Hi you all,
ive been absent from modding for a very long time now - mainly due to a huge amount of work and a significant lack of time.
Dont know if its possible for me to get it done, but i still have a ton of half finished textures and just want to release that Kotor 2 Overhaul
not too far in the future.
One major obstacle is that d*** Steam version of K2 - they seem to have cut off all CM Cubemaps from the game and thus no shine
can be added via .txi.
To fix this is very important to ensure the same visual quality on the steam version.
I just saw Malkiors post in the transparency issue thread here:
http://deadlystream....?hl=transparent
and i wonder if thats a .2da issue -
e.g. i made some parts of the PER_Tr02 texture transparent, assigned a Cubemap via .txi and it looks simply solid - no shine at all ingame:
Interestingly, it looks transparent without cubemap - it seems, the cubemap was recognised somehow, but without shine effect.
Further, the mining droids do appear shiny, so the effect is disabled for regular textures like floors & walls somehow.
Does anyone have an idea what causes that - and probably how to fix it?