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Status Replies posted by Mephiles550
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KotOR Chess, Maybe... Probably not though.
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Imagine if you had to play a type of chess or checkers game to progress through a mandatory part of the game, kinda like the tomb of Naga Sadow to get his sword.
Come to think of it, the floor puzzle in the Lehon temple basement was kind of pointless, you were given the answer to it. Makes me wonder why they implemented it at all. I sometimes wondered if it was intended for a much more eleaborate puzzle that the devs just weren't able to properly implement and they just slapped something together last minute. A type of chess game may have been too ambitious if the board wasn't just scripted to allow only one proper sequence of events to succeed.
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This may turn into a forum post later, but has anyone tried Kotor I/II on Intels Arc GPUs? Looking at building a new system and 16GB of VRAM sounds pretty nice. I know drivers have been pesky but it looks like team blue is finding their footing.
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Intel XE Graphics have the same issues that Intel HD series iGPUs had years ago when it comes to running Kotor (shader issues, glitches, etc). I believe the intel GPU architecture will likely not have changed in regards to the arc series, whether mobile or dedicated.
I have to side with @DarthParametricthe 3060 TI is a great deal if you're looking for budgeting. I'm using one right now.
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HappyPenguin from the xVASynth Discord server has kindly helped me train a Juhani voice model for xVASynth with the dataset I provided: https://www.mediafire.com/file/8jifh4av1oz1a4h/kotor_juhani.7z/file
Here is a sample of Juhani's voice generated by xVASynth: https://vocaroo.com/16vmrW2VSL9f
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I thought all Kotor 1 player models were already included in Kotor 2, even if not used? Is that not the case?
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Working on a little something:
While doing so, the thought arises: what are those "wings" meant to be exactly? Giant Wi-Fi antenna?
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This is going to sound like a really dumb question, but does Kotor work the same on modern AMD GPUs compared to Nvidia ones? The games are really picky about which hardware they like, but I mostly remember that for older hardware giving me a hassle with AMD and Kotor when compared to Nvidia. Lots of visual bugs.
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My free time is basically going to get cut in half in a few months if not weeks from now for work and school related reasons anyway so I'm trying to squeeze out what enjoyment I can get. Months from now, knowing I could've saved an extra $50 or even $100 bucks will sting slightly but it won't be a big deal. I just want time to use the thing.
$400 was also the cheapest I could find this card anyway, so it's alright. The average price I'm seeing this right now is $500 and that price was already dropping a decent amount over the past few months.
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This is going to sound like a really dumb question, but does Kotor work the same on modern AMD GPUs compared to Nvidia ones? The games are really picky about which hardware they like, but I mostly remember that for older hardware giving me a hassle with AMD and Kotor when compared to Nvidia. Lots of visual bugs.
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Apologies for the late reply, but I took your advice and decided to wait a little bit longer. I'm getting a RTX 3060 TI for a roughly 20% discount which is... msrp lol but the normal price for these things is 500 and I'm paying 400 bucks
I went back and forth between thinking Kotor's incompatibilities would be worth the cheaper price with AMD, but then I remembered that the stealth effect is tied to Frame Buffer Effects and disabling that make stealth look beyond immersion breaking. I don't even use the Stealth skill and I hate it. One garbage texture issue all but sealed the deal.
Well that and Nvidia's drivers just seem much better in the long run and I think it'll be a better long term investment. Thanks for your advice! I was also considering the A770, but that video and some additional research made me realize that Intel needs some more catching up to do that I don't want to be a part of.
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This is going to sound like a really dumb question, but does Kotor work the same on modern AMD GPUs compared to Nvidia ones? The games are really picky about which hardware they like, but I mostly remember that for older hardware giving me a hassle with AMD and Kotor when compared to Nvidia. Lots of visual bugs.
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Damn Kotor is ancient now
But thank you for the clarification. Looks like It's Nvidia then, most likely.
Have you kept up with the Intel GPUs they're planning on releasing mid October, the ARC series? It seems like a surprisingly good deal, but how do you think their drivers will work with Legacy openGL? The only thing we've had to base Intel's impact in that regard so far was Intel HD Graphics, so... yeah. Signs are pointing towards no, but I could be wrong.
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This is going to sound like a really dumb question, but does Kotor work the same on modern AMD GPUs compared to Nvidia ones? The games are really picky about which hardware they like, but I mostly remember that for older hardware giving me a hassle with AMD and Kotor when compared to Nvidia. Lots of visual bugs.
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Correct, I should've clarified that.
I remember some of the biggest issues Kotor had with incompatible drivers including grass-type textures constantly flickering and spazzing across the screen, CM shaders constantly messing up (the Sith trooper stands out the most), particle effects being messed up, frame buffer effects not working, and some other stuff. I had this with both Intel HD Graphics when I was younger and old AMD APUs from the early 2010s.
I can't find much as far as modern reporting goes with this stuff for modern AMD GPUs, but I have heard that frame buffering still is a no go for AMD. Can I still expect any of the other issues with any modern AMD GPU and/or are there any potential workarounds?
I'm debating getting a new AMD GPU vs an Nvidia GPU due to the price-to-performance ratio and it's tempting but if Kotor is a no-go then I'll just spend the extra cash
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So I've been reading some of the gaming articles on the Kotor 2 Switch DLC and thus far they've made no mention of how the DLC is based upon the TSLRCM mod and they word their articles as if Apsyr did ALL the work behind the restorations 🤦♂️
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Anyone else see Kotor II coming on Switch June 8th, with "Restored Content" DLC...
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@1LeonardI heard people can't even get through Naga Sadow's Tomb on Switch cause the ring puzzle is broken so they're effectively stuck, been a problem for months.
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I know it’s April fools, but there is a HUGE announcement coming today!
Stay Tuned!
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I actually find this pretty mind blowing. Aspyr clearly knew about TSLRC since the Steam port of TSL and gave it as much support as it could, but it could never directly include it in it's product. Even TSLRCM for mobile had to be installed seperately via modding.
But this feels like a game changer, now Aspyr (or you guys working with them? what's going on anymore?) is actually providing the mod (if you can even call it that anymore) themselves! I had a feeling TSL would come out on Switch, but I thought it would never have the restored content and it would inevitably disappoint people, but dang! I might just be overthinking how important this is, but I genuinely never thought this would even be possible without them just flat-out stealing the mod and calling it their own.
This actually makes me think that a Kotor 2 remake in the year 2032 actually WON'T suck in concept.
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I know it’s April fools, but there is a HUGE announcement coming today!
Stay Tuned!
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Has anyone seen this Ebon Hawk animation?
This is genuinely amazing
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Honestly I kinda wish the old Yavin IV mod got a modern take to it, it didn't age well at all.
It doesn't need brand new modules, but boy could it use a better story behind it and scripting. The beginning is a perfect summary of how whack the mod is, Suvam just flies his ship through the hills lol
It was ambitious for back then, but definitely flawed.
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😭My baby is so sick. She keeps gagging, lost her voice completely, not eating very much from said gagging, and generally looks like she feels like crap. Can't get to vet til thursday. 😢I'm starting to think she inhaled a cookie and its stuck in her throat or lungs.
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Thoughts?
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Where are the Kreia underwear mods??? 😭😡🤡
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Played through the Brotherhood of Shadow mod and since so many reviews have been written on the actual page, I figured I'd post it here:
To start with, there were many things which I thought were great about this mod:
1) The flashbacks to battles in the Mandalorian Wars that players could relive
2) Dealing with the ancient Sith--Akirakon Sin was honestly an interesting villain, as was Darius Solomon
3) Shadow & Kobayashi--I thought they were both good characters although I thought Kobayashi's Jedi background was too hastily fleshed out toward the end.
4) New areas, I honestly enjoyed traveling the Korriban Wastes and the Czerka mining facility
However, there were many ways in which this mod could be improved:
1) alternate endings: I felt like in many ways playing as Revan, I was sidelined and basically had to watch at the end as Solomon ultimately wins in convincing Shadow to leave. It also felt out of place for her to just leave in the middle of the war and hook up with her lover to just become a smuggler again--I wanted a chance to be able to prove as Revan that I had either changed, or that I could still hold Shadow in awe as a follower. Given her slave background and initial reason for joining Revan, I felt like this ending was forced and honestly weak and that she and Kobayashi should've only temporarily left but showed up to help on the Star Forge, depending on my choices.
2) Designs. Especially for Akirakon Sin since he's a Sith pureblood, he shouldn't have facial hair. There were also "force-cages" which the player gets put into by Solomon but just looked like plants from Telos (not sure if this was a glitch).
3) Voiceovers: Shadow and the Sith ghost (Akirakon Sin) should've just spoken in basic and had actors. Same with Daemon Drexl (honestly I felt Daemon's character should've played a larger role and reappeared in Solomon's Revenge depending on the player's choices)
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The problem with 2/3 of alien dialogue in the first kotor is that they're all the same words but the aliens just have different accents, it's a universal problem.
Again, my headcanon is that the Rakata, after the infinite empire, caused their language to be the universal prototype for several alien languages.
Real talk, it was bioware being lazy and not wanting to make 5 different types of Klingon
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Played through the Brotherhood of Shadow mod and since so many reviews have been written on the actual page, I figured I'd post it here:
To start with, there were many things which I thought were great about this mod:
1) The flashbacks to battles in the Mandalorian Wars that players could relive
2) Dealing with the ancient Sith--Akirakon Sin was honestly an interesting villain, as was Darius Solomon
3) Shadow & Kobayashi--I thought they were both good characters although I thought Kobayashi's Jedi background was too hastily fleshed out toward the end.
4) New areas, I honestly enjoyed traveling the Korriban Wastes and the Czerka mining facility
However, there were many ways in which this mod could be improved:
1) alternate endings: I felt like in many ways playing as Revan, I was sidelined and basically had to watch at the end as Solomon ultimately wins in convincing Shadow to leave. It also felt out of place for her to just leave in the middle of the war and hook up with her lover to just become a smuggler again--I wanted a chance to be able to prove as Revan that I had either changed, or that I could still hold Shadow in awe as a follower. Given her slave background and initial reason for joining Revan, I felt like this ending was forced and honestly weak and that she and Kobayashi should've only temporarily left but showed up to help on the Star Forge, depending on my choices.
2) Designs. Especially for Akirakon Sin since he's a Sith pureblood, he shouldn't have facial hair. There were also "force-cages" which the player gets put into by Solomon but just looked like plants from Telos (not sure if this was a glitch).
3) Voiceovers: Shadow and the Sith ghost (Akirakon Sin) should've just spoken in basic and had actors. Same with Daemon Drexl (honestly I felt Daemon's character should've played a larger role and reappeared in Solomon's Revenge depending on the player's choices)
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About those plants you're talking about, those are definitely supposed to be force cages. The most commonly glitched item I've seen when playing BOS:SR multiple times are:
The destroyed Rakatan THX prison (wasn't strange my last time, but in the past I've seen this turn into a bunch of things, from a protocol droid to a water fountain after the explosion)
Rubble piles (was a large sphere)
Rakata on a spit (was a fucking tea pot)
The large Energy Ball seen in the ritual room above the player where the drain and lightning originate from (was a backpack)
The force cages (for me, this was a pile of rubble)
I believe that this has something to do with Kotor's limited placeables (I believe the max is 20?) but I don't know to much about it as I haven't dabbled much with the placeables 2DA in the past, Maybe I'll get around to doing that later. Keep in mind that I have merged 2DA files a bijillion times by now, including with mods with K1RC so I was expecting at least a few issues. I'm surprised to say I've only had 4 obvious placeable issues so far.
My head cannon with Sin & the BOS' voice acting is that the Infinite Empire actually willingly gave the Sith their Rakatan language after initially colonization attempts and the Sith simply took it as their own. It's accepted in legends that the Rakata did stay with the native Sith peacefully for at least a short time, as King Adas learned a few things directly from them including holocrons. What's to say that the native Sith didn't adopt the Rakatan language because it was superior in conveying thoughts and ideas compared to the native Sith language? The Rakata weren't fought off immediately after landing on Korriban, but only after some time after Adas realized the Rakata's true intentions. I'm aware that the Sith have an original language spoken by Nihilus and the Sith Assassins, but I just also assume that language came well after the Infinite Empire.
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Doing my first modded playthrough of K1 in 5 years. Figuring out compatibility of mods is a nightmare these days, never any clear answers...
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What's even more of a nightmare is trying to modfix the incompatible mods yourself to make them work with eachother and you keep missing something so you get new problems every time
Trying to make brotherhood of Shadow compatible with my specific mod build has been quite the challenge and I'm definitely not done yet.
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My biggest wish from the announcement of the Kotor Remake is the community coming back alive... looks like my wishes are coming true... mwahahhaha