Kexikus

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Everything posted by Kexikus

  1. That's because mainmenu0x.mdl (don't know Sions number^^) is more than his body model, right? Or would replacing this mdl with the TFU style Sion model work?
  2. Kexikus

    Onderon

    Ja, stimmt. Die Atmosphäre ist zu hell. Das mit den Schatten wird so aber nix, weil LunarCell den gesamten Planeten mit Schatten etc. erzeugt. Aber trotzdem tolles Tutorial, dass ich vielleicht auch noch gebrauchen kann. Danke
  3. You need to extract all files from both .rim files, that is the .git, .are and .ifo from one of them and many other files from the other one. Then you make your edits and put all files in ONE .mod file.
  4. I'm not sure, but I'd assume that kreiah and kreiaevilh are also the textures used for her ingame mod and the same goes for her robe texture. So you probably messed with that too. I don't know if that bothers you but I wanted to mention it
  5. Kexikus

    Onderon

    LunarCell. Apparently there is a free test version and one that costs something but I wasn't able to find any limitations in the free version yet^^
  6. Kexikus

    Onderon

    Found a neat little Photoshop plugin to create planet images. Here's a first test of what Onderon could look like instead of the blurry mass it is in vanilla. Looks pretty good for only 10 minutes of work I'd say
  7. There are five states the character can be in. They are neutral, e, ve, vve, vvve in portraits.2da (same in heads.2da). Kotor 1 had a unique texture for every one of those, but TSL for some reason uses the same for e, ve and vve. You can however simply change that by changing the ve and vve label in the 2da file to something new and unique and then place the modified 2da file and the corresponding textures in your Override folder and you'll have more states.
  8. I couldn't agree more. Not to mention that none of their screenshots look like Star Wars and that taking donations is probably not legal...
  9. Editing .gui files is possible with gff editors like KGFF: http://www.lucasforums.com/showthread.php?t=149407. You can't add fields to it though (I think), but you can move and scale pretty much everything that's seen in the GUI. For changing the model, I'd guess that there is a special model for the character that's used only in the main menu. I don't know which one though
  10. Just finished Coruscant for the first time in ages and thought I'd share my thoughts. IIRC correctly, deathdisco doesn't want his mod to be changed by other people (fully understandable), so this will just be a random collection of thoughts with pretty much no chance of ever being implemented^^ The order will also be random - A new skybox and videos for landing and takeoff were already discussed - The minimaps should be edited so that areas that were in the original module but not in the Coruscant version no longer appear on the map. That's for the landing arm, but the broken down sections of the interior could also be edited to include the boxes used to hide the broken walls. - There should be voice-overs and lip movement. It'd only be for the Republic Troopers and the Sith you meet in the Council chamber, so nothing major. And Kreias lines being voiced would be great. The protocol droid could also be voiced or could use beep sounds^^ - One or more quests that lead you through the exploration of the temple would be great. Maybe one quest you get when talking to the guards at the entrance for the first time. And this quest would than store information about the rooms you find that can't be accessed yet. And maybe one other for the forbidden storage room. Nothing major, just a short journal log for what you're doing. - The rooms could use some more inventory since most of the temple is basically empty. Not sure what to put there but something would be cool^^ - Some kind of puzzle to get access to the archive instead of Kreia magically unlocking it would add some more variety to the gameplay. - Information about the history of the Jedi that can be found in the archive would also be a cool way to make the place more than a random stop on the way to the dark side room. Also I'd remove the option to learn random force powers at this point or at least reduce it. Slight buffs due to training are better to get for free I think. - The loot is incredibly overpowered and way too much in both the armory and the forbidden storage. Getting some cool and possibly even some new and unique items is great but in my eyes you currently get way too much stuff. - Not sure if I like the possibility of getting Force Crush here. It is cool to get it before the endgame but I'd prefer if it stayed as endgame reward. Another new power would be great though^^ - More use for the console in the Council chamber with maybe the option to rewatch your trial and some other stuff like protocols of prievous sessions (related to Revan and the Mandalorian wars maybe?) would enhance this module. Well, that's about it. And writing all of it down, it feels like it's a really really long list. I didn't actually expect that and now it also sounds like I think the mod is bad or something :/ That's certainly not the case. I liked it and the only thing that I really didn't like is the overpowered loot. Other than that my suggestions are just to make a great mod even better^^ (Not that they'll ever be implemented though). Edit: Just remembered one more thing, so I'll add it here. The training with remotes and the hologramm removes all party members from the current party. I see why it was done but it's still kinda annoying :/
  11. You certainly have a point there and I have to agree now. They wouldn't live there anyway, so things that you'd see in the center of a typical city shouldn't be there. And the Central Zone certainly works as a connecting zone as it is So you're right. The places the player visits on M4-78 are places that were rarely visited by the colonists (probably only to check that the droids do what they're supposed to do) and thus were run by droids anyway. With that in mind, there really shouldn't be the things you'd expect in places where people live. And that leaves stuff like the things seen in the Geonosis droid factory for the Industrial Zone and some kind of air cleaning etc for the Environmental Zone. The latter could still have some kind of decoration that the droids put there for the colonists and that the Sith simply never cared about. I don't know if that's fitting but I always imagine the Environmental Zone as a mix of recreation area and environmental control and all of that in a futuristic design. That's probably not what you intended but I can't help imagining that^^
  12. It's the base item type that determines the characteristics of a weapon and that type is set in the .uti file. So you should be fine
  13. Antonia already described pretty much everything, so there's not much I can add. But I really wouldn't start with alterting baseitems.2da, that file is very easy to screw up. There are better ways as Antonia described and I'll come to those in a second. I also wouldn't copy the lightsaber models and rename them, since vibro weapons don't have on/off states you'll end up with a lightsaber that's always on and has still the sounds of the vibroblade. So, you could either go ahead and edit the inventory of all characters to give them your weapons of choice (edit their .utc file) or you could edit the .uti file of the weapons. I'd do the latter as that should be less work. What you'd have to do is open the .uti file for every weapon you don't like and change the baseitem type to something you want (I think you could also make a blaster from a melee weapon that way, but I'm not sure). Then you can even change the color of the lightsaber by editing the Model Variation (each number refers to one blade color in case of lightsabers). And when you go to the Description tab you could also change the name of the weapon to something more suitable. Note: Copying and renaming a lightsaber .utc will probably not work since Template ResRef and Tag should be the same as the file name. But I don't know what happens when they aren't.
  14. Yeah, I thought about that too. It probably shouldn't look like it was made for them but like they built on the foundation the droids built prior to their arrival. But yeah, there is potential in that
  15. Yeah, the central zone is probably of no use to the droids. But considering that the colonists are not gone for that long, maybe there could still be some kind of advertisement screens or some sales booths. You did a great job with explaining the Environmental Zone in the second pass but it'd just be great to actually see some of that stuff. Not that I have any specific ideas on how to do that^^ I think ideally, you'd get a feeling similar to Peragus only less creepy due to the non-hostility of the droids and in an area that's actually meant for people to live there. So, basically the industrial and adjacent part of a city where all inhabitants have suddenly died/vanished. But that'd require a giant amount of work I imagine for a change that's not that important in the end^^
  16. Yeah, many mods available on GF aren't listed there...
  17. The reason for those wrong heads is that different mods added/edited the same line and thus one was overwritten. And when items/appearances from both mods reference that line, one of them won't do what it's supposed to do. This can be avoided with TSLPatcher but some older mods might not do this.
  18. GTX 580 and 770 also work with no problems at all.
  19. Looks like something screwed up during the installation. The invisible saber would usually be due to your character not having a necessary feat, but there is no requirement for wielding the training saber item. And the script that gives you the saber and that also takes it away afterwards is not touched by this mod. I don't see how this can happen but I'd guess it was a mod incompability.
  20. Was is only the new cutscene that didn't trigger or the entire romance?
  21. Late reply... Here is a still working download link for the Bendak Bounty Rework mod: http://www.gamefront.com/files/8222466/Bendak_Bounty_Rework
  22. I'd love to see the Revan mask and Mandalores new look in the game. And judging from your Jedi Revan pics, you seem to be able to make great looking models by yourself anyway. So maybe you could just remake the SWTOR models with changes as needed? Just wondering since I really want to see those ingame^^
  23. Lifeless is probably not the best word. I was just referring to the fact that the areas didn't look like they have any purpose. And that seems quite unlikely for a colony run by droids. And those Warp Panels exist. That's exactly what the Escort Droids are doing
  24. I completely forgot about those using lightsabers. Thanks for the reminder^^ Well, the easiest would be those that have an already established design^^ I'll send you a PM and thank you very much
  25. I like these ideas Not sure about Nemo and the Sith governors but the rest will be included. I only need to figure out whose lightsabers Sherruk gets^^ And for Nemo and the Sith governors, I'll see how many unique hilts I can actually add... Also, how is WotOR not compatible with K1R? Not sure about this one, but I'll see if I end up having enough lightsaber spaces^^ Great idea. Will be included. Who would need a saber? Shadow, Solomon, the female Jedi you fight at some point on some ship (I have no idea what her or the ships name was^^). Anyone else? Any specific characters you're thinking of? I can't remember any that were not in my original list or suggested by Rinku. Also, I've been thinking and came to the conclusion, that this mod will indeed only introduce new unqiue sabers. The original ones will be untouched and thus still change with the color crystals. And I also think that making dummy hilt items is unnecessary. You will find a complete saber anyway and then I'll just add the possibility to swap the color crystal while keeping the hilt without having to merge crystal and hilt manually before putting it into a saber. One question that remains is, if it's possible to add an entirely new GUI? And I'm also interested in the script that controls the upgrading of lightsabers. I tried to find it, but had no success yet. Any help would be greatly appreciated Oh and I'm going to need someone to make all those lightsaber hilts. Volunteers?^^ Most of them could be designed freely except for those that exist somewhere else in the Legends canon.