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Showing content with the highest reputation since 06/09/2019 in all areas

  1. 3 points

    Version 1.0.0

    29 downloads

    The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy.
  2. 3 points
    Deadlystream for the past few months: As dead as Kotor 3. Deadlystream when my PC goes to the shop: The Sleheyron thread explodes to life.
  3. 2 points

    Version

    1,539 downloads

    With this modification you can role-play and make as if your favorite Revan's face would grow hair during his adventure. To use the head models just put the files that you want in your override folder from Kotor 1. Both sides have been tested by me without any bugs, but I don't know if there may be any conflict in the long run. You can also use any custom skin from the default heads with this mod, there is no problem because it uses the PMC04 skin for the hair. If there is any bug please contact me on lucasforums. Credits to all the people who have done tutorials on modifying Kotor, thanks to them this conversion was possible.
  4. 2 points
    Aaaaand that's a wrap on CAPTURING FOOTAGE for The Soldier's Destiny!
  5. 2 points
    Cyberpunk and this launching early 2020? Oh my!
  6. 2 points
  7. 1 point
    I get unnecessarily peeved with thread bumps.
  8. 1 point
    Remember when people used to download a hundred mods that aren't theirs and compile them into one big mod pack and claim it was all their own work? Well in 2019, people compile a list of up to 49 mods and upload it to the internet as a "Free to Use Master list" claiming you can use other peoples mods in your own mod as if they where a modders resource. And of course, this was found on the Nexus. https://www.nexusmods.com/kotor/mods/1266?tab=files Here is a list of the modders included in this list, keep in mind that there is a 90% chance more than one of your mods were listed:
  9. 1 point
    Hi everyone! Keeping with tradition, here is another better late than never blog post. These past couple of months have been crazy for me, very hectic. From uni to moving house, I haven't had a lot of time to work on the film. But, in the past two weeks or so things have began to quieten down for about a month so I've been able to make strong headway on the film, successfully casting another voice actor and nearing a full picture-lock. Taris and Tatooine are completely done (minus colour grading on Taris, and sound mix & grading on Tatooine) and Dantooine is coming along nicely. I'm super proud of this film, you've never seen KOTOR 1 quite like it. Anyway, I figured it was about time I posted another trailer. So, here it is: I had a lot of fun making this one based off of one of the many fantastic trailers for Guardians of the Galaxy. Please note: all the comedic moments in the film have been heightened through the edit of the trailer. The film is by no means a comedy like Guardians, I just felt inspired by the trailer and the film does have a fairly light-hearted feel, so I thought I'd roll with it to see if I could top my Logan-inspired trailer for TPK. That's about it for now, one final trailer will be coming soon(ish!) along with the release date of the film. I will be premiering the full film LIVE on YouTube so it'd be great to hang out with some of you guys there in the livestream. I'll try to post back sooner than I did last time! ~ DV
  10. 1 point
    Cloaked Jedi Robes belong to JCarter whilst this mod belongs to Jc2... two completely different people. And no, these robes in this mod use the vanilla K1 model... unless Jc2 ever decides to do a "cloaked patch" of sorts.
  11. 1 point
    well the lights are already done. The tedious part of work is to hex edit the walls for a smoother look & custom texturing. Btw, gave some custom design to spice up the Telos Cantina Floor: vanilla Custom - with reflecting middle section: for the Telos polar academy i got the idea to replace the lights with heaters as a further indication of the coldness of his place - similar to what you see in ME Andromeda / Mankind Divided - although on the downside have to make them in white though:
  12. 1 point
    I'm still here. And after moving, handing in a thesis and working a lot I finally had some time to work on skyboxes again. Yeay I also just realised today that I can use a simple cylindricalk UVW map for lightmaps and don't have to use a multi-unwrap script followed by somehow projecting a cylindrical map and rendering that to a texture. With that roadblock out of the way I was able to get a lot of work done for Taris. The backdrop buildings are now lightmapped to blend with the skybox: For comparison. Here's the same without lightmaps: In that case one would of course change the color for the texture but you can also see the change in "lighting" in the lightmapped image from left to right. That would have been impossible with a single backdrop building texture and no lightmaps. Now I just need to figure out what those weird white rectangles floating around the upper city are and get rid of them. I might also tweak the lightmap some more, especially for the Upper City South. And I need to check if everything still looks good once I render the skybox with all clouds enabled. Apart from the lightmaps I also did something else today. I'll show it in a screenshot and for some reason I'm feeling like making a guessing game out of it. Please don't ask me why. I'll post some hints in spoiler tags below and if you don't feel like guessing, you can just open the answer-spoiler^^ Answer: That's it for now, so all that's left for this post is me wishing you all a MERRY CHRISTMAS!
  13. 1 point
    But then who would stroke their ego? Who could they laugh at when their HOT GIRLFRIENDS got Sexy Sex with them? Remember that? I 'member. And people even still believed in TSLRP after that, somehow. Some people are just asses, withholding stuff just cause they are too loaded of themselves. Yes, I'm still mad at you Dashus for willingly misleading people for years, hoarding all the work and rather have it burn down with you rather than release it and have to have your ego take a hit when others finish it instead. Pretty sure the swoop racing was pretty much stock-stuff. It didn't even feature any swoop-racing elements like shifting, speedpads. That wasn't swoop racing. " It was a thinly veiled as a "mod", when almost anyone can recognize that it's a brand new game.  " I see you haven't ventured YouTube comment sections talking about this mod. Apparently, it's a VERY difficult concept to grasp. And when I say very difficult, I mean VERY. DIFFICULT.
  14. 1 point
    For fucks sake... what's even worse than that letter is the people on Twitter there responding on it. Sure glad we need to "purchuase" a copy of KOTOR1 for it, since they "use assets" (read: steal VO, I presume). More blantant lies. Then they double-down on being a mod. Does this group have any idea what they are doing? Oh wow, the same stupid argument about Star Wars Theory YouTubers make. Since remaking a game that's sold on the market and making a fanmovie is TOTALLY the same thing. Did they HONESTLY refer to themselves as "talented". Daaaamn, gurl. Don't use all that ego at once. "I propose licensing to indies" - EA BITCH. FFS, do they not even have the basic understanding of the rights to Star Wars games at this moment. EA's 10-year possession is common knowledge after all. Also, the absolute gut of these people to boss around Lucasfilm and Disney. Hey, I want Kathleen Kennedy gone as much as the next guy, but I seriously doubt I'll ever adress them as "Hey, LucasFilm. Here's my own specific demands for you to follow to the letter." To conclude: "Hey, I'm sorry we tried to swindle you. You found out, you took us down... so, can we go on, now?"
  15. 1 point
    This was posted this morning by "Poem Studios" Where to start... Lucasfilm doesn't owe "Poem Studio" a response. This feels like an attempt to get attention and make Lucasfilm look like the bad guy. The only reason there was any confusion about the nature of Apeiron was that the people working on it didn't know what the nature of it was. Some say it was a mod, others said otherwise. And the whole "needing a verified copy of the original game", wasn't it something like 3% of the game files was required to actually verify? And I love how the person who wrote this is trying to throw others under the bus, it reads like a letter from Alec Peters (If you followed the whole Axanar/CBS & Paramount drama, you'll recognize the name). As for burning bridges, "Poem"has no bridges to burn with Lucasfilm, they aren't going reply to this, reevaluate the mod, or even listen to any of the suggestions. They were trying to make something, using their IP, and, were most likely planning to try and crowdsource something with it, and that is why they came down on them And instead of accepting that fact and going "Well, we tried", "Poem" is trying to get the few people that actually believed Aperion was going to happen, and the "I hate Disney/I hate EA/I hate SWTOR" crowd to support them. I suppose pandering to those people may help you, but, I doubt it would because if this project actually happened, EA would come in and take over, and then the I hate EA/I hate SWTOR" crowd would turn on Poem faster than they could know.
  16. 1 point
  17. 1 point
    if they break ToC, than maybe. Mods operate within a grey area at the best of times. Its just in Apeirons case, it crossed that grey area it was trying to proclaim it was apart off. Plus Apeiron drew far too much attention to itself.
  18. 1 point
    And this is why I pointed out the Dev teams hypocrisy a few months ago: "I've talked to legal console, and they stated that there would be a high chance of us winning the argument, since this is a mod, but the legal fight would take most likely a year(s) and cost around 100k. It's been our internal policy to end production in this scenario" Clearly lying to try and save face. Knew they would try and claim the morale high ground on whichever company D&C them first. IMO, a scumbag move to make. Just admit that you were in the wrong when you claimed it was a "mod" which made it safe in the first place. P.S For anyone claiming its a mod, let me show you the definition of a mod and a definition of a video game remake: MOD: "The term mod is derived from the act of modifying a game. To mod a game is to create custom levels, objects, characters, or even unique or stand-alone game from an existing game engine. Many games come with an editor that allow for easier modding. A person who mods a game is called a modder." WIKI DEFINITION OF MOD: "A mod (short for "modification") is an alteration by players or fans of a video game[1] that changes some aspects or one aspect of a video game, such as how it looks or behaves. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game". VIDEO GAME REMAKE: "A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game for newer hardware and contemporary audiences and is coded from scratch".
  19. 1 point
    That might be the nicest way to put it. Regardless of what one thinks of their work and whether it's a "mod" that had any chance of release, it's clear to me they wouldn't have put that much effort into it if they didn't care about it. I can certainly sympathize with the idea of not being allowed to work on something you care about. A few years ago I lost the motivation to ever embark on that sort of undertaking, when I heard about a fan project like this getting shut down - I think it was what they're calling Galaxy in Turmoil now - and I can only hope that nobody here will ever have to use the "but it's a mod" defense.
  20. 1 point
    I hate to use this term, but this is actual fake news. This model was a fan creation and has nothing to do with the apeiron project. (I don't know why this bothers me so, but it does. Maybe it's that the author of this video just made stuff up for clicks.)
  21. 1 point
    View File TOR Ports: Jaesa Willsaam Female Player Head for K1 This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters. N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus A few notes: While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Submitter DarthParametric Submitted 07/09/2018 Category Mods K1R Compatible Yes  
  22. 1 point
    Except he's not the one doing any of that work. Apparently there's some other guy working on the AI and all that boring coding stuff. You know - nothing important.
  23. 1 point
    TSL patcher is better but the Workshop has distinct advantages 1) it makes people aware that there are mods 2) It makes simple things easy to activate, especially for beginners. I use the HUD rescale mod from the workshop since I never need to remember to activate it
  24. 1 point
    KotOR Apeiron: Literally 100% more crap than the original KotOR.
  25. 1 point
    "Install the Parts 2 - 5 via XnView" makes no sense, and I do not understand what exactly you mean to do, as you haven't really posted a tutorial for how to use that, or why you can't just copy and paste the files into override without that program. So thus, I won't be wasting my time with this.