wasabi4lunch

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Everything posted by wasabi4lunch

  1. Great mod, one of those seemingly small changes that makes a big difference. Worked perfectly with TSLRCM 1.8.5.
  2. wasabi4lunch

    Improved AI

    Fyi using TSLRCM 1.8.5, no issues with this mod preventing selection of third NPC on Nar Shaddaa, so doesn't sound like this error always occurs.
  3. I compared the only edited file for this mod (kreia.dlg) between TSLRCM 1.8.3 and 1.8.5 and there are no changes between those versions, so no this is not included in 1.8.5, and yes it should be compatible. Just make sure you don't have another mod that alters kreia.dlg besides TSLRCM (such as the Handmaiden and Female Exile mod).
  4. I have now completed the game successfully!!! I will probably try to see if I can figure out exactly which mod was causing the problems with the blank journal entries on M4-78. If I figure it out I will post it here. Regarding M4-78, it was incredibly well done, and really added to the game. I'm really curious now to know how much of the plot for that planet was left by Obsidian in the game files, and how much had to be written from scratch. Regardless, it really fits the story, and it was great to have the Vash story fleshed out!
  5. There is a game breaking bug that can be caused by this mod (I'm running TSLRCM 1.8.2 and M4-78EP, and others have encountered this issue as well). Bug occurs very late in the game just after the Ravager sequence, when dialogue is supposed to trigger back on Telos Station and it does not. The fix is to install the VANILLA version of this mod instead of the TSLRCM version (and then I reloaded a save at the very end of Ravager and was able to continue). Not sure what impact this will have on the game as a whole running the vanilla version with TSLRCM installed, might be safest to avoid the mod with TSLRCM until it is fixed.
  6. Well, I completed M4-78 successfully, and triggered the message from T3 to go back to Onderon. The main issue I had with M4-78 was all the journal entries were blank for quests added by the mod (which was frustrating, but I was still able to complete it and most of the side quests in it). If this is the only consequence of having H4F installed, then it was well worth it (and the journal glitch could have been caused by numerous other things as well, so who knows).
  7. Have you already installed M4-78EP? If you plan to install it, that should probably be done right after TSLRCM and before any other mods, especially ones that may make changes to non-texture and model files (such as scripts adn 2DA's). If you have M4-78 installed, it looks like this is a mandatory planet to complete the game (which makes sense), so there is no skipping the planet if it is installed as far as I know. I have never played with M4-78 installed before now, so it's all new to me, which is really awesome for an almost decade old game! I'm planning to finish M4-78 tonight and go on to the Onderon endgame sequences, so I"ll update this again either way to say how things went.
  8. Just played through this with RCM 1.8.2 and M4-78EP, and it worked perfectly, and was a great addition!! Thanks for all the hard work!!
  9. So I finished Korriban, talked to T3 to unlock coordinates to M4-78, it showed up on the galaxy map correctly, and then I travelled there and triggered the first scenes correctly. It is now bed time, so I haven't done anything on M4-78 other than land, but I can confirm that this much has worked with TLSRCM 1.8.2, M4-78EP, H4F 1.8.1, and the Dustil Restoration mod found here (which was a very welcom addition I may add!). I'll keep updating this as I go, but looking good so far. If I everything ends up working, I can post a mod list of all the mods I'm using if anyone is interested. It's close to 60 mods, but many are textures or small tweaks, and I haven't run into any issues so far with M4-78 being my last planet before endgame starts.
  10. I opened up 003EBO.mod in KOTOR Tool, and the only two files that H4F installs into Override (k_sup_galaxymap.ncs and handmaiden.dlg) are not part of 003EBO.mod. I still don't see where the conflict occurs... Anyways, I have been playing with 1.8.2, M4-78EP, and H4F (1.8.1 version), I currently only have Korriban left and no issues so far (of course following Korriban is when I would expect to see issues with M4-78EP). I will update this thread as I keep playing.
  11. Looking at the changes.ini for H4F (the TSLRCM 1.8.1 compatible version) it lists only the following module files: install_folder0=Modules\950COR.mod install_folder1=Modules\610DAN.mod install_folder2=Modules\350NAR.mod install_folder3=Modules\262TEL.mod install_folder4=Modules\006EBO.mod I did re-download the file just to double check this, so it looks like H4F does not touch 003EBO.mod. I'm still not clear on how it is conflicting.
  12. Which files conflict? I do believe you if you say it won't work, but I've compared the 78EP standalone files to the files added/altered by H4F, and the only conflict (including .mod files that are edited) is globalcat.2da, which shouldn't be problematic since H4F uses TSL Patcher. Is this last statement incorrect? I'm just trying to make sure I can see where the conflict is, since I can't see it at the moment and I want to be able to detect mod conflicts better than I can currently. Thanks!
  13. Where is k_sup_galaxymap.ncs touched in M4-78EP? Is this script integrated into one of the module files for this mod? I'm only a novice modder and havn't done any scripting for KOTOR, so I'm not sure which files the original scripts are stored, but from my limited knowledge I do not see any conflicts for k_sup_galaxymap.ncs between M4-78EP for 1.8.2 TSLRCM and H4F (for TSLRCM 1.8.1). I haven't played RCM since 1.7, and I'm starting up a playthrough today, planning to use H4F. Sounds like it worked for Regcod, but I will update this thread if I find out more.