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Everything posted by superSzym
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I have the same problem in TSL, oddly enough only when I have a party. When I'm alone, nothing like that happens.
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Quite nice... maybe it would be better to change the cape to black and the circles connecting it with the armor to silver though. It looks quite weird when it's all red.
- 2 replies
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- darth malak
- armor
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(and 3 more)
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TSLPatcher: Only modify file if it's present
superSzym replied to Kexikus's topic in General Kotor/TSL Modding
I guess that there is not much to do about it then aside from giving the headers some kind of friendly name, like "With TSLRCM- use this if you have TSLRCM installed. Note that if you use any mods which place a holorec.dlg in your Override folder, you should use non-TSLRCM option" and "Non-TSLRCM - use this if you don't use TSLRCM or have its holorec.dlg overwritten through Override". Considering that any mod which overwrites holorec.dlg in 950COR.mod keeps a camera effect, and any mod which places it in the Override doesn't, TSLRCM could add a camera effect to any of the added nodes while Non-TSLRCM option wouldn't. -
TSLPatcher: Only modify file if it's present
superSzym replied to Kexikus's topic in General Kotor/TSL Modding
Strange. Maybe you should set up different options (if you have no holorec.dlg in your Override and if you have). -
TSLPatcher: Only modify file if it's present
superSzym replied to Kexikus's topic in General Kotor/TSL Modding
Maybe you could set your TSLPatcher to edit both only if they are present, omitting them if they are not. I think you could do this with setting only GFFEdit and not placing the vanilla .dlg in the directories, if the file is not present then TSLPatcher has nothing to edit and just skips it with a warning. -
No, I just thought that if there are 25 vanilla crystals, 7 rows free, 25 "filter" rows and then 7 free rows again, there could be another 25 "filter" rows and seven free rows.
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Great! I can't wait to see it!
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Force Fashion Updates and Mod Permissions
superSzym replied to jonathan7's topic in General Kotor/TSL Modding
Great! I love Force Fashion II! Actually, yesterday I've been merging .dlgs to fix it. The only things I don't really like are the placing of the items at the beginning of the game, but I edited it a bit. -
Since this is the first time I play with PartySwap, maybe this request is pointless, but what I ask for is removing the holorecord overlay from Coruscant Jedi Council scene in a way that could be compatible with PartySwap. From mods that could potentially edit holorec.dlg, I also use SLM 2.0. Is any additional editing required for these mods to work together?
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High Quality Blades (an actual Work in Progress...no, seriously)
superSzym replied to Sithspecter's topic in Work In Progress
SLM does not modify vanilla saber hilts, it just adds new ones. -
Well, maybe it would be a good idea to replace these vanilla crystals (except for Krayt Dragon Pearl, it has also some sub-plot importance), which aren't in TSL? I hope that it would work as well as intended though and it's only corpsecotillion being out of luck, because I'm a mod addict and my bundle is more than seriously heavy. As N-Drew25 called it, I have a most incompatible bundle out there. Really, there are more than a couple of bugs and it would take ages to fix (probably not even) every single bug listed out there. That doesn't matter for me, I love mods - the more, the better. I tried to play K1 with only a couple of mods and it was really boring. And innovative and unusual ones - like crystal mods, which are rarely to be seen, are always welcome. EDIT: There are 14 upgrade rows to fill and 14 crystals, so how many crystals you have to take out is only a matter whether personalized upgradable crystal takes one row or 7. Well, maybe it would be possible to take another 25 rows as a filter and fill rows 79-85, thus making every of your crystal mods compatible?
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Is there any hope of release? It would be a great and interesting addition to sublevel part of Vulkar base and actually make this piece of K1R worth installing and playing.
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[Heavy Modded] Miscellaneous bugs
superSzym replied to superSzym's topic in General Kotor/TSL Modding
A little bit later than I told, but here you are. In "Ajunta Pall" folder you may find the TSLPatcher I created for my convenience in installing Ajunta Pall Unique Appearance. In "Shanilia" folder there are edited .utis. Edited Files.7z -
It looks VERY good indeed! I think that Cassandra from K1EP will go on retirement after her short career when you're finished with releasing this mod. What about Jolee though?
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Looking at this texture, it seems like I'm not the one destined to retexture it. This UVMap is designed to brutally murder innocent people.
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I guess this mod is going to be awesome! May I recommend giving some of the Council members, perhaps one of the humans and the Devaronian, a hologram look? I'd also recommend giving human Jedi Masters except for Vima a normal Jedi Master robe instead of the K1 Council type. And maybe give some of the aliens a comment about the situation and show close-ups of all of the members at the beginning? You could also edit the holographic presentations of the Jedi that they will show also Vandar and Vima with "Location unknown" for both of them and giving Vandar a note "Katarr: Deceased" when Vrook tells you about the rest of the Dantooine Council being dead. This would be completely awesome, but these were just some ponders that wouldn't change my opinion of this mod being awesome anyway.
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Great! Would it be possible to change the eye color to blue, as it is the canonical one for Vima? I'm also wondering how would it look with dangly bits and a bun from PFBH04. And, could you upload a link to Vima's clothes you made?
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For me, Vima's clothes model already looks good. Head is a different case though, as it currently does not exist and I, as a person whose skill level at modeling has a minus at the beginning, cannot do nothing with it. Some Duros would be great! JC or Kexikus, would you provide a screenshot of them? MediaFire is blocked by my stubborn antivirus which does not really allow me to ommit its judgement, I also have some bad memories with getting adware from that site. For future, I'd recommend MEGA. It's far safer.
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Cassandra Mateil's good stylistic direction could be found in K1 Enhancement Pack.
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Download:Brotherhood of Shadow: Solomon's Revenge
superSzym replied to Fair Strides's topic in Mod Releases
As BoS:SR overwrites Malak's Jawless texture for Malachor sequence, I'm actually wondering what happens on the Star Forge when Malak removes his jaw. -
Sorry, I read Devaronian as Duros. Never mind. Actually, Nomi could be long dead, but Vima would be 41. The red-haired commoner head used on Belaya, if it's present in TSL, could serve that purpose well. She could also wear her mother's robes.
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[Heavy Modded] Miscellaneous bugs
superSzym replied to superSzym's topic in General Kotor/TSL Modding
I'll send edited files later today. I accepted the need of restarting, maybe even reinstalling, the game for this to work, considering that many bugs appear also on Taris. I also understand that it'd be a lot of work for anyone who takes this challenge, so my gratitude for anyone who's going to do this just for me would be immeasurable (not exactly, it would be estimately on life debt level). But first, I must fulfill my list of bugs and requests due to my weak memory and planned addition of another wonderful mods. As I'm going to add to my mod list yet another djh269's crystal mod, TSL Inspired Crystals and Robes, could I request so that a Jedi Training Robe is given to you after you construct your lightsaber (instead of a normal brown Jedi Robe) if it's weaker or that it would be given to you as usually, but it appears as a sand-coloured Jedi Robe instead of a brown one? Elise looks quite a bit too old. Master Izrak's dialogue has got a lot of spelling and capital letter issues, can I request fixing it? Could I request an edit of Jedi Robes .utis from aforementioned mod for Jedi Knight and Master Robes and Qel-Droma's Robes to use the special textures and models from K1EP, while having the stats from that mod? Could I also request so that Padawan Robes' names mention the colors of the robes as every other usual Jedi robe in game in K1EP? Despite installing a section with RedRob's Echanis from K1EP, every Echani in the game except a mercenary in Hrakert Station still uses the commoner "young human with white hair" face from Main Section of K1EP instead of a one included in RedRob's Echanis bonus section. Could a Sith Training Robe from TSL Inspired Crystals and Robes use the Gray Jedi Training Robe texture from Shanilia? Crattis Yurkal has a heavy armor and a green Twi'lek appearance instead of Twi'lek clothes and yellow skin. I don't know for sure, but considering that BoS:SR compatibility patch in K1EP does not include any 2DA files or edits, and the only folder in this patch is called "NPC Modification Pack", Shadow is probably going to wear a D-class armor when she has a Jedi Knight or Master armor equipped. Another request: could a Rakata near the Temple from Crystal Cave Redux and Upgradable Crystal be turned from Black Tribe Rakata to a Guardian-type black and red Rakata used in BoS:SR for example in murdering Exeden Rar through ancient defenses? It would be weird for lightsiders to speak with a Black Rakata instead of mercilessly murdering him as rest of his tribe. Party members special feats that make their custom clothing limited to them are choossable during leveling up for everyone. -
http://deadlystream.com/forum/files/file/592-playable-wookiees-x5/ If this helps, there are some Wookiees in Jedi Robes. I don't know if they could be used in TSL, as they use Zaalbar's model.
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Why not place Masters Zhar and Dorak? Maybe also a female elderly commoner in Nomi's Robe as Nomi or a red-haired one as Vima? I'd encourage you to replace Wookiee and Duros as they cannot wear Jedi Robes. A more unusual alien would be great though, maybe a Jedi Rodian from RoR?
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[Heavy Modded] Miscellaneous bugs
superSzym replied to superSzym's topic in General Kotor/TSL Modding
OK, so I'm ready to give a report of more bugs that I have encountered after my previous posts or forgot to mention. Dantooine Sherruk, from what I recall, should wear a Earth-Gold coloured armor, yet he's wearing a red one. His heavy repeater also spawns twice. Belaya walks instead of standing where she should. After you defeated and redeemed/killed Juhani, Zhar should give you a tan Jedi Robe, he gives you Qel-Droma's robe and Duron's datapad instead. Juhani does not spawn in the Jedi Academy when you redeemed her, but not recruited yet. As I'm going to use Dantooine Crystal Cave Redux And Upgradable Crystal, I'd request the new blue Twi'lek spawned by it to wear a tan Jedi Robe instead of a Brown one. Tatooine From the same reasons as in the previous point, I'd request giving master Izrak a new appearance.2da entry that would display Jedi Master Robes properly and a blue Jedi Master robe. If it's possible, I'd also request moving him from Spaceport to Ancorhead near the gate to Dune Sea. Miner to the left from the captain in front of the Sandcrawler does not have any head. I'll mention this here, because I have tried only on Tatooine; despite advancing properly in Mission's dialogue, Lena dosen't spawn in the spaceport. I'll mention this here, though it might affect every planet you go to as first one; Senni Vek does not have his unique appearance and Echani Armor, being a yellow Twi'lek in a combat suit instead. Kashyyyk Chuundar and his guards don't have their unique appearances. When you meet Jolee as a NPC, he's not holding his unique lightsaber, he also doesn't move near his hut, staying in a place of katarn fight instead; when you recruit him, he gives you a yellow Jedi Knight Robe instead of his unique clothing. Matton and Eli don't have their unique appearances, in addition to Matton not wearing his shiny armor. Manaan After you became Sunry's arbiter, holding cell doors are locked, preventing you from finishing the quest. On Sunry Murder Recording found in the Republic Embassy Sunry does not have his unique head; Elassa wears a D-class armor instead of a Sith uniform. Shanilia is a yellowish-pale-skinned Twi'lek instead of an orange one, instead of clothing, she's got a Twi'lek dancer costume; for this, I'd request giving Shanilia a new appearance.2da and heads.2da entry, as I made her a custom skin with female Twi'lek head model and N_ShaniliaH texture to be recalled on both Manaan and the Star Forge, also I would like to request giving her a Grey Jedi robe while in her shop. Also, when Shanilia speaks Basic, her lips don't move properly. That's probably because Twi'lek lip files from Shanilia use the same filenames as some from BoS:SR. If you choose to use the passcard to access the Sith Embassy, you cannot access the training room due to the door being locked. Some pieces of Shanilia's dialog are bugged and result in not giving any response; for example when, after you speak how she's doing with her shop, you mention the Czerka Corp. You can ask Tyvark how he feels about Shanilia only once, if you don't, you'll lose the opportunity forever. After you defeat Darth Bandon, you loot his crystals only once, yet they duplicate later. Leviathan None of K1R changes appear, no Major Hurka or Isa anywhere. If you wear Starkiller's Mandalorian Assault Armor while entering the Leviathan, with unequipping it using a script the game won't change your appearance, screwing your looks by binding you to the armor forever and destroying joy from your gameplay. Bastila does not appear during interrogation scene, with air saying her lines, later when your party is freed she has a dark side head. After equipping her gear, she has her normal head. If you wear Starkiller's Mandalorian Assault Armor during Revelation cutscene (or are bound to it), you appear as Helena Shan. Note that I'm using Leviathan Differentiated Dialogue and K1 Music Fix, they were installed before even starting the Leviathan though. The Orion Your party is not removed when you awaken onboard the Orion, also, the starting dialogue does not start automatically, forcing you to open the door and initiate it through speaking with Drix Keliwt. Maybe that has something to do with Bastila on Korriban - K1R version. Sera Degana is a blue Twi'lek - probably that's due to K1EP overwriting n_twilek_f05.tga, which seems to be used as Shadow's light side appearance. Valon Vau is earth-golden instead of cyan. In front of Sera Degana's shop there's a Sith Apprentice (Sith governor type) that shouldn't be there. Captain of the Orion wears a Jedi Master Brass Robe instead of Heavy G-type armor. Not a bug, rather a note if you are willing to make one of my previous requests come true; if you kill the captain of the Orion, one of the crew members on the bridge drops a Baragwin Shadow Armor, which is D-class. Exchange Twi'leks in Starboard Section have mismatched appearances: pale yellow female is blue, yellow male is Komad Fortuna and green male is red. Not a bug, rather a request: could you make any Exchange Thug from Starboard Section but aforementioned Twi'leks and Daemon Drexl wear a violet Exchange Combat Suit from K1EP instead odm Exchange Battle Armor? This would be more canonical. Daemon Drexl doesn't wear his mask during Starboard Section encounter, showing his weird face prematurely. After you beat an insane Exchange Thug, you should encounter a Brother of Shadow - Akirakon Sin. He's there's but he doesn't speak anything. Also, the door to the central deck of the Orion is locked, imprisoning you forever. Sadly, due to the last bug on the list I could not report any bugs from Korriban, Unknown World and the Star Forge. Seems that the fix is more urgent than I expected. I think I'll wait for it and pray that there won't be any bugs, as none of these bigger mods change much, at least in vanilla modules. I'll also check the GenoHaradan then to see if GenoHaradan - Light Side didn't mix anything up with Overseers' appearances. And then, probably I'm going to need an update of the fix. I hate mod incompatibilities.