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  1. 1 point

    Version 1.0

    22,467 downloads

    Handmaiden - Fit and Athletic by Fair Strides Description: This mod started out as a request by Malkior to tweak Handmaiden's underwear model and re-shape her bra (and make her waist human). However, we got down to critiquing Handmaiden's body model and I tweaked some things here and there till it was about right. Sadly, never did manage to re-shape her bra like he wanted it to be. Over the course of tweaking her body, I decided to go in and make her LS and DS clothes match the changes to her underwear model and did the same for her Dancer model, which was the most extensive since it showed the most skin. I've widened Handmaiden's waist to be human but still attractive, made the indent between her shoulder blades more shallow (in her vanilla model, the dip is very noticeable...), made the curve of her lower-back more shallow (felt the vanilla indent didn't look quite right), and then widened her upper arms. That last one was because she's quite fit and muscular by nature, yet her upper arms look pretty flat and weak. Just a simple re-size later and now she has a bit of barely-noticeable muscle on her upper arms. This mod is both compatible with TSLRCM and does not require TSLRCM to be installed. Installation: Simply run the TSLPatcher and direct it to your KotOR2 folder. Uninstallation: Delete the following files from the Override: P_HandmaidenBA.mdl P_HandmaidenBA.mdx P_HandmaidenBB.mdl P_HandmaidenBB.mdx P_HandmaidenBD.mdl P_HandmaidenBD.mdx PFBLHandM.mdl PFBLHandM.mdx Also, be sure to take the appearance.2da file from the backup folder (located where you're installing this from) and put that in your Override folder. Credits: Malkior for the request. Malkior and LiliArch for the continual discussion/debate on various aspects of Handmaiden's anatomy (even if it did get a bit weird at times, it was fun ).
  2. 1 point
    Originally I cribbed this list from the internet to assist me when I was making my Loading Screen Mods for TSL. However, after I made the Replacement Loading Screens for KotOR2: Add-On Pack for those new areas, I wound up adding those warp codes to my own list. I was recently asked about Brotherhood of Shadow warp codes on Discord recently - yes, I know it's a different game - and it reminded me of my TSL Warp Code list. So now I post it here. If you find errors, please let me know. If you have codes from other mods that I may have overlooked (or haven't been released at time of writing), please let me know and I'll add them with attribution. Special thanks to @Leilukinand @JCarter426 for their assistance on KotOR Reddit Discord in working out how to find the Warp Codes more easily using Holocron Toolset. KOTOR II Warp Codes Enter these codes after "warp " in the console to be instantly transported to the listed area. The area code is not case-sensitive; i.e. 101per, 101Per, and 101PER all work. (Remember that the console is invisible in TSL.) Code Area 001EBO Prologue - Ebon Hawk Interior 002EBO Prologue - Ebon Hawk Exterior Hull 003EBO Ebon Hawk - Interior 004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion [1] 005EBO Ebon Hawk - Escape from Peragus [2] 006EBO Ebon Hawk - Interior [10] 007EBO Ebon Hawk - Interior [12] 101PER Peragus - Administration Level 102PER Peragus - Mining Tunnels 103PER Peragus - Fuel Depot 104PER Peragus - Asteroid Exterior 105PER Peragus - Dormitories 106PER Peragus - Hangar Bay 107PER Peragus - Turret Minigame [2] 151HAR Harbinger - Command Deck 152HAR Harbinger - Crew Quarters 153HAR Harbinger - Engine Deck 154HAR Harbinger - Command Deck (used for cutscenes) 201TEL Citadel Station - Dock Module 202TEL Citadel Station - Entertainment 203TEL Citadel Station - Residential 082 East 204TEL Citadel Station - Residential 082 West 205TEL Citadel Station - Cutscene with Carth Onasi [3] 207TEL Citadel Station - Cantina 208TEL Citadel Station - Bumani Exchange Corp. 209TEL Citadel Station - Czerka Offices 211TEL Citadel Station - Swoop Track [4] 220TEL Citadel Station - Suburban 221TEL Citadel Station - Suburban 222TEL Citadel Station - Entertainment Module 081 231TEL Telos - Restoration Zone [5] 232TEL Telos - Underground Base 233TEL Telos - Czerka Site 261TEL Telos - Polar Plateau 262TEL Telos - Secret Academy 301NAR Nar Shadaa - Refugee Landing Pad 302NAR Nar Shadaa - Refugee Quad 303NAR Nar Shadaa - Docks 304NAR Nar Shadaa - Jekk'Jekk Tarr 305NAR Nar Shadaa - Jekk'Jekk Tarr Tunnels 306NAR Nar Shadaa - Entertainment Promenade 351NAR Nar Shadaa - Goto's Yacht 352NAR Nar Shadaa - Goto Cutscene [6] 371NAR Nar Shadaa - Swoop Track [4] 401DXN Dxun - Jungle Landing 402DXN Dxun - Jungle 403DXN Dxun - Mandalorian Ruins 404DXN Dxun - Mandalorian Cache 410DXN Dxun - Jungle Tomb 411DXN Dxun - Sith Tomb 421DXN Dxun - Turret Minigame [2] 501OND Onderon - Iziz Spaceport 502OND Onderon - Iziz Merchant Quarter 503OND Onderon - Iziz Cantina 504OND Onderon - Sky Ramp 505OND Onderon - Turret Minigame [2] 506OND Onderon - Royal Palace 510OND Onderon - Swoop Track [4] 511OND Onderon - Iziz Merchant Quarter Invasion [7] 512OND Onderon - Iziz Western Square 601DAN Dantooine - Khoonda Plains 602DAN Dantooine - Khoonda 603DAN Dantooine - Khoonda Plains Cutscenes [8] 604DAN Dantooine - Crystal Cave 605DAN Dantooine - Enclave Courtyard 610DAN Dantooine - Enclave Sublevel 650DAN Dantooine - Rebuilt Jedi Enclave 701KOR Korriban - Valley of the Dark Lords 702KOR Korriban - Sith Academy 710KOR Korriban - Shyrack Cave 711KOR Korriban - Secret Tomb 851NIH Ravager - Command Deck 852NIH Ravager - Bridge 853NIH Ravager - Nihilus/Visas Cutscene 901MAL Malachor V - Surface 902MAL Malachor V - Depths 903MAL Malachor V - Trayus Academy 904MAL Malachor V - Trayus Core 905MAL Malachor V - Trayus Crescent 906MAL Malachor V - Trayus Proving Grounds 907MAL Malachor V - Kreia/Sion Cutscene 952COR Coruscant - Jedi Temple 953COR Coruscant - Jedi Temple Council Chambers 954COR Coruscant - Jedi Temple Landing Pad 950COR Ebon Hawk - Escape From Telos Cutscene [9] New areas added by mods Code Area TSLRCM (information kindly provided by Leilukin) 012EBO Ebon Hawk - Interior - Cutscene of the Red Eclipse boarding 235TEL Telos Orbital Shuttle 298TEL Telos - Military Base Sub-Level (HK Factory) 299TEL Telos - HK Manufacturing Plant 307NAR Nar Shaddaa - Entertainment Promenade - Zhug Brothers' cutscenes 350NAR Nar Shaddaa - Refugee Landing Pad - For the sequence where Atton, Bao-Dur and possibly a 3rd party member fight through the area 908MAL Malachor V - Trayus Academy - Handmaiden vs. Visas cutscene 909MAL Malachor V - Trayus Academy - Atton vs. Disciple cutscene, Atton vs. Sion fight and cutscene Curse of the Sith 100CDN Curse of the Sith Azgath N'Dul's Tomb 712KOR Korriban - Azgath N'Dul's Tomb 713KOR Korriban - Tomb Antechamber [TSL] Lost Modules Pack (info provided by InSidious in his mod description) 000test Empty, box-shaped room. The camera clips through the walls, like it does in most custom modules. 000trl Small, empty area with a foggy floor. Perhaps has something to do with the main menu, when completed by a character with the Sith Lord prestige class? 999dia Very large, flat plane, with walkmesh and lighting. Perhaps a test? M4-78 Enhancement Project 703KOR Korriban cutscene #1 for M4-78 version 1.5 705KOR Korriban cutscene #2 for M4-78 version 1.5 801DRO M4-78 - Landing Pad 802DRO M4-78 - Central Zone 803DRO M4-78 - Environmental Zone 804DRO M4-78 - Industrial Zone 805DRO M4-78 - M4-78 Archon Chamber 806DRO M4-78 - Archon I Chamber (ES-05) 807DRO M4-78 - Archon II Chamber (IS-24) 808DRO M4-78 – Central Zone (irradiated) 809DRO M4-78 - Industrial Zone (irradiated) 810DRO M4-78 - Industrial Zone - Design & Testing 811DRO M4-78 - Industrial Zone - Research & Development Coruscant Jedi Temple 952COR Coruscant - Jedi Temple 953COR Coruscant - Jedi Temple Council Chambers 954COR Coruscant - Jedi Temple Landing Pad Korriban Expansion 740KOR Valley Floor 741KOR Poxus Awakens Herrco [Cutscene] 743KOR Tomb of Darth Doom III 745KOR Poxus' Academy 746KOR Poxus' Sanctuary 747KOR Shuttle Area 748KOR Sith Ruins 749KOR Thulsa Gaul’s Outer Sanctum 750KOR Thulsa Gaul’s Inner Sanctum 910DAG Tomb of Ezer Arden Extended Enclave (information from Leilukin) 020EBO Ebon Hawk [11] Cathalan 451CAT Keralt High Level 452CAT Keralt Middle Level 453CAT Keralt Entertainment Level 454CAT Keralt Lower Level 455CAT Warrior Base 456CAT Wyvern Dragon’s Base 457CAT Eastern Dark Lands 458CAT Mattersan District 459CAT Western Dark Lands 460CAT Outsider’s Enclave 461CAT The Crypts 462CAT Keralt Sector 51 ORIGINAL NOTES: [1] Warping into this area will leave you without companions. Not a good thing unless you just want to test your toughness. [2] Warping into a turret minigame may cause the game to hang when the minigame is complete. [3] Warping into this area does nothing except trigger a cutscene on Citadel Station with Carth Onasi. You then travel to Malachor V. [4] You can warp into a swoop track and race. Afterwards, you'll find yourself in front of the track manager; however, your race time won't be recorded. Use this for practicing swoop racing without paying any money. [5] Warping into the Telos Restoration Zone prior to having entered it normally will cause the game to hang in the cutscene and your only option is to ALT-F4 to force the game to close. [6] You'll see a plot-exposition cutscene that normally occurs the first time you travel to Nar Shadaa and then end up on the Refugee Landing Pad. [7] This is the Iziz Merchant Quarter after you have landed your Mandalorian War Basilisk in the middle of the street. [8] This is actually an amusing area to visit. This is the area used to show cutscenes when you are helping/sabotaging the defense against the mercenaries. There's a computer console that allows you to play all the mini-movies and you can wander around and see how the developers set up the movies. [9] This is the scene aboard Ebon Hawk after you leave Atris' Secret Academy the first time. NEW NOTES: [10] As per Leilukin: 006EBO is used for the cutscene on the Ebon Hawk after the Rebuilt Jedi Enclave (which includes dialogue with Atton and Visas/Disciple) [11] As per Leilukin: the Extended Enclave mod also adds a custom module for the Ebon Hawk, 020EBO for the cutscene of the Ebon Hawk crew after the Exile's "death". [12] As per Leilukin: 007EBO is used for the cutscene on the Ebon Hawk after Goto's Yacht, which includes dialogue with Mira/Hanharr, Atton and G0-T0
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  4. 1 point
    If the issue is the .utc file in the override, it won't help deleting it, if the save game has already spawned it in that area. In that case, the player needs to delete lashowe's .utc file in the override and then load a game before entering the valley where she is spawned. For the life of me, I cannot understand how Revanbeta50 can keep believing that the screenshots attached for each help request, with no comment whatsoever, can be of any help.
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  6. 1 point
    You should point the installer to the main KotOR 2 directory, not the Override folder. This applies to all KotOR mods that use the TSLPatcher.
  7. 1 point
    The Vulkar Update has been released, albeit without the droid component due to glitches in trying to give Vulkar NPCs the droid hide (an invisible item which makes a droid NPC immune to poison and such) via the TSLPatcher, time and patience will be key in fixing those bugs so I decided to release the main update now whilst the Vulkar droids will be added in an upcoming patch. Anyway, I'd like to announce some good news for the project going forward... and this is something @LDR in particular would probably like to hear as well! I have discovered what causes the 1st major bug I mentioned at the start of this thread, more specifically, the bug that causes this issue: Those NPCs are all wearing different clothing items with texture variants from 2-8 yet they all show the 1st texture variant when it logically isn't meant to. Here's the problem that causes that: Let's take the NPC "dan14_setf001" from the module "danm14aa", she is a female Lite NPC in the vanilla game though in NPC Overhaul style mods she's often one of the many NPCs who are given a proper appearance with a piece of clothing. She, and all the other Lite NPC settlers in the "danm14aa" module, are all affected by this same mysterious bug. Now let's take the NPC named "Jon" from the same module, he wears "g_a_clothes02" and as such his clothing texture uses the 2nd clothing variant, so why can Jon wear unique clothing yet the Lite NPCs cannot even though they logically should? What makes Jon different from the Lite NPCs? The answer lies in the "Race" field in the UTC file. Jon's "Race" is set to human whereas the Settler NPC is set to "****", I cannot explain why setting these 'bugged' NPCs from "****" to "Human" allows for them to wear clothing but that's the fix! I'd like to give credit to SpaceAlex for this bug fix as he technically encountered and fixed this bug before me in his K1 Enhancement Pack mod all the way back in 2008, if it weren't for his modder's resource that allowed me to analyze his files this fix would not have been discovered today! Whilst the bug isn't fixed in the latest release of the NPC Diversity Pack, I can assure users that this fix shall be applied to the very next update coming up.
  8. 0 points
    Have to say, this has been immensely convenient for me. I've been dabbing in the BOS modules in the Holocron Toolset and I suck at remembering the modules so I can load them in-game.