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Showing content with the highest reputation on 09/22/2018 in all areas

  1. 3 points
    Apparently, I'm one of only a few individuals who still has access to the CSLU Toolkit, software that can output phonemes based on an audio and text sample. Historically, this has been pretty much the only way to generate LIP files for KOTOR so characters' lips will flap when they talk. LipSynchEditor converts from CLSU's PHN format to the LIP format, but to do that you need the PHNs first... unless you want to make lips manually, but that isn't practical. Unfortunately, the Center for Spoken Language Understanding's servers have been offline for a long time. As such, it's currently impossible for new users to install the software required to generate these PHN files. Only a few veterans like myself still have it installed. And I can't even guarantee I'll have access to it forever. It's currently installed on my old computer, but not on my newer system that I built after the servers were offline. I doubt the computer that does have it will last forever, so it's probably only a matter of time before I lose access to CSLU too. Until then, though, I'm able and willing to generate lips on request. And I've gotten a few requests already. Now, I don't want to make a habit of this and get stuck as the guy who does everybody's lips for them because making lips with the CSLU Toolkit is a long, boring process. What I can do for you, though, is tell you can do for me so I don't have to do all of it for you. If you follow the instructions below and send me all the necessary files, all I have to do is hit a button and send stuff back to you. And I have no problem doing that. CSLU requires three things: 1) audio of everything you want to create a lip saved as an individual mono WAV files; 2) a text file accompanying each audio file that contains the words spoken in that line of dialogue; 3) a master list matching each audio file to each text file so it knows what to process. First, you need your VO files in the mono WAV format that the CSLU Toolkit wants. If your VO is new, you merely have to make sure to save it in this format. If you're working with VO from the game, you'll need to convert it first. The game VO files are generally MP3 files with extra bytes added at the start of the file to confuse us. Stripping this header will restore them to regular MP3 files. This can be done with a batch script and you can read up on that here. That will make them MP3, but they still need to be converted to WAV. Any old audio converter can do this. Freemake Audio Converter is one I use for Windows. Alternatively, you can use the Miles Sound Tools to play and convert the VO directly from the original game format to mono WAV. Next, you need to write out all the words spoken in every line and save them as text files. I typically name the text files the same as the audio files. You then need a list of all your audio and text files. This is the most tedious part of the process, but fortunately I've attached batch scripts below to make this easier. text.bat will create blank text files for each audio file. You still have to type the dialogue into them, but at least you won't have to worry about the file names. list.bat will create the master list. It will search for every WAV file and create a line in the list for each one, saving all this as lips.txt. My script assumes each text file is named the same as each audio file, so if you want to use this script, that's required. Send me: 1) all your mono WAV files; 2) all your transcribed text files; 3) your master list of everything to process. Once I have all of those, I can run CSLU's script to generate PHNs and send them along. I can also batch convert to LIP if you want, because that isn't nearly as big a deal as all the above. If you want me to make lips files for you, post a comment below with the necessary files attached or linked, and I'll get to work. Lip Batch Scripts.zip
  2. 2 points
    I can barely remember what happened yesterday, much less whenever that must have occurred.
  3. 1 point

    Version 1.0.0

    1,069 downloads

    This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters. N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus A few notes: While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script
  4. 1 point
    This version of the content permanently replaces my old version. It was 10 years old and it was showing it's age. It needed some work on it. Hopefully the effort shows! A little background: To those that always wanted to see the cut romance ending to Star Wars Knights of the Old Republic for Dark Sided female characters, now you can. (Yes, I know Revan is canonically a male, but you have to play as a female to use this mod.) Thanks again to JdNoa for creating this great mod. To download this mod for yourself, visit here: JdNoa Alternate Female Romance Ending REQUIREMENTS: In order for you to be able to make the mod work you’ll need the following things to happen in your game: Your PC is female. You have followed the Carth romance as far as possible before the Unknown Temple (i.e. you got the "I think I could love you" conversation and responded appropriately). You took the DS path at the Unknown Temple. FAQ: I know Revan is canonically male, but you can't romance Carth as a male without additional mods, nor would I want to. (He has too many trust issues.) Yes, Revan is invulnerable for the fight with Bastila but this video isn't about the fight, but for the lines that Carth says. This new version adds new titles, new end credits - that likely led you to this description - and adds the Star Forge falling into the sun with an appropriate fadeout. This mod was created from pre-existing sound files that always existed on the KOTOR game discs. They were not re-voiced. I cut together some of the various conversation options to make a smoother experience . . . and so I didn’t have to show each conversation more than once. To those that will inevitably ask/state/yell “Hey Carth, the ship is RIGHT BEHIND YOU!”, please realize that Carth didn’t want her to survive the Star Forge’s destruction. He was sacrificing himself and hoping she would do the same. Who’s to say he didn’t tinker with the Ebon Hawk so they *couldn’t* take off, right? CREDITS: I used the following mods (or portions of them) with the aforementioned mod by Jdnoa in this video. They are listed in no particular order. Kexikus’ High Quality Starfields and Nebulas 1.2 – Fenharel’s Female Player Corruption – https://www.nexusmods.com/kotor/mods/1232 Curtis1973’s Star Forge Plus CM Effects Pack - https://www.nexusmods.com/kotor/mods/1138 Crixler’s New Saber Crystal Pack version 2.5 – Redrob41 Party Model Fixes and HD Bastila – DarthParametric’s Revan’s Hoodless / Maskless Flowing Robes for K1 – Sithspecter’s Revan’s Flowing Cape and Belt Fix – https://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/ ZimmMaster’s Revan’s Jedi Robes – https://deadlystream.com/forum/files/file/466-revans-jedi-robes/ (Note: the TXI file needed for ZimmMaster's mod is included in DarthParametric’s mod listed above) Drewton's Darth Malak - Dark Lord of the Sith (2.0) - https://www.nexusmods.com/kotor/mods/773/ (Note: I turned the armor to greyscale as I thought it gave him a better look. He's not in this video for very long though. LOL) DarthParametric’s KOTOR Comic Republic Uniforms for K1 - and finally . . . Sith Holocron’s Remove the Menu Beeps from KOTOR and TSL - https://deadlystream.com/files/file/313-remove-the-menu-beeps-from-kotor-and-tsl/ SPECIAL THANKS: To Reddit user “tmnfrog” for providing the save. That user saved me countless hours so I could jump straight to where I needed to record. Thanks! Here's a link to the video. I've made a link rather putting the video here so YouTube sees the actual engagement. Please leave likes and comments there so I know what you liked about the video on YouTube. And please subscribe to the channel so you don't miss out on future videos.
  5. 1 point

    Version 3.0

    1,950 downloads

    *************************** Knights of the Old Republic *************************** TITLE: Effixian's PMHC04 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod replaces PMHC04 (a.k.a. "Mullet Man") with PMHC04 from KotOR 2 (a.k.a. "Jesus"). As requested by KohlKatarn & valten7. ************* INSTALLATION ************* Unzip. Copy the files inside the folder to your game's Override folder. ***** BUGS ***** There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping. ************* UNINSTALLING ************* Remove from the Override folder: - pmhc04.mdl - pmhc04.mdx - PMHC04.tga - PMHC04A.tga - PMHC04d.tga - PMHC04d1.tga - PMHC04d2.tga - PMHC04d3.tga - PO_pmhc4.tga - PO_pmhc4d.tga - PO_pmhc4d1.tga - PO_pmhc4d2.tga - PO_pmhc4d3.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Fred Tetra's Kotor Tool - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  6. 1 point
    This guide is requested by @Sith Holocron. In Star Wars: Knights of the Old Republic, there is a side quest on Dantooine named “Sandral-Matale Feud”, which you receive after you have dealt with Juhani at the grove and met the Jedi Council. This quest line revolves around a family feud between the Sandrals and the Matales, mainly between the patriarchs of each family, Nurik Sandral and Ahlan Matale. The questline will lead to a heated confrontation between Nurik and Ahlan, and there are multiple ways to resolve the questline. This guide will provide details on the different ways to resolve the Sandral-Matele feud, and how to achieve those endings. Here is the link to my Sandral-Matale Feud Ending Guide
  7. 1 point
    While that is no doubt why Bioware made him orange for the PC version, he is called green by Rickard at one point, hence the change. There's an alternative solution to the problem, which may be addressed at some point in the future.
  8. 1 point
    My suggestion would be to have bastila's lightsaber deactivate after she intially runes in.There's a script function to deactivate lightsaber, I can't recall what it is exactly but I was able to tinker with it at one time. Otherwise, you have the lightsaber clipping into her, not to mention that last moment when she uses the begging animation and the lightsaber goes through her. Tbh, I really enjoyed the original video, but this one was well done.
  9. 1 point
    Nah, I have it, but only on my old computer. Not on the new setup, or on my laptop. Fortunately I have easy access to it now and I've been doing most of my KOTOR work from it. I didn't make this known before because I didn't particularly want to be inundated with requests, especially before I brought my old computer back home... I mean I still don't, and that's why I outlined the steps for everybody else in my blog entry here, but in this case it was only a few lines so it wasn't a bother. No problem.
  10. 1 point
    I'm the producer? Damn, I better look at the credits to this thing! LOL
  11. 1 point
  12. 1 point
    Here you go. Murder Mystery Lips.zip
  13. 1 point
    Thanks @ebmar! It’s been mostly @Sith Holocron & myself since the beginning, but we’ve had some fantastic help along the way. @Jenko has been a great help for consulting when writing KOTOR scripts (and teaching me how to write them) and it’s thanks to @DarthParametric that Zekk has his wonderful head wound in this film.
  14. 1 point
    Nowadays, one doesn't. If you don't already have the necessary tools, there's no way to get them because of bad practices on the toolmakers' part. Unless the folks in Oregon get their servers running again, nobody can install CSLU, which is the only thing that will generate phoneme data that LipSynchEditor can read to generate .lip files for KOTOR. We could, in theory, find another tool to generate the phonemes. I've looked through LipSynchEditor's source scripts and I'm pretty sure if I had phonemes from another source as a text file, I could write a program to convert it from that format to CSLU's so LipSynchEditor would read it. Or, I'm sure, one of the many better programmers on this site could come up with a similar solution. If we had another tool. I've looked, and other people have looked, and it seems CSLU's might be the only one around that works and doesn't cost money. Although right now it doesn't matter how much you money you have if you don't already CSLU installed. You can't install the program unless their servers are running, and you can't copy an installation from one computer to another because the program checks hardware IDs and will refuse to run. Even though it's a free program. Currently, the only way to generate lips is to convince someone who already has CSLU to make them. Though, it would be possible to do most of the work even if you don't have CSLU - most of the work is writing text files - and just have someone who has CSLU batch convert them and send over the files.