Jorak Uln

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Everything posted by Jorak Uln

  1. Ah, overlooked that. Btw, the second line is in Galactic Basic means "Group"
  2. Great idea! Havent thought about that. No adequate Picture to represent Telos though; but here you go:
  3. The walls are strongly inspired by Deus Ex, marble tiles with shiny reflections. The thing is, at Original K2 Citadel basically everything is grey. No contrast at all. And - like some other locations e.g. Dantooine Academy sublevel - they are textured in a very lazy way: Look at the trim TEL_tr04 and the floor, just awful. Todays games have much more variety and details on their textures as well. I feel a different look from vanilla here and there is needed to get it a bit easier on the eye.
  4. some more WIP screenshots - what do you guys think about this Telos version comparing int to the first one? Telos V1: Telos V2: Onderon:
  5. Well thank you! About Cz 198 - new areas are always a welcome addition, though time is a big factor. Since a long time i want to finish my K2 texture overhaul and its still some way to go. However, if you want to make Cz 198, dont worry about retexturing; porting the modules & making the questlines working is the more important part. They always can be retextured afterwards. ------------------------
  6. Well thank you! About Cz 198 - new areas are always a welcome addition, though time is a big factor. Since a long time i want to finish my K2 texture overhaul and its still some way to go. However, if you want to make Cz 198, dont worry about retexturing; porting the modules & making the questlines working is the more important part. They always can be retextured afterwards. ------------------------
  7. During the works on Telos i tried a different approach to the Czerka Sign while being inspired by the awesome London conference Signs of Deus Ex: Vanilla: new - shiny appearance/reflections ingame:
  8. Do you mean Kotor 2? in contrast to K1 the planets feel a lot too short although storywise TSLRCM does excellent to make up for it. However, the missing areas from K1 Dantooine, Korriban ported to K2 and filled with quests would surely help. Speaking of some bonus quests - what about porting some SWTOR questline voiceovers & recreating them in K2 to expand/flesh out the game further? Implemented to the plot they might come in handy to emulate the feeling of a "fresh playthrough" again..... Thoughts?
  9. I think i will combine it with the movie style - a whole makeover would take wayy to much time. ----------------------
  10. sry, havent seen that earlier - happy belated anniversary !! About the screens give me some time, there are still many changes to make, so it might be best if you/we try out something near/after release. You still have those SWTOR loading templates?Dont delete them if possible, they might be useful later. Currently i draw some inspiration from BF2, amazing textures! Hopefully, i can mimic some e.g. for the med monitors as well. Nar Shaddaa is already done more or less - in ME Omega style however. I'll need to do some adjustments to get a bit more the vibe from the movies though.
  11. Glad you guys like it! To clear things up, these shots are not final, of course the Peragus screen will get both sides retextured, also the Cidatel & Peragus, Ravager still need a lot of polishing. Hopefully i will have the time to do this. @Sith Holocron: Of course you can use my mod to create your Loading screens.
  12. In this Topic i want to share my current progress on a project to make the visual appearance of the Planets in Kotor 2 more appealing. While learning to create textures in my previous Mods like the Complete Overhaul Series for K1, this mod is the end- product of that process over the years. The overall goal of this mod is to bring more of the movie flair to the game by emulating the panel designs of the Prequel, Sequel Trilogy and (perhaps in the future) Battlefront II. I know this is a very ambitious project so i cant tell if im able to pull it off in time, but while its already covering large parts of the game, i try to improve it, by adding some textures here and there from time to time. WIP Screenshots:
  13. some other iterations with added wrinkles:
  14. hehe..well then, here are 2 iterations of it: dark: white:
  15. @ebmar: aww, bad timing i guess - ive just come accross this thread and decided to give it a try and didnt see that you are already on it ebmar.. Well, ive done a quick edit already but i really dont want to take it from you, so....
  16. Jorak Uln

    Tel_Bboards.gif

    another adboard for Telos
  17. Jorak Uln

    NAR_tekZ.gif

    how did you know that ? General idea is to get that gritty- neon look to the streets of Nar Shaddaa in contrast to the "clean" look you would expect from e.g. Citadel Station.
  18. Jorak Uln

    TEL_CZerka2.gif

    Another variant of the screen for the Czerka Entrance Room.
  19. Jorak Uln

    TEL_CZerka.gif

    2 variants for the overused Telos Czerka Panel - here a newsnet like seen in Deus Ex Mankind Divided.
  20. Jorak Uln

    s15.jpg

    Original Panel from Solo - a Star Wars Story recreated gif image uploaded as well
  21. Jorak Uln

    NAR_tekZ.gif

    It will take a few seconds to load.. tried to mimic the look from Solo - A Star Wars Story