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Showing content with the highest reputation on 10/03/2019 in all areas
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2 pointsMe when I see people still using the 'Bao Dur's Fate: A TSLRCM Add-on' the 2018 April 1st Mod, to this very day and acting surprised as to why it is the way it is.
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1 point
Version 1.1
17,844 downloads
When you first meet HK-47 in KotOR II: TSL, he’s basically junk until you put him back together. I’ve always wanted this evolution from a piece of junk to a high quality assassin droid to be visible on HK-47, so that’s where this mod comes from. With this mod, the HK-47 you find in your cargo hold looks like the piece of junk he is but over time you replace his parts with new ones and he returns to his old self we know from the first game. This is not a purely cosmetical change however. I restored HK’s upgrades from KotOR 1 and each time you repair/upgrade him, he’ll look better and get a stat bonus. The requirements to unlock these upgrades increase with each successful upgrade: For the first one you need to be level 6, have a repair skill of 8 and at least 41 influence with HK-47; for the last one you need level 15, 17 repair and 51 influence. Optionally you can also install HD reskins for HK-50 and HK-51. All of the new textures are based on Quanon’s excellent HK-47 reskin for KotOR 1. See a video demonstration of this mod here: Installation: Run TSLPatcher.exe and choose the version you want to install. Then simply let TSL Patcher do its magic. When asked to select the folder where TSL is installed, choose the folder that includes swkotor2.exe or if you have TSLRCM from the Steam Workshop, choose its folder. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod. For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod. Uninstallation: Take all the files from this mod’s tslpatchdata folder and delete those from your Override folder (except for the .nss and .mp3 files). Also delete hk_repair.ncs from your Override and the .mp3 files from streamvoice/GBL/HK47. Then copy all files from the backup folder created during the installation of this mod into your Override. Compabilitiy: This mod is NOT compatible with ANY mods that alter HK-47’s appearance in any way. The HK-50/HK-51 reskin option is also not compatible with mods that alter the appearance of HK-50 and HK-51 either. Most other mods however should be compatible. Changelog: 1.0 Initial release 1.1 Fixed HKs appearance not changing permanently when repairing him on the Ebon Hawk (thanks to JC for the fix) Fixed HKs repaired appearance not applying in his confrontation with G0-T0 (TSLRCM only) Credits: Mod by Kexikus HK-47 texture by Quanon (modified by Kexikus) Script fixes in version 1.1 by JC Testing of fixes in version 1.1 by Snigaroo TSL Patcher by stoffe THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. -
1 point
Version 1.0
914 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 03.10.2019 Installation: Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder, you can safely Override any files that may conflict. Uninstallation: Remove or Delete the files you copied from your Star Wars Knights of The Old Republic override folder Description: Once you recruit Bastila, a Twi'lek Messenger from the Exchange gives you a message from Canderous Ordo. In the game files, this Twi'lek's NPC file is named "tar02_rodianmsg" and has a Rodian Soundset, this suggests he was originally a Twi'lek. This was reported by KnifeMaster to the developers of the Kotor Community Patch, they chose not to include this fix in their patch as they felt modifying the dialogue from Twi'lek to Rodian was beyond the scope of their mod. Hence, is why this mod exists as a seperate download and created by me. Known Bugs: None that I know of but if there is please report it so I can fix it Incompatibilities: Is incompatible with anything that edits "tar02_messenger.dlg" and "tar02_rodianmsg.utc" Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 point
320 downloads
Black for Silver Crystal and Saber Colors by 90SK Info: Actually also available in the "Bleach Skin Pack" on filefront Kotor2 mod archive, I made this as part of a mod by request a number of years ago, and it was fairly successful, the blade has a unique, vibrating energy look and is generally very dark black blade. It replaces the silver crystal, although I believe if Atton asks you about your old saber, you say silver but then the Exile had a black blade instead. Mod permissions: Please do not release this mod without my permissions. Installation: Place files in Override folder, in your SWKotOR2 directory. Uninstallation: remove mod files from Override Special thanks: LucasForums, Filefront, DeadlyStream ---- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 pointIs it me or does the bearded male character head in KOTOR2 kind of remind you of Genesis guitarist and Bassist Mike Rutherford's haircut and beard from the late 70's/early 80's?
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1 point
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1 pointSo if anyone is looking for mod ideas, here are some for K1 you could consider: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues?utf8=✓&q=label%3A"For+Standalone+Mod"+
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1 pointGood to know. This may actually prove beneficial for recording purposes. Thanks for the research, @Ebony Moon and @HK-47!
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1 point
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1 pointThey have a steady glow in both games. But no change in brightness. I just checked the Taris tourist protocol droids, and the Czerka one in the Telos shield.
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1 point
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1 pointAny news on the Sleheyron Planet, Work-In-Progress mod for KotOR?