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Showing content with the highest reputation on 02/05/2021 in all areas

  1. 2 points
    Just wanted to chime in here. I left Ausanan a PM letting them know it's me. In the original mod I had given Effix credit for importing the models, but neglected to do it this time. I will update the Steam description, but just letting everyone know that "Blimp Ninja" is me lol.
  2. 2 points
    I asked "Did you make sure you have freed Atton, Kreia, Bao-Dur and T3M4 before leaving the Telos academy? Did you fight the Handmaiden sisters before leaving the academy?" because you reported that your issue happened when you were leaving the Telos Academy. The point of my question was to ask did you do those things in the Telos Academy when you have my mod installed. I wasn't asking if you already installed my mod when you went to the Telos Academy. The mod description and ReadMe file of my mod have already stated VERY clearly that I STRONGLY ADVISE AGAINST using the Steam Workshop version of TSLRCM if you want to use this mod. Instead, I will suggest you use the installer (.exe) version of TSLRCM. Since you linked to the Nexus Mods page of my mod, I also emphasized that I DO NOT recommend the Steam Workshop in a sticky post in the comments section. I will not be surprised if your issue was caused by you using the Steam Workshop version of TSLRCM. I put that warning against using the Steam Workshop version of TSLRCM for a reason. Maybe you should consider the possibility that your issue with a mod happened because you didn't even follow the mod author's instructions in the first place, and you should try fixing your issue by actually following the author's instructions in Read Me files and mod descriptions. I suggest you read this on why Steam Workshop is NOT recommended for modding KotOR 2, which I also linked in a sticky post of the comments section of my mod page on Nexus Mods: I suggest you get rid of the Steam Workshop version of TSLRCM entirely - not just unsubscribe, but also delete TSLRCM's Steam Workshop folder in your computer. Download TSLRCM from Deadly Stream and install this version instead: And then try installing my mod and/or PartySwap instead of trying to use KSE to get Handmaiden as a female Exile. PLEASE read the mod author's instructions in Read Me files and mod descriptions before installing and using a mod.
  3. 1 point

    Version 1.1.0

    1,087 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos. For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open. Thor110
  4. 1 point
    Hold your horses, this might be the same person, not everyone uses the same nickname on different platforms. We did guide The Frozen One on how to convert the K1 mod to K2.
  5. 1 point
  6. 1 point
    Presumably it's hard capped at 100%. If that's the case you are out of luck as far as scripting goes. You'd need to change all the base item prices in the global UTIs (item templates). That's what Bioware did for the stimpaks, except they created a second set. There are the regular ones you get at the beginning of the game, then if you nuke the giant fish they swap to the other set that cost more.
  7. 1 point
    Yes, lots of mods on the Workshop are stolen by retards/assholes and reuploaded there without permission. There's an existing thread about it from about a year ago.
  8. 1 point
    OMG. Yes and thank you so much. It's amazing. The male heads in this game were terrible but you have brought it to life. Thank you so much for all your beautiful mods. I hope you are staying safe in life and doing well.
  9. 1 point
    Game kept crashing in GOTO's ship in GOG version and the fix worked, reinstate the line in the "swkotor2.ini" from your manually "corrected" "Disable Vertex Buffer Objects=1" to "DisableVertexBufferObjects=1"
  10. 1 point
    Just tried it out and it worked! Thanks for the help and for the tip on the Force-using custom classes.
  11. 1 point
    In the Kotor Tool options menu there’s a setting for ‘look in game’s override folder for 2da files’. Tick that so that the tool can read your custom classes.2da and you’ll be able to give Zaalbar your new class. The big limitations with adding classes is that new classes can’t have force points, and new classes can’t be picked at character creation. Giving custom classes to non-force-using party members is basically the ideal use case, it works just fine.
  12. 1 point
    Going to Nar Shadaa and having this exact same issue. I don't know if anyone will see this but the DVBO thing doesn't work for me. At most, I kinda figured that disabling Vsync and/or(?) Frame Buffer Effects at least let's me see Goto and company for 3 seconds before it crashes. And it's not even consistent. I don't think it's Goto, because he loads just fine (also, no .txi file of him), but I guess the moment the camera is supposed to change towards something else (I haven't played in years, so I can't remember what happened there) I'm going crazy trying to fix this... it's so annoying. Please, if anyone can help i'd really appreciate it EDIT: Ok, in a bout of desperation, i just went and renamed the Override folder to see if it was something to do with mods. And it worked. Then I went checking each mod's page to see which could it be messing with that scene AND FOUND IT Ultimate Nar Shaddaa High Resolution - HD Upscale has a file named NAR_D_flr01.tpc that specifically messes with the yacht area. It's being actively being looked at, so hopefully it will be fixed soon. For now, deleting that files fixes the problem (Though it seems like you still have to do the DVBO thing)
  13. 0 points

    Version 1.0.0

    1,894 downloads

    Re-texture of PMHC02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHC02 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.