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Everything posted by Thor110
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I wanted to say a big thank you to all of the Mod Authors that have let me include their Mods in the Expanded Galaxy Project.
While continuuing to work on the Port and the main Project I will continue looking for decent mods / fixes for the second game to include.
Also still looking for testers, suggestions and modders to get involved with the project, if you would like your mod included or would like to get involved then please message me on here or on Discord. -
View File Reveal Map Armband This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/ I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod. Submitter Thor110 Submitted 06/09/2020 Category Mods TSLRCM Compatible Yes
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Version 1.0.3
548 downloads
This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/ I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod. -
- 16 comments
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- levels
- compatibility
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I am not 100% sure I will include the RoR heads with the project yet but I was thinking of both including it as an optional package and releasing it as a separate mod so that people can use the heads and races from RoR in regular K2 but I will see how it goes when I get around to it. In the meantime here are some story and design documents if anyone wishes to take a look, in truth it is a mess at the moment. A lot of different text documents and some images of stuff i've written on paper. It's not very well presented basically, there are also various design images possibly conflicting ideas who knows. I need to take the time to go through it and assess it's worth, I think it's all awful at the moment as I haven't properly gone through it. Story On Paper.7z Design Documents.7z Design Images.7z Below is an updated list of all mods that are included with the Expanded Galaxy Project by Author and then by order of when they were added to the project. Thor110
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Is this the quest to connect the pylons for Archon Communication? If so as of 1.5.1 I couldn't find it either, it's on my list of fixes to add to my own altered version of M478EP. ( though this doesn't mean it's not there for 100% I could have missed it too )
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1) Here is an example script I use in one of the levels I am working on that should give you the basics, you will have to work your dialog so that it runs this script only for your NPC on whichever reply you want them to walk away on, you might also then want to use a camera so that the camera doesn't pan wherever it wants while the NPC walks away. 2) For a computer you just need to set your dialog type to "computer" instead of "human" on the main entry. 3) The first script also opens a door when they get to a certain location. ( you would have to add the animation before opening the door as the NPC gets to the waypoint ) Hopefully that helps. Thor110
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Do you or does anyone else think it would be possible ( I might try now you have mentioned this ) to use TSLPatcher in order to update DLG files from K1 to K2 format. ( it can be done manually with K-GFF editor or they can be remade manually ) All that needs doing is two entries need removing from the main section of every dlg file and a bunch of entries need adding to every struct in the lists, I have prepared a list / set of example files already that just contain what needs to be removed or added. But I might then need to make a changes.ini for every last dialog file with all the new entries for every struct in the lists, I am still hopeful a friend of mine will work on a program to update the dlg files to K2 format or that somebody will figure out a quick way to do so. This would be a lot of work either way, but I am looking for solutions.
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View File Endar Spire - Tech Demo This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them. I made sure it was okay to upload this tech demo / preview. It is compatible / intended for use with the Expanded Galaxy Project 0.8.2 Submitter Thor110 Submitted 05/25/2020 Category Mods TSLRCM Compatible Yes
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View File Expanded Galaxy Demo Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish. The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible. NOTE : The current included readme is outdated, so the installation instructions are included below. Installation steps for the project. #0 Install KotOR2. #1 Install Official 1.0b Patch ( Steam users don't need this ) https://deadlystream.com/files/file/812-official-10b-patch/ #2 Install TSLRCM 2022 https://deadlystream.com/files/file/578-tsl-restored-content-mod #3 Install M478EP 1.5 https://deadlystream.com/files/file/277-m4-78-enhancement-project/ #4 Install Coruscant Jedi Temple https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ #5 Install Expanded Galaxy 1.1.8 ( Download included on this page ) This is all required for the project to work properly. Also make sure to download and install the latest patches, I will upload everything in a single package eventually. <-> Credit to everybody that helped me along the way or contributed. bead-v - Upgradeable Swoop Bike Mod - Ebon Hawk Model Fixes - Kreias Vibrosword - Rocket Launcher Sounds Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead - Jedi Malak Mouth Fix - Twilek Head Fixes Option A Darth Insidious - advice DarthParametric - advice DarthRevan101 - advice Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers JC - advice JCarter426 - K2 Loadscreen Template - Republic Soldier Fix for K2 v1.1 - VO Fix for K2 v1.1 - Zhug Attack Fix for TSLRCM v1.1 - Minor Fixes for K2 v1.5 - Shader Fixes for K2 v1.1 - Feat Fixes for K2 v1.1 ( Not Included Yet ) - Minor Fixes for K1 v1.1 - Dense Aliens for K1 ( Not Included Yet ) - Jedi Tailor for K1 v1.4 ( Not Included Yet ) - Korriban - Back in Black for K1 v2.3 ( Not Included Yet ) - Republic Soldier Fix for K1 v1.3( Not Included Yet ) Stoney - Sleheyron Demo / Maps - Placeable Ebon Hawk Model ( Included in the Port ) ebmar - advice Effix - advice for a fix InSidious - advice & TSL Lost Modules deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required ) TimurD2003 - M4-78 Fog Fixes Kexikus - Updated Coruscant Texture & Planet Icon - Extended Jedi Council Meeting VarsityPuppet - Malachor V Sideways opening doors - Peragus Tweak ( removed due to a bug ) - Trayus Rank Reform danil-ch - Extended Carth Meeting - Kreia's dialog on small kindnesses - Kreia's Fall In-Game Cutscene - Sensor Droid Appearance Change Schizo - Re-scaled Trandoshans Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional ) lachjames - KotOR Save Importer For TSL ( included and optional for now ) - K2 Overlay Console ( included and optional, normaal and steam versions ) Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Reduced Graphics Mod ( optional ) - Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) jonathan7 - Bodies Stay Mod ( optional ) ndix UR - PMHC06 TSL Head Fix ZimmMaster - TSL Walking & Running Animation Fix Markus Ramikin - Kill The Ithorian LDR - Terentatek Models Darth Shan - Extra Difficulty Options seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin! N-Drew25 - Selkath Xbox Voice Files PapaZinos - Various Level Model Fixes SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors zbyl2 - Advice & Help finding files that do stuff in TSLRCM. Cortisol - PyKotOR itself. th3w1zard1 - various updates to PyKotOR that helped with the installers for the project. many more and a big shout out to everyone that has supported the project on the Discord channel. <-> Thanks to everybody that made this project possible, I will update the read-me and many more things in time. Thor110 Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches. There is now an installer included. Submitter Thor110 Submitted 05/26/2020 Category Mods TSLRCM Compatible Yes
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Not that I know of, but you could open it with K-GFF editor and copy across the missing entries / structs, if you can easily locate which structs from which lists you need to copy across then it should be a little quicker. ( I would suggest collapsing everything in K-GFF and comparing them side by side slowly, then copying across the missing entries. )
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Version 0.8.2
90 downloads
This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them. I made sure it was okay to upload this tech demo / preview. It is compatible / intended for use with the Expanded Galaxy Project 0.8.2 -
Version 1.2.1
2,388 downloads
Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish. The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible. NOTE : The current included readme is outdated, so the installation instructions are included below. Installation steps for the project. #0 Install KotOR2. #1 Install Official 1.0b Patch ( Steam users don't need this ) https://deadlystream.com/files/file/812-official-10b-patch/ #2 Install TSLRCM 2022 https://deadlystream.com/files/file/578-tsl-restored-content-mod #3 Install M478EP 1.5 https://deadlystream.com/files/file/277-m4-78-enhancement-project/ #4 Install Coruscant Jedi Temple https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ #5 Install Expanded Galaxy 1.1.8 ( Download included on this page ) This is all required for the project to work properly. Also make sure to download and install the latest patches, I will upload everything in a single package eventually. <-> Credit to everybody that helped me along the way or contributed. bead-v - Upgradeable Swoop Bike Mod - Ebon Hawk Model Fixes - Kreias Vibrosword - Rocket Launcher Sounds Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead - Jedi Malak Mouth Fix - Twilek Head Fixes Option A Darth Insidious - advice DarthParametric - advice DarthRevan101 - advice Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers JC - advice JCarter426 - K2 Loadscreen Template - Republic Soldier Fix for K2 v1.1 - VO Fix for K2 v1.1 - Zhug Attack Fix for TSLRCM v1.1 - Minor Fixes for K2 v1.5 - Shader Fixes for K2 v1.1 - Feat Fixes for K2 v1.1 ( Not Included Yet ) - Minor Fixes for K1 v1.1 - Dense Aliens for K1 ( Not Included Yet ) - Jedi Tailor for K1 v1.4 ( Not Included Yet ) - Korriban - Back in Black for K1 v2.3 ( Not Included Yet ) - Republic Soldier Fix for K1 v1.3( Not Included Yet ) Stoney - Sleheyron Demo / Maps - Placeable Ebon Hawk Model ( Included in the Port ) ebmar - advice Effix - advice for a fix InSidious - advice & TSL Lost Modules deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required ) TimurD2003 - M4-78 Fog Fixes Kexikus - Updated Coruscant Texture & Planet Icon - Extended Jedi Council Meeting VarsityPuppet - Malachor V Sideways opening doors - Peragus Tweak ( removed due to a bug ) - Trayus Rank Reform danil-ch - Extended Carth Meeting - Kreia's dialog on small kindnesses - Kreia's Fall In-Game Cutscene - Sensor Droid Appearance Change Schizo - Re-scaled Trandoshans Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional ) lachjames - KotOR Save Importer For TSL ( included and optional for now ) - K2 Overlay Console ( included and optional, normaal and steam versions ) Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Reduced Graphics Mod ( optional ) - Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) jonathan7 - Bodies Stay Mod ( optional ) ndix UR - PMHC06 TSL Head Fix ZimmMaster - TSL Walking & Running Animation Fix Markus Ramikin - Kill The Ithorian LDR - Terentatek Models Darth Shan - Extra Difficulty Options seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin! N-Drew25 - Selkath Xbox Voice Files PapaZinos - Various Level Model Fixes SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors zbyl2 - Advice & Help finding files that do stuff in TSLRCM. Cortisol - PyKotOR itself. th3w1zard1 - various updates to PyKotOR that helped with the installers for the project. many more and a big shout out to everyone that has supported the project on the Discord channel. <-> Thanks to everybody that made this project possible, I will update the read-me and many more things in time. Thor110 Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches. There is now an installer included.- 16 comments
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- levels
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0.8.3 Experimental Files for the Expanded Galaxy Project now feature demo levels of the Endar Spire. The video is outdated and the levels are now 99% functional / can be played through, I suggest starting a new game, skipping the prologue and then warping to "end_m01aa" In the future I might work on more levels, I found deconstructing and rebuilding these levels to be a really fun experience. I also think that they play and feel a lot better.
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This is amazing I look forward to trying it out sometime, I actually had a similar idea but to make some new maps manually out of other pieces but as I am not very good with modelling I scrapped the idea in the end. 3D & 2D views this will make arranging a level so much less time consuming!
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I was wondering would it be possible to add the ability to delete faces from the walk meshes, specifically Face 80 of "202tel04.wok" which blocks the area behind the door in the Entertainment Module on Telos, faces 86 & 87 can simply be set to metal, but Face 80 is a wall so no matter what it gets set to it blocks the player. Thanks again for these amazing programs. Thor110
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This is an awesome program and I will definitely be making use of it for my project, I noticed in the read me that you said for users to request features so I will also be posting on the topic for this tool. Thank you so much for these awesome programs, you do the KotOR community a great service, without many of your tools modding KotOR would be even more difficult.
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Ah that's good to know for when I get around to getting it on Steam as well for testing my projects with. I don't know if this will work with the Steam Version either but I find running the "swupdate.exe" or "swconfig.exe" updates the registry for the game when I have several versions of the game installed for testing purposes.
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I am not 100% sure as I do not use the Steam Version but I believe you are meant to get the version from the Steam Workshop not the installer itself. Hope this helps. Thor110
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In short yes, the v0.4.0 Modders Resource release was a sloppy port of all levels from both games into both games, realistically for learning / saving time, though for anyone wanting to learn they would be better off following my tutorial on porting a module from either game. In long form the project itself is / was a bit all over the place, but v0.7.9 is completely separate from the Modders Resource version and introduces Sleheyron, Tatooine, Kashyyyk, Manaan, Yavin, Lehon and features a tie in story with the Coruscant Mod. Currently I have been hard at work decorating Sleheyron as it was completely barren, in doing this I have also laid out the majority of it's quest line. Thanks to Kexikus I have now included the Expanded Council Mod and used the 7 new council members to tie in the stories of all the new planets introduced into the game. Mystery Box K2 Preview Endar Spire - TSL - Preview Thor110
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Interesting idea, I wasn't planning on including the under city though, only the lower city. ( but again this might not happen at all, I have cut it at the moment as I have too many areas to work with. For the moment here are a bunch of preview screenshots of 0.8.0 which I am still working on with intermittent internet access until I get proper internet installed on the 18th I won't be likely to upload an update until then or afterwards. Expanded Galaxy v0.8.0 Preview Screenshots
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The Jedi Masters (TSL Total Conversion Mod) ported to KOTOR 1
Thor110 replied to JediArchivist's topic in Mod Requests
Possible, sure, likely? No, it will face the same problems as a K2 to K1 port, which is that most if not all of the games scripts will need rewriting, including any from TSL that are used by TJM. As for loading a save, are you taking a save from K2 and putting it into K1? that sounds like a bad idea to me, there will be all sorts of missing variables. It sounds like either the models broke during the conversion or you don't have all the textures, it could also be missing walkmesh files, though it sounds like when .vis / .lyt files arent working or are missing and the character doesnt spawn in correctly, cant move and their head is off their shoulders. Are you just using the modules directly from TJM into K1 mobile? Rebuilding them might help but will only reveal more problems. It's definitely a good way to learn about kotor modding though, that's why I wrote a tutorial on the porting process. Talking of TJM I need to try it out at some point, I haven't yet.