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Showing content with the highest reputation on 12/02/2020 in all areas
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1 point
Version 1.4
32,798 downloads
Based on this request thread, this mod attempts to inject a bit of extra variety into one of the minor elements of KOTOR. It makes some changes to the locked kolto tank room in Zelka Forn’s medical clinic in Upper City South on Taris. In the vanilla version of the game, the room has two placeable square kolto tanks, the floating bodies in which both use the PMHC04 (“Mullet Man”) head. For this mod, those were removed and the room model was edited to add two additional round kolto tanks, which match the ones along each side of the room. Additionally, the glass of the tanks had its texture replaced with one of the other variants in the game that is a bit darker and uses an environment/cube map for a hint of reflection. The empty tanks in the preceding room (behind Zelka Forn) were also edited for consistency. For the sanity of those with OCD, the position of the wall light at the back of the tank room was adjusted so it aligns with the centreline of the room. The floating body model from the kolto placeable was replaced with a new one with clean geometry at the neck join to facilitate using any player or NPC head. Additionally, an all-new female body variant was added, posed to roughly match that of the original male version. Two of these new body variants replaced the original two at the end of the room, with a number of additional bodies placed in the tanks along each side of the room. Zelka Forn’s dialogue when you enter the room for the first time seems to indicate that there should be more present than just the two originally depicted in the vanilla game. Due to limitations on the number of possible placeables K1 can deal with, outlined here by ndix UR, the floating bodies are now part of the room model. Installation: The mod includes a TSLPatcher installer for Windows users. Those on Linux or Mac should replace it with the appropriate HoloPatcher version which will run natively on their OS. Known Issues: This mod relies on editing the Taris Upper City South module's GIT (tar_m02ac). As such, it will not be compatible with any save in which you have previously entered the Upper City South level. Given that is the very first level you enter after leaving the starting apartment on Taris, that means you'll typically need to start a new game to utilise this mod. Per some of my posts in the original request thread, I initially experienced some issues with the tank’s glass texture affecting lighting on the body models (and even outright visibility in one instance) depending on the player’s viewing angle. I believe this has been resolved, but it’s possible the problem may still occur on hardware/OS combinations that I have no way of testing. The floating bodies use these player head models. There is no provision for dealing with a clone of the head the player is using now that the mod has switched to incorporating the bodies into the room model. A future update may replace these heads with NPC heads instead. Compatibility: Edited versions of both room models for the medical facility (M02AC_02G & M02AC_02H) are required for this mod, so will not be compatible with any other mod that edits those models. They still use vanilla textures however, so they will be compatible with texture mods. The mod will not be compatible with any mod that edits the two entries for the original tank placeables in the module’s GIT (Placeable List entries 0 and 22). It should otherwise be compatible with other mods that alter the Upper City South module, as long as they utilise a properly set up TSLPatcher configuration. Since it has come up in the comments, Kainzorus Prime's NPC Overhaul Mod is compatible, but ONLY if you install it before installing this mod (KP's mod will forcibly overwrite any and all module files, so install it before anything). Acknowledgements: Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to ndix UR for many and various discussions and troubleshooting regarding models, compiling, textures, etc. Thanks to Dark Hope for the suggestion to change the bubble VFX. -
1 point
Version 1.0.0
27,216 downloads
The main purpose of this mod is to fix many of the party models that have uvw errors. Some of these errors may be too small to see in-game, but most become glaring when using some of the HD texture mods here on this site. The only HD texture that I have included here, is for Bastila Shan's head model (P_BastilaH04) which is now 2048x2048 pixels. I have tried to remain true to her original look. The models that I have fixed, and are included, are: default clothes models for Bastila Shan Canderous Ordo Carth Onasi Jolee Bindo Juhani Mission Vao HK-47's whole body model head models for Bastila and Carth HD head texture for Bastila head texture for Jolee (to fix the mustache) two additional clothes textures for Carth Each of these character's files can be used separately, so that the user has the option of mixing and matching with other mods. Many of the screenshots are animated with before/after scenes that flip every 7 seconds. There are included text files with much more detail as to what has been fixed in each. There are also a few files included that other modders can use for helping their own texture mods (some uvw maps and a few Photoshop psd files with multiple layers already separated). -
1 point
Version 1.0.0
15,978 downloads
This mod replaces the 2D billboard holograms used in the Twisted Rancor Trio puzzle in the Taris Lower City Apartments with full 3D holograms, coloured blue like in the movies (and TSL). Also fixes some missing sound effects that were intended to play when activating each hologram. You may also be interested in my Movie-Style Rakatan Holograms and Movie-Style Holograms for Endgame Cutscenes mods. Changes: Replaces Bith 2D sprite with four separate animated 3D Bith models, each with a different instrument Replaces singer 2D sprite with animated 3D model (two different anims) with semi-custom texture to look like the original Adds emitter VFX Only switch emitter light on when activated instead of always on Repairs broken activation sound effects Known Issues: Because meshes do not self-occlude, there are some artefacts when viewing from certain angles. Requires a save before entering the Taris Lower City Apartments (East) for the first time due to GIT changes. Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @CarthOnasty for the original idea, which I shamelessly stole (I did wait 2 years though) -
1 pointThanks, I saw that before but it doesn't give you an extra visa. It just changes the spawn of who carries the 2nd visa.
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1 pointInitial port of the TSL version: Guess I'll have to do some TSL portraits as well, bleh. Edit: So I have fixed an issue in TSL with the prologue where the unconscious player had mangled eyelids with the eyeballs clipping through. Added an interposed supermodel with a tweaked dead3 animation to resolve it. Unfortunately there's a similar thing at the start of K1, but that's a tougher nut to crack because that scene uses stunt animations. While I could add some custom anims for that scene, there's no way I can restrict it to only the Pureblood appearance due to a lack of appropriately granular scripting functions. The best I could do would be to restrict it to non-vanilla female appearance rows, but that would mean it would affect any custom female player heads in that scene. Plus it would require editing that opening DLG, which is far too intrusive for my liking, so I'll probably have to leave it as-is. Edit 2: Now available. Figured I should get this out by Cyberpunk Eve lest it get pushed back to 2021. K1 - https://deadlystream.com/files/file/1796-tor-ports-pureblood-sith-female-player-head-for-k1/ TSL - https://deadlystream.com/files/file/1795-tor-ports-pureblood-sith-female-player-head-for-tsl/
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1 pointAtton- "I'll just leave this right here." *Places Land Mine* N-DReW25- "I'll just leave this right here." *Places Link* Check it out, anyone who is interested in furthering the development of the first stage of ROR and believe they are up to the task of writing dialogue and/or quests should show their interest to @Logan23
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1 pointIf anyone is wondering about the status of this: it's not abandoned. It is, however, going slow due to me being in school. So while I'm not abandoning it, it's gonna be a while. The school year has about a month left, hopefully after that I'll have more time to do this. And without the stress of school I should be able to do a better job on it than I would during the school year. So hopefully over break I can get stuff done on this (at least until school starts again), but obviously no promises. You should be able to just add dialogue.tlk into the app data folder and run TSLPatcher from a PC and it should work, correct (although I haven't tested). Note that iirc the Android app uses a different audio type so custom audio won't work. But everything else (text dialogue, textures, modules, etc) should work. Although if you use a dialogue.tlk from a PC version, you will have the PC versions of some text (specifically some settings have descriptions that have been adapted for mobile controls, so a PC dialogue.tlk will give you the descriptions for a keyboard and mouse).
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0 pointsRIP David Prowse, the OG Darth Vader. https://www.hollywoodreporter.com/news/david-prowse-dead-star-wars-man-behind-darth-vader-mask-was-85-1161826