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Showing content with the highest reputation on 09/09/2019 in all areas
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3 points
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1 point
Version 1.5a
2,099 downloads
JC2 PRESENTS SAVE MISSION There are two options > Leave Mission on the Unknown Planet. Or: Convince Mission to stay with your crew and serve you. However, this mod doesn't remove the option to kill Mission, that is stilll present in the game if you choose the third dialogue. For clarity, saving Mission begins with "You're all alone.. " (This should be the first option) Leaving Mission behind on the Planet begins with "Go on Mission - Get out of here ... " (second option) Two additional dialogue options have been added that appeal more to the themes of kotor and to the Sith (as suggested by SH). They are the last two options of the six total options and result in keeping Mission. Most lines are voiced by Mission so there's an element of realism to the mod, the additional lines spoken by Mission Vao use vanilla female twi'lek voice over, This is K1R compatible. ---------------------------------------- Installation: Unzip file, place into override, Uninstall: Delete from override. ---------------------------------------- Incompatible with Spare Mission and Zaalbar by Scarrab & any other mod that edits the "unk41_mission.dlg" file. Hope you enjoy! As always feel free to leave Negative/Postive feedback! This includes sending me a better screenshot, since my computer can't handle graphics of any kind, ever... ---------------------------------------- Important Note: The current problem with the mod, is that if you talk to Mission again after this conversation, she will result to conversations opened up only after you crash on the Lehon (unknown planet) and will not seem to recognize your recent actions as SIth Lord and whatever option you chose. This presents a bit of issue with a lack of immersion, to avoid this. Don't talk to Mission again! This is what may be updated later. ---------------------------------------- Contact me for bugs, issues, or feeback by PM or writing a review here. ---------------------------------------- FYI: Red Mission reskin is a seperate mod by LoganZeZima "Reskinned Mission Vao." Credits: Thanks Deadlystream for hosting my mod. Thanks SH and Death'a'Barbar for suggestions Thanks FS for the DLG editor tool Thank you ! For downloading the mod. Requested by Death'a'barbar. -
1 pointBased on a suggestion by @ebmar, I have been fooling around with some holograms for the Ebon Hawk after it crashes onto Lehon. I'm not sure if it will actually amount to anything, but here are some "sketches" that I have been posting in the /r/kotor Discord.
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1 pointIf you locate Darth Plagueis, I recommend Lockdown. It's about Darth Maul, but the two books tie into each other and show the dynamics between Plagueis and Sidious. Very entertaining.
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1 pointThis is typical of those texture upscale mods. I don't know about this one specifically, but others are known to be missing necessary TXI files as SH says, and/or have corrupted the alpha channels altogether, resulting in issues with any textures that require transparency or shaders. In short, you can't hit a button that tells an AI to process thousands of files and expect it to work with no further meatbag effort. Yet.
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1 point
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1 pointEither way, really. If you decide to upload all of them, simply label each individual part. It really comes down to organization and how you effective you are at communicating what is inside each zipped folder. Like, mentioned before, its helpful to people if they have an understanding of specifics and general concept. I'd recommend uploading them in groups, i.e. fixes for dialogue (dlg files) or group a bunch of .uti files that fix/mod/upgrade items. You could always attach them to this post and see what feedback is given about organizing them. The only other thing that comes to mind about etiquette is crediting tool creators, users, tutorial writers, etc...
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1 pointThanks for the feedback. I'll add one to it eventually and will do so for the future ones.
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1 pointI thought I replied to this one but I must not have sent the message. Silly me. Anyway, I like the first one best but I have a suggestion: if possible, utilize the monitors on the bulkheads around this area to give information too. Perhaps you can have those monitors present the information presented in versions 2, 3, and 4 on those monitors. That way, you could have the information all around the room and not just from the holoprojector. That being said, I am not sure that this scene is a self contained scene that would enable the monitors to revert to their usual output.
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1 pointInstalled BEFORE disembark from the Ebon Hawk to Dantooine - Khoonda Plains. Order of installation ----------------------------------------------- 106 - Khoonda flag fix 1.0.0 By @FF97 https://deadlystream.com/files/file/1388-khoonda-flag-fix/ 107 - K2 Exterior Textures, Part 2 Version 0.1 By @vurt https://deadlystream.com/files/file/188-k2-exterior-textures-part-2/?tab=comments Statement: another "Woa..." ---------------------------------------------------- After the bad experience in Dxun with the MOD 'Rece's K2 Power Crystal Addon UPDATE 1.5', the MOD works again in Dantooine. GREAT!! --------------------------------------------- The flamethrower from 'Movie Mandalorians 4.2' MOD By @DeadMan in action ------------------------------------------------- And another new Force Power from 'High-Level Force Powers 2.0 + Update' MOD By @Stoffe ----------------------------------------------- Skyrus Klopar, from 'Azgath N'Dul's Tomb' MOD By @InSidious I just have to return to Onderon ...when I can --------------------------------------- Installed BEFORE enter the Crystal Cave --------------------------------------- 108 - Kinrath Egg Bash Crystal Drop By @Hassat Hunter https://deadlystream.com/files/file/167-kinrath-egg-bash-crystal-drop/?tab=comments
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1 point---------------------------------------------- The Mandalorian Camp ---------------------------------------------- Installed BEFORE reach the Mandalorian Camp for the first time. Order of installation --------------------------------------------- 101 - JC's Darksaber for K2 1.2 By @JCarter426 https://deadlystream.com/files/file/1225-jcs-darksaber-for-k2/ --------------------------------------------- NOTE: The second sword from 'Mandalorian Battle Blades 2.0' MOD By @InSidious was in its place, indeed. And these are the skins from 'Movie Mandalorians 4.2' MOD By @DeadMan Statement: They looks pretty nice, a lot more than I thought at first. Mandalore... Xarga... Bralor... Kelborn... (with the feet ...in the mud?) ...and Mira, that I forgot show her gear -------------------------------------------- Before leave Dxun I went to say "hello" to my fellows in the Ebon Hawk (and search again where I left the coffee maker, the fellows it's an excuse, I went for the coffee!!) and I found HK-47 in the middle of his particular party... As says Atton, "That is one sick droid" ------------------------------------------------- Using new Force Powers from 'High-Level Force Powers 2.0 + Update' MOD By @Stoffe in the battle in the Mandalorian Camp. -------------------------------------- ...and the plot of the doomed moon of Dxun is over -------------------------------------- Let's go to Onderon -------------------------------------
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0 points