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Everything posted by ebmar
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Ah, here it is DP; a retracted version of "SWTOR-Style Zakuulan Exile's Blaster" SFX To tell you the truth, personally; I think this one would be better as the extended part. And this as the retracted. My bad! 😅 But hey, your choice! DP's SWTOR-Style Zakuulan Exile's Blaster - Retracted.7z
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Updates of this project has been moved to this thread https://deadlystream.com/topic/6347-wip-selven-20/ Greetings, fellow Jedi! So, recently I have been having this thoughts of altering both the appearance and the ability of Selven- a high-profile criminal who became infamous for her extermination of the Ulgo family on Taris. The main motivation of this project is to give Selven a "mean-evil-bad-ass" demeanor looks, more than she is right now. And also to make her more like a "mini-boss"- a pure "side-quest" choice which probably you wouldn't want to cross; and to make that happen, we would need her stats and attributes boosted. I already have the head texture done [and personally pleased with how she looks right now] with help from @DarthParametric's custom texture and Curtis1973's texture example. For body texture, my plan is to use "PFBF04". So basically, she would looked like this: I would need some help here with editing rows on both heads.2da and appearance.2da, and probably with .utc; as I have very basic knowledge about editing those- and I think asking for help probably the best idea here. To tell the truth, I don't want this project to be "my project". I'm intending this project to be "our project"- our belongings, our mod; for us, gamers- to have experience to. So if any of you interested on making this project a possibility, I would be very happy and grateful [My pleasure and thanks!] to welcome you aboard With respect, -eb
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Actually I have used Reshade once using this presets and decided to not use it after but, referencing from you as "to simply avoid downloading presets"; Hmm, maybe I will consider to use it again with undemanding set-up later 😁 Which means... there would be a possibility, of no repetitive pattern on both side of the body right? Holy 🐑! Can't wait to see it DP!
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Thanks! Wow, I just googled ENB and I think that is some sort of next-gen graphics mod I'd supposed; out of my league! 😂 Yeah, actually- I did some retouches to the head texture [mostly with coloring, toning and a slight change to the eyes color too] after downloaded and used it the very first time; as I noticed when I use it in-game, the skin looks all grey just like you said. You are very welcome!
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No clickbait intended So, after reading some very constructive discussion between @JCarter426 @Kexikus and @DarthParametric in @VarsityPuppet's Ajunta Pall WIP thread, I'm having a little understanding of- why Mono channel would better be implemented rather than Stereo channel for Action, Force Powers, Blasters, and Lightsabers Sound FXs on this game [and I believe in other games too]. It is relevant for the said example to use Mono channel, because- for example, we would want to hear a humming sound of lightsaber on the left side of the speaker when the camera is facing right [something to do with voice panning- if I recall correctly] won't we? And those would not be possible with Stereo channel I'd supposed. The exception would be for dialogue VO on cutscenes- I believe those would be most suitable for Stereo channeled .WAVs or .MP3s as the reason is obvious; for immersion purpose and deep mental involvement of contexts been told. Personally, I am still hoping that Stereo channeled SFXs would be possible to be utilized in-game as me and @CarthOnasty having a plan to alter the Star Map opening sound; to something different than vanilla. The sound has been made, but is still in Mono channel now. Thank you for reading this [if you have been reading this]. Cheers, and may the Force be with you 🙏
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Hey, no worries! No harm done anyways. And thanks! I take it all in, thank you- appreciate it very much Yeah, I agree with that! 🤣 He's one of the coolest villain in modern days video-games in my opinion. And I don't know, it is always on my mind that Revan supposed to have tattoos- only a matter of personal references actually 😁 In fact, while ago I have considered on releasing the texture as a mod. But, as we all know- and I understand it too; I will have to get permission from LordKinoda as the creator of the texture, so I hold off. I'll try to PM LK later [and to tell the truth I don't know if LK's still active or not].
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If you were pointing to the body texture; The basic texture of this reskin is taken from LordKinoda's "K1 Underwear Pack (2.0)"- the one read as "PMBAM01". And yes, then I added some tattoos there- referencing from Baldur's of "God of War". The head texture I am using is Darth Vhail's "Revan's Head 1.1".
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Blaster bolt sound in-game modulation
ebmar replied to ariankoochesfahani's topic in General Kotor/TSL Modding
Greetings @ariankoochesfahani, Recently I've been playing with the file you attached there [it intrigues me to do something about it]- and the result is somehow nice actually. It doesn't sound too "modulates" in a way but, Maybe you ought to try it to hear the difference yourself 🤔 heavy_blaster 1.1.wav Note: You'd need to hear it in-game to heard the difference. -
Korriban Expansion: Modernizing an Older Mod (WIP)
ebmar replied to Sith Holocron's topic in Work In Progress
Edit: After further hearing... You nailed it with the "Filter 2" "Filter 1" DV! 👏 But, I am going to let you know what I am thinking in regards to every attempt here [keep in mind these are my personal reference, not a matter of good or bad; just which one suits me better]: Filter 1: This would be better suit a Jedi holocron voicing- if I recall correctly. This one is perfect to fill the spot! Filter 1 for the win. The modulator effect works seamlessly. Missed it on my hearing the first time actually. My bad! Filter 2: This is it! If only you could cut the low-frequencies more so it sounds less "bassy"- this one is a get go!. This one is at the right track, but it seems it lacks the modulating effect which is so "Darth Revan"-ly, I guess. Filter 3: I'm imagining this would be better suit as a datapad which contain voice recorded information DV. Filter 4: This is pretty much similar with Filter 2 but- there's this "leaky" noises [like some kind of a boost to "middle-to-high" frequencies I am guessing] which I don't feel it's supposed to be there DV. Maybe, for personal communicator voicing; this definitely a choice. Hope this feedback is constructive enough for the attempt- good luck! -
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As I don't want to spam the said thread, I am going to post it here:
29 minutes ago, Sith Holocron said:Well . . it was just that you were being a pain in the ass in one of my Status Updates where you were claiming you found a voice actress for 50 dollars to do the lines. The quote above from concerning you was really: put up or shut up. So I was kind of calling you in particular out for being that guy. Don't be that guy and try to derail or hijack my Updates or threads.
I trust in your greater wisdom @Sith Holocron.
I apologize for any inconvenience my comments may have caused, and willing to be in my best behavior from now on 🙏
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Korriban Expansion: Modernizing an Older Mod (WIP)
ebmar replied to Sith Holocron's topic in Work In Progress
I am sorry I did not follow your line 100% sure here SH but, did you expected me to do VO for French accented female Darth Revan? 🤣 [that would be impossible - saying it with grunty voice] Or maybe to find some talents to fill in the role? [that would be possible - but I can't guarantee anything, I've been busy with another project here]. -
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When looking at an image in Gallery, there is this accessible "Search..." button that is "out of bounds". And it does concern me... Edit: It is fixed now! Impressive, @Tyvokka!
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From the album: The Playthrough
An amazing view of CarthOnasty's "Star Map Revamp 1.1". -
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Blaster bolt sound in-game modulation
ebmar replied to ariankoochesfahani's topic in General Kotor/TSL Modding
Hey, it sounds actually kind of cool though! I assume that you already change the file name to both "cb_sh_blast1" and "cb_sh_hvybl1" to appropriately utilized them in-game. Yes, it seems you are not the one that is insane here 🤣 Sounds like they have something which I don't know what that is- working on the end-result of the sounds been produced there. But it sounds fun though! Edit: Did you install Shem's Ultimate Sound Mod for TSL and KotOR before applying the file? Maybe it has something to do with it though- I don't know, just guessing 🤔