Markus Ramikin

TSLRCM Crew
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Everything posted by Markus Ramikin

  1. Found this by sheer accident and almost died laughing.
  2. Huh? I don't know if it changes "enough" about HK factory, I haven't got there yet in 1.7 and the changelog doesn't seem to mention anything about the Factory. To clarify, I'm just surprised because previously VP said there's no more room for nontrivial tweaking of the Factory any more. I accepted that, so now I'm surprised and curious. It was not a complaint. Hm, if you're referring to what I said in the 1.6 thread, that was not about me craving "something different" like new content. It's mostly that I feel close to overplaying this game, there's only so much playtime I can squeeze out of it, mods or no - which ties to the point about many partial versions knowingly released with unfixed yet reported bugs. But either way it's not worth arguing about here. 1.0b8 TSLRP is what, the old leak? Never played it. Or was there a new one? Either way, what energies I have for Kotor are wholly devoted to TSLRCM, but thanks for the suggestion .
  3. It's really the main thing that has me continuing my playthrough, too. I thought you said there was no more room for "considerable" changes! Mm, wonder if it involves... nah, hope is the first step on the road to disappointment.
  4. Hm, weird, this forum's icon is a Hutt. Is there something we don't know, VP?
  5. Yeah. Thanks. Wonder who named it that way.
  6. Just curious, but what IS that? Found it in 351NAR.mod while browsing after something else, and it amused me greatly because it's Polish for something like "enough chatter". Can't open it, though.
  7. Confusing post is confusing. /nitpick
  8. What, you weren't aware of the outrage, how everyone felt cheated and demanded their money back?
  9. Could be. Hm. Jennifer Hale is in there, isn't she? That's a "good one", Zbyl .
  10. Did you update in the middle of a playthrough? I don't think old savegames are compatible with new versions of TSLRCM.
  11. That... was actually pretty interesting, despite the cruel things you do to the English language. I always enjoy seeing ideas and events put together like this. That's partly why I enjoyed Scorchy's Let's Play so much, he connects the dots a lot. Did you compile that historical recap yourself? I'm surprised to say, but I don't even really see anything wrong with the idea to put Sith corpses onto the Hawk in the Prologue and then into the Peragus Morgue. It does seem to fit everything. I don't really care about this idea, I'm fine with playing the game as it is, but I don't see any flaw in it.
  12. I hope you don't make your living as a cook
  13. Looks good to me. Don't forget the 1.7 Fix by Hassat.
  14. Well, I don't know how well received it'll be if you spam this forum with many topics. The first two responses to your 003 thread might be a hint. I'm merely a forum member like yourself, so I can't tell you what to do, but I think you should keep in mind that 1. The owners here are a mod team, they are not Obsidian Entertainment 2. The mod has a limited scope. As far as I can tell, it's mostly limited to restoration of cut content. (+ some uncontroversial bugfixes). Its purpose isn't to change every little aspect of the game that might need looking at, especially if it'd require creating new content.
  15. Hm, who IS that other (besides Kreia) corpse in the morgue? Maybe it's Kreia's pilot
  16. Thanks, Zbyl True. But the bik movie I could (and did) skip. Often a player, especially having played through the game before, just wants to click through dialogues they remember (or don't like). Not being able to do so for reasons other than technical (such as the necessity to allow an animation to play out) is... well, a little annoying.
  17. Yes, of course, it's a matter of opinion. And obviously the opinions of modmakers will decide, with, at most, the small possibility that player feedback (such as what I try to provide) changes your minds. In the paragraph you quoted, my intention was to defend the criterion, "is the game better or worse now", "does this make more or less sense than before". To see it taken into account at all, because subjective or not, it matters. And if it is taken into account, then I have provided arguments why I think the change to Slusk's terminal affects that part of the game (the plot making sense, the result being psychologically satisfying to the player) in a bad way. These arguments (mostly in the initial post, but also some of the replies) may or may not be convincing, of course. I was merely hoping to see them actually considered. I hope at least I was able to explain where I was coming from. *nod* I see what you're saying. And yes, we seem to receive this very differently - for instance I don't think humor was "much needed" in the prologue. I liked it serious, the atmosphere of wreckage and near-total disaster and trying to save the ship and passenger(s). Despite the woman's voice and the tips, I found it strong enough to feel that this is happening "for real" (in the same sense as the rest of the game), which is perhaps the only reason the prologue was at all interesting to me. But that's my opinion, of course. Still, I think that at least there's a strong argument to be found in noticing that it makes T3 act out of character. Fourth wall is one thing, OOC behaviour another - if game characters are used in tutorials, they are generally not made to be different from what they will later be like in the rest of the game. Morte in PS:T comes to mind, while he guides you in finding a weapon, killing your first zombie, and taking your first steps towards escaping your predicament, he's still the same sarcastic, somewhat cowardly guy. Er, skull.
  18. I have to admit, as awful a human being as it makes me, that if it comes out as bad as that sounds, I'm going to experience some serious Shadenfreude...
  19. That's actually an interesting observation. However, since that's the recorded line of voice acting and it can't be redone, I don't know what could be done about it.
  20. So what's your proposal, ttlan? I don't really have a problem with this. There's obviously some way that kolto tanks can be opened, after all people do enter them to heal and exit them when healing is done. It just wasn't shown for lack of animations or whatever. While I'm not one of the authors, let me say I don't think it's the scope of this mod to make everything "perfect" as we can imagine it. There's room for tweaks and fixes but only cautious ones that don't alter the game too much.
  21. VP: Thanks for the constructive response. Your suggestion of decreasing the frequency - hm, I don't know what's possible in the technical sense, you'd know better. ATM he's simply wired to say it every time you cross the range, right? Is it necessary at all? NPCs talking without clicking on them is a rarity, and HK-50 says that line anyway if you start a conversation with him, so if you approach him for that purpose, you're going to hear it twice. Or maybe he should be made to say it once per entering the module. So if you go up to talk to Atton and pick up the sonic sensor data from the holos, and return, he'll say it because he hasn't seen you for a bit. Just throwing ideas around. Hassat: the T3 dialogue thing, about which you and I are of the same mind, is a good example of what I'm talking about: restoring content does not always mean good things. If you think everything that's restorable should be restored, why were you objecting to the T3 thing? It's about using judgement like that. It's about restoring things for the sake of making the game better - and refraining when it does not. Rather than blindly restoring for the sake of restoring. I mean, I'm assuming that's what you guys want to do. And if so, simple extrapolating from the state of the files as it happened to be at the time the deadline was reached will not always yield best results. Now if you happen to think the change makes the game better or at least not worse, sure, that's a valid point of view and we can agree to disagre. But the condescending tone and silly treatment of my arguments are not necessary. If my Exile can intimidate a crime boss (yes, it's intimidation, the only thing necessary to make it work is to choose the dialogue lines that let Slusk save some face) enough to stop an important operation (the Ithorians are "ruining his profits", after all) but not to free a single unimportant prisoner, that's not my Exile being a sissy, that's the game being stupid. What I'd "want" would be a revert to the vanilla state. Even if it's not going to happen, at least I tried to give my thoughts as best I could.
  22. If it's the one I'm thinking of, then I did once. It gave me the T3-is-missing bug and I ditched it. 'cause it's not possible OE saw what they did and decided 'hey this actually looks good, let's leave it like this' Now that I think of it, I remember noticing the text over his head. Funny, I thought it was intended. Anyway, it sounds awful now, whenever you enter his range twice in a row or more. Mebla used to give the card after two wins in a row and a third game (won or lost), calling it "three in a row". That was the bug. This time she didn't do it if I lost the third game, I actually had to win three in a row. So I assumed you fixed that part. If that's not the case, I don't know what went on. Yes, I know that. But you can't simply assume every bit of unfinished content was necessarily going to be included in the final version of the game if they had the time, especially in the shape it -seems- to be taking in its unfinished version. Yet that's what you seem to be doing, and you seem bent on restoring everything that looks remotely restorable whether it's a good idea or not. Now I know I'm only speculating, but more importantly I'm talking from the point of view of story making sense and the game being enjoyable. And from that point of view, the vanilla state of that part of the game was better, and you made it worse. That's all. Okay, nvm, can't be bothered reposting the last thread. Nope, Jorran got fixed, his recruitment dialogue disappears. Which is why I figured to bring it up, if someone found it worthwhile to fix it for one, might as well mention the other.