Markus Ramikin

TSLRCM Crew
  • Content Count

    523
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Markus Ramikin

  1. Yah. You can get 100 inf with Visas pretty much instantly, while progress with Handmaiden is kinda slow due to level requirements for the duels. And it only takes 30 inf difference to get locked out.
  2. Hm. On second thought, you could be right. I don't remember ever having that problem in vanilla, but I haven't played vanilla in forever. Looking at the original dlg and hawk script, it does look like it though. I guess vanilla was stupider than I thought. Well, this is easily tweaked. For my own installation, I made it so that she won't stop giving you a chance unless her influence is <50 (besides the other conditions) - the cutscenes will happen, but the "we're through" dialogue won't unless you've actually done something to make her dislike you. This'll still happen in my darkside playthrough, but not the one where I'm nice to both of them. handmaiden.dlg
  3. Ugh. The idea of making master robes suck less visually is great. But what are Anakin Skywalker's robes doing in a game set long before Anakin Skywalker existed? Completely breaks immersion. Please make these optional. Is there an easy way to remove these "future" robes and keep improved master robes without breaking anything? Suppose I edit them out of Daralaa's store, will they randomly spawn in loot anyway or something?
  4. Hm, there's an infinite influence+LS points exploit with Atton, on Telos, in Atris' academy. Probably a vanilla bug, but whatever. If you 1. question him about his Echani techniques, 2. try to persuade him to talk, 3. then restart the conversation and persuade him that you meant no harm, then you can restart the conversation again and go back to that line of questioning again, ad infinitum. Gonna fix this presently. EDIT: Done. I threw in all my fixes so far for 1.8.4, nothing terribly important but uploading in case anyone would like to have them anyway: Telos: The above infinite rewards exploit Harbinger: Kreia destroying whatever weapon you gave her before facing Sion. Improved compared to my fix for 1.8.2: now also remembers her secondary weapon slots. Telos: dialogue cleanup - you won't keep seeing the useless dialogue option about the illegal blaster after the smuggling quest is over. Update Posted 13 August 2015 - 07:38 AM It seems Suulru's dialogue reverted to vanilla for some reason, undoing the Kaevee-related changes. I didn't check if any other things reverted, too, but maybe you guys changed something in 602DAN between 1.8.3. and 1.8.4. and used the wrong base? I just checked with a fresh install. In 1.8.4 when I gave him his modulator back, the option was "it was a salvager", just as in vanilla. In 1.8.3 you could tell him about Kaevee. Update Posted 13 August 2015 - 02:15 PM Also, in retrospect it's weird that we never fixed the Plague and Affliction bugs. _______________ Ooops, included an unnecesary file in the fixes. Just delete 203b4d4.dlg from override if you got the previous version. plaguefix.zip RCM fixes2.zip
  5. Theedan yelfa ban inudan yelfa. Le-da chu-ka.

    1. HK-47

      HK-47

      *blaster shots and screaming* Irritated Statement: Stupid pacifist Ithorians.

    2. InSidious

      InSidious

      Moocha shaka paka, yee keen koon, moolira ra-bess.

    3. Markus Ramikin
    4. Show next comments  12 more
  6. Hm, the minor bug where Kreia destroys whatever weapon you gave her when she creates a sword out of thin air to confront Sion still persists. Didn't I submit a fix like two versions ago...?
  7. You know how, when you start any kind of dialogue (or, say, open any of the medical logs at the start of the game), the screen narrows down at the top and bottom, making room for dialogue lines? Have you guys ever had this problem when this animation, this narrowing of the screen, happens really slowly? So that it takes a number of long seconds before you can actually see subtitles. This is an annoyance, because I'm used to reading the subtitles and clicking through dialogues at a faster rate than the audio plays, but I can't do it that way now. And I typically don't get to see the subtitles for the first line of dialogue at all, which is going to be a problem when I start talking to aliens whose audio lines are in generic alienspeak. Has anyone else had this problem and do you have any hints as to how to solve it? EDIT: Turning on V-sync made the issue go away.
  8. TSLRCM dumps a long list of files into Override. Suppose I created a subfolder, Override/TSLRCM, and moved all that stuff there before installing more mods, to keep things more organised. Would that create any problems? (Assuming of course that I successfully keep track of and prevent duplicate files).
  9. Cool idea. The writing of the original game really wasn't its strongest point...
  10. Eh, as far as I am concerned Scorchy did the definitive thing. I still remember reading the whole original thread in one night, and feeling afterwards that it was worth the not-sleeping.
  11. I wouldn't, it's just a sore loser parting shot. If he does in fact upload again, crush him again.
  12. Hassat, I reported as well, and posted a comment. Let's see if it gets deleted too. *grin* Me, I've had my two mods uploaded to Steam by someone else, which a few of you guys helpfully let me know about (thanks again!). But the difference is, 1. I had allowed that all these years ago by putting a "distribute freely" disclaimer into the readme, 2. The uploader was respectful and offered to take it down when I contacted them and 3. The uploader didn't just dump the mod in a fire and forget mode, but is taking effort to support it. Unfortunately, the person you're dealing with does not have that kind of class...
  13. I finally realized: "deadly stream" is what happens when a Xenomorph takes a leak.

  14. How on Earth did I manage to miss that... Thank you. (LOL. So that Sith Master in the Rakata Temple really has a tuk'ata hide. Genetic engineering is evil.)
  15. Hey guys, does anyone have an idea where I can find the property that gives creatures like tuk'ata their force resistance? I can't seem to find anything like that in the utc file. What about Canderous' regeneration in Kotor 1? I see he keeps getting health back, but I don't see any item on him that would be responsible, and again, can't find anything in the utc file. Thanks.
  16. Deepest question from playing Kotor 1 so far: What is the difference between a wicker bin and a wicker footlocker?

    1. Sithspecter

      Sithspecter

      A wicker footlocker obviously has a wicker lock, so you won't be able to break into it, while a wicker bin is much less secure

    2. Markus Ramikin

      Markus Ramikin

      Oh, I see. And here I've been opening them without bothering with any locks. Silly me, I've been doing it all wrong all this time!

    3. Sithspecter

      Sithspecter

      You probably just accidentally broke the wicker lock. It breaks if you have a strength attribute of 1 or greater.

  17. I told them the main menu needed a nerf. Either give it lower stats, or lower the weapon damage. Yeah, I'd definitely try that. I've had Kotor 2 on 4 computers by now and on each one I had to add that change to the .ini before the game worked right.
  18. Haha Yes, eventually. I'm still fixing other stuff, and I don't wanna make a ton of small uploads. Or to make individual tslpatcher installers for them all.
  19. Done: Adum's Return 1.02.zip (Guys, remember to use ErfEdit and merge this with 602Dan.mod - do not just put it in Override).
  20. Hm. I'd say to have him vanish completely is not preferable to having him show up with new items, but you're right, teleporting would be a better solution. I'll work on that. Why do you say it'd be "against OE's wishes"?
  21. Yeah, I wasn't really serious about that. New bug: if I save during the Atton-Sion fight, I can't reload that save. (Even if I run out of sight and wait till I'm not in combat before saving). The loading bar stops part of the way through. The game isn't frozen though; I can still get the game exit window to show up if I do alt+F4. (Windows 7, fresh TSLRCM 1.8.3, movie DS transitions, WCA, Invisible Headgear, Kill the Ithorian, all the fixes I posted on Staff) EDIT: I determined that it's not due to anything done by k_atton_scene or any other script in 909mal. Anyone have any other ideas?
  22. HK factory: It's pretty great. But are those 2 HK-50s I fight right before going to the second level supposed to be 4 levels above me? And, I'm curious, how was that even accomplished? Pre-Malachor: What was the rationale behind sticking the stuff from pcdead2.dlg after the Carth and Bastila scene? Wasn't that dialogue meant for an earlier scene, where the crew would be despairing over the apparent death of the Exile? As the filename suggests. I found it somewhat jarring to hear Atton wish that he'd never met the Exile, when in my playthrough they're best buds, 100 influence, and Atton was only just thanking the Exile for everything he'd taught him (after facing the temple on Dxun).
  23. I think it's because it's set to kick for inactivity. Or so I presume. This means you can't just hang out in there while doing something else until more people show up. So if there's a setting for this, it might be worth changing.