Markus Ramikin

TSLRCM Crew
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Everything posted by Markus Ramikin

  1. Markus Ramikin

    1.7?

    Good thing I'm dense! Or just out of the loop...
  2. While I can't speak for the mod authors, I play with Improved AI and it works (I don't use the High Level FPs though). There is one scene where I'm supposed to have a dialog choice before combat, but my companion rushes to fight and interrupts it, and I suspect AI mod is the culprit. Can't tell for sure though. It doesn't really matter.
  3. The ones you'd have to add to the scene. I don't particularly care about the difficulty, one can always reload a save and try again. What I care about is dialog and gameplay being consistent, otherwise the game looks buggy or unfinished. So, either adding what they are talking about, or removing that line, would work fine. Though adding > removing in my book. Also, your avatar has something hypnotic about it, I just spent half a minute staring at it for no good reason. What -is- that thing?
  4. Markus Ramikin

    1.7?

    Yes, yes, you best do that. *grin* I've quoted Dopak before: "I'm happy to hear that. I really am." Stoney, I split my report into two threads this time, just making sure you don't miss either. And no rush on 1.7. I started on NWN2 actually so the DS playthrough can wait. (Though knowing me, for the purpose of testing I'll probably do another LS Jedi Master, anyway. The same as with 1.6. And 1.5. And 1.4. Limiting variables when doing tests is compulsive behaviour for me. ).
  5. It was a public beta I think. Could be remembering wrong, though.
  6. Not 100% sure because I use the Rebalance mod, which tosses all that nonsense out the window. But let me quickly remove it and check... ...Yes, you get to keep both your original and switched class skills.
  7. Markus Ramikin

    1.7?

    Is there any rough estimate on how soon 1.7 will happen? I feel like a DS playthrough after my last one, but I'd wait for 1.7 if it's expected. So I could try and be useful again. That is, if you're not sick of my reports yet.
  8. Hm, I actually find it pretty liberating to have, from the start of the game. Not having to think about getting every last scrap of XP out of the game in order to get a crystal-upgrading level before Kreia becomes unresponsive.
  9. Thanks. It just confused the hell out of me, I'd never seen this on a forum
  10. Another problem: 27. HK-50s on Goto's ship. They did spawn and HK-47 was able to fire on them.
  11. Makes some sense to me... "so Czerka knows I'm working with the authorities now, that's a bad thing, they could do something desperate". Bartender has a line, something about not serving droids. Anyway, so what? Lack of content elsewhere is not an argument for removing content here. Just restore it, I have a feeling you're just arguing for the sake of it, or to avoid having to do anything. Well obviously his apperance in Khoonda AND disappearance from the enclave should have the same trigger. So if I'm asking about one, obviously I'm asking about both. Why meeting Kaevee causes Disciple to move from Enclave to Khoonda before you've freed him from being trapped by laigreks. Just re-tested. Whether or not I first meet him in the Enclave, I can't talk to him in Khoonda. He just turns mutely towards me. Great! So nothing will happen? *confused* They disagreed that there is a problem? 1.5 report page 1 of 3 1.5 report page 2 of 3 Posts #23-#26. And then #43 and #44 *confused* what does that have to do with anything?
  12. Hm, Chemuel. As in Justicar Chemuel from the assault on Khorion IX? *grin*
  13. Awesome. Within RCM, I hope? A shame. The "slow, crawling feeling of obsolescence" would be more satisfactorily slow if the HK-50s had some time to experience it and savor it *cruel smile* rather than it starting right before the last 3 active ones are destroyed. But yeah, I understand. Thanks for the response, anyway! Hm, I should take a look at 1.4 again, I'm pretty sure that version actually had it somewhat close to what I am proposing... or was it 1.2... Good, I'm glad it was changed. It would have been pretty unconvincing logic to let you do that anyway, HK-50s should have been able to stop you by talking to you.
  14. Oh, and something positive to report: I stopped hating the Capacitance Armor. Sure, it makes things easy, but after comparing to the ease of the game before and after the Factory, I can see it's not out of line at all. And I'm infinitely amused by Atton looking on in his leaning pose at the HK torture scene.
  15. Thanks for the response! No way? Sorry then! I've played this game probably 20 times by now and I don't remember ever seeing it before. Must be the angle, come to think of it. Normally the way you start the fight, I don't think the exit is in view. But then again I sure as hell don't remember -hearing it- close and open, like I did this time. That's a weird way to argue... At the very least we should be able to agree that the line he does now respond with at the TSF office makes absolutely no sense, right? "I don't have anything for you, but thanks for saving my life". B4 never saved his life... The line you removed at least acknowledges he's talking to B4-D4, which makes a great deal more sense. I never had a problem with it; it was amusing extra content I was positively surprised with for its being there. And by the way, B4 can't (normally) access Batono's hideout. So the likelyhood of a player ever seeing that line now is a near zero, compared to how it used to be. That kinda amounts to content removal. In conclusion, as it is now it is worse than in vanilla and with no good justification (such as restoring something). Could you explain why it is intentional? what's wrong with just letting him wait there until you free him, like in vanilla? And in Khoonda Disciple doesn't talk to me. If I click on him, he just turns to me mutely. I guess that is the real problem, then. It happens. That's not very helpful, though, as replies go. Nope, it's not present. Just reloaded some saves and checked again at two points, one freshly after getting the recruiting quest from Zherron, another once everything's been done and I was ready to start the battle. Flatworm was missing that dialogue option on both occasions. OK, OK. Though if it were the only one, I'd not be saying anything Well, then that's inconsistent with the dialogue. When you finish the quest, you are told that you've gained a bonus to your weakest and strongest skill, and regained some connection to the Force. So that's what the quest should do... Also please don't miss the other problem, about about the inconsistency between dialogue and conditions to move the lesson on. It should only require improving your weakest skill, based on dialogue, but the actual condition seems to be improving both. This means it won't work for someone who's following the dialogue's instructions, and they won't know why it didn't work. Yes, a little, and it's been more than a week... *wink* So I expected. It was a neat idea while it was in my head! I included it for completeness. And I imagine there are still other members of the team whom my logical and persuasive arguments might sway *nods sagely*. Lines? As in dialogue/speech? There wouldn't be any needed...
  16. Thanks for the response 1. I have to say I'm not sure I understand you, or you me *thinks*. First, the self-preservation protocol being gone is an arguable point. After all, wouldn't the HK-50 core he downloads contain an intact self-preservation protocol? But let's agree on this for the sake of argument. That's not the real issue. The main problem is that when HK-47 downloads the HK-50 personality, it doesn't affect who he is and how he affects the story later on. You say it can't affect it, there isn't dialogue to support it. And that's precisely my point! So it shouldn't be possible to progress the story while that's downloaded. I'm NOT asking for new dialogue that would support the HK-50 personality. I'm just saying precisely because such dialogue doesn't exist, the game should make sure that you can't keep it. To draw an analogy: There isn't any content in Peragus after it's been blown up, or in Izis after either Talia or Vaklu won - so the option to fly to those places no longer exists on the Ebon Hawk's map. And if it did, someone like me would motion for that option to be removed because it doesn't make sense. You know what I'm saying? Technically all that's needed is that while HK-47 has the 50 personality in him, the option to blow up the terminal should disappear. It's very simple. That way, the only way to finish the level would be to first remove the HK-50 core, thus neatly removing the whole story problem. EDIT: BTW, I think the option to download the core is cool and please don't remove it altogether. It's hilarious to have HK-47 be a HK-50 for a minute and notice "I seem to have no personality whatsoever". 2. Fair enough. 3. *thinks* this is something I can see somewhere? You say it as if I should know what you're talking about. 4. I'm not sure I understand. It would require precisely the same dialog lines as exist now. It would be the same plot and the same lines being spoken, just with an earlier bunch of HK-50s, not the very last ones. Hm, unless by dialog you mean dlg scripting, not actual speech lines? Still not sure why that would be such a limitation... after all, unless my memory is playing tricks on me, this dialogue did used to happen in the main room before...
  17. So if for instance I quote a guy who has 3 smileys in his post, and I use 2 in my own message, I won't be able to post... Was this turned on on purpose?
  18. Regarding "how it was in Kotor 1". Did it occur to anyone that that piece of Kotor 1 was bad writing? Or can Kotor 1 do no wrong.
  19. Markus Ramikin

    HK Factory

    But that way you take away their challenges, and weaken them for it.
  20. *bump* to go with the other part of the report.
  21. IV. Vanilla revert requests Not every possible restoration or "fix" is an improvement. Some things no doubt got left out for a reason; others were axed due to time constrains but that means OE never had the chance to see them in practice and realize they weren't desireable after all. You've already agreed with that, implicitely, by removing that horrible Atris music from the initial confrontation with Atris, about two versions back, so I hope you can see my point. 1. Lopak Slusk's terminal You can free the Ithorian only if Lopak is dead. Otherwise, the mistreated Ithorian remains in the cage - even though you just got Slusk to agree to stop being a pain to the Ithorians, AND you possibly promised the flatworm to look into freeing him. That can't possibly be right. Maybe make it possible to approach the terminal stealthed? If no other solution can be thought of (or they're too much work), just revert to vanilla state please. It would still be less jarring to let you interact with the terminal even with Lopak standing there, than to just leave the Ithorian in the cage. Especially as any benefit to suspension of disbelief is void because you can still loot his containers right next to the terminal despite the fact that he's alive. And you can access Grenn's terminal no problem with Grenn standing there and looking at you. 2. Saedhe's model. Yes I said it before. The old black man was much better and fit the voice better, which may be the reason why his unique model ended up not used. I see it as a change, not restoration, and a bad one at that. 3. Hussef's model. See 2., though I don't feel that strongly about that one.
  22. III... continued 11. INF opportunities on first meeting with Kavar When you meet Kavar and Tobin interrupts, the NPC with you will opine on whether or not you should use grenades, thus harming civilians around. Some of your responses carry INF opprortunies depending on whether you agree with the NPC. However, it doesn't work for some NPCs. I think it'd be a good idea to add INF opportunities, both for gaining and loss, for those NPCs who don't have them. I haven't tested them all this time, but I know Mandalore and Kreia are lacking them. For instance Mandalore is a warrior and doesn't want to slaughter non-combatants, but doesn't seem to take any INF change regardless of whether you show yourself to be like-minded or not. In fact I'd particularly would like that for Mandalore, whose content it's hard to unlock as a Lightside char. An extra INF opportunity that isn't about being rutheless/Dark would be nice. Not sure if it would be sufficient to unlock his content together with the +INF hits from gathering his clans... then again it could be -made- to be sufficient, hint hint In fact I'm going to make that the next post: 12. Recalibrate Mandalore's INF requirement For the benefit of Lightside playthroughs, so that helping him reunite the clans plus that +INF opportunity from the Izis cantina from the previous point, would be sufficient to unlock his content. Otherwise I think Mandalore may be the only character whose content can't be unlocked by a LS player. 13. Esok (Dantooine Mandalorian who fights Mandalore) Could he get a weapon? 14. Mandalorian Battle Circle reward According to dialogue with the Sergeant, there shouldn't be one, except for honor and respect (which in game terms means contributing to Mandalore's decision to take you to Izis). Currently you get a random item reward. I vote to remove it. 15. Possibly illogical line after defeating Atris One of the lines you can choose is that she will answer to the Council for her crimes. But isn't the Council dead? Or can the Exile mean the Telosian council? Not a big deal, just I'm not sure what to make of it. 16. Mira noticing you have a Jedi in party She has a line after "looks like the Jedi raised their standards", where she will notice a second Jedi, too. "And it looks like you're not alone". I like it. However it only seems to work for Kreia. Visas, jedified Bao-Dur, jedified Handmaiden and I think (didn't test in 1.6) jedified Atton don't trigger it. I don't know if it's possible to fix this for the Jedified NPCs, as in, can the script/dialogue be made to check for Jedi classes? Even if not, at the very least it should also work for Visas, since she's always a Jedi class. Or maybe this is intended? Mira recognizes Kreia's by the robes, and would have nothing to go by with the others? Then again, nobody on Dantooine seems to notice the robes... and my Jedified NPCs are carrying lightsabers... 17. Repeated line in Kreia's dialog After "You were manipulating me all along", the line "And I used you to make those who wounded me reveal themselves, so they could be destroyed by the Republic." is said twice. Not immediately in a row, but it's still an obvious repetition. Not quite sure which instance I'd remove or what I'd do with it. But it probably could use looking at and thinking about. 18. Installation modularity This would take some work, but I think the project would benefit from taking the same approach as the Planescape:Torment mods. (I think there's a fair chance that devoted players of Kotor 2 will know what I'm talking about). They are divided into FixPack (bug fixes), TweakPack (balancing, tweaks etc) and Unfinished Business (content restoration). When you install those, you get a lot of choices on whether you want to install things or not. The installer is purely text and those are yes/no choices; I think TSLRCM would be better off with a GUI and expandable tree (like this); but the principle is the same. I don't know how hard this is to do. This gives the player more freedom, rather than having to accept everything in a package deal. I personally know I'd install the HK Factory no matter what, but I'm not 100% sure I'd keep everything else if I had the choice; I feel in a some cases content was restored "because it was there" but with negative impact on the pacing and dramatic tension of scenes. Also, this sort of approach allows modmakers to include more controversial tweaks or content with more confidence that they would otherwise be unsure about; since now the player has choice, all it takes is not putting the "recommended" flag on such modules and you're okay. I expect this almost certainly won't happen, since it's probably a lot of work and you probably didn't plan for this sort of modularity and it would be hard to make sure installing only some things and not others won't break anything. But in case I'm wrong, well, the idea's been voiced at least.