Kotor II Restored Content Plus 1.0.0

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About This File

A Mod for Star Wars Knights of The Old Republic II
Author: N-DReW25
1.0.0 Release Date: 18.05.2025


Installation:
Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.

It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.

This mod is divided into two parts, the HoloPatcher component and the Override Component.

To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder.

To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic.

WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.

Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all.


Description:
The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this.

Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored.

Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update.

As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do.

Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL).

 

What's Restored in K2RC+:

Spoiler

OM=Override Mods

UAP=Unique Appearance Restorations
SR=Smuggler Restoration
R01R=Rodian 01 Restoration
FCR=Fat Commoner Restoration
DR=Dialogue Restorations
SDR=Street Dancer Restoration

General:
* HK-47's TSLRCM dialogue has been improved with bug fixes, dialogue corrections, and restored lines. The changelog of my changes can be found in "HK-47 Changes.txt" (OM)


Peragus:

Harbinger:
* Restored the Harbinger Captain's Unique Appearance (UAP)

Telos:
* Restored a Twi'lek Street Dancer and his Bith Companion in the Citadel Dock Module (SDR)
* The Rodian Bounty Hunter encountered during the Czerka plotline now uses the cut Rodian 01 variant appearance (R01R)
* The human Exchange Thug in the Exchange Compound now uses a Smuggler's Appearance rather than a Generic Appearance (SR)

* veteran.dlg- Restored an alternative line here.
Original: Explain something to me. 
Altnerative: I don't understand something. Maybe you can explain it to me. (DR)

* 201drdi.dlg- The Ithorian droid used to start his post-fight dialogue with "I will trust your judgment, master. Lead the way". This line is the wrong line, this line is also used in the Czerka player responses. The correct line is "Thank you for saving me, master. Will you be escorting me to the Ithorian compound?" (DR)

* 201drdi.dlg- The Ithorian droid will now start his post-fight dialogue with "Greetings. I am the Ithorian restoration project management droid." (DR)

* 231bdur- If you are alone with Bao-Dur, after he says "I always feel a sense of calm when I walk the surface of Telos. The Ithorians are truly amazing in their work" he will then say "Quiet! There's a large mercenary patrol up ahead". The "Quiet" line has been replaced with the more fitting "Look! There's a large mercenary patrol in the valley up ahead." (DR)

* 231bdur- If Atton is in the party or if you reply "A whisper, perhaps. Like the breeze through the grass" to Kreia, Bao-Dur will say "Quiet! There's a large mercenary patrol up ahead" though if you reply "No, I feel nothing but emptiness" to Kreia he will instead say "Look! There's a large mercenary patrol in the valley up ahead". The "Look" line has been replaced with the "Quiet" line to be consistent with the other party lines whilst the "Look" line only appears if you are alone with Bao-Dur. (DR)

* 231bdur- If Atton is in the party instead of Kreia, he will be the one to give the "If we move carefully" lines instead of Bao-Dur. (DR)

* plateau- The way TSLRCM restored the HK-50 congratulates the shooter content is by editing this dialogue, but TSLRCM edited it in such a way that it results in their lines being repeated several times in the dialogue feedback box. This bug has been fixed.

* hk501- TSLRCM restored a cut line for this scene by replacing a vanilla line with the cut line. This vanilla line that TSLRCM cut has been brought back alongside the restored line, the vanilla line was "Irritated Declaration: There you are. It has been extremely difficult to track you down, Jedi.". (DR)

* hk501- Restored the following lines to this scene, increasing the amount of lines from three in TSLRCM to six in this mod. The lines are "Announcement: You have caused us to expenditure a great deal of effort to find you, Jedi.", "Clarification: But now that we have found you, we hope that we can facilitate communications.", "And put an... end to hostilities.", and "Threat: Come with us without resistance, Jedi... or you will come with us in pain." (DR)

Nar Shaddaa:
* Rutum now uses the male Fat Commoner Appearance rather than a Generic Appearance (FCR)
* Ratrin Vek now uses a Smuggler's Appearance rather than a Player Head (SR)
* Lootra now uses a Smuggler's Appearance rather than a Generic Appearance (SR)
* Odis now uses a Smuggler's Appearance rather than a Generic Appearance (SR)
* A Rodian Thug in the Jekk'Jekk Tarr now uses the cut Rodian 01 variant appearance (R01R)

Dxun:
* ritlead.dlg- Instead of the Sith Master saying "A shame... instead of freedom and power, you have chosen death. So be it." when you finish the Tomb of Freedan Nadd, he will now have a unique line depending on each ending. The Tomb Light Side ending will have him say "A shame..." whilst the Dark Side ending will have him say "Fool! Kill him, my brothers." or "Fool! Kill them, by brothers." depending on their gender (DR)

Onderon:
* Terlyn now uses the female Fat Commoner Appearance rather than an Onderon Commoner Appearance (FCR)
* Vix now uses the cut Rodian 01 variant appearance (R01R)

d_thug.dlg- Restored the line "I've said what I'm going to say. I've got things to do right now." to the thug outside Dhagon's place  (DR)

Dantooine:
* Restored Ralon's Unique Appearance (UAP)

Korriban:
* malak.dlg- If you are Dark Side, Malak will no longer say "And now you are all alone. Would you join me now? You didn't follow Revan and I down our path. Join us. Your journey hasn't ended yet.", he will now say "There is much ambition and pride in you. I sense given the chance you may have followed me on the entire journey. Will you join me now?"

* malak.dlg- Restored an extra Malak line that goes "So will you join us? Join us all?" (DR)

Ravager:

Malachor:


Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game.


Incompatibilities:
To be added!


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.


Thanks to:
Dashus: For kickstarting the Kotor restoration efforts with TSLRP!
Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place!
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel and for keeping the cut content in the files!
Fred Tetra: For Kotor Tool!
th3w1zard1: For maintaining the HoloPatcher!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.

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So your other small mods that you have uploaded prior are still separate, but that will no longer be the case for future mods, correct?

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On 11/25/2019 at 6:49 AM, Domino5555 said:

So your other small mods that you have uploaded prior are still separate, but that will no longer be the case for future mods, correct?

Yes, those mods will remain but can be added into this mod if requested/if I feel like it. I won't upload any "minor" or "insignificant" mods separate I'll instead add them to this mod.

 

7 hours ago, tjsase said:

So it's just the bounty hunter mod for now, but the next versions will add more mods?

Yes, in future versions, there will be options to install each mod on their own and an option which will install all of the mods at once.

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Nice, more restored content!!!

Is it compatible with Party Swap? I ask because Party Swap descrption says its incompatible with any mod (aside from TSLRM) that alters Kreia's dialogue and since one of the latest additions N-Drew's Mini Mod Collection adds seems to be just that...

Either way really looking forward to future versions as I check out compatibilities to start the biggest possible restoration content combo. :)

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10 minutes ago, Samriel said:

Nice, more restored content!!!

Is it compatible with Party Swap? I ask because Party Swap descrption says its incompatible with any mod (aside from TSLRM) that alters Kreia's dialogue and since one of the latest additions N-Drew's Mini Mod Collection adds seems to be just that...

Either way really looking forward to future versions as I check out compatibilities to start the biggest possible restoration content combo. :)

It is most likely referring to Kreia's "main" dialogue, when you talk to Kreia directly when she is in your party (to get your prestige class for example) that is the "main" dialogue. So far, this mod only edits Kreia's 104 dialogue which is only present in module 104per.mod which means that PartySwap right now is compatible. 

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2 hours ago, N-DReW25 said:

It is most likely referring to Kreia's "main" dialogue, when you talk to Kreia directly when she is in your party (to get your prestige class for example) that is the "main" dialogue. So far, this mod only edits Kreia's 104 dialogue which is only present in module 104per.mod which means that PartySwap right now is compatible. 

Interesting...

Would you recommend to install your mod before of after PartSwap?

Also do you know whether this mod is compatible (or planned to be) with Extended Enclave, Genoharadan Legacy or/and M4-78? And if so what install order would you consider best with them?

Thanks in advance!!! :)

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54 minutes ago, Samriel said:

Interesting...

Would you recommend to install your mod before of after PartSwap?

Also do you know whether this mod is compatible (or planned to be) with Extended Enclave, Genoharadan Legacy or/and M4-78? And if so what install order would you consider best with them?

Thanks in advance!!! :)

At the moment, this mod affects a single scene on Peragus and a single scene on Onderon with potentially more scenes/content to be restored in the future. Considering PS, EE, GL and M4-78 don't touch Peragus that'll be clean, EE, GL and M4-78 don't touch Onderon so that'll be clean and considering niether Disciple or Handmaiden have a role in the Bounty Hunter ambush I'm willing to bet that'll be compatible as well.

 

In short, everything is safe to use with the Mod Collection.

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This seems very cool! I had no idea there was a female bounty hunter along side the first group of bounty hunters on Onderon.
Awesome find+fix!

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IMPORTANT ANNOUNCEMENT: Two bug fixes have been removed from the Mini Mod Collection and have been added to the brand new Bug Fix Collection Mod for TSL (This was just uploaded, so it may not be approved for public download yet)

 

 

What this mod does is similar to the Mini Mod Collection, except whilst the Mini Mod Collection is a modular restored content type of mod... the Bug Fix Collection is PURELY bug fixes and has a one time installer which installs all of the bug fixes at once (It has two installations due to compatibility issues concerning the files, but these files work correctly in-game if installed separately)

 

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Announcement: the TSL Armor Fix addition of the Mini Mod Collection will be partially removed in the next update due to it being moved to the Bug Fix Collection mod. However, some Armor additions (like replacing TSL texture variants with K1 texture variants, like the Light Battle Armor etc) shall remain in THIS mod.

 

The next update will also be better organized allowing for much easier installation!

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The TSLPatcher install all option has some problems. It's missing some of the files from the individual modules so they are not installed. Also the module install folders are misslabeled (there are 2 instruction labeled [install_folder6].

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On 6/11/2022 at 9:51 AM, darthbdaman said:

The TSLPatcher install all option has some problems. It's missing some of the files from the individual modules so they are not installed. Also the module install folders are misslabeled (there are 2 instruction labeled [install_folder6].

Fixed!

For everyone else who downloads the mod, feel free to avoid installing the "Female Bounty Hunter Restoration" mod as there appears to be some issues with it at the moment (Currently unsure if its an incompatibility issue or not).

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I think there is a minor typo in Map Open > changes.ini - it installs lbl_map204TEL.tga two times and ignores lbl_map208TEL.tga

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Yes, it's heuristic flagging of the Python exe that gets extracted into a temp directory to run the code under the hood:

https://www.virustotal.com/gui/file/1028c8f33ba05e3ba416b823883f970f53f3157052ab9a466031355152da4717?nocache=1

Detects the image load of "Python Core" by a non-Python process. This might be indicative of a Python script bundled with Py2Exe

It's a problem with all versions of HoloPatcher and no-name AV packages. It won't be solved until/unless HP migrates away from Python.

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