Markus Ramikin

TSLRCM Crew
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Everything posted by Markus Ramikin

  1. Hassat Hunter, you can groan in painful anticipation. I'm doing a clean install of Kotor 2 with 1.7 just I speak
  2. I have no idea what the supercontent mod is and I've had this problem. The list of mods I have is very short. I'm sure it's AI because the problem is simply that Bao-Dur rushes off to fight these guys before you can make your dialogue choice. So it must be the script governing his behaviour (= AI). Perhaps compatibility could be achieved if the Zhugs were moved away a little, so that that they wouldn't be in aggro range. Not in the scene where they talk (which is earlier and other things happen in the meantime), just right before the fight, when you're making that choice. No idea if it's practical. Or maybe: start the scene without Bao, and only make him show up together with the third party member, once you've chosen.
  3. I can't imagine playing without this one. Are we talking about the scene where it interferes with choosing a third companion for Atton+Bao, for their fight vs mercenaries? Or is it something more serious/gamebreaking? If it's just that, it would be a real shame if this entry stopped people from playing with it.
  4. Wait, so you still have to increase both lowest and highest in 1.7? Contrary to dialogue?
  5. Markus Ramikin

    Fixes

    Haha, sorry about that. At least you got a lot of replies. Hassat: Ah, good to hear that.
  6. Which one do you mean? I play with Aurora's "Rebalance" mod (slightly tweaked by me) and have no problems. Hm... weird, unless I'm doing something horribly wrong that mod is nowhere to be found on the Internet any more. I took it from Gizka's site ages ago, and it's been with me through 4 or so system reinstalls since then. I'm surprised it's not on Kotorfiles... But yeah, like Hassat suggested, the first thing I'd look for with your bug is a mod conflict.
  7. Markus Ramikin

    Fixes

    Hm... *tries really hard* no, I don't think I can. Basically read my report threads and look for where you disagree with me . There were quite a few instances. For instance when you removed the Batono response to clicking on him as B4-D4. (Yes, you "moved" it to other circumstances, but since those circumstances are in practice unreachable as B4, you effectively removed content, I will continue to insist on that).
  8. Good stuff. Thanks for the list. I smell non-restoration meddling! You big bullies. Restored something or actually added? Haha, nice. For some technical reason or only because it's just that awesome? I dearly hope you succeeded this time. Hm. A lot of things I was hoping for, I'm not seeing . But then again I am seeing some others. Either way, it looks like I should find time for another playthrough
  9. Markus Ramikin

    Fixes

    More recently than my two-part Report, none. But, - some of the problems there existed in 1.5 and I think even 1.4 too and still weren't fully fixed in 1.6 (and with some of them I have no knowledge of that it'll be different for 1.7), like e.g. the skills lesson. - I'm wondering (after all the confusion you put me through, I have really nfc) if the suggestions about the releasing of prisoners on Malachor were indeed being considered, and if so, a hypothetical push for a quicker release of 1.7 could have caused them to be dropped - some of the stuff you disagreed with but I'm secretly hoping you're not the only one paying attention and will be overruled Sounds like 1.7 is out now, though?
  10. Wait, what? T3 talks? What the hell? Is this just during the prologue, he talks to that other droid? I guess that is... er... what's the word. Tolerable. Although it still doesn't make sense when for instance in Nar Shaddaa warehouse you don't see his dialogue except beeps and bops, either. (And it works out great). That's kind of the whole success of T3 as a character - he has so much personality even though we never know exactly what he's saying. Or, at least we didn't used to know...
  11. Markus Ramikin

    Fixes

    No, don't make it "very soon", make it "moderately soon" and include more fixes for the stuff I brought up!
  12. Hah, I used to feel like I'm the only person sane enough to notice that scene doesn't make sense.
  13. Pretty easy to do if you unlock Atton through negative rather than positive influence, right? (I haven't actually tried)
  14. Visquis is never in the Refugee Quarter. The Quarren there is Sasquatch or something like that, a comparably minor crimeboss. You're talking about the one you can talk to about Adana and Lootra and the Refugees in general, right?
  15. Oh, I see. *thinks* No, I don't know how to make this work for you. But I'm the modding infant here, maybe someone else can.
  16. Who's Turkeysub and basically someone explain that whole first post to me?
  17. Then you got the one that matters. Just kidding Weird problem, though. When I try to download TSLRCM from the Downloads section on this forum, it doesn't give me any trouble. Must be something speciific to what you're doing or your browser or something... no idea really.
  18. Holy hell, that's a lot of mods.
  19. That's what the pause button is for. But yeah, in TSLRCM itself there are no problems jedifying Atton. You must have some other mod whose scripts interfere.
  20. Hm, the first version in that video makes more sense to me.
  21. Markus Ramikin

    Bao Dur

    No idea, but I strongly suspect a mod conflict.