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Showing content with the highest reputation on 07/01/2018 in all areas

  1. 2 points
    Finally got everything mapped out correctly:
  2. 2 points
  3. 2 points
    [This thread was created as a reference for new players who are experiencing problems reaching M4-78. If you have successfully made it to M4-78 without any problems you do not have to read this thread. In the future should information change such as new versions being released myself (N-DReW25) or a Deadly Stream Staff Member will update this thread and keep it up to date. Should information in this thread be incorrect myself or a Deadly Stream Staff Member will update the thread. If users create threads asking for assistance on how to get to M4-78 but haven't read this thread users are allowed to direct them to this thread] Warning: This is a walkthrough/explanation on how to get to the droid planet M4-78 in the M4-78 Enhancement Project. This thread will contain light spoilers on how to get to the planet itself though it will contain no spoilers of the actual planet itself. In order to get to M4-78, you will require two mods: The Sith Lords Restored Content Mod 1.8.5 (TSLRCM 1.8.5) and the M4-78 Enhancement Project (M4-78EP). Note: On the Steam Workshop M4-78EP has its own unique version called 1.3 while the Deadly Stream/Moddb version is 1.2. This may attract you to use the 1.3 version from Steam but I highly recommend against this as the Stean Workshop uses a basic and ineffective installing method which can cause incompatibilities which can break your game. I'd recommend you install mods the good old fashion way, download TSLRCM 1.8.5 from either Deadly Stream or Moddb and install that mod before any other mod first via the exe. Once you've done that, download and install M4-78EP 1.2 from either DS or Moddb via the exe as well. Both mods from DS and Moddb are safe and do not contain viruses, should your virus detector detect a virus that is probably due to the software detecting the exe format as strange and labelling it unsafe. Do not download TSLRCM or M4-78EP from a different source which isn't DS or Moddb as it isn't from the official websites and will most likely be some sort of virus/scam. For a better representation of the installation please watch this video on how to install both TSLRCM and M4-78EP. Please take not the version in this video is 1.8.3 and 1.1 though the installation method will be the same as 1.8.5 and 1.2. It also makes no mention of the Workshop as the Workshop did not exist at the time the video was made though that doesn't matter. Steam Installation: Retail Version/GoG Version: TSLRCM is available in: English French Italian Spanish German TSLRCM should be set to the language of your Kotor 2 for example: I own the English version of K2 thus I use the English TSLRCM, if you use the German version you'll use the German TSLRCM. TSLRCM will not work if the language is not the same as your K2, for example, the French TSLRCM won't work with the Spanish TSLRCM and vice versa. M4-78EP is exclusively for the English version meaning English K2 and English TSLRCM are required for it to work. If English is not a language you are fluent in this mod is not for you. If you've installed M4-78EP on a non-english game it will cause problems and you'll have to reinstall K2 and reinstall TSLRCM without M4-78EP. Once you've installed both mods launch K2 and play. Should you experience crashes before finish Peragus and Telos chances are M4-78EP is not responsible for your crashes and it is either incompatibility with another mod or your PC does not meet the requirements to run K2 and thus your PC cannot run K2 properly (To be sure of this you might want to start a thread here on DS and ask if your system specs can run K2, most likely Laptops are suspects for not being able to run K2). Once you've finished Telos and are on the Ebon Hawk you'll notice M4-78 is not on the Galaxy Map. Do not worry, this doesn't mean it doesn't exist. M4-78 works similar to Dxun, it doesn't appear on the Galaxy Map immediately. To get M4-78 on the map you need to travel to Korriban, inside the Sith Academy you'd find Master Vash dead in a cage in Vanilla and TSLRCM though with M4-78EP only a little bag will be inside the cage. Should you still find Vash inside the cage something terribly wrong has happened and you should make a thread about it (Make sure you list ALL of the mods you've installed so we can determine the incompatible mod). Inside this bag should be a Datapad which can be used on the nearby Terminal to start up a recorded Hologram conversation between Vash and her padawan Kaah. You'll find out that a group of Sith fled to the planet M4-78 and that Kaah deleted the Coordinates from the Datapad, once the Hologram conversation has finished you will be presented with the option to leave the Academy. As both Vash and Kaah have left for M4-78 you now need to go to M4-78 and find Vash though if you remember Kaah deleted the Coordinates meaning should you go back to the Ebon Hawk M4-78 won't be on the Galaxy Map. What you need to do is talk to T3-M4 where a new dialogue option will appear asking if he can restore the Coordinates. Once T3 restores the Coordinates M4-78 will appear on the Galaxy Map. If it doesn't appear my only guess you've installed another planet mod "Coruscant - Jedi Temple". This mod can break the Galaxy Map making M4-78 unavailable, however, there is a patch to fix that- https://deadlystream.com/files/file/394-coruscant-jedi-temple-compatibility/ If you haven't installed that mod yet still haven't got the option to visit M4-78 make sure you have spoken to T3-M4 correctly. If you can't get M4-78 to appear on the Galaxy Map you can create a thread here on DS asking for assistance though you MUST list ALL of the mods you've used so we can determine your incompatibility. You could use the Kotor 2 Cheat system to "teleport" to the M4-78 landing pad which will allow you to play M4-78. Search up "How to enable Kotor 2 Cheats" and the answer should pop up. Once you've enabled cheats type "warp 801dro" into the cheat console and it should load the Landing Pad. In K2 the cheat console is invisible unlike the cheat console in K1 so if it doesn't load the Landing Pad the first time keep trying as it might be a typo. Do not try to warp to other modules that are not "801dro" as you can potentially break your game doing that.
  4. 2 points
    I had some free time and decided to work a bit on mdledit. It will now calculate the tangent space vectors for all the nodes that don't have them when a binary model is loaded. This means that you'll be able to open a binary model, enable bumpmapping on one of the textures and save it, and it'll work (well, as long as mdledit produces good smoothing group results). Another thing I finally implemented is when you compare a model to the one opened in mdledit, if you highlight some bytes, it will show you the compared-to file's bytes instead, meaning you can compare the values inside mdledit. I also fixed some issues with the GUI in hex view, as well as how mdledit resizes when hex mode is entered and exited. There were some smaller improvements as well. For anyone who wants to play around with it: mdledit_v1.0.6b.zip
  5. 1 point

    Version 1.0.1

    1,236 downloads

    Realistic Skybox for deathdisco's Coruscant --- Authors: Sith Holocron 90SK deathdisco --- Adds a realistic Coruscant skybox to the Coruscant landing pad and council chambers. This will change the council chamber's skybox to a realistic skybox, and if you have installed deathdisco's Coruscant, it will change those skyboxes as well. Please note that if you use Steam Workshop, you will have to install this mod to those folders as well as your main directory Override. --- To install, Copy mod files from archive to your SWKotOR/Override folder --- To Uninstall, remove mod files from your Override folder in TSL's program directory that you installed into. Mod filenames: COR_sky1 COR_sky2 COR_sky3 COR_sky4 MAL_skyBk MAL_skyFrnt MAL_skyLft MAL_skyRght MAL_skyUp load_952cor.tga load_953cor.tga load_954cor.tga --- Special Thanks: Exile007 for original mod --- Legalal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. 1 point
    By the way, I just posted SpaceAlex's unfinished K1 Enhancement Pack on this site for whomever wants to see it or use it in their own mods.
  7. 1 point
    The H body already has a yellow texture variant. Probably a good starting point.
  8. 1 point
    Thanks, xt! Nope, haven't looked into that issue yet. Next time! Here's the xp version: mdledit_v1.0.6b_xp.zip
  9. 1 point
    I have a high quality reskin of the spaceman model. I will upload it in a little while.
  10. 1 point
    I don't know. I don't use Steam and therefore don't test my mods on it.
  11. 1 point
    Thanks! Appreciate it a lot, and pleased to hear what you think about the mod too. A nice review there Glad to hear about that too! The reason I'm using the patcher was to simplify the installation process for the end-user [assuming the user not having the "Music Enhancement for K1" installed]. As I predicted the mod would not work if there's still "mus_area_cant2.wav" inside the 'streammusic' folder. Actually it'd be nice if the end-result would be a .WAV not .MP3, as the user could just run the patcher the first time and let it do the backup process. But the .WAV of this mod would be sized about 20 MB< so, better be this way then.
  12. 1 point
    At first I thought I had posted a photo of my ass, but I see you were talking about the card layout.
  13. 1 point
    Here's another update of the basic layout I'm looking it. It's going to be a lot more .gui work than I had planned, but anything for my adoring fans.
  14. 1 point
    It's been awhile, I know. Here's an idea I threw together for a new scoring system: Colors aren't set, that's just for an example. Middle semi-circle illuminates to whomever's turn it is; bars underneath illuminate per round won.
  15. 1 point
    Me before Selven 2.0 Me during Selven 2.0
  16. 1 point
    LookupGameNumber is always set to 2 by default (it is TSLPatcher, after all). It doesn't matter unless it is enabled. I'm guessing LookupGameFolder=0, which means it is disabled.
  17. 1 point
    Hi everyone! I started playing this series again on my original Xbox and I'm having a wonderful time with KOTOR I, it's beautiful to go through the game as a more mature person and have a marvelous time enjoying the subtle details, it really makes me appreciate the effort many people did in order to give us an unforgettable experience. (I'm as corny as Kansas in August, sorry, I just can't help it D': ) Anyways, I still have a long way till KOTOR II, and I know it's easier and more enjoyable to play it on PC, but I would really want to play it on the console (I know it may sound stupid, I know, but I've always played this game on PC with the restored content. I really want to dig into unknown realms and live the experience as it hit the shelfs, on console and everything. As a matter of fact, I think I've enjoyed more KOTOR on Xbox than in PC) . My only problem (aside from missing the restored content from PC) it's that, when I played KOTOR II for the first time, I started the game with a Bastila's head on PC, and it has been a tradition for me since then. Installing mods on Xbox it's just not a problem for me, I know how to and where to put the files. My concerns are related to crashing the game, because I've read that you'll have problems installing model files and things like that. I'm not sure if it's safe to put any file of Bastila's head mods (for PC) on the game (which they usually have TSL patchers) or if there are other ways of handling the situation. Of course I've searched for info on the topic, but it seems that most things related to Xbox Kotor games have virtually dissapeared. For what I've gathered, the easier way of getting mods was to download a save file and FTP it to your console. I've found many useful sites, but unfortunately they are mostly offline. For example, most Xbox users refered to Storm Singer~~Vox Angel blog in Windstream, but it's offline making the files dead. Another example was in the Xbox scene, and one specific thread brought my attention. Apparently, a user named Dak Vesser made a modpack of Bastila in the game, and also "modified the Peragus Kolto Tank which becomes a vending machine for lightsaber's and other items, plus you can use it to change Bastila's lightside/darkside alignment", but, as you can imagine, everything is as dead as Taris (I even remember watching videos about the mod in youtube with Bastila in white Revan's robes and tho lightsabers in Peragus and having the Xbox HUD, but I can't find those either...) I just wanted to know if anyone would be kind enough to help me to put the head on the game or to share the files/saves I've mentioned above in order to play as Bastila, please! I could say it 's rather shocking finding out that many of KOTOR's history has fallen to obscurity and no one cares about it, I could say it's normal, because we have superior things, but, it's just simply mesmerizing... Here are the websites i found: Windstream blog: http://web.archive.org/web/20090211025914/http://home.alltel.net:80/jls31/index.html Xbox-scene topic: http://web.archive.org/web/20141029064758/http://forums.xbox-scene.com/index.php?/topic/359678-kotorii-tsl-bastila-modpack-availible/ (I link them with archive because you cannot access them in any other way...) Of course I know how to install mods, of course I know I need a modded Xbox (which I have), of course I know the PC version is bastly superior, and many other things, but I really want to live this experience. Thanks in advance! Have a great day ^^
  18. 1 point
    Or you could just have them re-record all of Batu's lines, they aren't that many and it would sound even better
  19. 0 points
    https://deadlystream.com/topic/4861-anyone-have-spacealexs-k1-enhancement-pack/ This mod sure lookes great, but sure doesn't FUNCTION great. And yes, I did install the Invisible Head fix I couldn't even get past the Endar Spire! Trask would open the door and reveal Darth Bandon, but it would pause for a minute and Bandon would not ignite his lightsaber. Trask will say his line but the coversation will not exit, nor will he go through the door to face Badnon. I'm using lots of mods too. Let me link them: KOTOR 1 Restoration(Installed this first): https://deadlystream.com/files/file/558-kotor-1-restoration/ K1 Enchancement Pack(installed everything except some of the bonus content): https://deadlystream.com/topic/4861-anyone-have-spacealexs-k1-enhancement-pack/ K1 Community Patch: https://deadlystream.com/files/file/1258-kotor-1-community-patch/Balanced Pazaak= https://deadlystream.com/files/file/1270-balanced-pazaak/ Bastila Robe Replacement= https://www.nexusmods.com/kotor/mods/999 Bendak Bounty Non-Dark Side= https://deadlystream.com/files/file/880-bendak-bounty-non-dark-side-option/ Carth's Republic Uniform and Flight Suit: https://deadlystream.com/files/file/231-carths-republic-uniform-and-flight-suit/ Darth Bandon Head Reskin: https://www.nexusmods.com/kotor/mods/770 Davik's Upgradable Armor: https://deadlystream.com/files/file/890-daviks-upgradable-armor-mod/ Diversified Jedi Captives on Star Forge(Main installation only): https://deadlystream.com/files/file/1199-diversified-jedi-captives-on-the-star-forge/ Diversified Wounded Republic Soldiers on Taris: https://deadlystream.com/files/file/1179-diversified-wounded-republic-soldiers-on-taris/ Female Mandalorians: https://deadlystream.com/files/file/608-female-mandalorians-by-inyri-forge/ Green Grass for Dantooine: https://www.nexusmods.com/kotor/mods/906/ High-Quality Skyboxes: https://deadlystream.com/files/file/723-high-quality-skyboxes/ Helena Shan Improvements: https://deadlystream.com/files/file/1218-helena-shan-improvement/ Invisible Headgear: https://deadlystream.com/files/file/690-invisible-headgear/ JC's Blaster Visual Effects for K1: https://deadlystream.com/files/file/1271-jcs-blaster-visual-effects-for-k1/ JC's Dense Aliens for K1: https://deadlystream.com/files/file/1290-jcs-dense-aliens-for-k1/ JC's Republic Soldier Fix: https://deadlystream.com/files/file/1180-jcs-republic-soldier-fix-for-k1/ Jedi Robes Council Style: https://www.nexusmods.com/kotor/mods/1011/ Juhani Catlike Head: https://deadlystream.com/files/file/351-juhani-catlike-head-mod/ K1 Party Model Fixes and HD Bastila: https://deadlystream.com/files/file/1273-party-model-fixes-and-hd-bastila/ K1 Undewear Pack: https://www.nexusmods.com/kotor/mods/832/?tab=3&amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fkotor%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D832%26gid%3D234 Kill Marlena: https://deadlystream.com/files/file/1056-kill-marlena/ Korriban Academy Workbench: https://deadlystream.com/files/file/375-korriban-academy-workbench/ KOTOR Darth Malak Apperance: https://deadlystream.com/files/file/992-kotor-darth-malak-appearance/ Leviathan Differential Dialouge: https://deadlystream.com/files/file/895-leviathan-differentiated-dialogue/ Movie-Style Dark Side Transitions: https://deadlystream.com/files/file/680-movie-style-dark-side-transitions/?tab=comments Party Clothing: https://www.nexusmods.com/kotor/mods/392/ Qui-Don Jorn's Sabers KOTOR Conversion: https://deadlystream.com/files/file/449-qui-don-jorns-sabers-40-kotor-conversion/ Remove Force Alignment Restriction: https://deadlystream.com/files/file/894-remove-force-alignment-restriction/ Remove Restrictions on Force Powers by Armor: https://deadlystream.com/files/file/20-remove-restrictions-for-force-powers-by-armors/ Revan's Flowing Cape and Belt Fix: https://deadlystream.com/files/file/709-revans-flowing-cape-and-belt-fix/ Revan's Hoodless, Maskless Flowing Robes: https://deadlystream.com/files/file/1099-revans-hoodlessmaskless-flowing-robes-for-k1/ Robes for Korriban Sith Students: https://deadlystream.com/files/file/692-robes-for-korriban-sith-students/ Scoundrel Clothes with Scout Legs: https://deadlystream.com/files/file/962-scoundrel-clothes-with-scout-legs-for-k1/ Senni Vek Restoration: https://deadlystream.com/files/file/1090-senni-vek-restoration/ Sherruk Sabers: https://deadlystream.com/files/file/693-sherruk-attacks-with-lightsabers/ Sith Soldier Texture Restoration: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/ Skills and Feats Unchained: https://www.nexusmods.com/kotor/mods/1204?tab=files SpaceAlex's K1EP Invisible Head Fix: https://deadlystream.com/topic/2627-downloadspacealexs-k1ep-invisible-head-fix/ Spectral Ajunta Pall Canon Apperance: https://deadlystream.com/files/file/1276-spectral-ajunta-pall-canonical-appearance/?tab=comments Weapon Base Stats Re-Balance K1: https://deadlystream.com/files/file/1248-weapon-base-stats-re-balance-k1/?tab=comments Yuthura Sith Eyes: https://www.nexusmods.com/kotor/mods/52