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Everything posted by VarsityPuppet
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Oh man... should I make an Infinity Gauntlet mod?
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Maybe... easier to watch the video though
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I have an announcement to make Bao-Dur's fate mod is not real. It was an April Fool's joke. I know this will probably come as a surprise to most of you since I have never done this sort of thing before. The mod does in fact give Bao-Dur an unambiguous and conclusive ending... notice the lack of the word "satisfying". It's not a mod really worth playing I don't think, so I've removed it from the downloads section for now until we can come up with a much more satisfying end for Bao-Dur. I mean... unless you guys want it back In the meantime, here's what the mod did
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Why it's not okay to upload someone else's mods
VarsityPuppet replied to Xuul's topic in General Kotor/TSL Modding
Maybe we need to make a checklist to clear up some of these questions. I think it would be actually pretty helpful and might clear up some of the ambiguity around site conduct, persmissions, etc -
"Bad guys screaming with a Wilhelm Scream is a Tradition" Mod!
VarsityPuppet replied to JDub96's topic in Mod Requests
I totally get that - however I don't understand how including the Wilhelm scream for sith trooper deaths doesn't also break lore -
That's weird because it shouldn't touch literally any of those areas
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It has come to my attention that, despite assurance otherwise, some people are convinced that this is an April Fool's mod. The mod is very real and in fact, has been floating around the forums for a very long time. Here's the proof: http://deadlystream.com/forum/topic/5142-tslrcms-take-on-bao-durs-endgame-fate/?p=54174
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By your definition then, this is not an April Fool’s joke.
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This gives Bao-Dur a conclusive, unambiguous ending to his story using the available Voice over and story decisions made by Zbyl and myself. If you think that counts as an April Fool’s joke, that’s on you man.
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VarsittyPuppet and zbyl2's new mod (comes out tomorrow)
VarsityPuppet replied to zbyl2's topic in General Kotor/TSL Modding
Haters gonna hate: http://deadlystream.com/forum/files/file/1241-bao-durs-fate-a-tslrcm-add-on/ -
File Name: Bao-Dur's Fate: A TSLRCM Add-On File Submitter: VarsityPuppet File Submitted: 01 Apr 2018 File Category: Mods TSLRCM Compatible: Yes Authors: Zbyl2 & VarsityPuppet Contact: PM us at Deadlystream Name: Bao-Dur's Fate: A TSLRCM Add-On 1. Description: ---------- Welcome. Thank you for your interest in the TSLRCM Add-on: Bao-Dur's fate This mod's intention is to close out the story of one of TSL's most tragic characters: Bao-Dur. We won't discuss much further to avoid spoilers. 2. Installation: ---------- Installation is easy, all of the modified files have been contained to one 221tel.mod file. If you're using TSLRCM, you should have no issue playing the mod 1.1 Changelist ---------- - First releasee 4. Mod Compatibility: ---------- Any mods that modify 221tel.mod are likely to have conflicts, so beware when trying to use those mods in conjunction 5. FAQ / KNOWN ISSUES --------- Q: How do I see Bao-Dur's fate? A: We can't say much, but start up the Battle of Telos module and you'll be ready to go 6. UNINSTALLATION ---------- You shouldn't ever want to uninstall this mod, it finally closes out Bao-Dur's story! 7. CREDITS: ---------- - VP - ZBYL 8. DISTRIBUTION NOTES ---------- Thanks to tk102 for the dlg editor. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK. THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION. ThESE modS may not be modified or REdistributed without the explicit permission of the authors. Star Wars: Knights of the Old Republic™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware™ and the Odyssey Engine are trademarks of Bioware Corp. Obsidian™ is a trademark of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. 2018 Click here to download this file
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3,230 downloads
Authors: Zbyl2 & VarsityPuppet Contact: PM us at Deadlystream Name: Bao-Dur's Fate: A TSLRCM Add-On 1. Description: ---------- Welcome. Thank you for your interest in the TSLRCM Add-on: Bao-Dur's fate This mod's intention is to close out the story of one of TSL's most tragic characters: Bao-Dur. We won't discuss much further to avoid spoilers. 2. Installation: ---------- Installation is easy, all of the modified files have been contained to one 221tel.mod file. If you're using TSLRCM, you should have no issue playing the mod 1.1 Changelist ---------- - First releasee 4. Mod Compatibility: ---------- Any mods that modify 221tel.mod are likely to have conflicts, so beware when trying to use those mods in conjunction 5. FAQ / KNOWN ISSUES --------- Q: How do I see Bao-Dur's fate? A: We can't say much, but start up the Battle of Telos module and you'll be ready to go 6. UNINSTALLATION ---------- You shouldn't ever want to uninstall this mod, it finally closes out Bao-Dur's story! 7. CREDITS: ---------- - VP - ZBYL 8. DISTRIBUTION NOTES ---------- Thanks to tk102 for the dlg editor. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK. THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION. ThESE modS may not be modified or REdistributed without the explicit permission of the authors. Star Wars: Knights of the Old Republic™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware™ and the Odyssey Engine are trademarks of Bioware Corp. Obsidian™ is a trademark of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. 2018 -
I have the files somewhere that I attempted to put together. As I've probably said thousands of times, I'll try to find it and post it here
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Are you positive?? Duplisaber adds more than that (although it is for Kotor 2)
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It has worked in 2018 Max for me so far
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The red will be staying, although it will probably change so it's not as colorful. Perhaps more of a brown? When I'm further along, I'll play with different color variants even, we'll see how it goes
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I modeled it from scratch using SWTOR grabs like this one: And using the PMBAM base model as a reference. Lots of extruding edges. There are some areas where I'm not really satisfied with the geometry, but instead of constantly going back and fixing, I am just going to commit to releasing it, otherwise I will just be wasting a ton of time. I also learned a lot about UVW mapping, skin weights and even painting in 3DS max, and am hoping to make a tutorial of some sort to pass on some of that knowledge.
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If by hologram you mean some sort of ghostly version, like SilverEdge’s mod, then yes. However, I’m struggling with an effect that looks convincing and doesn’t have odd rendering issues.
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I've been working on a SWTOR/Comics inspired Ajunta Pall character model. Here it is so far, still going. Texturing is hard, still working on it
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You realize that is basically the standard double-blades saber hilt, right? Replace the high poly tin cans!