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Showing content with the highest reputation on 12/09/2020 in all areas

  1. 4 points

    Version 1.1

    1,298 downloads

    This mod adds a Pureblood Sith head and underwear model from The Old Republic MMO, ported to TSL as a selectable player head for female characters. A few notes: A unique underwear model is included, but because of the different way TOR and KOTOR mate heads to bodies, I had to add a neck stump to the torso to elevate the head to the right height. That makes for a pretty nasty transition at the seam line, but it should mostly only be visible in dialogue. Try not to have too many conversations while naked I guess. By default, the underwear is a sports bra and panties. For those wanting something a little more chaste, there’s an alternative modesty patch that provides a pair of shorts/hot pants instead. After running this installer, simply copy and paste the TPCs from the OPTIONAL folder to your Override folder, overwriting when prompted. Odyssey’s lack of proper specularity, much less the advanced (by comparison) graphical features of TOR, means you should expect that the textures will look pretty flat in KOTOR compared to how the originals look in TOR. KOTOR has a maximum bone limit per mesh of 17. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations, but probably nothing significant for mute player characters. Differences between how TOR and KOTOR handle animations mean that some of the bone weights are probably too strong, so expect some bad deformation occasionally. Especially when the game uses stunt animations in certain cutscenes. If you notice anything particularly egregious, post a comment with some notes of the specifics and a screenshot/video and I'll see if it can be mitigated. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. The portraits are the versions I made for K1, so they probably don't mesh well with TSL. I'm lazy like that. Installation: If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder. Or preferably don't use the Workshop at all. A custom dancer outfit was added in v1.1. A patch has been provided for users of v1.0 to add this to their existing game. Only use it if you have v1.0. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @VarsityPuppet for supplying a custom commandline version of his 2DA editor for the dancer patch.
  2. 3 points

    Version 1.0.0

    580 downloads

    This mod adds a Pureblood Sith head and underwear model from The Old Republic MMO, ported to K1 as a selectable player head for female characters. A few notes: A unique underwear model is included, but because of the different way TOR and KOTOR mate heads to bodies, I had to add a neck stump to the torso to elevate the head to the right height. That makes for a pretty nasty transition at the seam line, but it should mostly only be visible in dialogue. Try not to have too many conversations while naked I guess. By default, the underwear is a sports bra and panties. For those wanting something a little more chaste, there’s an alternative modesty patch that provides a pair of shorts/hot pants instead. After running this installer, simply copy and paste the TPCs from the OPTIONAL folder to your Override folder, overwriting when prompted. Odyssey’s lack of proper specularity, much less the advanced (by comparison) graphical features of TOR, means you should expect that the textures will look pretty flat in KOTOR compared to how the originals look in TOR. KOTOR has a maximum bone limit per mesh of 17. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations, but probably nothing significant for mute player characters. Differences between how TOR and KOTOR handle animations mean that some of the bone weights are probably too strong, so expect some bad deformation occasionally. Especially when the game uses stunt animations in certain cutscenes. An example of this is the opening cutscene on the Endar Spire, where the eyelashes and eyebrows get a bit carried away. If you notice anything particularly egregious, post a comment with some notes of the specifics and a screenshot/video and I'll see if it can be mitigated. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script
  3. 2 points
    Yes. Although wheter mobile survives M4-78EP's industrial zone is another matter (I never tried).
  4. 1 point
    Seasons Greetings! Hope you all have a Happy Life Day, or whatever holiday you do (or do not) celebrate! This is my 2020 display which is appearing this year on my bookshelf.
  5. 1 point
  6. 1 point
  7. 1 point
    Yes. As it says, it just can't be uncompressed - i.e. you need to save it with either DXT1 or DXT5 compression (has no alpha / has an alpha, respectively).
  8. 1 point
    That's only enabled when using the "Use TXI text for all TGA". You can either type, paste, or load the TXI text into the window. In the default state ("Use TXI file for each TGA"), it will automatically load any TXI that is named the same as its parent TGA and in the same directory. Typically you'd normally use the default mode, unless you are batch processing a bunch of textures that all use the same TXI semantics.
  9. 1 point
    I hope the modding flaws of the first Kotor port aren't present in the Kotor 2 port... but I doubt it.
  10. 1 point
    Funny seeing the "Hunt for Hassat Hunter" play out here... a half year later (yeah not much on Deadlystream). On Steam the Russian is 1.5, EN is still 1.3 both seperate and the TSLRCM+M4 combo.
  11. 1 point
    @JediArchivistToday Aspyr announced official Kotor II port for phones, it will release december 18....
  12. 1 point