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Everything posted by Kexikus
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The really weird thing is that with TSLRCM 1.8.4 I had no issue in this scene but in the Tobin scene. But then again it wouldn't be the first thing to be screwed up in my installation...
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SKIN:Replacement Texture for Lightning on Malachor V
Kexikus replied to Sith Holocron's topic in Mod Releases
Works perfectly. Thanks for the quick update -
Thanks for the read-me. That'll make the installation and compability with other mods so much easier
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That other issue would be during the call with Tobin? And in any case, is there any known way to fix these?
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TSLRCM Compatibility Patch for jinger's Admiralty Mod
Kexikus replied to Darth Hayze's topic in Mod Releases
It looks like this compability patch no longer works with TSLRCM 1.8.4 probably due to 1.8.4s changes to the pre Malachor scene with Carth. I'm wondering what was changed in this scene, so that I might figure out a way to make it compatible again Thanks. -
SKIN:Replacement Texture for Lightning on Malachor V
Kexikus replied to Sith Holocron's topic in Mod Releases
The original version seems to be missing it's alpha channel, resulting in ugly black plains in Malachors sky. The flare version works as intended though. -
Kreias Fall and Nihilus/Visas are compatible then since they only replace movie or sound files.
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Almost finished my latest TSL playthrough and realised that the Nihilus/Tobin scene did not trigger. IIRC it should've been right before entering the rebuilt enclave... so now I'm wondering if there are any requirements or if some mod conflict screwed this up...
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I did the DS Onderon path and that was also my suspicion but then Tobin showed up on the Ravager (more or less alive) and talked about this scene. That was what got me wondering if something went wrong^^
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Odd. I think he appeared in the cutscene on my Dark Side run, but he didn't appear at all on the Ravager. Could be an issue with Extended Enclave, but I'm not sure.
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The fixed icons are already in TSLRCM. In fact, installing the fix on top of TSLRCM will revert the fix. Disciple Medibug Fix is also in TSLRCM according to Hassat Hunter. And I can confirm that everything except for G0-T0 Reskin, Movie Style Hilts and Improved AI is compatible with TSLRCM. Those three I've never used so I don't know, but I'm 99% sure that the hilt mod is compatible. Edit: That is, everything you asked about. I don't know about some of the other mods you have on your list.
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I've never seen that scene. Might I ask how to get it?
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What are the requirements for 02 (the original 06) to show up if I may ask? I've never seen it in my playthroughs. Also, 05 keeps the main character for me even though HK is currently party leader in the factory... weird^^
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Is that also necessary for the non-Steam version of M4-78EP? I'm wondering since I had an issue with the Enclave scene that might have been caused by this (it wasn't), but the global was correctly set.
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Thank you very much Didn't really expect to get a reply that fast and certainly not to get two^^ So thanks a lot. That should allow me to finish up this texture pack I'm working on.
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Not exactly a mod request but a request needed to make a mod, so I hope this thread is okay here^^ I need three models from TSL converted to .obj files in order to use them for a texture I want to make. If anyone could export and convert them, that'd be amazing They are the freighters seen in the background during the Dxun space battle (not the warships, but the freighter types). There are three of them I think and I could use all of them^^ One of those is also seen in the Nar Shaddaa docks and as Sith landing craft on Dxun if that's easier to export for some reason. Any help would be very appreciated
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Thank you very much
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My Projects In the Pipeline (mostly texture related)
Kexikus replied to Malkior's topic in Work In Progress
I'd go for the jacket version, possibly using Darth Parametrics idea. And maybe give one color variant the detailed flight suit. But I'd stay away from Greedos jacket and go for something less unique. Also, maybe you could tweak the skin details slightly. They look good, but also somewhat disconnected from the skin texture, like they're just pasted on top of the base texture. I have no idea how to integrate them better, but if you'd manage, it'd improve the Rodians even more -
I had the same issue and it seems like it was indeed caused by PartySwap 1.2a. I still have that version installed from before DarthTyren took it down for a rework and thus wasn't able to continue. It was easily fixed though: Simply extract the vanilla zuka.dlg and place it in your Override folder. You won't be able to choose the Handmaiden for your Party going to Iziz, but atleast you can continue^^ I also tried changing the language of PartySwaps zuka.dlg to English using the Language converter, but I still got the same error message :/
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And now I feel really stupid...
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Uhm, what exactly is your error? You only state where it happens and not what^^
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How do I NOT Record These Sounds in SWTOR?
Kexikus replied to Sith Holocron's topic in The Old Republic
That would require unpacking the game files (possible), searching through thousands of randomly named soundfiles and then packing the game files again (not sure if that's possible), so I doubt this is a possibility.- 5 replies
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- swtor
- basic question
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(and 1 more)
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Amazing as always It might not be entirely correct but this lightsaber would work great for Jolee I think. @ milestails: I won't include those in this mod. But I'd also love seeing these hilts in some other lightsaber mod for Kotor, so I'm with you in your request^^
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Anyone know the texture used for the blue bubble around the player while using Breath Control?
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Amazing! Thank you very much
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I've been thinking about how to add Bandons armor as a unique armor without replacing something else, and the only thing I came up with is to make it a disguise item. And since you want to keep your head, you'd have add the head to the model and then make one disguise item for every player head in the game. And then use a script to give the player the correct version, if that's possible... And the armor would have to be for the player only in that case... So that's not really a great solution but I think it'd work. Or is it possible to have a disguise item only replace either the body or the helmet?