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Everything posted by Markus Ramikin
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Problems with the Peragus fix mod
Markus Ramikin replied to Markus Ramikin's topic in General Kotor/TSL Modding
Looking good so far. I like the new corpses, for sure. And Coorta corpse and the other two guys having the right faces. It's fun to have a collapsible weapon this early on. But hm, the Prototype Beacon is lacking a description. Which is a shame because there's potential for cool there. Holy crap, the heavy laser is overpowered Not that I mind, it's fun. EDIT: Those new weapons: heavy lasers, beacons - there's a lot of them loading everywhere. Maybe too many? Hm, problems: - Ugh. The corpse in the hangar bay sub level, from which you get the "Datapad: Peragus Depot Survey" as T3, is wrong. It's decomposed and dessicated as hell. In fact it's not even a miner corpse, it's exactly like one of the Sith corpses on Korriban. - When I enter the Dormitories from the Asteroid Exterior, there's a miner image in the first room, still standing but not interactive. I imagine he was supposed to fall over and be a corpse, before I got to open the door and see him, but he didn't. EDIT: I quicksaved and quickloaded, and that fixed it. -
Haha, good reply Cata.
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Oh hm. Seems there's a guy named "Stream" on their staff, as one of the "file posters". Which I imagine is people handling uploads. Is this the same as our Doctor?
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How long do they normally take to process an upload? I don't seem to be able to find any FAQ or such that would address it. But I know we have multiple kotorfiles uploaders here, so figured I'd ask.
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Mod - attuning personal crystal without kreia
Markus Ramikin replied to Markus Ramikin's topic in General Discussion
Huh? Why, what's wrong with that option? It just means one presses 2. or 3. to use the usual workbench functions rather than 1 or 2... Is this what you wanted? workbench dialogue version B Script -
Problems with the Peragus fix mod
Markus Ramikin replied to Markus Ramikin's topic in General Kotor/TSL Modding
VP: Just mentioning it because it looks unintended... and potentially confusing as one is not initially sure if both peragus fixes are the same version and which one to use. Not a big deal, just notifying. Hassat: hm... the word "forgot" would apply if I ever knew that before; this is the first time I ever encountered that problem when installing a mod. Which is interesting, doesn't TSLRCM mess with module files itself? And yet I don't remember getting errors with that one. Okay, giving it another go... ...seems to have installed. Guess I'm restarting my DS playthrough. -
First of all, the contents of the zip are a huge mess, there are duplicate zips there. I don't know if you're aware of it. More importantly: • Installation started 2010-09-07 13:38:51... • Installing unmodified files... • Adding file plc_gencrps5.utp to the Modules101PER_s.rim archive... • Adding file dead_miner.utc to the Modules101PER_s.rim archive... • Adding file dead_secoff.utc to the Modules101PER_s.rim archive... • Replacing file g_tresgencorp004.utp in the Modules101PER_s.rim archive... • Replacing file g_tresgencorp005.utp in the Modules101PER_s.rim archive... • Replacing file g_tresgencorp006.utp in the Modules101PER_s.rim archive... • Replacing file g_tresgencorp007.utp in the Modules101PER_s.rim archive... • Replacing file g_tresmillow012.utp in the Modules101PER_s.rim archive... • Replacing file g_w_qtrstaff002.uti in the Modules101PER_s.rim archive... • Adding file plc_gencrps3.utp to the Modules101PER_s.rim archive... • Adding file plc_gencrps4.utp to the Modules101PER_s.rim archive... • Error: Unhandled exception: Access violation at address 00005C31. Read of address 00005C31 (0) Any ideas?
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Okay, I'll give you that, at least you're using the right pitch with me.
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Ugh. That was an unpleasant ending to the trailer. They couldn't afford the old HK voice actor? And yeah. As a fan/consumer I'm going to exercise my right to simply ignore their contributions to the story if they end up something I don't like, and treat Kotor 2 as a self-contained whole.
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Well, I find my Workbench Crystal Attunement mod essential. can't imagine ever playing another game without it! I also just discovered the Movie Style Darkside Transitions mod, which I'm trying out in my current, DS, playthrough. I suspect I'm about to fall in love with that one, too, though I guess that's in no way "essential". Oooh, I just had a look at that VP's peragus tweak. I'm going to restart the playthrough just to experience that. It doesn't fix the T3 in the fuel line thing though? EDIT: Ugh, the zip contents are a huge farking mess. VPuppeeeeeet!! *shake fist*
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I object. Hero-worshiping Revan can never be wrong. /blatant and unashamed fanboy Also I refuse to take TOR 100% seriously as a source of information related to things in Kotor 2. Different company, different writer. It may be canon, but to me it's kinda like Dune books that are not by Frank Herbert. Or for that matter, Star Wars prequel films. All they have in common is that I quite prefer being able to answer the loose ends that are in the original stories with my own thinking and my own speculation, rather than with what they hand me down.
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It generally doesn't mess with the INF system (unlike what Team Gizka was planning). But it does add a few INF influences. Some according to my suggestions, for instance if you refuse HK-47's help with the airspeeder on NS you didn't lose INF in the vanilla game, but you lose in the mod. There was also a bug with one of the HK-47 reactions to you being Lightside, the mod fixes the bug and makes the response available. Some other minor stuff like that too, I'm sure.
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Mod - attuning personal crystal without kreia
Markus Ramikin replied to Markus Ramikin's topic in General Discussion
It's done, see the first post in the thread for the files to download. It's been done for a while, in fact. (The discussion you see in these last posts above is for an update which functionally changed nothing for most people, merely was rewritten with better code to fix a very hypothetical problem.) -
<Atton> Anybody catch that? All I understood was "!!!"
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Mod - attuning personal crystal without kreia
Markus Ramikin replied to Markus Ramikin's topic in General Discussion
Sure, that would work too. -
Mod - attuning personal crystal without kreia
Markus Ramikin replied to Markus Ramikin's topic in General Discussion
Oh yeah, I was going to investigate in the nwscript.nss listing for that. Thank you, GetIsPlayerMadeCharacter sounds exactly like what we need. I'm using GetPCSpeaker to get the object, though, not GetFirstPC. That checks for the person currently interacting with the workbench. GetFirstPC does not quite do what we want here (I know, I tested). Here we go...: // c_wrkb_crys, version 1.1, by Markus Ramikin // // Conditions to let you attune the <Player> crystal at a workbench: // - the character using the workbench is the Exile // - you have obtained the crystal // - you meet a Wisdom check // int StartingConditional() { int NotEnuffWisdom = GetScriptParameter( 1 ); if (GetIsPlayerMadeCharacter(GetPCSpeaker())) { if( GetGlobalNumber("604DAN_PC_Crystal") ) { if( GetGlobalNumber("000_Quest_Crystal") ) { if (GetAbilityScore( GetPCSpeaker(), ABILITY_WISDOM ) > NotEnuffWisdom ) { return TRUE; } } } } return FALSE; } Compiled and tested thoroughly, it does the job. You're welcome I'm always happy to hear about it when others find my stuff useful. -
So we're in agreement that as it is now, the dialogue is, like ExMachina pointed out, out of place?
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What if you have neither in party?
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I'm sure we understand, but the "edit post" button is your friend.
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Mysterious are the ways of the Machine.
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That's bad logic. The answer may be influenced by information Senka currently doesn't have, namely how soon 1.7 will be out. If it's, for instance, tomorrow, there's no point in starting a playthrough of 1.6. If it's going to take a long while, one might want to play 1.6 now and 1.7 when it comes out.
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HK-50 : "Activate the mines, and prime the self-destruct sequences."
Markus Ramikin replied to ttlan's topic in TSLRCM
Oh, I'm curious now, what was that about? -
HK-50 : "Activate the mines, and prime the self-destruct sequences."
Markus Ramikin replied to ttlan's topic in TSLRCM
Bead makes a compelling and persuasive argument *sagely nod* -
HK-50 : "Activate the mines, and prime the self-destruct sequences."
Markus Ramikin replied to ttlan's topic in TSLRCM
Noooope