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Kreia to Dxun Tomb & Atton to Onderon
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Kreia to Dxun Tomb & Atton to Onderon
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Kreia to Dxun Tomb & Atton to Onderon
Filename: KreiaTombAttonOnderon.rar
Date Released 30 July 2012
1. Description:
----------
** This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. You cannot take her along on the Queen's side still.
** This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
TLSRCM 1.8 IS REQUIRED FOR THIS MOD. 1.7 OR LOWER WILL NOT WORK!
Extract the "Kreia to Dxun Tomb & Atton to Onderon" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
403DXN.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game.
6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
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My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,499 downloads
0 comments
Updated
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No Lightsaber Quest
====No Lightsaber Quest V1.5 by Hassat Hunter====
This modification will remove the Lightsaber Quest mission from the game. The PC will get his first lightsaber (a generic green one-handed) on Telos, and any drops afterwards will be lightsabers (random), not parts. The player never receives the Lightsaber quest.
This mod should work with all language versions of TSLRCM.
Changelist;
0.9-1.0
* Made the modified script actually work (darn typo's). Told you it was untested.
* Made sure the Bao-Dur Ebon Hawk cutscene about your lightsaber no longer runs
1.0-1.1
* Fixed getting a part and the quest in the following instances; Finding Vash, killing Lootra & Opening the hoard of Vogga. They should now properly donate lightsabers.
1.1-1.2
* Fixed getting the quest and a lightsaber part in the following instances; After killing Vrook & When killing a Cannok on Dxun.
* Fixed getting a part instead of a full lightsaber in the following instances; Both above & when killing Lootra.
1.2-1.3
* Fixed Kaevee encounter.
1.3-1.4
* TSLRCM 1.8 Update. Lightsaber scripts now use VarsityPuppet's random Lightsaber color drop function used in 1.8.
1.4-1.5
* Nobody mentioned lightsabers didn't drop anymore due to above update. Shows how popular this mod is :/.
Oh well, fixed. Lightsabers will drop again, as per 1.8's new lootscript.
==Install Instructions==
* Drop the files from "Override" in the override folder (backup "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" if you're using TSLRCM 1.8!). Source folder is interesting only for other modders, ignore it if you're not.
==Uninstall==
* Remove the following 7 files (204habat.dlg, durosdock.dlg, a_give_quest_ls.ncs, a_give_quest_lsc.ncs, a_open_vash_cage.ncs and k_dth_give_ls_lo.ncs, k_dth_givels_rct.ncs) from your override folder. Replace "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" with your backup from TSLRCM 1.8.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into dialogue modifying for TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
5,223 downloads
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Peragus Mining Gear
Author:
Kainzorus Prime
Mod Name:
Peragus Mining Gear 1.01
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.
2. Installation:
=========
Copy the files into the Override folder. Overwrite existing if necessary.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
4,736 downloads
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Coruscant - Jedi Temple Compatibility
==== Coruscant - Jedi Temple compatibility patch by Hassat Hunter ====
These few files allow you to use the Coruscant - Jedi Temple mod combined with the Handmaiden 4 Females mod, and the M4-78EP mod!
==Install Instructions==
* M4-78EP: Install M4-78EP FIRST(!), then the Coruscant - Jedi Temple mod. Afterwards, drop the 3 files in the M4-78EP folder (a_galaxymap.ncs, tr_leave_ehawk.ncs and galaxymap_p.gui) in your override, overwriting the existing files.
* Handmaiden for females: Install both mods (in either order) then drop the file inside the Handmaiden4Females folder (k_sup_galaxymap.ncs) in your override, overwriting existing file.
* If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory"
==Version History==
1.0 release
1.1 Galaxymap_p.gui added. Modified changes.ini added for Expansion mod.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
12,458 downloads
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Azgath N'Dul's Tomb Patch
By InSidious
Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
the completion of the sidequest. He's out of the way of the soldiers, so you may have to
search a little to find him. Also, be warned that you can _only_ start the quest the first time you
go to Onderon. If you try to do so the second time, he won't speak to you.
I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
this will eliminate any errors.
3,936 downloads
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Fire and Ice HD, Whee!
By Cinder Skye
Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1.
Fire Files:
fx_fireball01.tga
fx_flame.tga
Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect).
The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges.
The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair.
Ice Files:
fx_crystal01.tga
fx_reflectmap.tga
The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
34,532 downloads
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Ubese Environment Suit
By 90SK
Ubese Environment Suits
by 90SK
Description: Adds the Ubese Environment Suit as a wearable item, replaces the default item of Ubese Environment Suit.
Codes: a_light_11
Installation: Run TSLPatcher.exe
Ubese Environment Suits.rar - Replaces Jal Shey Armors
Ubese Suits Avaiable.7z - Replaces the Ubese Environment Suit item with Ubese disguise
Legal Disclaimer:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,041 downloads
0 comments
Updated
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Azgath N'Dul's Tomb
By InSidious
This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
You will find it between the tombs of Ajunta Pall and Tulak Hord.
A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
This is because of a model change that mod introduces.
They won't crash your game, but they will look a bit odd.
This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
I've tried to keep the stats fairly balanced, but that's by my judgment.
N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.
8,542 downloads
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TOR Armored Robes
By Ryuzakipwn
Armored Robes from SWTOR game.
To install, just drop everything into your Override folder.
To uninstall, just delete the files.
Have fun !
3,286 downloads
- star wars
- armored robes
- (and 1 more)
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Halo Energy Sword
By InSidious
The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful.
Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields.
Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy.
This mod adds my version of the energy sword from Halo to the game. It's called the
"Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has
+3 attack bonus. It can be found on Nar Shaddaa, in a case at the back of one of the
rooms in the flophouse.
498 downloads
- halo sword
- energy sword
- (and 7 more)
0 comments
Updated
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TSL Clothing Texture Enhancement
By Rece
First of all: THIS IS TSLRCM/M4-78 COMPATIBLE (That's great news of course)
Be sure to download every single file in the downloads! You don't want to miss out on all of the files!
Hello there everyone! Guess what? I have another mod, third one this week. Now, then again these took a long time to do. Except since my internet was down for 4-5 days this week, I had a lot of time to work on this mod. What this mod does is replace the vanilla armors with new, HQ textures. This mod also (just like my K1 mod) replaces the stats to make you want to use the lighter armors. All of the armors and clothing replace the core games files. I adjusted the stats of every item (Except for clothing). I made it so that people would want to use the lighter armor, so be aware of the heavy armor. I'm really proud to say that I'm starting to work on more projects along with this one. The fact that I'm making these on a Mac make me want to keep making them, to "prove" to people that you can still mod on a Mac haha.
The codes for all of the armors are the same as the vanilla codes, so look them up.
I didn’t replace the games core game robes. I placed them randomly through the game.
The codes for the robes (Although I'd prefer that you find them in their places inside of the game, are as follows: giveitem a_robe_50 (through) 60
Installation: Unzip all of the separate 7z files, and then place all of the files into the override.
I really hope you guys enjoy this mod, be sure to make a review so that I can improve on anything!
5,681 downloads
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Kotor II No speed blur MOD
I made this small mod for people who want only the speed blur gone,
without turning off frame buffer effects or using the realistic
effects mod.
6,420 downloads
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Rece's K2 Power Crystal Addon UPDATE
By Rece
Hey there everyone! First off, thanks for downloading my mod! I really appreciate every fan that I have out there, so thanks again!
This is TSLRCM compatible.
Alright, who cares about introductions right? Let's get right down to what this mod is. So, I added 51 new power crystals to the game. Each one does a couple of special things to your lightsabers that I don't think most people have done. (well, in the sense that I haven't seen anyone really come out with a crystal mod like this.) Anyways… I placed every crystal to pop up in certain situations (i.e: certain dialog options, what classes you choose, etc…) as well as placed them randomly throughout the game.
Well, yeah that's about as much as I can say honestly. I really hope you guys do find this mod pretty interesting. I am a bit too lazy to type out every crystal, with it's stats and what-not. I'll type out the codes (although I REALLY, REALLY want you to find the crystals in-game instead of cheating. If you want to know which crystal code belongs to which, check out my WIP on Deadlystream and look for the numbers after each crystal name.
http://deadlystream.com/forum/topic/3134-reces-projects/page-4
http://deadlystream.com/forum/topic/3134-reces-projects/page-5
Anyways, here are the codes!
They're pretty simple, just: rececrstl200 all the way to 250.
Here's a little sneak peak at how some of the crystals work:
INSTALLATION INSTRUCTIONS:
There are two ways, depending on which file you downloaded. There's the TSRCM version, and the non-TSLRCM version. They are both easy to install, so yeah. Anyways, just run the TSLPatcher and it'll automatically install every file. For the non-TSLRCM version, you'll just have to cheat all of the items into the game.
UNINSTALLATION INSTRUCTIONS:
Just remove all of the files from your override, and replace any backups found in the backups folder.
COMPATIBILITY ISSUES:
Unfortunately, this mod is NOT compatible with a mod like SLM. I believe it is for Duplisaber, so that's always good
PERMISSIONS:
You may NOT redistribute this mod without my consent. Ask me on any site, like DS, YouTube, Steam, etc… and I will tell you if you can put my mod somewhere else.
And now for my special thanks:
Fair Strides is first and foremost as he is for every one of my mods. I mean, I can't describe how helpful and how much of an awesome guy he is. It's just beyond me that I know someone like him. He helped me with scripts (as with every script that I have to make) as well as help with guiding me through making certain parts of the TSLPatcher. Malkior for some recommendations on crystal names, stats, and descriptions. Akko for suggesting a crystal to me, which I made the description make it seem like it's his crystal . Everyone out there who commented on my posts as well as kept up the support. Oh, and thanks Xuul for that comment, I never would have thought you would comment on one of my projects haha. Well, you did make a mod review for my bad mod that I made haha. Anyways…
Enjoy!
1,481 downloads
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M4-78 Movies Remade
By tjsase
Hello!
This mod replaces the Ebon Hawk landing and takeoff movies included with the mod M4-78ep. Stoney originaly made these movies years ago with 3Ds Max. I decided to remake them using my student version of Autodesk Maya to make them look more consistent with the other Ebon Hawk movies in the game.
The audio was created using sounds from Soundjay.com and the Star Wars films, and includes original music by the user Delator.
This mod includes a regular version of the landing and takeoff movies as well as upscaled versions to match the High Quality Movies Patch.
Don't want to wait to watch these movies? Preview them on YouTube first, at
REQUIREMENTS
TSLRCM and M4-78ep. If you don't have these, they're available here at DeadlyStream.
Optional: The High Quality Movie Patch on kotorfiles.com
INSTALLATION
-(optional) Backup the files DroMov02.bik and DroMov04.bik in the Movies folder of TSL's main directory
-Drop the DroMov02.bik and DroMov04.bik into the Movies folder of TSL's main directory
-If you have the High Quality Movies Patch, use the files in the Upscaled folder included with this mod
UNINSTALLATION
-Restore the backups you made of the original movies from the M4-78ep mod
THANX
Thanks to Adobe Photoshop, Gmax, MDLOps, Autodesk Maya Student Version, Soundjay.com, Audacity, Sony Vegas, and Rad Video Tools.
Special Thanks to Stoney for his work on the original movies, to Sith Holocron for all his help and support with this mod, to Delator for his original music, and to the rest of the M4-78ep team!
1,532 downloads
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Master Class Robes
By DarthTyren
==========================================
KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION
==========================================
Ultimate Class Robes v3
Author: DarthTyren
E-Mail: darthtyren@gmail.com
----------
NOTE: If you already have a mod that overrides the game script a_pc_jedi.ncs (look in override folder), this mod will override it.
Description:
When you talk with Kreia and pick your prestige class, upon exiting that conversation, a new robe dedicated to that class will be added to the inventory. That robe will boost stats that are important to that class.
Installation:
1) Unzip the compressed file you downloaded and run the MCR Installation TSLPatcher file located inside.
2) Press the Install button and locate your TSL directory.
Uninstallation:
The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer.
1) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there.
2) I'm sending out a folder called Override Uninstall with all the files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
If you plan on using these items or textures in your own mods, I'd like a little notice and a place on your credits list. You don't need to wait on my permission, however.
Credits:
Thanks to the wonderful modding community at Holowan Labs for helping me with facing constant problems. Specifically Fair Strides 2, for help with the script.
Enjoy.
-DarthTyren
560 downloads
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Upgradeable Clothes by smugglerAlex
By smugglerAlex
================================================================================
Knights of the Old Republic II : The Sith Lords Modification
================================================================================
I just walked throught the entire game wearing Miner's Uniform instead of any armor/robes (hard difficulty),
i used some upgrades on it, like Biorestorative Underlay IV and etc...
But one day i realized that miner's uniform is not looking good, and i created this mod (my first mod).
This mod allows you to upgrade your clothes and look heroic while kicking ass.
Mod WILL CONFLICT with other simillar mod (g_a_clothes01 and a_robe_01)
Installation instructions can be found in downloaded file
(Attention: i made this modification for TSL, i havent tested it on K1, but you can try if you want)
Unique Upgradeable Clothes Mod:
http://deadlystream.com/forum/files/file/597-unique-upgradeable-clothes-by-smuggleralex/
Green Disruptor Bolts Mod:
http://deadlystream.com/forum/files/file/598-green-disruptor-bolts-mod-by-smuggleralex/
755 downloads
- clothing
- upgradeable
- (and 1 more)
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DARTH MAUL AS PC HEAD
By inyriforge
DO YOU WANT TO PLAY THE DARTH MAUL IN TSL?
THANKS FOR INYRI FORGE I WAS BE ABLE TO MAKE EXILE TO DARTH MAUL.
INSTALATION: JUST PUT ALL THE FILES (NOT 'DARTH MAUL HORN BY INYRI FORGE AND 'DARTH MAUL SKIN' FOLDER. THE FILES WHICH IS IN THAT FOLDERS !!)
YOU CAN CHOOSE THE BLACK GUY(PC HEAD) AS THE DARTH MAUL AND CHEAT 'GIVEITEM ZHORNS' TO GET THE DARTH MAUL'S HORNS.
ANOTHER MODS WILL COMEOUT VERY SOON JUST WAIT FOR FUN !
1,695 downloads
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Hi-Res Beam Effects
By InSidious
This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
43,254 downloads
- kotor 2 drain life
- kotor 2 lightning
- (and 8 more)
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TSL Default Replacement Hilt Megapack
By Kaidon Jorn
DEFAULT REPLACEMENT HILTS MEGAPACK 8.1
--------------------------------------------------------------------------
by Kaidon Jorn
This mod will replace the default lightsaber hilt models in KotOR 2:The Sith Lords.
Should be compatible with TSLRCM 1.8.4 and beyond.
This version omits the animated blade textures from the main mod but they are still offered as an option (copy and pate tga's and txi's into Override and let overwrite if necessary).
It also comes with a new(er) model for the cyan double-bladed hilt, and alot of the icons have been remade. Other than that, I changed every hilt texture's name and hex edited them into the original models. Also, this mod is now set to replace file on every installation. This should be the last one I need to do, but you never know.
-KJ
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
14,831 downloads
- replacement models
- kotor 2; the sith lords
- (and 1 more)
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Sorceror Vestments
By Kaidon Jorn
Sorceror Vestments 1.0
-------------------------------------------------------
by Kaidon Jorn
July 2015
These new armors will replace the Zeison Sha/JalShey Armors with a reskinned N_DarkJediHiM and N_DarkJHiF model.
There are 6 armors with 6 new icons, and the mod will also remove the max dexterity bonus associated with the ZS/JS armors. This was just something I wanted to do for a long time but never got around to. But after deleting the first batch I came up with these rather quickly.
Run the .exe to install
Removal-
delete PMBM01 thru 06, PFBM01 thru 06, PMBMM.mdl/.mdx, PFBMM.mdl/.mdx, a_robe06, 07, 11, 16, 20, 26 uti's.
Replace baseitems.2da found in backup folder to override.
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
471 downloads
- n_darkjhim n_darkjhif
- sith armor
- (and 2 more)
0 comments
Updated
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Bao-Dur's Electromesh Armor
By Kaidon Jorn
Bao-Dur's ElectroMesh Armor 2.1
-------------------------------------------------------
Author: Kaidon Jorn
Compatible with TSLRCM 1.8.4
Many moons ago this mod was part of HotOR 1.6, and I thought I had lost the .zip folder for it, but it's now found and I can bring it YOU, the player, in this new updated for TSLRCM 1.8.4 version.
This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level. The armor itself is a reskin of normal Electromesh Armor I made back in 2012.
The quest will have you find some shielding components and a mesh suit on Nar Shadaa so that he may turn them into a powered ElectroMesh suit. It is important that you speak to him when he becomes 10th level and pick up the quest so that you don't find the parts beforehand, which is definately a possibilty. Originally the quest started only after he had become a Jedi Guardian, but I changed it to start earlier so you can get better armor for him that will remain viable throughout your play through.
Run the .exe to install
***IMPORTANT***
Version 2.1 fixes Bao-Dur's dialog for normal (non-SLM) installation.
I advise to install SLM first before this mod, then simply open the folder called "SLM Compatibilty" and copy and paste the new dialog file into Override and allow to overwrite.
(You may want to backup the one in Override first)
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
1,686 downloads
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TSL Playable Uthar Wynn
By Kaidon Jorn
Playable Uthar Head for TSL v3.0
=======================
Here is an update for my Uthar Head for TSL. As I've been doing more skinning, I've been learning things...this version is an improvement.
Especially the eyes on the last transistion. More "Sithy", as I've heard.
I've also noticed that he had very clunky footstep sounds, like Mandalore's metal boots..so I fixed that.
Both the head textures and the portraits are redone, and all files are included in the patcher this time.
Run the Installer to enjoy.
-KJ
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
673 downloads
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TSL - Playable Gadon Thek
By Kaidon Jorn
Playable Gadon Thek for TSL=======================
Author: Qui-Don Jorn
12-07-2011
Description:
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This mod allows you to play as Gadon Thek from the original KotOR game, complete with darkside transitions. I'd been wanting to do this head for a long while now, and finally had the time to do it. I wanted to make it really good, and this is about the 3rd attempt at it, cause my DS transitions weren't getting it, but I am happy with how he did turn out. I tried to make the veins stand out without being ridiculous, and the eyes go from yellow to red, and then I desaturated the skin to pale him up and darkened under the eyes to make it look like the dark side has really taken hold of him, a little more like the game does.
Run .exe file to install.
Bugs:
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None.
Credits:
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Marius Fett for not doing this head so that I could have a go at it.
Me - for being persistant.
Enjoy!
-QDJ
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
696 downloads
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TSL-Playable Dhagon Ghent
By Kaidon Jorn
))))))))) Playable Dhagon Ghent Head ((((((((((
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Author: Qui-Don Jorn
1- 07-2011
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This adds Dhagon Ghent's head as a playable character in TSL. I had thought about making this one while I was making the Gadon Thek head.
Can you tell I'm sick of the head selection they give us in TSL?? Yeah,...
Dark side transitions go from yellow to orangey-red eyes, the skin pales, and more veins added to last transition.
Thats it really, there's nothing more to write about this.
Run the patcher to install...
Enjoy
-QDJ
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
715 downloads
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The Deadly Stream
By InSidious
Description
Just a little joke mod, made in imitation of the old Holowan Spire that Doom_Dealer made.
On this one you can meet and interact with a few of the regulars on the DS forums.
If it proves popular, I may expand it later on.
Please don't be upset if I didn't include you. This is a joke mod, and it's meant
in a spirit of fun.
Installation
Put 'deadlystream.mod' into your Modules folder. Do *NOT* put it in the Override.
To get there in game, type "warp deadlystream" into the console and hit return.
Uninstallation
Remove the file again.
Permissions
You may not upload new versions of this mod without my permission.
You may not upload this mod to other websites without my permission.
You may not claim to be the author of this mod.
Credits & Thanks
Thanks to:
- Hassat Hunter for spotting the bug in v1.0;
- Doom_Dealer for the original Holowan Spire;
- Fair Stride for help bugfixing, and for letting me bounce ideas off him;
- DeadlyStream.com for being such a fun, nice place.
341 downloads
- tsl mod
- kotor 2 mods
- (and 5 more)