High Quality Aliens: Master Vandar 1.0.0

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About This File

DESCRIPTION

This is the first entry in a new modding series I have been working on. Its objective is to gradually replace the Kotor games' alien models, which have particularly poorly aged. To this end, Master Vandar is the first alien to receive a high quality makeover.

This mod replaces Master Vandar's 3D model with a new custom one, completely built from scratch using modern 3D asset creation techniques. As he appears as a hologram in the late game, his hologram model has been adapted as well, though with some constraints.

Check out this thread if you'd like to know more about the development process and to get updates on the next entries of the High Quality Aliens modding series.

COMPATIBILITY

Since this is a replacer mod, it simply won't be compatible with any other mod that alters Master Vandar's appearance.

@DarthParametric's Hologram mod and K1CP should be compatible. Just ensure to install my mod AFTER having installed K1CP or DP's mod first.

KNOW ISSUES

Due to technical constraints, some unavoidable and unpleasant artifacts will show up during the cutscenes using Vandar's hologram model.

INSTALLATION

To install, download hqa_vandar.zip and extract its contents somewhere convenient on your computer. Navigate to the extracted "HQA Vandar" folder and execute the TSLPatcher.exe. Let it do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own.

CREDITS

bead-v: KOTORMAX and MDLEdit
stoffe & Fair Strides: TSLPatcher
seedhartha: KotorBlender

PERMISSIONS

Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (see the final section below), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used.
However, I explicitly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream.

SPECIAL THANKS to

@Marius Fettfor their nerves of steel while helping me resolve seemingly never-ending technical issues with the hologram model.

@DarthParametric for pinging me on Discord and thus kickstarting the Vandar project.

MODDERS RESOURCES ARCHIVE

IMPORTANT: Disregard this section if you're not interested in re-using my files to create your own mods.

I'm uploading a separate ZIP file containing modding resources and grant anyone permission to use them in any way they would like. They include the weighted .ascii file to be imported in your preferred 3D software using KOTORMAX or KotorBlender, as well as the baked mesh maps that I used to create the model's texture.

Do not hesitate to DM me on Deadlystream or on Discord should you need help using those files or if I omitted to include something that could be useful.

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It Works with the Jedi fight  training mod tested it. Great work can't wait for the other aliens 

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Quote

Due to technical constraints, some unavoidable and unpleasant artifacts will show up during the cutscenes using Vandar's hologram model.

I haven't tested it in-game, but looking at the preview screenshot I think you should be able to plug the neck gap at least.

Edit: Yeah looking at the models and the texture, I think I see what the issue is there. You're relying on Blending Additive and setting the mesh alpha to 1.0 in the supermodel.

Edit 2: Edited version using the same technique as in my mod:

Vandar_Holo.jpg.731f0f6645220163a4973b40909af03d.jpg

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Great job. I will be waiting for your work. Since I love photorealism, I would add wrinkles.

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Overall, a really unexpected but amazing mod upload. I always wondered if Vandar would ever get a high quality model one day. Definitely a 9/10.

However, while testing it, I came across how how off putting the teeth and eyes slightly look. Aside from that, a pretty solid remodel!

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4 hours ago, JawlessSithLord1.0 said:

However, while testing it, I came across how how off putting the teeth and eyes slightly look

Judge me by my teeth, do you? Hmm?

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I'd love to see this continued for other Aliens like the Bith, Aqualish, Wookies, Selkath, and more. Of course, this is a really well made mod and looks very good. Definitely gonna use this for my playthroughs of kotor 1!

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Having read the previous comments about the teeth before I even installed the mod, I have to agree that they don't look as good as the rest of the model. That said, it's mostly because the rest of it looks so amazing. Excellent work, look forward to seeing more.

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Great job! Would you be able to have a version or option of it where the robe is brown? If not, no worries.

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14 hours ago, EAF97 said:

Great job! Would you be able to have a version or option of it where the robe is brown? If not, no worries.

That exact thing is what I'm making right now, I'll have something for you soon!

 

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Great looking model! Only thing is that it makes everything else around him look outdated. 

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Try to watch the final scenes. Am I the only one with this error? The installer did not give any errors.

swkotor 2022-08-06 23-01-45.png

Без имени-3.png

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On 7/21/2022 at 6:06 AM, DarthParametric said:

I haven't tested it in-game, but looking at the preview screenshot I think you should be able to plug the neck gap at least.

Edit: Yeah looking at the models and the texture, I think I see what the issue is there. You're relying on Blending Additive and setting the mesh alpha to 1.0 in the supermodel.

Edit 2: Edited version using the same technique as in my mod:

 

  Reveal hidden contents

 

Vandar_Holo.jpg.731f0f6645220163a4973b40909af03d.jpg

 

 

Hello DarthParametric. Is it possible to do something with this?

On 8/6/2022 at 10:15 PM, Dark Hope said:

Try to watch the final scenes. Am I the only one with this error? The installer did not give any errors.

swkotor 2022-08-06 23-01-45.png

Без имени-3.png

 

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3 minutes ago, Dark Hope said:

Is it possible to do something with this?

The stunt animations for those scenes will need the eyeball and eyelid keyframes to be tweaked.

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51 minutes ago, DarthParametric said:

The stunt animations for those scenes will need the eyeball and eyelid keyframes to be tweaked.

Ooh, that sounds really hard to me(

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