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Showing content with the highest reputation on 10/08/2018 in all areas

  1. 6 points
    In this Topic i want to share my current progress on a project to make the visual appearance of the Planets in Kotor 2 more appealing. While learning to create textures in my previous Mods like the Complete Overhaul Series for K1, this mod is the end- product of that process over the years. The overall goal of this mod is to bring more of the movie flair to the game by emulating the panel designs of the Prequel, Sequel Trilogy and (perhaps in the future) Battlefront II. I know this is a very ambitious project so i cant tell if im able to pull it off in time, but while its already covering large parts of the game, i try to improve it, by adding some textures here and there from time to time. WIP Screenshots:
  2. 2 points
    No news is no news. Locking this thread. No more update questions. If/when Logan returns to work on this mod, I'm sure he'll let everyone know.
  3. 1 point
    Hi I am new here I have a request or suggestion for a Recruitment Mod for Star Wars Knights of the Old Republic which is the Revan one, I have a new character I suggested His name will be Corporal First Class Dak Benkins a Republic Soldier from the Endar Spire Why Dak Benkins Because wouldnt' it be nice if a recruitment mod could be made of one sole surviving Republic Soldier from the Endar Spire well I have the idea to it. https://swfanon.wiki...iki/Dak_Benkins for more details of his history, Born on the planet of Corellia to House Benkins, he studied at the School of Starship Engineering and was good friends with Aidus Denlin (whom was a Republic Soldier and Corporal First Class aboard the Endar Spire whom also was killed), and also a Rodian named Arod "Arrow" Renning, and a Chadra-Fan male named Vyrr Wezz, he graduated in 3958 BBY and both Benkins and Denlin went to serve in the Republic in 2nd Battalion Alpha, (so only one character as follows can be created) Dak however survived (not as my fandom goes but if it's addapted then yeah), He survived the longest and after when Trask Ulgo was killed we meet up with Dak Benkins in the corridors and he joins your party possibly in Juhani's party list spot, He does have more to his history that is, and he has the regular Republic Soldier face and also he would be the same guy from KOTOR II The Sith Lords at Telos IV at Citadel Station with a unknown Onderon Royalist Guard if you remember that, But just a fair reminder we want him to be voiced by someone maybe either me or somebody else, And yes will have it that he would follow us to the very end and be seen at the end after Revan rewarded Cross of Glory that is, So what do you think of my recruitable mod idea Character Republic Solider Corporal First Class Dak Benkins mod. He wears the Republic Armor like all the other troops in the game. He has the rank of Corporal First Class He would have a history of his childhood life origins when he lived on Corellia, with friends like Aidus Denlin, Arod "Arrow" Renning, and Vyrr Wezz, His girlfriend will be seen on Manaan Sith Lieutenant Ellabelle Blenlin, which will be an odd thing for a Republic and Sith trooper both sides both being in a romantic relationship while on Manaan, Two pics seen here Junior Lieutenant Ellabelle Blenlin is to be the only Sith Officer with freckles and also ponytail hair unlike the remaining female Sith Officers in the game, she will be Dak Benkins' girlfriend she is on good terms with the Republic and is undercover with the Sith, Junior Lieutenant Gareth Carplin is also friends with Ellabelle and only best friend second only to Dak he is on good terms with the Republic undercover, keeping a low profile, Both Ellabelle and Gareth are not to be recruitables at all but just allies of Dak Benkins of both different sides Republic and Sith, (Note) Even though I had also wrote characters Captain Hugo Gurragann and Private J'aahn Lancoln they might have to be absent because not every character is recruitable in the first KOTOR game, That's the biggest issue yet about recruitable characters if introduced then they might have to remain as throw-away characters if they survived Endar Spire and also remain at the hideout on Taris and also means remain aboard the Ebon Hawk the rest of the way not as playables, Also they're will be a few sidequests on Manaan only for his arc stories like many of Revan's party members, his arc stories include at the Sith Cantina where Duan and Viglo are, we meet Sith Officer's Junior Lieutenant Ellabelle Blenlin and Gareth Carplin whom exchange they're true colours that they're on good terms with the Republic and dont' like the Sith they're are undercover like a fulcrum agent but they're isn't a word in KOTOR called it they're just undercover for Roland Wann as double agents giving vital information to him, Dak learns that not all Sith are bad and can't all be bad at least a few, Dak and Ellabelle would go out on date and also take her to the Vistor's Hotel in Ahto City from their they talk and later before he leaves she gives him a communicator to keep in allied contact with her and also promises to take her out on a second date again sometime when the war has ended, Dak's second quest is he meets his old friends from Corellia, both the Rodian Arod "Arrow" Renning and the Chadra-Fan Vyrr Wezz, where "Arrow" is just the Captain of the New Controller, the Ebon Hawk's sister ship of the Dynamic-Class Freighter fleet, and Vyrr is the Co-Pilot of the New Controller, we only have four crewmembers with them, Navigator Nikto Salsose Vec, Gunner Mandalorian Neo-Crusader War Veteran Rokis Zuhl from Clan Zuhl an old comrade in arms with Canderous Ordo during the Mandalorian Wars, Gunner/Ships Cook Trandoshan Tshossork Augri, and Ships Medical Officer Human Female Lea Stryder are only to appear from New Controller the others are just mentioned only and Kel Dor Tol Ban, Cerean Ny-Mudurr-No Mosil, Ugnaught Montru, will not be introduces as nor Kel Dor, Cerean, Ugnaught are in KOTOR engine sadly unless created by one of the modders be a total nightmare, the humans ex-Jedi Knight Beltok Koren, and crewmembers female Yasmyn Starr, and Male Silus Riou, and Rodian Female Hii Zsa, and Twi'lek male Fawzijoz are just mentioned only, since KOTOR only has the avaliable species the Rodian, Chadra-Fan, Nikto, Trandoshan, avaliable for New Controller's crew roster, in this mission they have to kill a courrpt Duros Bounty Hunter at the Visitors Hotel named Room Moks, he and several of his thugs have stolen goods from shops in Manaan which the crew plans to buy, also Moks' wants revenge for his college's death Davik Kang on Taris, Dak, Revan you control as, and only one party member your choice of pick assists you to help "Arrow"s crew stop Moks on Manaan, they face him down and literally kill Moks at the Visitor's Hotel, after that "Arrow"s crew take the goods and "Arrow" says fairwell to Dak before going and promises him to join them again on another mission when the war ends, That is a bigger problem in the making, So we might have to just have the standalone Dak Benkins for all the rest of the Game, Also we will need a voice actor for Dak Benkins, maybe me but since I cannot post gmail account here rather it's best that I'd be messaged privately to do it and I'd need the script written of Dak Benkins's dialogue needs to be well written, and if our party member like Carth, or Bastila, or Mission, or Zaalbar, or T3-M4, or Canderous Ordo, or Juhani, or HK-47 or Jolee Bindo replies at Dak just to remember you will have to try sentice audio mix and either join words together like I seen them do it in some funny YTP videos on Youtube or of course elsewhere it can be done like some of the KOTOR machinima creators did short dailogue too, the idea will involve if we can find a way to pernounce Dak Benkins, we ought to find how to get it spelled and pernouce D.A.K for Dak and then will find a way to pernouce B.E.N.K.I.N.S for Benkins if we can combine words together thus in KOTOR it's not hard and believe me that I actually joined Bao-Dur's words together and spelled this is how I did Bao-Dur's lines to spell Caleb Deming, How to spell Deming on sentence mixing. First choose word of Dantooine or Data take Da of ta use Da for 'D' Temperate or Letting take em from Temperate use for Dem and take ing or you can use readings take the other meaning of ing then we spell and you have the word 'Deming' Another hint how to spell Caleb which I did for Bao-Dur We take the word 'Cant' shorten to Ca take Ca of nt, Let we take le we shorten of t use le Obsolete we shorten off Ob remove solete use Ob then we spell teh word and you have 'Caleb' So we spell 'Caleb Deming' That's isn't hard when you can sentence mix on movie makers for audio attempts. so they're you have it. So also try to attempt to maybe look into sentence mixing Dak Benkins for me or us fans with either Carth, Bastila, Mission, Canderous, HK-47, Juhani, and possibly that of course Jolee, or some characters will sentence mix to make good dailouge so why not give that a try it's not hard once you sentence mix for a mod. or for a machinima. Also I hope you might like my suggestion I have in mind, also since I am new for the time being I might post out four mod request ideas in the topic that could be suggested upon for future mod ideas for anyone who is willing to do them, this is my penulitmate idea for KOTOR mod creators as it's number one on the mod request list, I will leave out four ideas on the list if anyone likes the ideas
  4. 1 point
    Early-ish Taris tests: This picture actually shows three things that are all work in progress and were at the time I took this picture not really blending together. First of all there's the skybox with the very distant buildings. The sky itself is pretty much done although I might make the clouds darker again to get closer to the vanilla look. (I brightened them up as that looked better IMO, but I'll give the darker clouds another shot once the rest is done). Then there are the 2d backdrop buildings on the right side of the image. Those were rendered in 3ds Max. And finally there's the cubemap used for the 3d buildings. Now, obviously the skybox buildings and the rest don't match here. Also the 2d buildings were rendered using the horrible vanilla "Taris cubemap" which made them blend very well with the 3d buildings but also made them look terrible as a result. In the screenshot above I have already replaced the cubemap with a copy of the skybox but I have not yet rerendered the backdrops. Since then I've rerendered the 2d backdrops which already helped a lot but they still need some tweaking. I've also done a lot more to fake the blue-pink-ish lighting for the buildings seen in the skybox itself. They're also farther away. These changes all helped with blending the three layers of cityscape together. My goal now is to make this blending even better by adjusting the lighting of both the backdrop and skybox buildings and by adjusting the lightmaps for the backdop buildings to simulate the different lighting conditions they're in while only having one texture for all directions. I'll keep you updated.
  5. 1 point
    You're welcome! Anyway, bit of a heads-up; if you happen to use a new skin of the Spaceman suit, make sure its texture labelled as N_Spaceman_Low, the attached model will corresponds to it then.
  6. 1 point
    The swoop track modules don't appear to use OnEnter scripts (in K1 at any rate). I would guess the OnHeartbeat script is pulling more or less the same duty, but DeNCS fails to decompile them.
  7. 1 point
    Cool! Glad to hear that it looks great on your end. I can't promise you but I will give it a try; as I have never touch any K2/TSL files and/or models before. It seems about time I will have TSL installed now. 😁
  8. 1 point
    TAR_M03MG should be the Taris swoop track module. You can see it listed in KTool directly after the swoop platform, TAR_M03AF.
  9. 1 point
    DUDE, thank you so much. That looks great! EDIT: @ebmar, are you able to do the same for K2? Not a problem at all if not, I appreciate you doing this for K1
  10. 1 point
    In my opinion, you should try to keep the appearances of areas and ships that appear in both K1 and TSL films the same in K1. It'd really come off as odd if you had an HD reskin for the Leviathan in K1 but had the Vanilla reskin TSL if you understand what I mean. I have trouble finding interior reskins for the Hawk myself so I won't be able to provide one of those but I will provide a mod that may help with actually filming the movie inside the Ebon Hawk as well as an exterior. Exterior: https://www.nexusmods.com/kotor/mods/915 Mod: In my opinion, Xarwarz reskins of Dantooine are terrible. Not trying to be rude to the mod author but his work on Dantooine in both the 2012 and OTE have obvious problems with them. The grass in the 2012 reskin has this grass which is just a close-up shot of real life grass which, when added into the Kotor game, doesn't really work as it doesn't look like grass at all it looks more like a 2D picture which was meant to be a 3D picture which results in this ugly unnatural feel to the whole planet (his Telos reskins also had this issue with the grass and it was even used in his latest movie which really ruined the scene up until the superb plot and acting redeemed all of it). The Dantooine OTE has the same problem except it swapped the grass with flowers which looks even worse. Similar issues appear in his Kashyyyk reskins where he used massive 2D leaves for the Shadowlands and on Korriban for god knows whatever reason he thought it'd be a good idea to make the Shyrack Cave metallic patterns instead of its normal stone. My personal favourite for Dantooine is the Old Republic Skin over. It may not be on the HD side but it definitely is on the quality side especially when it comes to the grass and the buildings, overall it is a really good improvement to the level. Its installation is modular so if you wanted just Dantooine you can install just Dantooine- https://www.nexusmods.com/kotor/mods/68?tab=files Or you could just use these mods. Definitely not on the HD side of things but it's far better than Xarwarz grass and it'd go along nicely with Kexikus' Green HQ Skybox mod- https://www.nexusmods.com/kotor/mods/906 and https://www.nexusmods.com/kotor/mods/911
  11. 0 points
    Not sure if this would help any, but I found this zip in my archive called "371NAR Non-Swoop.zip" Link: http://www.mediafire.com/file/l1wyi33dqis8d54/KotOR_II_371NAR+Non-Swoop.zip Let me know if that's of any use at all.
  12. 0 points
    Try going through these tutorials here: https://web.archive.org/web/20150905172507/http://www.lucasforums.com/forumdisplay.php?f=324 This is a good tutorial (Modify 2DA, uti, utc files with TSLPatcher): https://web.archive.org/web/20150926032819/http://www.lucasforums.com/showthread.php?t=205675 Here is every module extracted including the module info files to get you started: All modules In seperate folders 1.0.rar