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Aratech Mk.IV Equipment in Vogga's Chamber
By 90SK
Aratech Mk.IV Equipment in Vogga's Chamber
by 90SK & VarsityPuppet
This is a replacement mod for the Star Forge Robe item in TSL. (Player Only)
There are two options for texture in the archive.
Description This mod will repatch Hanharr's first conversation with Vogga, spawning another loot crate in the loot room. This new crate contains a player only armor, a Barab Ore Ingot, and some other things like credits and a medpack. It is important to allow Hanharr to speak with Vogga for the first time so the box spawns in the room. Don't skip the conversation.
Notes I've used this placement in Loot and Immersion Upgrade, this mod will replace the other type of loot you get from Vogga's chamber.
If you already have my Rakatan Cloak or other items installed in Vogga's chamber, this mod will patch over that content.
It also patches the Loot and Immersion Upgrade's replacement of the Star Forge Robe item.
This was accidentally found at first, then found new life amid my other projects. I have since continued the effort and made a more refined version. Both versions are available in the archive.
Compatibility Console code "giveitem aratech" will spawn the item in your inventory.
The item is working in game with icon, description, stats and the location in Vogga's chamber.
You must have a clean start on Nar Shaddaa for it to spawn without cheats: visit docks for the first time for vogga scene, then do the Vogga treasure quest
I tried to make it compatible with Loot and Immersion Upgrade. This is not compatible with Star Forge Robe type mods.
Installation:
Copy files to Override folder, from the mod archive.
Uninstall:
Remove same mod files from Override.
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Do not upload this mod on Steam Workshop.
Do not reupload this mod anywhere.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
188 downloads
0 comments
Updated
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Darth Malak K2 Port
By Alvar007
Darth Malak K2 Port
By Alvar007
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DESCRIPTION: This mod allows you to play as the Sith Lord Darth Malak from Kotor. It contains all the missing animations from K1 and also the new ones from K2. There is also a custom item robe that you can equip to play as him whenever you want in the game.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
To use the custom item you need to enable cheats and type "giveitem darthmalak_k2" without quotes in the console.
COMPATIBILITY: This mod should be compatible with any other mod that doesn't modify Darth Malak's appearance or adds another disguise in the third slot of the model variation.
BUGS: This mod does not have character selection support because the model breaks at the beggining of the game. The face glitches out in some combat animations.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
555 downloads
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Fix Patch 1.0 for Revenge of Revan Demo (Beta)
By Logan23
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Revenge of Revan Demo (Beta)
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AUTHOR: Thomas "Logan23" Monahan
NAME: Revenge of Revan Demo (Beta)
TYPE: Fix Patch
VERSION: 1.0
SIZE: 48.2 KB (UNZIPPED)
DATE RELEASED: 8/21/2011
WEBSITE: http://www.moddb.com/mods/revenge-of-revan
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DESCRIPTION
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Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
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Version 1.0 Changes
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- Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
- Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
- Tweak Boma to be a tad easier to fight
- Tweak the Twilik Siths' utc to have more HP
- Black Boxes now are datapads and have text that shows up when you discover one.
- Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
Calming Plant has new icon and can not be worn as an item,
- Personal Journal (Corellia) quest items with descriptions.
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INSTALLATION
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-Simply place the files into the Override folder
-Allow the files to override the old ones if asked
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NOTE
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-For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
-For Boma and Sith fights you must use a saved game before you enter that module for the first time.
-Best to start a new Game in order to see all these fixes.
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» DISTRIBUTION AND USAGE NOTES
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This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
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» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
512 downloads
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HD Nar Shaddaa
By 90SK
HD Nar Shaddaa
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CREDITS:
Nar Shaddaa Retexture: Originally made by OriionZ and modified by DAEMON
HD Nar Shaddaa Skybox: Originally created by Sharen Thrawn
Loading Screens, some details: 90SK
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This release is a re-upload from Steam Workshop and should generally be distributed with proper credits
All credit goes to the original authors of this work, I have combined their efforts with my own for this submission.
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Installation:
Copy files in the Override folder, from mod archive, into your Override folder in your TSL directory.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
607 downloads
0 comments
Updated
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NPC Portraits for TSL
Here's a mod that sprung from other people's hard work!
NPC PORTRAITS FOR TSL
======================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 MAY 2017
UPDATED RELEASE: 20 MAY 2017
UPDATED RELEASE 2: 06 JUN 2017
UPDATED RELEASE 3: 10 JUN 2017
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Notes:
--------
This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons.
This mod is not recommended for first time players of Star Wars Knights of the Old Republic 2: The Sith Lords - spoilers!
This is mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.
Background:
------------------
I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters. The ones I originally were thinking of doing were our standard folks: Atton, Kreia, Bao-Dur, Mira, Canderous, Visas, Handmaiden, Disicple, T3-M4, HK-47, and G0-T0. (You may notice some missing ones - more on that later.)
I then proceeded to ask around for folks willing to grab some of these for me. The first willing helper was HairlessWookiee (on Reddit) and he helped out with the first batch of characters you've seen on my blog. However, I hesitated on asking HairlessWookiee for the rest as I didn't want to be more of a pain in the ass than I already was. (I excel at that, I've heard around here.) I eventually asked Quanon and he's helped me out getting the remaining characters I needed.
So who was I missing from that list above?
Namely: Remote (who gets used during the Malachor V end game), 3C-FD (from the Prologue), and B-4D4 (from the Czerka infiltration mission on Citadel Station.) I managed to get all of these too, again thanks to Quanon!
Description:
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Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. If I completely ignore you if you bring this up in the review thread, now you know why.
Atton - Atton's background is in the cockpit of the Ebon Hawk. You haven't met him here but he spends most of his time in there so it made sense. Plus I have animations I could exploit in there.
Kreia - Yes, the Exile does meet her on Peragus but she doesn't reveal her true nature to you until Malachor V so that's why she's placed with the Trayus Core as the background.
Bao-Dur - You meet him on the surface of Telos so that's his background.
Mandalore - You meet him on Dxun so that's his background.
Disciple - You meet him in the Ruined Enclave on Dantooine so that's his background.
Handmaiden - You meet her at the Polar Plateau on Telos so the topside of that plateau is her background.
Visas - You first see her on the Ravager. As that's her centering space, she gets that as a background.
T3-M4 - The Exile meets "him" at Peragus so that's his background. Yes, "he's" met the Exile on the Ebon Hawk but the Exile was unconscious then so I'm not counting that.
Hanharr/Mira - You meet them on Nar Shaddaa so that's their background.
HK-47 - I wanted something vibrant for "his" background to suit his volatile nature and it was suggested to use the room that the Mandalorians first burst into on the Ravager. (The flames work well with "him", I think)
Remote - You only use "him" on Malachor V so that's why "he" uses that planet as "his" background.
Animations for Portraits?
----------------------------------
The droids, Hanharr, and Mandalore have animated backgrounds for their portraits - as their portraits do not change with LS and DS alterations throughout the game.
The Kreia portrait does not animate. She's an unreliable narrator and so is her portrait. That . . . and I got lazy near the end. Sue me. (On second thought, don't sue me.)
As an aside, are you curious about Atris' portrait? You'll have to wait for Reztea's Recruit Atris mod to be released as I've given it to him.
Installation:
----------------
With the exception of the Atton, Bao-Dur, Disciple, Mandalore, T3-M4, and HK-47 folders, just grab all of of the TGA and TXI files, and then drop them into your Override folder.
The HK-47 folders have three different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.
The T3-M4 folders have two different versions of HK-47's portraits - one portrait utilizing Dath_Sapien's skin, the other portrait using Quanon's skin.
The Mandalore folders have two different versions of Mandalore's portraits - the model utilizing Darth_Sapiens' texture and a version of Mandalore without his helmet.
The Atton folders contain three different versions of his portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing felixfelicitas' "Atton with Scruff" texture.
The Bao-Dur folders contain three different versions of Mandalore's portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing Nimduril's "Bao-Dur/Darth Maul" texture where Atton turns his head towards the player as he becomes more dark sided.
Look at the pictures below to see which portrait type you wish to use. Copy the contents of that folder to your Override folder.
Update as of 14 JUN 2020: There's a new version of the Disciple portrait available. Instead of de-saturating the Jedi Library behind him, I've turned the colors of the Jedi Library to different colors: purple for mid Dark Side, and Red for fully dark side.
If you prefer the original versions, I've kept those as a part of the package as well. See the What's New section for more information.
Note the files that you put into your Override folder.
Uninstall:
--------------
Remove the files that you copied (and noted) from the Override folder.
Very Special Thanks:
-----------------------------
HairlessWookiee - For several of the model pictures.
Quanon - For several of the model pictures, his Malachor V texture mod used for Remote's background, and his skins for T3-M4 and HK-47.
DarthParametric - For his SWTOR HK model and for the new screen grab for the helmetless Mandalore.
Kainzorus Prime - For the skin for DP's model.
felixfelicitas - For his "Atton with Scruff" mod.
Nimduril - For the use of his "Bao-Dur/Darth Maul" skin.
Kexikus - For the high quality background used for G0-T0's background.
Darth_Sapiens - For his HD T3-M4 skin.
Sharen Thrawn - For the Nar Shaddaa background used for the Hanharr and Mira backgrounds. [Please note that the background from Sharen Thrawn's mod doesn't have the animated lights seen on Hanharr's background.]
djh269 - For listening to my blathering via PMs on this very subject (and for beta-testing.)
bead-V - Additional beta-testing / Input
superSzym - Additional beta-testing / Input
gerblul - Made me work! (If not for him, I'd have missed the problem with Remote's TXI)
Enjoy!
Legal Disclaimer:
------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.
Post-Script:
----------------
If you thought this read-me was long and annoying, please do check out the
I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!
1,659 downloads
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TSL Padawan Robes Redone
By 90SK
TSL Padawan Robes Redone
by
L0rdReV@n88
90SK
This mod will replace the padawan class robes with new skins.
It was inspired by the original art for TSL
L0rdReV@n88's Dark Assassin robe has been included as the Dark Jedi Robe. This type of robe was featured in the KotOR 2 dark side promotional art.
A couple new and a couple old skins by myself (90SK) here, and I have included new/improved icons here for the items.
Notes:
This mod is re-releasing L0rdReV@n88 Dark Assassin Robe as a replacement for the Dark Jedi Robe.
The remaining skins are based on the default robes, with edits by 90SK
Permissions:
Please credit L0rdReV@n88 and 90SK for this work for further use.
Please do not upload on Steam Workshop
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,042 downloads
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90SK's ZS-JS Armor Revamp
By 90SK
90SK's ZS-JS Armor Revamp
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Instructions:
Copy files to Override
Uninstall:
Delete all mod files from Override
Details:
This will replace the default ZS-JS items with new skins, and also a couple new items including in the Dxun Tomb puzzle and the Korriban tomb.
Credits:
Please contact me (90SK) if you want to do further work or anything further with the mod.
Compatibility:
Loot and Immersion Upgrade:
The Loot 3.3b patch will replace the additional Jal Shey-type items added to the game by the Loot and Immersion Upgrade.
TSLRCM:
This is compatible with TSLRCM and M4-78EP
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
436 downloads
0 comments
Updated
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Workbench Upgrade Screen Camera Tweak for TSL
This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to lightsabers, so you can get a better look at the models when running the game at higher resolutions. Obsidian already adjusted the UI to provide bigger previews of other upgradeable objects, so only the sabers are adjusted for this version. Since the model preview window is a little narrower than in widescreen modded K1, all three hilt types have been rotated 45° to maximise the available space. Mostly intended for those using modded weapons.
A version for K1 is available here.
Installation Instructions
Simply drop the MDL/MDX in your Override folder.
Known Issues
Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
Acknowledgements
Thanks to @bead-v for MDLEdit and KOTORMax.2,157 downloads
0 comments
Submitted
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Dxun Holocron
By InSidious
Introduction
This mod adds a new holocron to the game, which can be found on a corpse on Dxun.
In addition to giving the player bonuses to their maximum Force Points, which unlock at
levels 12, 14, and 16, the mod also gives the player the opportunity to learn three
new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X),
which can be activated as non-medical abilities. (The vanilla lightsaber forms are
hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in
which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber
Forms become available at levels 13, 15, and 17.
Their stats are as follows:
Sokan:
Attack +3
Damage Bonus +1
Reflex Saves +3
Defence Bonus 2
Defence Bonus vs. Piercing -2 (net bonus: 0)
Shi'en:
Attack +3
Damage Bonus +3
Defence Bonus -2
Blaster Deflect -2
Reflex Saves -2
Niman/Jar'Kai:
Attack +2
Offhand attack bonus +3
Defence Bonus 1
Fortitude Saves -1
Installation
Double click 'Install Dxun Holocron', and hit the 'Install mod' button.
Uninstallation
Remove the following files from your Override folder:
di_d_gk1.ncs
di_g_lf8.ncs
di_g_lf9.ncs
di_g_lf10.ncs
di_gk1.utc
di_jh_01.dlg
di_jh_01.ncs
di_jh_01.uti
di_jhc.utp
di_k2s_lf8.ncs
di_k2s_lf9.ncs
di_k2s_lf10.ncs
di_k2s_lf8.uti
di_k2s_lf9.uti
di_k2s_lf10.uti
di_s_gk1.ncs
di_s_jhc.ncs
ii_datapad_063.tga
ii_datapad_064.tga
ii_datapad_065.tga
ii_datapad_066.tga
Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created
by TSLPatcher on installation into your Override folder. If no such folder was created
on install by the game, you can (probably) safely delete these two files as well.
Known Bugs
The new Lightsaber Forms won't appear in the same place as the vanilla forms do
on the GUI, but in the non-medical items slot (with the shields, basically).
There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded.
Credits
Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
to Holowan Labs, which was by far the best place to work on KotOR mods on the internet;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
1,104 downloads
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Canonical Mandalore
By 90SK
This modification changes the default Mandalore appearance to that of a canonical Mandalore, complete with tribal facemask and Portrait icon. To install, copy the "Mandalore" folder into the Override folder within the SWKotor2 directory. To uninstall, remove the "Mandalore" folder from Override.
Credits: Silveredge9, Quanon, 90SK, VarsityPuppet
3,757 downloads
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TSL Jedi Items +
By 90SK
TSL Jedi Items +
Credits:
90SK - VarsityPuppet - DarthDarkus - Kaidon Jorn - SithSpectre
This is an expansion for Jedi robes and Jedi armors in TSL. You can choose one option for each of the armor or robe types This will replace the Jedi master robe, Padawan robe, Jal Shey armors, armored flight suit, and Star Forge robe. All the new items have icons, male and female skins, and stats. Main Square merchant sells new item type with seven or more new items Multiple options for the Jedi item types included in the archive. The default Jal Shey items will have new appearances. The items will work with your old saves.
-To Install, Choose up to one of each type of armor, and then copy mod files from archive to Override in your SKotORII directory.
-To uninstall, remove the mod files from your Override folder.
Please note that the Armored Flight Suit replacements will change the merchant on Onderon, to a new merchant and inventory. It shouldn't affect escaping Onderon.
This mod is best used with new game or relatively early game (before Dxun)
Features:
This mod does a number of things:
It will offer replacement types for the Jedi Items (JS/ZS armors, robes types 1 & 2, armored flight suit, and Rakatan cloak)
Flight Suit Armors/Jedi Heavy Armors (giveitem jediheavy25 - jediheavy34) are all sold by the Main Square merchant on Onderon.
The Star Forge Robe (giveitem deluxe) is in Vogga's treasure chamber.
The Ubese Environment Suit is now a Ubese Disguise, (giveitem a_light_11) and is in random loot system.
JS/ZS Armors have four types you can choose one of, DarthDarkus' Robes, Tunics, Bandon Armors, or Cloaked Heavy Armors
Padawan robe replacement options (not pictured) are Jedi Master Robes, Cloaked KotOR 1 type, and Bastila Tunics.
Additional details are still accurate for the replacements, but for Version 4.0 I have split up the archive so you can choose what to install.
Additional Details:
---
Compatibility:
Update 6/18: I will add more screenshots of the additional skins for this update, but basically, the replacements will patch into Override and replace the items in your old saves. So you should be able to see changes to the items right away. You won't be able to install more than one of each type of replacement for each armor type.
Update 6/28: Improved details, additional sf robe option added, fixed some items like g_i_cermshield and a_robe_26 ds restriction has been lifted
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Please do not reupload this mod anywhere or in any way.
Contact 90SK on DeadlyStream.com for info, questions, or comments.
---
This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
3,126 downloads
- npc
- armored robes
- (and 3 more)
0 comments
Updated
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Shiny HKs
By 90SK
This modification adds an improved and also shiny look to the current HK-47/HK-50/HK-51 textures, similar to the KotOR 1 HK-47 appearance.
To Install, click the "Install.exe" icon and follow the instructions. To Uninstall, remove all files packaged within this mod from override except appearance.2da.
If you experience issues with the mod, install this mod before starting a new game. This mod may not work retroactively with your saves depending on your pc settings and game settings. I have confirmed that this mod does work from HK-50s first encounter, but it may potentially present with transparent textures, due to necessary changes to appearance.2da not being made with the installer. You must use the exe installer in the mod archive to fully install the mod. Also, if you're installing TSLRCM and M4-78EP, install this mod after and also last.
Please do not release this mod on other sites or use its content without contacting me first.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,549 downloads
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Modder's Resource - HARIII's Coruscant Level Models
By 90SK
Modder's Resource - HARIII's Coruscant Level Models
by HARIII
These models are thematically of Coruscant, there is documentation of what has been done and they are not fully finished into modules, they need walkmesh, uvmapping for the majority, lightmaps, etc.
The model work for 29 levels has been completed.
This includes in depth the Jedi Temple interior and exterior.
This is a developer's resource for modelers and level designers.
If used, credit HARIII; additional modeling by Darth Tyren and Hunters Run, and the textures in the archive were created by 90SK
122 downloads
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New Force Power: Retribution
By Alvar007
New Force Power: Retribution
By Alvar007
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DESCRIPTION: This mod adds a new Force Power to the game: Retribution. It is based on the ability Anakin has in Battlefront 2 from EA.
The Power does not check for any saving throws, and it's accessible at any level with any class. But as a counter to this it will consume most of your force points if you are low level.
The Power works for both games, just be sure to select the appropriate directory in each case.
Includes:
· Custom animations.
· Custom sounds.
· Custom icon and description.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: Keep in mind this mod changes both the throw and choke animations (making this last one fireforget instead of looping), so it will not be compatible with any mod that changes the supermodels within those animations.
BUGS: Sometimes not all the enemies will be affected by the Power if they are behind you or really far but inside the Power radius.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,497 downloads
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Iridorian Disguise TSL
By 90SK
Iridorian Disguise TSL
by 90SK
---
Adds an Iridorian space suit disguise item with stats, description, name, new skin, and icon via cheats
Giveitem "iridorian"
---
Installation: copy mod files to Override folder, in your SWKotOR2 directory
Uninstallation: Delete mod files from Override
---
Contact 90SK on DeadlyStream.com for info, questions, or comments.
---
This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
52 downloads
0 comments
Updated
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Reveal Map Armband
By Thor110
This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
529 downloads
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Darkstar Gear
By Elwood288
This is a simple mod that adds a set of equipment based on my character Elwood Darkstar. It adds an implant, visor, gloves, a shield/armband, a wristlauncher, a belt and a set of armor. They have been added to the footlocker in your room on the Harbinger. See the screenshots for stats.
Credits: Thanks to Fair Strides, DarthParametric and Rece for your help. Without you I wouldn't have been able to make this.
335 downloads
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KotOR Save Importer for TSL
By lachjames
This is both a mod in itself, and a resource for modders to use. It allows data from KotOR 1 to be imported into TSL. It is extensible, so modders can very easily map variable values from KotOR 1 to KotOR 2 without any scripting required.
There are several reasons why it might be useful to allow TSL to load data from a KotOR 1 save. The obvious example of where this would be useful is at the start of TSL when talking to Atton for the first time (where the player's choices determine what the game believes happened in the first game). It would be better if the game were aware of this without asking the player directly. Ideally, this would be TSL itself reading a KotOR 1 save, but for several reasons this is not feasible.
Modders might also want to create new content which bridges between KotOR 1 and KotOR 2. For example, a mod which extends the KotOR/TSL storyline might benefit from knowing decisions that the player made in both games. Alongside the app (app.exe) is a folder called "requirements". This contains a yaml file "revan.yaml", which is an example of how you can dynamically tell the save importer which variables to import from KotOR 1, what variables to assign them to, and how to map the variables across.
You can optionally install the file "101atton.dlg", which will change the initial conversation with Atton to no longer ask the player for information about KotOR 1 (because the game already knows this information, since you imported the data directly from your KotOR 1 save).
IMPORTANT NOTES
- You need to have a KotOR save which is far enough into the game that the ending has been determined. A save during the final battle of the game should be sufficient for this. If you don't have such a save, the variable "G_FinalChoice" can be manually set it in the GUI interface to the appropriate value (0 for LS ending, 1 for DS ending).
- You can set/change variables within the tool using the GUI.
- The mod was tested with TSLRCM; I make no guarantees about whether it would work without it.
COMPATIBILITY
This mod is compatible with TSLRCM. This mod changes the script "k_kreia_spawn", and (optionally) the DLG 101atton.dlg, and therefore should be compatible with any mod that does not change either of these scripts (except for TSLRCM, whose changes are incorporated into our files). Please ensure you install TSLRCM before installing this mod.
INSTALLATION
Please ensure you install TSLRCM before installing this mod. To use this tool, please follow these instructions:
1. Extract the compressed files, and run the executable "app.exe".
2. If you want to automatically import data from a KotOR 1 save, press the button "Load from KotOR 1 save". This will open a file selection box; navigate to the KotOR 1 save you wish to load from (it should be a folder). Select the folder and press "Select Folder". You can also manually edit/change the values in the GUI to your liking. Pressing "Create without KotOR 1 save" resets all values to their defaults.
3. Once you've imported and/or set the values to your liking, press "Write Script". The tool will then generate a file "k_kreia_spawn.ncs" in the folder alongside "app.exe".
4. Copy the file "k_kreia_spawn.ncs" into your TSL overrides folder. If you want to include the Atton dialog changes as well, copy the DLG file "101atton.dlg" into the TSL overrides folder too.
UNINSTALLATION
Delete the files "k_kreia_spawn.ncs", and "101atton.dlg" (if you installed it), from your overrides folder.
INCLUSION IN OTHER MODS
Anyone who wants to use this in their mod is free to do so, with appropriate attribution.
CREDITS
This mod is created by me (lachjames), Thor110, and VarsityPuppet. Thanks for VarsityPuppet for the idea for this tool, and our discussions on its implementation. Thanks also to Thor110 for his great advice and assistance with editing the DLG files (which I've never done before as I'm new to KOTOR modding).
Thanks to the Xoreos team for allowing us to include xoreos-tools with this mod. We use the unerf and gff2xml tools from xoreos-tools to read data from KotOR 1 saves. Xoreos-tools is licensed under the terms of the GNU General Public License v3; more information can be found here.
Thanks also to Fred Tetra for creating the KotOR version of nwnnsscomp.exe, which is also used in this tool for compilation.
284 downloads
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HD Mandalore Upscale
By tjsase
DESCRIPTION
This is an HD reskin of our driven mandalorian, Mandalore. This texture is now 2048x2048, A.I. and manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
INSTALLATION
Click the "Start Patching" button down below.
UNINSTALLATION
Move the files from the newly created "backup" folder to the KotORII "override" folder.
THANKS
Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files).
Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
874 downloads
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Additional Power Crystals for TSL Distributed
By Elwood288
An Addon for Additional Power Crystals for TSL
DESCRIPTION: This mod is an addon for Additional Power Crytals for TSL by TK-664 . While the mod added new crystals to the game you could only get them via cheats. I have added them so they can all be obtained in game. Locations of each crystal are listed below install instructions.
IMPORTANT NOTE: This mod is an addon. It contains none of the original mod’s files. It will do nothing if you do not have Additional Power Crystals for TSL installed.
INSTALL: Install Additional Power Crystals for TSL. Run TSLPatcher.
LOCATIONS:
NAR SHADDAA
2 Voggas Vault
Bronze Crystal
Hurrikaine
DXUN
2 Freedon Nadd Tomb
Barab Ore Ingot
Durindfire
ONDERON
2 Palace Museum
Jewel of Ashla
Harteraan Moonstone
KORRIBAN
1 Sith Academy
Katak
2 Ludo Kresh Tomb
Andenaj
Umbra
DANTOOINE
7 crystal cave
Vexxtal
Gallite
Kerest Star
Ixtorv
Lignan
Etai
Luxum
3 enclave sublevel
Tzitorin
Dioppe
Ossyth
1,164 downloads
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Shirtless Atton Retex
By sovonight
This is it. This is how Atton Rand was meant to dress. The faithfulness to his concept art is staggering
Features:
A coveted glimpse of Atton Rand's chest Known Issues:
You're always going to see the neck seam because of cast shadows, so how obvious it is depends on the lighting. Some of the best lighting is found in the well-lit entryways of Nar Shaddaa's entertainment promenade, so if you want Atton's chest to look good while he tells you about the horrible acts he's committed, try to initiate the conversation there. If you use the vanilla textures, there's a period of time in the middle of a dark side descent in which Atton's face won't match with his chest, since there's an extra transition texture for the face but not for the body. You can avoid this somewhat by using subtler dark side face textures; I like using luminousbathhouse's Atton reskin. File:
The file contains my edits on the vanilla texture files at 512p, and an optional file for use with luminousbathhouse's Atton reskin.
Installation:
Move P_AttonBA.tga and P_AttonBAD01.tga to Knights of the Old Republic II\override
Uninstallation:
Delete P_AttonBA.tga and P_AttonBAD01.tga from Knights of the Old Republic II\override
415 downloads
0 comments
Updated
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Endar Spire - Tech Demo
By Thor110
This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
I made sure it was okay to upload this tech demo / preview.
It is compatible / intended for use with the Expanded Galaxy Project 0.8.2
89 downloads
0 comments
Updated
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Vacuum Mask Re-Texture
By 90SK
Vacuum Mask Re-Texture
by 90SK
Replaces the vacuum mask skin in TSL with one of four options in the archive for a texture.
This mod should be compatible with most other mods, including TSLRCM.
The archive is set up so you can choose what type of mask to install.
I included files to act as a patch onto the Loot and Immersion Upgrade.
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Installation:
Select a mask color folder, and then copy the mod files to your Override folder, in your SWKotORII directory.
Files for default replacement:
I_NeuralBand2.tga,
ii_Mask_010.tga,
Files for Loot and Immersion Upgrade Patch:
I_NeuralBand0.tga,
I_NeuralBand9.tga,
ii_Mask_015.tga,
ii_Mask_016.tga
Uninstall:
Delete mod files from Override:
I_NeuralBand0.tga,
I_NeuralBand2.tga,
I_NeuralBand9.tga,
ii_Mask_010.tga,
ii_Mask_015.tga,
ii_Mask_016.tga
--- Credits : 90SK --- Please do not redistribute or use this mod for anything other than personal use. If you would like it for other uses, please contact 90SK on DeadlyStream --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it.221 downloads
0 comments
Updated
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Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
By Achilles
THE UPDATE IS FOR STEAM USERS, PLAYING THE ASPYR VERSION IN 2K.
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Title: Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
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Special Thanks to the following individuals:
Alien - For the original version of the 16x9 mod, without which none of this would have happened.
tk102 - Since GFFEditor broke stuff and KGFF saved the day, teekay deserves some recognition for his awesome (TSL-friendly) tool.
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Original mod info (including link to download and screenshots) can be found here:
http://steamcommunity.com/app/208580/discussions/0/864975632546978851/
As you can see, Alien's work is remarkable. Unfortunately, v.1 has some issues with the Actions UI in the lower left (mines and force form are borked, and the action description hovers over the menus rather than displaying above, making the arrows a pain to use).
After some digging around, I was able to fix these issues and am releasing the fix with Alien's permission.
*CD/DVD/GOG/Steam (Non-Aspyr) Installation Instructions*
Download the GOG version Extract the download Select either the 16x9 or 16x10 version (not both) Copy the folder to Override To uninstall, remove the installed files.
*Steam (Aspyr version) Installation Instructions*
[Optional, but recommended] Find equip_p.gui in the game's install directory and make a backup Delete equip_p.gui from the install directory Extract the contents of the download to Override. To uninstall, remove the installed files.
124,338 downloads
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Kotor III : The Jedi Masters
By Trex
The Jedi Masters is a story conversion mod for Kotor2, a fan made Kotor3 with it's own storyline spanning up to 14 hours.
For installation instructions, visit : http://www.the-jedi-masters.com/download.html
Trailer :
2,372 downloads