Ausanan

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Everything posted by Ausanan

  1. Considering that in TSL T3-M4 is the navigator for the Ebon Hawk. I propose a T3-M4 to Geode reskin. This would bring an element of Star Wars canon, to the KOTOR era, which is not canon. Doing this would greatly enhance the experience of a playthrough of TSL, bringing some much needed elements of the canon Star Wars universe, to a story that was otherwise deemed too ridiculous / far fetched to be considered canon. If it wasn't already obvious, yes this is a joke.
  2. I did, I actually found this website: Steam Workshop Downloader :: IO Which will download steam workshop mods manually, just like if you downloaded it from here on Deadlystream. You just have to open the webpage of the mod you want on the steam webpage, not the application itself. (So follow the link to the website page for the mod here) Steam Workshop::Smaller HUD (steamcommunity.com) Copy the URL, then on that website paste the URL, wait a second and it will give you the option to download. Once downloaded, you can then install the mod manually to your override folder just like any other mod.
  3. Ausanan

    PartySwap

    Not sure if the Disciple is meant to say anything or not. As I've installed this mod and it's the first time I'm playing through with a female PC. But so far in all the conversations that involve all companions on the ship (such as the first time landing on Nar Shadaa). Disciple never speaks. It is always Handmaiden that talks and interacts with the other companions. Does the mod just prioritise Handmaiden over Disciple in these situations? Or does he usually not talk here anyway. Again it's my first time playing through with a female PC so I'm not sure.
  4. Ausanan

    Bird Fix TSL

    That will be amazing. Good luck in your mod to play K1 in TSL engine. That'll be awesome for all the added features, gameplay improvements and all the updated resolution support in TSL not in K1. I've never been that good at art, But I'll see if I can edit the file to complete the texture. I already have GIMP installed so I may as well give it a shot. I'll show you the finished product once I'm done. Wish me luck. (Obviously I won't share the file, as the model is not mine. Just finishing the texture for personal use.) Well I messed around with the file in GIMP, I think it looks a lot better now.
  5. Ausanan

    Bird Fix TSL

    Ah, I looked through the override folder for a file related to birds but I seemed to of missed that one. I just took out DAN_Birds.tga and DAN_Birds.txi and that seemed to of completely fixed the issue. If I had to guess, the mod author probably forgot to finish the texture for the birds. Thanks for the help, I appreciate it immensely.
  6. Ausanan

    Bird Fix TSL

    So far I've only seen the birds on Telos' surface and Dantooine. I'm using the Telos 4k Overhaul. As well as the Dantooine and Korriban High Resolution Texture packs. Considering I'm seeing the issue with the birds on 2 different planets that are being overhauled by 2 different texture packs. I don't think that it would be an issue caused by either of them. The Telos overhaul is a workshop mod, however I downloaded and installed the mod manually. Because I know there can be issues if you use the workshop to install mods. So it wouldn't be that either.
  7. Thanks for the info and for getting back to me. Sure I'll check those mods out.
  8. Ausanan

    Bird Fix TSL

    Yeah that looks normal to me. Here's an image of what I'm seeing.
  9. Is there a mod that is just for the textures of the birds that fly around on Telos' surface and Dantooine? For some reason the birds are bright pink / purple. As if they have no texture. It's not a huge deal as its a minor thing. But is there a mod already out there that can fix this, or can one be made?
  10. Hi everyone. I have no idea if this would be possible, my kotor mod making experience doesn't go beyond cutscene upscaling. But would it be possible to essentially 'port' 2 features from TSL to K1? The 2 features I'm referring to are datapads opening up and reading automatically upon picking them up. And when you loot a any sort of container or corpse etc. Having said container then having it say it is empty. I'm sure everyone else has mistakenly gone to loot something they already have. Where you don't have that issue in TSL because it will actually tell you that it is empty. Thanks for your time everyone.
  11. I looked at that one in the link. That looks more like a recreation of the head, rather than a port to be usable as a PC head. Not a bad attempt though. But personally I wouldn't use that one because it doesn't use the TSLpatcher and I've already modded my game rather extensively. I'd rather not go from scratch and have to reinstall all my mods again. Especially the NPC Overhaul mod. That took ages to install due to having to install for all the different section sin the game manually, rather than an all in one installer lol.
  12. Is this mod really not compatible with TSLRCM? It just retextures his body so I don't see why it wouldn't be compatible.
  13. Would it be possible to make the maintenance officer from Peragus a PC head? I've always thought that his head was fairly unique and if that could be made a PC that would be nice option to have.
  14. Ausanan

    HD PC Portraits

    This is awesome. One question, would it be possible to make a version of this compatible with TSL? As in, the Kotor 1 heads have a mod that ports them to TSL, so a version of this mod that would work in TSL alongside those heads ported to TSL.
  15. Hey mate, thanks for the advice on that, I appreciate it. But I actually don't even know how to open the appearance.2da file. So I won't know how to do that.
  16. One thing I noticed, the armour doesn't seem to work with custom modded heads. I'm using the K1 heads ported to TSL mod, and it doesn't work on any of those PC's. But works fine with companions.
  17. View File Ultrawide 3440x1440p Cutscenes Kotor 2 cutscenes upscaled to 3440x1440p for ultrawide users. To install, download parts 1-12, extract the .bik files and paste them into "Knights of the Old Republic II > Movies" and overwrite the existing files. Good idea to make a backup of the vanilla movies. Fully compatible with TSLRCM and M4-78. If you don't have M4-78 installed, in Part 1 just don't paste the files "DroMov02.bik" and "DroMov04.bik" into the Movies folder. Programs used to upscale the cutscenes were: - RAD Video Tools - HxD (Hex Editor) Submitter Ausanan Submitted 03/01/2021 Category Mods TSLRCM Compatible Yes  
  18. Version 1.0.0

    81 downloads

    Kotor 2 cutscenes upscaled to 3440x1440p for ultrawide users. To install, download parts 1-12, extract the .bik files and paste them into "Knights of the Old Republic II > Movies" and overwrite the existing files. Good idea to make a backup of the vanilla movies. Fully compatible with TSLRCM and M4-78. If you don't have M4-78 installed, in Part 1 just don't paste the files "DroMov02.bik" and "DroMov04.bik" into the Movies folder. Programs used to upscale the cutscenes were: - RAD Video Tools - HxD (Hex Editor)
  19. Ah, well thanks for letting me know.
  20. I've always noticed that many of the aliens, but particularly the ithorians in Kotor 2 are rather low res. Even with overhauls that retexture NPC's. Is it possible for an ithorian retexture to be done?
  21. Ausanan

    PFHA04 HD

    This is another very good player head. This is the head I always use when I do a playthrough with a female character.
  22. Ausanan

    PMHC05 HD

    Hi, K1R is the Kotor 1 Restoration mod. Not Solomon's revenge.
  23. Ausanan

    PMHC05 HD

    Wow, this is awesome. That is the player head I always use. One question, is the mod really not compatible with K1R? As I would really like to use this mod but K1R is another mod I always use. I don't think it shouldn't be compatible as all it does is retexture a player head.
  24. Hi everyone, so I've started my Kotor 2 playthrough and I've remembered just how large the HUD can be. Is there a mod to reduce the size of the HUD? I am aware there is a mod on the Steam Workshop that does this. But everyone knows not to mix workshop mods with non workshop mods. Does anyone know if there is one that can be downloaded and installed manually? I've searched but can't seem to find one. Here is a link to the one on the workshop, so you know what I mean by smaller HUD. Steam Workshop::Smaller HUD (steamcommunity.com) Thanks for your help.