VarsityPuppet

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Everything posted by VarsityPuppet

  1. Is vertex smoothing not working in mdlops7? That was like the main thing it was supposed to implement
  2. Says the guy who has contributed 0 things to Revenge of Revan
  3. Wait, so leveling up HK-47 while in the Factory will corrupt a game save?
  4. Yeah. So, the idea would be to make Griff actually look similar to Mission, the way siblings do
  5. Maybe we could make Griff not look like one of the mutants from The Hilla Have Eyes too
  6. I personally think the Neo-Crusader armor is fine. We maybe need to consolidate some of the reskins to generate a little more variance in the armors though. Shiny, dirty, faded, jungle camo, etc. But what we might actually need is more variation in the armor. The Mandos are presumably all over the place, and one would think they have put effort into customizing their armor, be it painting on Neo-Crusader armor or starting to evolve the armor a bit. Maybe the Neo-Crusader purists like to keep their armor in its vanilla state, as a way of remembering the glory days. And it would certainly be cool to see the Dxun camp start to evolve the amor a bit. Separating the helmet from the armor (similar to SWTOR-style mandalorians), armor that is much more cobbled, but still very "mandalorian" in design
  7. There are a a bunch of textures that are used in modules that fall outside of that naming scheme. It is very annoying and inconvenient
  8. The perils of poor planning: painting yourself into a corner and then restarting over and over

  9. Who's Obnoxious Unskippable Dialog? Some weird alien Jedi species? Loganverse Revan vs Wolverine Logan
  10. Starkiller Battle Royale: Galen Marek Starkiller vs Bendak Starkiller vs Luke Starkiller on Starkiller Base
  11. Tag Team match: Kyle Katarn and Jan Ors vs. Jyn Erso and Cassian Andor
  12. Just going around fixing all of the Ebon Hawk issues
  13. All modding work is put on hold due to Breath of Wild-related circumstances

  14. Oh nooooooo I should have gotten a Switch!

    1. Sith Holocron

      Sith Holocron

      Why put yourself through the pain of being a first adopter?

  15. k1: - Holes by the cockpit controls -- Probably a Hex edit fix - Holes in the panels -- The problem with this is that they aren't actually holes... There is supposed to be animated meshes there that fill those spaces. I haven't figured out which versions this actually works for, but I know that this is definitely the case k2: - Black panels -- I've concluded this is a no lightmap issue. I inspected the data around that mesh and it has no lightmap uvw coordinates. I think the only solution we have for this is to recompile that whole model and make sure everything has a lightmap assigned to it - Hole in Kreia's room -- I've fixed this already, the file is floating around somewhere, I can upload it
  16. NWMax is incredibly messy. Like, messy to the point where changing one thing has side-effects across the whole script. Still making it through somehow

    1. bead-v

      bead-v

      What are you doing with it? :)

    2. VarsityPuppet

      VarsityPuppet

      Mostly tidying up the nwmax export script. Had a toggle switch to export with or without lightmaps, but I broke lightmaps somehow. Bunch of other things coming down the line with a modified mdlops build, but so far just getting myself acquainted