Kexikus

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Everything posted by Kexikus

  1. Strange. The mod was even updated for TSLRCM 1.8.5 according to its page. Did you use that latest version (3.1)? And did you use the lite version?
  2. That seems quite likely, yes. But you also list KotOR Savegame Editor as a mod, which it isn't, so the question remains: What did you do with KSE? Improper use here could also cause issues like this, although the incompability suggested by N-DReW25 seems more likely.
  3. I think so, but I've no idea how as I've never looked into it.
  4. Here's a render of what I hope Coruscant to look like: I think it looks pretty good, there's only one problem: It took 6:40 hours to render and that's at half the resolution I need for a single skybox texture. So at this point I'm looking at 65 hours of rendering for Coruscant alone... which is quite a lot especially since I can't really use my computer while doing so with it having a CPU usage of 100%. The reason for this long render time compared to what I did before are the clouds. I used TG4's EasyClouds for this one and they're really awesome. Unlike the standard clouds, you just add them and they look great. Of course you have to tweak their density, coverage and such but the shapes are great right from the beginning. But as I learned now, this also comes at the price of very large render times. I'm not sure what I'm going to do here. Maybe I'll try and get good standard clouds or I'll just go with the EasyClouds and live with the render time / try to improve it. Also, this may all not seem important as it's only for Coruscant which you see for about 5 minutes in the game, but if possible I'd really like to use those EasyClouds for other skyboxes as well. To be fair, their render times will most likely be shorter as this one has quite dense clouds and a low sun angle, resulting in a lot of noise in the clouds, requiring me to use high anti-aliasing settings which also increase render time quite substantially. So it won't be that bad for the usual "day" shots of other skyboxes (I hope).
  5. Glad to hear that you got around this scene even though finding a cause would certainly be preferable. Also good to hear that you found at least the cause of one issue. The others are probably files edited in .mod files (in the modules folder). You could of course try and find which .mod is causing the issue(s), but removing a .mod mid playthrough is usually a bad idea so I'd not recommend that.
  6. My guess would be that something went wrong during your mod installations as I can't see any obvious incompabilities. To clarify some things: You say that Handmaiden for Females / Disciple for Males doesn't work, so I assume you're playing a female character? If so, then the problem is most likely that this mod not being properly installed is what's causing your crash. One possible explanation could be that the recruitment part doesn't work but now when you return to the Ebon Hawk, the game tries to play a cutscene with the Handmaiden since you have a female character with the mod (partially) installed, but with the Handmaiden not present, the game crashes. Although, it should usually shouldn't in that case... Weird. You say that you had tons of other issues (which makes incorrect installations and/or incompabilites very, very likely) that disappear when removing the Override. That's not happening with your crash, right? Could you try and remove 003ebo.mod from the Modules folder (keep a backup) and see if that fixes it? Also, for the other issues, have you tried finding which file(s) is/are causing them? You could do so by removing only half of the Override, so you see which half it's in and then repeat until you find the cause. And in your first post, you say that those other mods were simply placed in the Override, but on your list I see many mods that require TSLPatcher for installation. Did you just copy their files in the Override or was that just too vague a description in your first post?
  7. Make sure you follow the installation instructions, i.e. select the M4-78 compatible version to install.
  8. I know that it's pinned but with 11 pinned topics it's not really surprising that it gets lost in there. I was just wondering if it's somehow possible to make it more visible that doesn't involve unpinning these other topics.
  9. Please post the questions from this thread together with your answers to help us help you. Thanks To the moderators: Is there any way to make this Read Me First topic better visible in the TSLRCM section. Even knowing it's there I always have to search for it, so it's no wonder it's rarely seen by newcomers to this site. Changing that would hopefully reduce the frequency in which we have to tell people to post those answers.
  10. That would be one possibility but it really doesn't matter as long as you extract each mod in its own folder and as long as those are no subfolders of your K1/TSL installation.
  11. To clarify a little bit further. Ignore this if you know about TSLPatcher. Many mods, like this one, come with an installer utility called TSLPatcher that basically improves compability. In order to install these mods, you do NOT just copy the files to the Override folder. You extract each mod to it's own folder (anywhere except for a subfolder of the K1/TSL installation) and then run the TSLPatcher.exe for each mod. In some cases it might be renamed but it will always be the only .exe file in the archive. Never extract them to the same folder, that will screw up everything.
  12. Not sure if that's possible, but you can also simply use the Clone Stamp tool in Photoshop to remove those (that's what I did for dark side Juhani). But technically it should also be possible to edit the .gui file of this screen to move this part of the HUD out of the way. Sadly I can't be of help with your latest question. Also as a suggestion: Why not make a WIP thread for this? That way people would get notified about comments and you wouldn't have to use status updates.
  13. If you load a savegame from before going to M4-78 it should be fine. A savegame from before visiting the Archon Chamber for the first time might work as well if there are only issues in this particular module. All issues from other model are already baked into your savegame at this point, which is why a pre-M4-78 save would be the safest way to go (but could still cause issues).
  14. It really depends on the mods you install. If these other mods are only texture/model replacements, then using M4-78 from the Steam workshop is fine. But as soon as you get to mods that edit common .2da or other file types, you'll most likely run into problems. That's because if you install them to the M4-78 workshop folder, they might edit a file that TSLRCM also edits but M4-78 doesn't. These changes will then be applied only in the TSLRCM workshop and once the game starts either TSLRCM's changes or the "new" mod's changes will be overriden by the other. You could try and install TSLRCM and M4-78 from the workshop and copy all of TSLRCM's workshop files to the M4-78 workshop directory, NOT replacing what's already there. Then install all other mods to the M4-78 directory. That could work but it could also screw up your game, so it's up to you. Hopefully M4-78 1.3 will be released here soon as well, so if you can wait for that, then this would probably be the safest course of action.
  15. In TSL it's definetly possible by using the equipslotlocked column in appearance.2da, but I assume you're looking for K1 here? In K1 I don't actually know but I think for Zalbaar this is done using the subrace "Wookie". I've no idea whether it's possible to add/modify subraces though. You'd probably have to add a new subrace somehow and then use baseitems.2da's denysubrace column to make those items unavailable to Canderous. Edit: I think the file you're looking for is subrace.2da. Add a new row there and apply this subrace to Canderous. Then open baseitems.2da, find the implant row and set the denysubrace column to the appropriate value (most likely 0x00000003). That won't actually lock the slot, but it will prevent Canderous from equipping any implants. Your new implant would then have to be a new baseitem and thus the player would still be able to remove the implant but not able to give Canderous a different one. Actually locking an inventory slot with an item in it (like Mandalore's helmet in TSL) is not possible in K1 I think.
  16. The missing text comes most likely from simply copying the files as I bet you had some cases where a file existed twice and you had to choose one, right? These would have been merged by properly installing the mods instead of just copying files (or at least properly installing the Jedi Temple and the patches, the copy of M4-78 should actually be fine). Multiple saves might not actually help in this special case but it's generally a very, very good idea to keep multiple saves especially when playing with mods. The reason for this is that some data from mods is stored in the savegame while playing and if this content causes game breaking bugs, you want to have an earlier savegame that doesn't have the content yet so that you can go back there, remove or fix the mod in question and continue. If you have only one savegame and run into an issue like this, you'll end up having to start from the beginning.
  17. Welcome to Deadly Stream I think someone is already Working on new mdl tools, so You might Want to speak with those People before starting. Not Sure who these People are though...^^
  18. Have you read my post? Also, uninstalling a mod mid playthrough can always cause issues even if the majority of the content is in the past, so I'd advise against that and go with one of the solutions I posted above.
  19. The issue comes from using the M4-78 EP Steam version and then installing the other mods to the main TSL Override folder. It is highly recommended to use ONLY TSLRCM from the Steam workshop for the reasons listed in this guide. However, the Steam version of M4-78 EP might work too if you follow the guide I linked but choose the M4-78 EP workshop folder instead of the TSLRCM one. This will most likely fix your galaxy map issues but it might still lead to incompabilities (quite likely actually). So my suggestion would be to get TSLRCM either from the Steam workshop or from moddb (as it's currently not available here) and then get M4-78 EP from moddb as well. Install both M4-78 EP and Coruscant (including the compability patches) to the TSLRCM workshop folder. The downside to this is that you'll only get M4-78 EP 1.2 and not 1.3 from the workshop. So either try what I wrote above, wait for 1.3 to be released here as well or play with 1.2. Your choice.
  20. Damn. I was hoping you had found a way to get it to work in 3rd person (my experiments haven't been successfull). But even in 1st person it's a nice little tweak. I'll definetly use it in my next playthrough
  21. That really depends on the mods in question. Retextures are fine but you won't notice any conflicts when installing a second mod that modifies the same files in a different subfolder. Just keep that in mind. Pretty much anything else, especially mods editing 2da files can be screwed up big time by doing this. That's simply due to the fact that with two mods editing the same 2da file in different subfolders, only one of these edits will be recognised by the game. So you'll loose one mod's edits which would most likely break it. As a rule of thumb: Keep everything that comes with TSLPatcher for the installation in the main Override folder (not that you can direct TSLPatcher to a subfolder anyway). Mods that don't use TSLPatcher are usually fine when placed in subfolders as those are mostly retextures and maybe other files that are rarely edited by other mods. But don't put them blindly into subfolders! They may just be too old to have TSLPatcher or maybe the author didn't set it up for some reason. Check if any of the new mod's files are already present in your Override and if they aren't you're most likely good to go. If they are and there's no TSLPatcher then you'll run into compability issues anyway and unless you know what you're doing it'd probably be better to skip the mod.
  22. Wait, this allows you to move the camera up and down while in 3rd person mode in K1? That's awesome but I have to ask: How did you do that?
  23. Using TSLPatcher to install your fixes would probably fix any compability issues of that kind.
  24. Make sure that your files are uncompressed stereo mp3 files. That's what TSL needs AFAIK. Also, have a look at these two threads. Maybe they can provide further information on the specifics of TSL soundfiles.