mandell, though the planet is small (5 Areas), it has, what I hope is, a lot to offer. (Includes two new quests for KOTOR)
I hope you all enjoy the New Planet!
NEW INSTALLATION INSTRUCTIONS (updated)
Run Tslpatcher, if you want to install High Stakes Warren Pazaak, copy and paste files from that folder.
------------------------------------
Incompatibilities:
k_pebn_galaxy.ncs
k_sup_gohawk.ncs
k_sup_guiopen.ncs
global.jrl (after running tslpatcher, may require jrl merging with jrl merger tool or manually with kgff editor to make things compatible)
Installation Instructions:
-----------------------------
Please put all the files in the 'For Modules' folder in your KotOR Modules folder, and place the 'For Override' folders contents in your KotOR Override folder... that's it.
The 'Source Scripts Go Nowhere' folder doesn't do anything and you can IGNORE IT, is packaged with the mod to help fellow modders out.
The 'High Stakes Warren' folder contains a script that if placed into your KotOR Override folder it will allow Warren the Quarren to be able to take up to 100,000 Credit Wagers in Pazaak.
You will have to reinstall this mod if you later wish to install my Recruit RedHawke mod, or my Weebul & Utiinii's Shop and accidently overwrite the global.jrl file from those mods you will need to restore this file from this mod as the one with this mod is the most recent and compatable with all my previous mods.
This mod should be compatable with just about everyone elses mods as well that doesn't use a global.jrl.
Uninstallation Instructions:
-----------------------------
Simply remove these files from your KotOR Override and Modules folder.
This Mod Does:
-----------------------------
This mod adds a new visitable planet to KOTOR, ORD Mandell, a republic resupply colony. It has a landing area, and apartment block, an outside area, some Storage caverns, and a suprise area, search the caverns for it.
ORD Mandell has two merchants available, Sval Raan an Aratech Merchant and representative, he has the usual fare, Medical, Repair, sundries, nothing really extravagent. The second merchant is Baracus the bartender in the Cantina, because of the Juhani Side-Quest Bug not letting you get the Mika Dorin premium merchant offer, Baracus sells the Mika Dorin stuff as well, so now you can let Juhani slice up her tormentor, and still be able to buy good stuff.
There are two quests available on ORD Mandell, one is from Warren the Quarren, he is a Pazaak player in trouble, and the other is from the Republic Base commander Major Brell Stygian, talk to them and see, feel free to explore first if you want.
Warning: Recommended Character level for planet is 14+, You will be in for some potentially tough, but really good fights. You have been warned! ;^)
New Armor: (By Achilles)
------------------------------------------------
*Republic Battle Armor* By Achilles (Used And Included With His Permission)
Feats Required: Armor Proficiency - Heavy
Defense Bonus: 10
Max Dexterity Bonus: +1
Damage Resistance: Resist 10/- vs. Cold
Damage Resistance: Resist 10/- vs. Fire
Damage Resistance: Resist 10/- vs. Sonic
Special:Upgradeable, ArmorThe Republic has prospered militarily by keeping its troops well supplied
with high quality heavy armor, ensuring they are always prepared for the
most demanding battle conditions.
This armor has been modified by me some, to make the files compatable with my other mods, and reduce the texture size a bit.
You get the Armor as a major-part of the quest reward from Major Stygian.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!
And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
And lastly, a Big... Big thanks to Achilles who made the Republic Armor and it's texture that makes the two Republic Twilek Officers in this mod look so cool, and more match the common soldiers!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Module Notes
-------------------------------------------------
There is no planet text on the galaxy map for the planet, this would require editing the dialogue.tlk file and if I included one not only would the download size go up by 1.8 megs or so but it would mess with the non-english versions of the game. You can use TK102's KOTORTlk program to edit your own dialogu.tlk if you want to, the planets name ORD Mandell goes into entry #42505, and the planets description should go into entry #42511, too big to give here. Anyway I wouldn't suggest it, I left it alone and without text myself. :^)
And I have no idea if the planet will become unavailable like the others do when you crash on the unknown world, I hope it does, but I have no idea if it really will, either way I would suggest once going to the unknown world, if the planet is still available, to avoid going to it, as I don't know what the effects on your savegame would be. If the planet is still available when you leave the unknown world, and you go to it, instead of the Star Forge like you are supposed to... you could mess up your save game so you do this at your own risk!!!
And lastly, Enjoy!
3,654 downloads
- jumpstationz
- redhawke
- (and 3 more)
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Redhawke's Custom Sith Templar Items
By JumpStationZ in Mods
Author : RedHawke 09/11/04 1.0
============================================================================
This is a new Crimson Sith Templar Mask, Gloves, and Robes, the mask uses the Sith Mask Model, with a New Crimson Skin, the robes use the same texture from my Recruit RedHawke Mod's RedHawke Robes. A small Warning, these items are pretty powerful, I tried not to be outragous, but everyone has a different opinion of what a powerful or outragous item is.
It is STRONGLY SUGGESTED to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes Mod installed when you use the Crimson Sith Templar Robes as they will appear transparent in the PC's torso area. If you don't want to have the hooded Revan Robes and like the look of the normal Revan Robes then you will have to do some appearance.2da editing on your own, you will have to change the "envmap" cell on all of the PC entries lines 91-180 to "CM_Baremetal", without quotes.
This is fully compatable with all my other Item Packs and Mods. I say again, if you want the mod like the screenshots you will have to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes mod installed when you use the Crimson Sith Templar Robes or they won't look like this.
Installation Instructions:
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Unzip all of the files in the .zip, except this readme into your KOTOR override directory, before you go to the Area with the Krayt Dragon Cave the first time, or start a new game. And Enjoy! ;^)
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstallation Instructions:
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Simply delete these files from your override directory, or deactivate with KMM.
This Item Pack Contains:
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The Crimson Sith Items are found in the Krayt Dragon Cave on Tatooine.
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Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin)
----------------------------------------
Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC)
Damage Immunity: Fire 90% / Cold 90%
Immunities: Mind-Affecting
+8 to Stealth, +8 to Awareness, +4 to Wisdom, +4 to Charisma, +2 all Saving Throws
Bonus Feats: Force Focus
Improved Force Focus
Master Force Focus
Regeneration (HP) 2 Per Round
Regeneration (FP) 3 Per Round
Crimson Sith Templar Gauntlets
-----------------------------------------
Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC)
Immunities: Poison
+4 to Strength, +4 to Dexterity, +2 all Saving Throws, +8 Blaster Bolt Deflection
Bonus Feats: Weapon Focus: Lightsaber
Specialization: Lightsaber
Regeneration (HP) 3 Per Round
Regeneration (FP) 2 Per Round
Crimson Sith Templar Robes
------------------------------------------
Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC)
Defense Bonus: +8
Damage Immunity: Electricity 75%
Immunities: Critical Hits
+4 to Strength, +4 to Wisdom, +4 all Saving Throws
Bonus Feats: Force Jump
Improved Force Jump
Master Force Jump
Regeneration (HP) 3 Per Round
Regeneration (FP) 3 Per Round
Giveitem Item Cheat Console Codes:
------------------------------------------------
rh_templr_mask - Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin)
rh_temp_gauntlet - Crimson Sith Templar Gauntlets
rh_templr_robe - Crimson Sith Templar Robes
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
History:
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The ancient and long forgotten true Sith Crimson Templars, fierce warriors and force users, they were in fact an ancient True Sith variant of the Current Sentinel class. They were the elite special forces of the True Sith, and were masters of the battlefield. The Ancient True Sith possessed the knowledge of talisman creation, this was taking raw materials and manipulating the Force and these materials to literally 'create' items of intense force power.
294 downloads
- redhawke
- jumpstationz
- (and 4 more)
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Agent Xim's Korriban Crystal Cave
By JumpStationZ in Mods
Part of the...
Description:
Dantooine has a crystal cave and all Korriban gets is Shyrack caves and a bunch of tombs? Problem solved! Now Korriban has its very own, brand-new cave full of crystals... and a couple critters too!
In the back of the Shyrack Caves, there's a passage... a passage to the inhospitable surface AND an access tunnel to the crystal cave. You'll be given the option of taking the side passage or backing away once you get to the passage.
Beware of the Deathadder Kinrath! Hack and Slash your way through a pile of Kinrath on steroids. Then, if you turn your attention to the recently deceased Dark Jedi Master's remains, you'll find a couple items that may help you on your way...
Installation:
Run Korriban Crystal Cave Install.exe
Enjoy!
Agent Xim
Changes to v1.1
- New texture for Deathadder Kinrath
- Updated to use TSLPatcher for installation
Acknowledgements
- Special thanks to Stoffe for TSLPatcher
(available from http://www.starwarsknights.com/tools.php)
837 downloads
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Redhawke's Mission Jedi Mod
By JumpStationZ in Mods
Author : RedHawke 08/20/04 V1.0
Mod: Make Mission a Jedi Mod
============================================================================
This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine.
This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s).
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Incompatibilities:
-----------------------------
Any mod that has "dan14_jon.dlg" will not be compatible.
That dlg file has the spawn script for the jedi who trains Mission.
Uninstallation Instructions:
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Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!)
Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.
Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Contact
-------------------------------------------------
Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
3,561 downloads
- jumpstationz
- redhawke
- (and 4 more)
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Redhawke's Kreia Prestige Class
By JumpStationZ in Mods
Author : RedHawke 01/22/06 V1.0
============================================================================
Simple script addition to grant Kreia Jedi Master Prestiege Class if the PC chooses a Jedi Prestiege Class, and grants Kreis a Sith Lord Prestiege Class if the PC becomes a Sith Prestiege Class.
Installation Instructions
---------------------------
Place the a_pc_jedi.ncs into your TSL override directory, and load a save before you choose your prestiege class.
The a_pc_jedi.nss is the source script and is included so you can make this compatable on your end with any mod that uses this script.
The ForPrCLRobeNSaberMod subfolder contains the script files that are compatable with Maverick187's and My Prestiege Class Robe and Saber Pack. If you have our mod just copy over the a_pc_jedi.ncs file from that subfolder intead and overwrite the one from our mod.
Uninstallation Instructions
----------------------------
Remove this file from your override.
Enjoy! ;^)
415 downloads
- companions
- kreia
- (and 4 more)
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MacLeodCorp's Telos Billboards Set I
By JumpStationZ in Skins
Editor: Additional sample pictures generously provided by @LoneWanderer
Author : MacLeodCorp 03/27/05 Vrs. 1.0
Title: Telos Billboards Set: I
KOTOR II: Exclusive!
======Telos Billboards Set: I======
Telos Billboards Set: I - While visiting Telos, check out the entertainment billboards. Have you been getting tired of visiting Telos? Well, fear no more! Next time you are on Telos, check out the new entertainment billboards. Within the 'Entertainment', 'Transport', and 'Living' sectors, a lot of changes were made in the advertising. This is a mod, which is based upon donated mod screenshots. I have complied screens of some of the best mods made, and created several movie style billboards.(Don't let the size of this mod fool you!)
Set I - Screens donated by:
Chainz.2da, Gsccc
DeathDisco, MacLeodCorp
--------------------------
Contents: (6 Items)
1x - Billboard I - (TEL_BBrds.tga)
1x - Billboard II - (TEL_BBrds2.tga)
1x - Billboard III - (TEL_BBrds3.tga)
1x - Billboard IV - (TEL_BBrds4.tga)
1x - Cantina/Emporium Sign - (TEL_HSn3.tga)
1x - Shuttle Computer Screen - (TEL_Mon2.tga)
--------------------------
Install: In order to install this set of billboards, drop all files into the KOTOR II override folder.
Un-Install: Just remove the above filed from the KOTOR II override folder.
Note: If you plan on downloading the next Billboards Set, which comes out on Sunday, April 2nd, 2005, these sets will overwrite each other. However, they will be two very different sets.
--------------------------
If you enjoyed this mod, and want to see your mod screens displayed in KOTOR II, add a link to your screenshots in the forum attached to this mod. All feedback is welcome!
Thank You to: ChainZ.2da, Gsccc, DeathDisco
Other Credit to: Svosh, RedHawke, and Jedi Knight 72482.
(With out the above modders, we would not have some of the most coolest mods made.)
74 downloads
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DARTHMOELLER's TSL Exile's Item Pack
By JumpStationZ in Mods
DARTHMOELLER's TSL EXILE'S ITEM PACK
Creation date: July 15th, 2005
--------------------------------------------------------------------------
Author:
--------------------------------------------------------------------------
DARTHMOELLER
e-mail: [see read-me for e-mail]
NOTE: For optimal viewing, line up the edges to fit the dashes.
Description:
--------------------------------------------------------------------------
This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
List of Files:
dm_shield.uti - shield properties file
dm_band.uti - armband properties file
dm_belt.uti - belt properties file
dm_gloves.uti - gauntlets properties file
dm_implant.uti - implant properties file
ii_belt_050.tga - belt icon
ii_FrArmBnds_050.tga - armband icon
ii_FrArmBnds_049.tga - shield icon
ii_Gauntlet_050.tga - gauntlets icon
ii_Implant3_050.tga - implant icon
metalbox080.utp - metal crate file
dm_byebox.ncs - script
a_doormor.ncs - script
dm_bmedbox80.ncs - script
NOTE: The source scripts are included in this mod in a folder called "source."
Installation:
--------------------------------------------------------------------------
1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
2. Next, extract the contents of the .rar file into your TSL override folder.
3. Use the giveitem cheat (optional!!)
This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below.
NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
Cheat Names:
dm_shield - exiles shield
dm_band - exiles armband
dm_belt - exiles belt
dm_gloves - exiles gauntlets
dm_implant - exiles implant
Uninstall:
---------------------------------------------------------------------------
Simply remove all files included in this mod from your override directory.
Known Issues:
---------------------------------------------------------------------------
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
Acknowledgements:
---------------------------------------------------------------------------
Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible.
http://kotortool.home.comcast.net/
Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
Thanks to all the folks at Holowan labs, for providing guidance and encouragement along the way. You guys rule!
Conditions of Use:
---------------------------------------------------------------------------
You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your readme and include this readme file with your mod.
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes TSLRCM by many years.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.
306 downloads
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Alveron182's Mission Vao at 19 years old
By JumpStationZ in Skins
Part of the...
This is my first attempt at any skinning/modding but since I really enjoyed Mission Vao in Kotor I, I wondered what she'd be like 5 years later at 19.
This Mod has Mission Vao as a selectable PC and includes her own clothes with Darkside transitions. Which makes the character select robes at character selection all messed up, but not to worry, once you're in game and equip clothes they'll be fine. I used the white Twi'lek Assassin Models for clothes/head and just reskinned them.
The following files are included:
appearance.2da
heads.2da
portraits.
P_Mission19BA01.tga - Underwear
P_Mission19H01.tga - Normal Head
P_Mission19H01D1.tga - 1st Darkside Head Transition
P_Mission19H01D2.tga - 2nd Darkside Head Transition
PFBLMV01.tga - Lightside Dancer Outfit
PFBLMVD01.tga - Darkside Dancer Outfit
PMVB01.tga - Lightside Clothes
PMVBD01.tga - Darkside Clothes
po_pmission19 - Lightside Portrait
po_pmission19d1 - 1st Darkside Portrait
po_pmission19d2 - 2nd Darkside Portrait
All the files should be placed in your C:\Program Files\LucasArts\SWKotOR2\Override Folder. Except the .jpg and ReadMe files. If you don't have one just move this one there.
If you have Kotor Tool you should be able to Extract Mission's .wav Files and copy them into your C:\Program Files\LucasArts\SWKotoR2\StreamSounds Folder and Extract and edit your soundset.2da and put that in your override folder. Then just use kotor saved game editor to add Mission's soundset to your saved game.
I've also included some .jpg files of screenshots.
I'd also like to thank everyone who has every taken the time to do Modding/Skinning or produce any program to help with it. I have had so much fun using the mods here. I have tried almost everyone of them here that you fine people have shared which is the main reason why I even considered trying my hand at it... you are to many to mention here so I will just say THANK YOU ALL VERY MUCH !
I do feel I should mention Fred Tetra whom without his Kotor Tool I would be lost. Thanks Much!
I don't know of any bugs other than the selection screen body graphics which are fixed once in game, but if anyone finds something wrong please email me j_bailey21@hotmail.com
Enjoy !
281 downloads
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Recruitable Redhawke
By JumpStationZ in Mods
Part of the...
Author : RedHawke 08/05/04 V1.4
Updated: Deadlystream 2/25/2020 V1.4i
============================================================================
This recruit mod allows for the recruiting of a new character "RedHawke" into your KOTOR party.
This recruit mod has several recruit mod innovations built in, this mod allows the user to pick which NPC they wish to replace, this function is not easy to do, but I think it is well worth it, most KOTOR recruitable NPC mods usually fix who is replaced, but this one does not, and this mod also has an exit fot the NPC at a pre-determined point.
I hope you all enjoy the Mod!
------------------------------
Updated Installation Instructions (updated😞
Run Tslpatcher to install:
No longer requires any installation order to work with other Redhawke mods, nor any custom "compatible" files.
------------------------------
Incompatibilities (updated) :
upcrystals.2da (causes issues with other lightsaber mods)
global.jrl (may cause issues with other quest mods, use JRL Merger tool to make compatible or manual edit .jrl)
Any mods that edit the following files:
PMBJ09.tga
P_RH01.tga
w_dblsbr_093.mdx/mdl
w_lghtsbr_093.mdx/mdl
w_shortsbr_093.mdx/mdl
unk44_sparty.dlg
man26_selport.dlg
------------------------
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to Svosh, The Photoshop Master, for allowing me to use the Evil Bastila clothes texture!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
253 downloads
- recruitable
- recruitment
- (and 3 more)
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Redhawke White/Star Forge Booster Pack
By JumpStationZ in Mods
Part of the...
Author : RedHawke 12/21/05 V1.1 (06/05/04 V1.0)
Mod: The Revan The White/Star Forge Booster Pack (This Mod, updated to Use Patcher)
Mod: "Redhawke Booster Pack1a"
New In V1.1: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
Install order for my 3 Item Packs is;
1. The Revan/Sith/Bastila Item Pack (Will be updated to use Patcher too)
2. The Blasters/Armor/Droid Item Pack (Patcher Not necessary no 2da files)
3. The Revan The White/Star Forge Booster Pack (This Mod, updated to Use Patcher)
============================================================================
You MUST have both of my Revan/Sith/Bastila and Blasters/Armor/Droid Upgrades item packs installed to your override directory for this Mod to work.
This enhances my 2 item packs by better scripting the items into the game, modifying some vendors, as well as adding some additional new items into the game. The New or Modified Items are listed below.
This Mod also allows your character, when wearing the Revan's or Star Forge lines of robes, to appear as Revan without the mask does, though sometimes your hair or head will clip through the hood and the darn cape has no animations but you still look cool. (Big thanks to Mono-Giganto for figuring out how to do this)
Installation Instructions:
-----------------------------
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
Be sure to delete the file dan13_nemobody.utp from your override directory after installing this mod, or keep the file there for double the items on Nemos corpse. It won't hurt the game if you don't delete the file. :^)
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, and restore any files from the backup directory made by the patcher program when you installed the mod.
---------------------------------------------------
New Giveitem Item Cheat Console Codes:
---------------------------------------------------
g_a_class5006 - Ulric Quel-Droma's Mesh Suit
g_a_mstrrobe07a - Star Forge Robes I (Full Masked Revan Appearance)
revan_whiterobe1 - Revan The White's Robes I (Full Masked Revan Appearance)
revan_whiterobe - Revan The White's Robes (Normal Appearance)
revan_sbrcrstlw - Revan's Heart Lightsaber Color Crystal
revan_lghtsbrw - Revan The White's Lightsaber
revan_dblsbrw - Revan The White's Double Lightsaber
revan_shortsbrw - Revan The White's Short Lightsaber
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
A Big thanks to Mono-Giganto for figuring out how to have the PC wear Revans Robes without the mask!
And A Big...Big Thanks to Svosh, The Photoshop Master, for the Revan Model Map!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Model Notes
---------------------------------------
The Revan model was not fully completed by Bioware that is why the cape as well as some of the animations are not complete, you'll notice other things like force lightning erupts from Revans feet instead of the hands this is due to the incomplete Revan model and not by any of us modders. As soon as the KOTOR model format is fully cracked you can sure bet Revan will have a flowing cape and shoot force lightning correctly.
The Modder Kristykristic has fixed this Force Power problem on the Revan Model get the corrected Models here... http://www.pcgamemods.com/mod/16834.html
Also before the confrentation with Malak on the Leviathan you should switch to the Revan Robes, or any other robes, that does not have the mask as the cutscene that plays when Malak talks to you won't load your PC's head properly if the Revan Robes that have the discuise ability is worn. When Revan's mask is removed you will not see your PC's face. This is why I created the Dark Ones' Robes specifically for the leviathan.
And lastly, Enjoy!
452 downloads
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Colja's Zaalbar Reskin Version 1
By JumpStationZ in Skins
Part of the...
No read-me was provided but it follows the same details as his other reskins...
Install:
Just place files into Override folder
Uninstall:
Remove them
51 downloads
-
Redhawke's Weebul & Utiinii's Imporium Mod
By JumpStationZ in Mods
Author : RedHawke 09/03/04 V1.1
Updated: 02/25/2020
============================================================================
This mod adds a new shop to Tatooine, where some of the best items from the game can be purchased, if you do the little Jawa owner a favor that is. The plucky Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)
I hope you all enjoy the Mod!
---------------------------
Installation Instructions (updated)
Run Tslpatcher.
Incompatibilities (updated)
---------------------------
Any mod that has the following files is incompatible:
k_ptat_17enter.ncs
k_ptat_17enter2.ncs
global.jrl (this may conflict with other global.jrl mods, use JRL Merger, or manually merge via KGFF editor after running installer).
Installation Instructions (Redhawke):
-----------------------------
Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program, and it should be able to put what needs to go where.
If you have my Recruit RedHawke mod installed, it will ask you to overwrite the global.jrl file in your KOTOR override, this is OK as this one is fully compatable with that mod and my Planet ORD Mandell Mod.
This mod should be compatable with just about everyone elses mods as well.
NOTE: If you have the Version 1.0 shop allready installed, before installing this version 1.1 go into your KOTOR override directory and delete 2 files; tat17_05mecha_01.dlg, and k_act_talktrue.ncs Then proceed to install this versions 1.1 override files over version 1.0's ones, the module .mod files are the same as version 1.0 so no overwrites are necissary but you can overwrite them if you want to.
Uninstallation Instructions:
-----------------------------
Simply delete all the 'For Override' files from your override directory, and the 'For Modules' files from your modules directory, or simply Deactivate it with KMM.
This Mod Does:
-----------------------------
This mod adds a new shop area to Tatooine, and also adds a connected Czerka built Anchorhead Tunnel Complex area.
The shop entry will spawn the first time you enter Anchorhead with the mod installed.(Thanks to beancounter for figuring out how to do this!) This makes it easier on all of us. ;^)
The plucky diminutive Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)
Utiinii is your typical Jawa, seemingly simple and straitforward with giants, he sells shiny stones.
Weebul is the worldly one in the shop and the majority owner, he has had some problems of late that he needs some help dealing with. (I know you can't wait to see!)
Warning: Weebul's quest in the tunnels will take you up against some very well equipped foes, consider yourself warned... you will be in for a couple of really good fights. ;^)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!
And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Story Level Notes
-------------------------------------------------
I know the Taris Sewers can be a point of misery for some, and since we can't create totally new areas yet this is the best possible area to fit the bill.
I also know there is a lot of water flowing and it doesn't initially seem like Tatooine, but my thinking on this is Czerka probably has large resivoirs of water under Anchorhead, for company use, and they secretly built the tunnel complexes to service them. That is my explinations for all the water in the tunnels under Anchorhead... And I'm sticking to it. ;^)
No bugs that I have found, though they are possible.
Any questions and comments can be directed to this board, in the 'Weebul & Utiinii's Shop Released (New Areas)' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
486 downloads
- jumpstationz
- jawa
- (and 4 more)
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Redhawke Improved Sith Artifacts
By JumpStationZ in Mods
Author : RedHawke 08/09/04
============================================================================
These are some simple revisions to the Sith Lord Artifacts that you find in the Tombs on Korriban.
These are more usable in game now and are more suited to the status of ancient Sith artifacts.
This is fully compatable with all my other Item Packs and Mods.
Installation Instructions:
-----------------------------
Unzip all 3 of the .uti files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^)
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstall Instructions:
-----------------------------
Simply delete these 3 files from your override directory.
This Jedi Master Robe Package Contains:
----------------------------------------
Ajunta Pall's Double Vibroblade (Upgradeable)
Feat Required: Jedi Defense
Attack Bonus: +5 and Keen
Damage Bonuses: +2D6 Fire
+2D6 Slashing
Bonus Feats: Weapon Focus: Melee Weapons
Specialization: Melee Weapons
Two Weapon Fighting
Improved Two Weapon Fighting
Master Two Weapon Fighting
Flurry
Improved Flurry
Master Flurry
Upgraded:
Energy Projector +2D6 Energy Damage
Massive Criticals +2D6 Dam.
Durasteel Alloy +5 to Attack
Vibration Cell Stun DC22, 50% Chance for 4 Rounds
Tulak Hord's Mask (Sith Mask Model)
Feat Required: Jedi Defense
Damage Immunity: Fire 100% / Cold 100%
Immunities: Mind-Affecting, Critical-Hits
+8 to Stealth, +8 to Awareness, +5 to Wisdom, +5 to Charisma, +2 all Saving Throws
Bonus Feats: Force Focus
Improved Force Focus
Master Force Focus
Regeneration (HP) 2 Per Round
Regeneration (FP) 5 Per Round
Marka Ragnos' Gauntlets
Feat Required: Jedi Defense
Immunities: Poison
+5 to Strength, +5 to Dexterity, +2 all Saving Throws, +8 Blaster Bolt Deflection
Bonus Feats: Weapon Focus: Lightsaber
Specialization: Lightsaber
Regeneration (HP) 3 Per Round
Regeneration (FP) 5 Per Round
Giveitem Item Cheat Console Codes:
---------------------------------------------------
k37_itm_ajunta - Ajunta Pall's Double Vibroblade (Upgradeable)
kor38b_mask - Tulak Hord's Mask (Sith Mask Model)
kor38a_gauntlet - Marka Ragnos' Gauntlets
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,148 downloads
-
Redhawke's Ebon Hawk Construction Workbench
By JumpStationZ in Mods
Author : RedHawke 01/29/05 Version 1.0
============================================================================
With my new mission to make everyone's PC's spend their hard won, or easily cheated credits, I have a new mod that will help you in this area. This one is a biggie. ;^)
This mod alters the Ebon Hawk's workbench to be able to build brand new items and some of the normal game items, now when you click on the Ebon Hawk's workbench it becomes a super handy TSL-esque Construction Bench. Henceforth referred to simply as the CB.
This mod does too much to be listed... but, what you can build at the CB will change as your skills are increased, the skills that affect the CB are; (Repair, Demolitions, and Treat_Injury) also some things might require you to be a certain level or a Jedi, if you don't have enough credits, etc. There are a ton of possible combinations.
But I'll try to list the highlights there is at least one of each major weapon type that is buildable at the CB, as well as one new of each armor type, including armored clothes. All the buildable weapons and armor have the word "Custom" in their title and most all are fully upgradeable, there are no new skins for these armors and weapons, the armors all use the first texture variation, the weapons use one of the standard games variants, new textures for these items would increase the mods size drastically, but all you people out there can alter the item .uti files to point to whatever textures you wish, I leave that up to you.
Along with the above, you can also construct 4 Custom Jedi Robes, 1 in each game color, and 2 new Custom Battle Robes (Revan/Star Forge Skins) stronger than the normal robes, all robes are upgradeable. Like the armor's they use standard game textures. The robe .uti files are easily alterable like the armors.
You can also build lightsabers, all 3 styles, single, double, and short, at the CB, only the Standard colors are supported, but here's the bonus the bench gives you, the saber color you get is completely random, and you even have a slim (5% or so) chance to build yourself a HOTG ot MOTF saber with the CB. How cool is that?
Also you are able to build, pending your appropriate skill level of course, any of the games Grenades (Even the mighty Thermal Detonator), Mines, Medpacks, Stims, Repair Kits, Parts Packs, Computer Spikes, Armor Upgrades, and Weapon Upgrades. Most of these also have the option for you to build quantites (1, 5, or 10), so you don't need to build these one at a time, unless heavy use of the CB makes you poor of course, if you don't have enough credits the options will not show up as well.
Of course everything you build costs you some credits for the building supplies, etc.
This is fully compatable with all my other Mods, and just about everyone else's as well... at least I don't remember one that made use of the Ebon Hawk's Workbench???
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory at any time, this should immediately take effect with any save game you currently have, or you can always start a new game.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or deactivate it with KMM.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also thanks to Darth333, her script help helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,376 downloads
- workbench
- construction
- (and 4 more)
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Redhawke's Kamino Eugenics Chamber
By JumpStationZ in Mods
Author : RedHawke 01/25/05 Version 1.0
============================================================================
This mod adds a new placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^)
With all the in-game credits available with my mods and Shosey's High-Stakes Pazaak this will give you something to spend those vast fortunes on.
WARNING: This mod should be used in conjunction with Talchia's Hardcore Mod, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!)
This is fully compatable with my other Item Packs and Mods, and just about everyone else's as well. If you have my Revan The White/Star Forge Booster Pack installed you will have to copy the single .ncs file from the 'Use With RTWSF Pack' subfolder to your override, after installing this mod to make the two compatible.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you talk to Zaalbar on the Ebon Hawk the first time, best if you have just left Taris and are on Dantooine but it is possible to work later than this if you haven't talked to Zaalbar yet, and or start a new game.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
And Revel in your newfound power! ;^)
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Mod Does:
----------------------------------------
By using TK102's Zallbar Finds Items Script this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, as well as giving you some Upgrades and Explosive goodies in one of the Ebon Hawk's Cargo Containers (One of the Plastic Cylenders).
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Thanks also to TK102 who created the Zaalbar Gives Items Mod.
Also thanks to Darth333, her script help helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
487 downloads
-
Redhawke Siberian Juhani Skin
By JumpStationZ in Skins
Author : RedHawke 09/10/04 Version 1.2
============================================================================
This is a reskin to turn our Cathar Jedi friend, Juhani into a nice Siberian Tigress motif, so I modified her skins accordingly, I hope you enjoy the new Juhani.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well, unless you have some that change Juhani's appearance.
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override, or activate it with KMM.
Uninstallation Instructions:
-----------------------------
Simply delete all these .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Changes Juhani into a Siberian Tiger themed character. Her Head, Underwear, Clothes, Portrait, and Party Selection Screen Image textures have all been altered.
Her Clothes also have a little additional skin/fur showing, I hated the blue parts, I thought it looked better this way.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new cold weather Juhani! ;^)
98 downloads
-
Gsccc's Reign of the Sith
By JumpStationZ in Mods
Part of the...
*******************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////
*******************************************************************************************
Hello, and welcome to Star Wars Knights of the Old Republic: Reign of the Sith modification. This is the first version of the full mod; it is an after game mod meaning you play it after you have beaten the game on the dark side. The mod features new planets, new enemies and the continuation of the story from the dark side ending. This takes place 5 years after the end of KOTOR 1. If you have any questions about the mod you can reach me at my email, [Contact information in read-me] or at Holowan Laboratories. Enjoy the mod. And look for updates from yoko on the website.
http://cmgsccc0.tripod.com
*******************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////
*******************************************************************************************
To install this mod...
Simply place all the .mod files into your modules directory.
For the streamwaves, place them in your streamwaves directory in your KOTOR directory.
For streammusic, make a backup of all the songs with the same name of the songs that are shown in the streammusic directory in the Manaan mod directory from the streammusic directory
in your KOTOR directory, ONCE YOU HAVE BACKED THEM UP, delete the songs that have the same name as the songs in the streammusic folder of the Manaan 1.00 mod directory and then move
the songs from the streammusic folder of the Manaan directory into the streammusic of your KOTOR directory. Few.
For the Override directory, just place all the files in the ROTS 1.00.zip directory into your Override directory in KOTOR.
To play this mod...
Get a latest saved game, use the saved game editor, go to Holowan or PCGameMods to get it and change your appearance to Unique_Revan
You will also need to set your security to 99 to get past the airlock on the Leviathan, unless you already have the space suit.
Simply type in the console warp manm26ad1.
To uninstall this mod...
simply take out the .mod files from the modules directory of the Kotor Directory
Take the .mp3's out of the streammusic folder in your kotor directory and replace them with the ones in your backup directory.
A very special thanks to...
Darth333 - Without this wonderful lady's coding skills, I would still be at square one.
Kampher - without your support I wouldn’t have made it past my first hiccup.
MattColejk
Infinite Empire Modding team
And last and certainly not most least HOLOWAN LABORATORIES
Author of this mod,
Gsccc
[Contact information in read-me]
685 downloads
-
Prime's Stormtrooper Mod [TSL]
By JumpStationZ in Mods
Part of the...
TSL Stormtrooper Mod
====================
Skinner & Model Porter: Prime
Email: [see read-me for contact information]
Website: [link no longer functional]
Helmet Model Importer: Bneezy
Email: [see read-me for contact information]
E-11 Blaster Rifle: Mono_Giganto
Other Mods: [link no longer functional]
Description:
------------
This mod adds a set of Imperial stormtrooper armour, both for the player and Sith troopers. This includes both the body armour suit, helmet, and a blaster for the PC. Along with altering the character's appearance, the stormtrooper armour provides the following bonuses:
Armour suit:
Defense +12
Max Dexterity Bonus +0
Limited environmental protection
Helmet:
Awareness +2
The files included in the mod are:
Armour
PMBH15.tga - texture for the stormtrooper PC armour suit
ia_class9_015.tga - inventory icon for the armour suit
storm_armour.uti - armour suit parameters and specifications
Helmet
helmet.tga - texture for the stormtrooper helmet
ii_mask_099.tga - inventory icon for the helmet
i_mask_099.mdl - helmet model mdl file
i_mask_099.mdx - helmet model mdx file
helmet.txi - texture reflectiveness definition
storm_helmet.uti - helmet parameters and specifications
Blaster
w_blstrrfl_065.tga - texture for the E-11 blaster rifle
w_BlstrRfl_065.mdl - model for blaster
w_BlstrRfl_065.mdx - model for blaster
iw_blstrrfl_065.tga - inventory icon for the blaster
w_blstrrfl_065.txi - texture reflectiveness definition
g_w_blstrrfl065.uti - blaster item definition
Sith Trooper replacement
PMBH01.tga - texture for the stormtrooper replacement armour suit
appearance.2da - alters the Sith troopers to use stormtrooper armour
heads.2da - specifies new head to use for troopers
itemcreate.2da - allows helmet, armour, and blaster to be creatable on the workbench
itemcreatemira.2da - allows helmet, armour, and blaster to be creatable on the workbench
STHA04.mdl - helmet model for trooper replacement
STHA04.mdx - helmet model for trooper replacement
Installation:
-------------
The stormtrooper gear can be installed in by the following steps:
1. Extract all the files into the Override folder in the The Sith Lords directory. The files will be placed inside their own directory in there. This allows the armour to be
created during the course of the game, and replaces the Sith troopers with stormtroopers. Note: a high enough experience level and repair skill are required to create the player items.
2. Using the "giveitem" cheat command (Optional!)
This method will add the armour and helmet to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt, type "giveitem storm_armour" to add the armour suit to the inventory. To add the helmet, type "giveitem storm_helmet". For the blaster, type
"giveitem g_w_blstrrfl065." These can then be equipped by the player with the appropriate feats from the inventory screen.
Modding Information:
--------------------
Several configuration files have been altered from the original game. The following is
information that can be used to combine this mod with others that affect the same files.
You will require the kotor_tool to merge these files.
appearance.2da
- edited line 28 Sith_Soldier_01
- edited line 44 Sith_Soldier_02
- edited line 261 Sith_Soldier_03
- edited line 338 Lite_Sith_Soldier
- edited line 508 Sith_Commando_01_A
- edited line 509 Sith_Commando_01_B
- edited line 510 Sith_Commando_01_C
heads.2da
- added line 192
itemcreate.2da
- added line 209 storm_armour
- added line 210 storm_helmet
- added line 211 g_w_blstrrfl065
itemcreatemira.2da
- added line 214 storm_armour
- added line 215 storm_helmet
- added line 216 g_w_blstrrfl065
Known Issues:
-------------
There are no known issues. However, the helmet is a little big to accomodate all the
player heads.
If you encounter issues, please report them to the email address [see read-me for contact information].
I will do what I can to correct them.
Acknowledgements:
-----------------
There are lots of people to thank for helping make this mod a reality. Thanks to Hapslash for allowing us to us his Jedi Academy stormtrooper helmet, and bneezy for doing the
original port to KOTOR. A big thanks to cchargin for creating MDLOps, allowing me to convert the helmet and blaster models to TSL format. And finally, thanks to Mono_Giganto for providing
the great E-11 blaster model and skin.
Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
-----------
You may alter or modify these files for your own personal use.
If you wish to use any or all of these files for you own public mod, please contact us for permission at the email addresses at the beginning of the file. If we grant
permission, please give us credit and include the read-me file for this mod.
If you wish to use the stormtrooper helmet in a mod, you will also have to get permission from the model's creator Hapslash ([see read-me for contact information]).
515 downloads
-
MacLeodCorp's Telos Billboards Set II
By JumpStationZ in Skins
Editor: Additional sample pictures generously provided by @LoneWanderer
Author : MacLeodCorp 05/25/05 Vrs. 1.0
Title: Telos Billboards Set: II
KOTOR II: Exclusive!
======Telos Billboards Set: II======
(Misc. Set)
Telos Billboards Set: II - While visiting Telos, check out the entertainment billboards. Have you been getting tired of visiting Telos? Well, fear no more! Next time you are on Telos, check out the new entertainment billboards. Within the 'Entertainment', 'Transport', and 'Living' sectors, a lot of changes were made in the advertising. This is a mod, which is based upon donated mod screenshots. I have complied screens of some of the best mods made, and created several movie style billboards.(Don't let the size of this mod fool you!)
(I'am not too proud of this set, but maybe someone will like it.)
Set II - Screens:
Mono_Giganto, Prime
DeathDisco, Chainz.2da,
MacLeodCorp
--------------------------
Contents: (7 Items)
1x - Billboard I - (TEL_BBrds.tga)
1x - Billboard II - (TEL_BBrds2.tga)
1x - Billboard III - (TEL_BBrds3.tga)
1x - Billboard IV - (TEL_BBrds4.tga)
1x - Cantina/Emporium Sign - (TEL_HSn3.tga)
1x - Shuttle Computer Screen - (TEL_Mon2.tga)
1x - Telos Replacement Map - (lbl_map202tel.tga)
--------------------------
Install: In order to install this set of billboards, drop all files into the KOTOR II override folder.
Un-Install: Just remove the above filed from the KOTOR II override folder.
Note: If you plan on downloading the next Billboards Set, these sets will overwrite each other. However, they are two very different sets.
--------------------------
If you enjoyed this mod, and want to see your mod screens displayed in KOTOR II, add a link to your screenshots in the forum attached to this mod. All feedback is welcome!
Thank You to: ChainZ.2da, Gsccc, DeathDisco
Other Credit to: Svosh, RedHawke, and Jedi Knight 72482.
(With out the above modders, we would not have some of the most coolest mods made.)
--------------------------
Telos Billboards Set: III "Girls of KotOR" is now looking for screens. Add a link to your screens here or at Lucasforums.com under "MacLeodCorp's (W.I.P.).
109 downloads
-
AI's Hard Core Mod
By JumpStationZ in Mods
Part of the...
If you just want to use the altered scripts as they are, open the archive with WinRAR or some other application capable of extracting RAR files. Then drag all the files from the compiled(override) folder inside the archive into your game's override folder.
If you don't have an override folder, create a new folder named override in the folder containing the swkotor2.exe file.
If you want to alter the scripts to combine them with beancounter's hardcore mod, you'll have to add two lines in the k_ai_master.nss script as described.
Go to line 155, which should look like...
code:
DelayCommand(fDelay, GN_DetermineCombatRound());
Put the cursor at the end of this line and press return to make a new line, and on this new blank line, paste in
code:
if (!GetPlayerRestrictMode() && !GetFeatAcquired(FEAT_IMPLANT_LEVEL_1)) {
Hardcore_Mod();
}
Then scroll up to the top of the file and go to line 13, which should looke like...
code:
#include "k_inc_utility"
Put the cursor at the end of line 13 and hit return to add a new line below it. On this new line, paste in
code:
#include "Hardcore_Mod"
Then you need to recompile the k_ai_master.nss script you just modified to get an NCS file that the game can use.
To do this you need the nwnnsscomp.exe utility. Check the tutorial section at the top of the forum, I think there's a description there about how to compile scripts. Make sure you place any source (NSS) scripts that came with the hardcore mod in the same folder as the scripts from this mod before you try to recompile.
Since I don't use the hardcore mod myself I haven't personally tested if this works, but from what I've heard from others, it appears to work fine.
90 downloads
0 comments
Submitted
-
Achilles' TSL Influence Guide
By JumpStationZ in Modder's Resources
Part of the...
Created in 2008, this guide came before the multiple changes introduced in TSLRCM but might still be useful in your play through. YMMV.
105 downloads
0 comments
Submitted
-
Achilles' Tutorials
By JumpStationZ in Modder's Resources
Part of the...
Saved in RTF format, Achilles' tutorials cover the following topics: Editing Items using KotOR Tool, Item Properties, Non-Script Method for Adding Player Made Items to Placeables, and a Saber Tutorial/
68 downloads
0 comments
Updated
-
Padawan Robe Templates for TSL
By JumpStationZ in Modder's Resources
Part of the...
Title: Padawan Robe Templates for SW:KOTORII-TSL
-------------------------------------------------------------------------------------------
Released: 01/06/06
-------------------------------------------------------------------------------------------
Authors: Achilles, DarthMoeller, Oldflash, & Svösh
-------------------------------------------------------------------------------------------
Table of Contents:
PART I - Introduction (prt1)
PART II - File Contents (prt2)
PART III - Special Thanks (prt3)
-------------------------------------------------------------------------------------------
PART I: Introduction (prt1)
In an effort to make robe modding fun and easy for everyone, I have created these template; drawing from some of the best TSL robe mods available. Each template (.psd) is broken down into multiple layers and saturated for quick and easy recoloring, texturizing, etc.
Please feel free to use these for your mods, however you will need to see that DarthMoeller, Oldflash, Svösh & I all get our due credit if you publish a mod using these skins.
-------------------------------------------------------------------------------------------
PART II: File Contents (prt2)
This modification pack contains:
Female Padawan Robe Template.psd
Male Padawan Robe Template.psd
-------------------------------------------------------------------------------------------
PART III: Special Thanks (prt3)
A huge thanks goes out to the following contributors:
DarthMoeller for the use of the tabbards from his Movie Style Jedi Robes Mod.
http://www.pcgamemods.com/mod/14376.html
Oldflash for the use of the belts found in his Jedi Robe mod.
http://www.pcgamemods.com/mod/14623.html
Svösh for his remapped Jedi Robes for SWKotORII:TSL.
http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
54 downloads
0 comments
Updated
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AVol's Boba Fett's Armor & Helmet for KotOR2: TSL
By JumpStationZ in Skins
Part of the...
Boba Fett's Armor & Helmet for KotOR2: TSL by AVol
Based on models Boba Fett's Armor & Helmet for Kotor by ORSAN.
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To copy all files of archive in folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the armor and helmet to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt, type "giveitem boba_fett_arm" to add the armor suit to the inventory. To add the helmet, type "giveitem boba_fett_helm".
These can then be equipped by the player with the appropriate feats from the inventory screen.
159 downloads
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Updated
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AVol's Character: Bastila Shan
By JumpStationZ in Skins
Part of the...
Mod Name:
"Star Wars Knights of the Old Republic 2: The Sith Lords" Character: Bastila Shan
Used one texture (AVolBastBD01) from “Bastila Shan's Jedi Robe v 2.0” by sith_master2000.
Known problems:
Sometimes, in the menu of a choice of the new character the incorrect model is displayed. But - do not worry - in game such it does not happen! 😃
274 downloads
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Submitted