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    • Very strange, I never run into anything like that in my testing.  I can’t think of anything on the mod build which would cause that either.  My only other thought is if maybe you inadvertently ran the main installation twice?  The installer adds the new doors by editing the module GIT, so if you ran the installer twice, then it could end up with a duplicate set of doors in the same places.  The airlock terminal script would open one but still leave the duplicate closed. 
    • This is super nice to have. Though there's one tiny thing that bugs me: "Explain something to me." A very curt line that I believe lines up very well with Atton's character, especially before you know anything about him (or change his mind on a few things.) It's a scene I always come back to when thinking of Atton's character. Maybe it could change depending on the player's gender or influence with Atton at the time? Because "I don't understand something. Maybe you can explain it to me
    • It was using the alternate Door Texture The terminals were a bit finicky but mainly it would play the open animation but the door would stay like there was two different doors in the same space, also if i saved after that happened and went back to the main menu and then loaded back in the door would be gone I use Snigaroos mod build
    • No need to worry, it doesn’t affect the module at all. And Gonk is an NPC, not a placeable. It spawns via a script that fires once Sasha is spawned (or through a dialogue option with her, if loaded on a save where she’s already present). It should be quite compatible.
    • One more question; does this alter the Ebon Hawk interior module at all? I’ve got a few mods that affect it (sleheyron) as there’s an extra companion added. And does Gonk count as a placeable? I’m at my hard limit 🥲
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