VarsityPuppet

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Everything posted by VarsityPuppet

  1. It's okay, ReShade is for plebs, Quanon.
  2. If it's the issue I think it is, that's a bug introduced into the engine by Aspyr's update. Nothing that I can fix.
  3. And thank you for your very candid and unapologetic defense of certain topics that I can't fully recall at the moment. TSL Soundtrack is one that comes to mind though
  4. Certainly understandable. It would be helpful if you could post some screenshots of that issue if not to help anyone else who might encounter those issues.
  5. Was thinking about this a few weeks back when making those new Legal Screens. I think our friends on Kotor Youtube might be the best source to contact
  6. The Green Saber bug can be fixed by installing Hi Poly Tin Cans mod for now. As far as lightsabers being transparent shadows of the hilt, not completely sure what issue you're describing. Could you provide some screenshots perhaps?
  7. I suppose? That's just how the picture turned out!
  8. I have a confession to make That last picture is photoshopped
  9. If you're referring to the fact that it's April 1st, I assure you this is merely coincidence. I sincerely thought you all would be more excited
  10. Is there something happening today that I'm not aware of?
  11. Okay, I shouldn't have said there was an update. It was a bad april fools joke.
  12. I've been secretly working on a new planet mod for both KOTOR and TSL. I'm finally far enough along that I can warrant a WIP thread! So I present to you: Ilum: The Mother Crystal (name pending) Travel to Ilum, home of the Adegan lightsaber crystal to help a ragtag group of treasure hunters find the biggest haul of their lifetimes: The Mother Crystal - New, voiced characters - 3 fully modeled original areas - 2 part story that spans both KOTOR and TSL Projected Release date is a little tricky given my busy work schedule, but it will be out sometime later this year. Screenshots: The New Galaxy Map (Ilum included) Ilum Crystal Cave: Ilum Canyon with new NPC:
  13. Now that is a great idea
  14. TLDR: It's a known bug that we can't fix with our current tools
  15. There's an update coming this Saturday, smarty pants
  16. Pre-planning does wonders for modding :)

  17. Feats, for the most part, are hardcoded, with a few exceptions. Feats that grant proficiency can be configured (that's pretty much it, though)
  18. It should at the very least have been smoothing between elements that are in the same mesh. Ah well, as long as a fix is in the works
  19. I vaguely remember that... seemed to work fine for things I've been using it for so idk I also had a program that smoothed all of the normals in the .mdx file bur I trashed it awhile ago... guess I should have held onto it.