Markus Ramikin

TSLRCM Crew
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Everything posted by Markus Ramikin

  1. Yeah. Though VP's Peragus mod would IMO be great to integrate, since it merely restores (unimplemented weapons) and fixes (miners' skins). Now if a version of the Malachor mod existed which limited itself to a similar scope, that would be a great addition, too. MrPhil: that "option" is a lousy one given that old versions have more bugs than new versions.
  2. I have a concern to voice and I think this would be a good point to do this. In short: Please don't make TSLCRM too much of a package deal. A. Restoration = good. B. Fix = good. C. Change, rewrite = bad, or at least suspect (this may conflict with A) D. Player-created content = also bad (except what is necessary to make a restoration work). Integrating mods that change the original game rather than just enhance/add to it, is a bad thing because some of us may like the way something was done in the original game better. And it's possible for a mod to make the game "better" - and yet for that same mod to have no place in a restoration project. For instance my WCA, I think it's a great idea, but I would never think to propose its integration (hypothetically). It is far better to instead just make those extra mods compatible with TSLRCM (when possible) and give people a choice whether to install them or not. I am saying this because from what I keep hearing - please correct me if I'm wrong - GenoHaradan and especially the Droid Planet are severely lacking in content that would make them restoreable, and so would require considerable amounts of new content to make them work. Additionally, they would change the game a lot, not just add to it but change it: the plot of Nar Shaddaa and how it plays out, for instance. So it's the sort of thing that should really give you pause. I think a good example of a borderline case is the Suulru quest, which changed the plot and removed content (Jorran's part of the quest) and which has player-created content (Kaevee's voice acting, right?). To me, this is still sort of acceptable, but I hope if you are drawing a line somewhere, it's not far from things like that. I say all this with good will, with all respect and appreciation for the mod, and I hope it will be received as constructive input that it is intended to be.
  3. Oh, I like that idea. More fun than landmines, definitely.
  4. Hm, not that I know of. The guides for vanilla work, and if you plan it well then just the vanilla hits are good enough to get everyone Jedified. But there are also a few hits added. For instance you can get a negative hit with HK-47 if you refuse his help with fixing the airspeeder, that didn't used to be possible. I had it all figured out for vanilla, and now do more or less the same thing, and manage to Jedify everyone no problem. Also with the added negative HK hit, I can unlock HK's dialogue as a light Jedi fairly easily, by going for low rather than high influence. In fact most of the "random" influence hits from being kind to people I use on HK-47, since Atton and Bao-Dur have some early stuff that's specific to them so they don't need it. (well 'early' for me since I like to go to Dantooine first). My only problem is Mandalore. I cant seem to to unlock him (not jedification since he has none, but the extra content) through lightside deeds and/or if siding with Talia.
  5. Oh yeah, good point. Basically in Polar Academy, the best order to do things is IMHO this: 1. Ask one of the Sisters about your companions, so you can learn about Atton's abilities 2. Free your companions (may want to question Atton) 3. Have Kreia with you, talk to the Handmaiden (do not talk to her before then). 4. When freeing T3, have Atton+Bao or Atton+Kreia. Given 3. above, you'll probably have Atton+Kreia though... Hassat: thanks, I missed that Bao Dur bit with T3's convo.
  6. 1. Party selection problem caused by Improved AI mod - gone? I couldn't reproduce it this time. Has the solution Hassat proposed been already implemented? I thought it was only proposed after the release of 1.7. If it's fixed, good work! If not, damn, we not only have an issue but also a problem with reproducibility... 2. * Made some Visquis' lines skippable (edit: fix proposal submitted) Good work! But there's room for more. Could we have (at least some of) the lines skippable after Mira tries to escape, please? It's the monologue where Visquis starts by inquiring about the alarm and finishes by saying that he no longer cares if the Jedi lives or dies. Skippable = not annoying = the way it should be. 3. Typo in Mira's line (edit: I am told it's getting fixed): "}Uh-oh, we've got insects. Looks like the Gand colony is in full force." Just like in 1.6, it has the } character at the start. 4. The three Zhugs after disabling Goto's ship's cloaking Maybe it's just me, but I have to say I'm not impressed with that dialogue, it seems out of place and unnecessary: "The Zhug family will scour the galaxy for this Jedi... and then we will bring him here, to Goto." "If we were not here before Goto, I would drill holes through your body like a nest of hungry sviro-worms." Both these lines sound like they were meant for that earlier scene, between Goto's hologram and all the bounty hunters, at the start of Nar Shaddaa. I mean how are they "here before Goto"? When the Exile drops the yacht's shields, Goto is nowhere to be seen, and is in fact evacuating. I would not be unhappy to just see this removed. 5. Adana bug (edit: submitted a fix): As in 1.5 and 1.6. Rescuing Adana by talking to Saquesh, without killing him, failed to spawn Adana next to her mother. 6. HK-50s on Goto's ship being removed when HK-47 is present (fix proposal submitted) This was sort of fixed, but in a kludgy way. You can still see them for a moment, then they fade. 7. Vogga's dialogue (fix proposal submitted) He has obsolete lines after Goto's yacht. Also, this dialogue: - I'd like to talk to you about the fuel on Sleheyron. - There's nothing to be said about the fuel of Sleheyron, other than it is going nowhere, not with the loss of so many of my freighters. etc. ...was only available after you've got Vogga to agree to send fuel to Telos. Which is illogical and is obsolete at that point. I think a more appropriate place for it would be after you've told Vogga that you're interested in the fuel he has, but before reporting about Goto and getting Vogga's agreement to send fuel. 8. Tienn's obsolete line (fix proposal submitted) After Goto's yacht, asking him about transponder codes makes no sense.
  7. There's a lot of camerapoints in the game which you can view things from, but if you go to the viewed room, there isn't an actual camera there. I somehow doubt anyone wants to go over all of the modules and add them...
  8. Once I've learnt French, I'll be sure to examine them. Until then, I'll have to be content with Scorchy's analysis: http://lparchive.org/LetsPlay/KOTOR%202/Update%2058/index.html I'm pretty sure it's correct. But ultimately it's a theory. Chris dodged the question, maybe because he wanted it to remain uncertain, or maybe because he doesn't want to admit he never intended that. Authors like to do that, if you find some deeper meaning in their work than they originally intended, they'll modestly let you keep believing it .
  9. Yeah, this is a known bug. Various mods have tried to fix this. All have failed. /dramatic voice Hm. Maybe I'll try to take that one on.
  10. Or it could be Chris was a little drunk that day and not paying attention. As to the VO argument, well don't VO's get recorded by people reading written text? Which could have typoes? Yeah, I know, it's a depressing way to analyse any work. But one does wonder how much of the meaning in theories constructed by fans of things (of anything, not just Kotor) is built on things that are merely accidental. Mind, I'm a believer of, for instance, the Kreia = Arren Kae theory, so I can't talk
  11. What? When do you save Kavar? Another one I thought of: - Bao Dur: bring him to Tienn
  12. No, it's not. Anyway I wasn't serious, I don't really mind if someone cheats in a single player game. But you have to admit that this is an example of excessive greed punishing itself
  13. Hm, I tend to leave Atton out initially because I level-save on him and without levelling he's a bit less than useful. Are you sure about Visas? I seem to get the same conversations with and without her, just that there are some extra lines from her if she's around (her reference to you as "human sentient" was funny). Haven't got there in 1.7 yet though... Anyway, here's my list of whom to have when: Bao-Dur: when initially exploring the Kinrath cave on Dantooine Visas+Atton: approaching the Korriban cave for the first time. Make sure they aren't far behind so the dialogue catches them both. Most NPCs have their own dialogue here, but Atton+Visas is I think the only one where one responds to the other. Atton+Handmaiden: when meeting Ratrin on Nar Shaddaa Handmaiden: when talking to Disciple in the ruins Mira: Dxun, especially with the three Zhugs that try to capture you before you get to the Mandalorian camp T3: when in the Iziz cantina you talk to that swoop racer whose name I forgot T3: when freeing Tienn's droid from Kodin There are some for Goto too but I hate that jerk so fk him, not listing.
  14. Is there a way to attach a file in a private message? Or does that only work in a forum post?
  15. I'm always pleased in a nasty way when I see people complain about this. /not a fan of cheating
  16. Interesting idea. I don't particularly care in K2, but in K1 this would have been useful... Malak had some awfully high saves. Traya does too, but in K2, FP regeneration during combat isn't a problem, so you can keep trying. In K1 there was a bigger threat of running out of Force Points.
  17. 0:52 of this vid makes me wonder about what if Stephen Hawking elected to reprogram his synthesiser to the sound and intonation of HK-47. The universe would probably implode from the sheer awesomeness of Hawking and HK-47 combined.
  18. Hm, you should at the very least have something better in the shared inventory? Unless you sold/dismantled absolutely everything that you weren't using... Nar Shaddaa's solo missions should have taught you that every character needs to be ready to fight on his own
  19. It's cool. That idea of mine was just an idea. Like I said, not complaining.
  20. Yes, Slimy One. (nah I was just curious about the inspiration, like if there's some important VP mod I missed that's got a Hutt element in it.)