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Force Lightning and Death Field
By InSidious
Hi-Res Beam Effects for K1
==========================
by Darth InSidious
==================
Description
-----------
This mod replaces the Force Lightning and Death Field beam effects with higher resolution versions.
It is meant to be used in conjunction with my "Hi-Res Beam Effects" mod for KotOR 1, but can be used on its own, or for KotOR II if you so wish.
Installation
------------
Just drop the file Fx_Lightning.tga in this archive into your Override folder.
Uninstallation
--------------
Take the file out again.
Legal Disclaimer
----------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks to:
----------
TriggerGod, whose mod inspired me to make this one;
Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
1,896 downloads
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Broken Bottle for KotOR
By InSidious
Long, long ago, I made a mod called "Broken Bottle" for TSL. This is the very, very delayed K1 version.
Darth Insidious' Broken Bottle
------------------------------
Description:
------------
Bludgeoning Damage Bonus +2
On Hit Attribute Damage Constitution DC10
Attack Penalty -1
Attribute Penalty Dexterity -10
Decreased Skill Modifier Awareness -2
Reduced Saving Throws Reflex -4
The weapon has been equipped to the drunks in the Taris Upper City. To get in game type "di_bottle1" into the console, without the quotes.
A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.
The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
in the right hands it can be a devastating weapon.
Installation:
-------------
Place all the files in the archive except this file into the Override folder in your SWKotOR folder.
Uninstallation:
---------------
Remove the aforementioned files.
Contact
-------
Got an issue with the mod? Object to its existence? Don't like the colour? Contact me either at www.lucasforums.com, or by emailing cringe909@hotmail.com
Legal Disclaimer:
-----------------
All materials and copyrights belong to LucasArts and Bioware.
KotOR Tool belongs to Fred Tetra, and NWNNSSCOMP belongs to Edward T. Smith.
Also, if you're going to re-use this, or any part of this mod in another
mod and upload that mod somewhere, you MUST seek my permission first. In the
unlikely event that I say no, don't go ahead and upload it anyway.
That is a sure-fire way to annoy me. Likewise if you intend to upload this mod
anywhere other than where it is now.
Thanks to:
----------
Darth333 for her scripting advice and tutorials,
T7Nowhere for his modelling tutorial,
The kind members of Holowan Labs,
LucasArts, Obsidian Entertainment and Bioware, for their truly brilliant Knights of the Old Republic franchise.
343 downloads
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Visually Distinctive WeaponTypes
By Malkior
This mod is actually quite old. I submitted it a while ago for testing purposes, but never got to actually uploading it for DS.
Basically it's a retexture of all of the different weapon's effects for each ammo type. Each bolt is customized so that no longer do the disruptor and ion weapons have the same muted white blob. After a little while, I also got into editing the bowcaster as well, so now it has something more akin to its appearance on the Jedi Knight games. All of the weapon's effects are edited.
Installation:
This mod uses the TSLPatcher to install, so just follow the instructions and it'll do its thing.
<</ Notes for update for 1.1
There were a few files that I somehow forgot to include in the original installation TSLPatcher.
So if you already installed my version 1.0 of this mod, I have included in this download the fixed files
to be dropped into the Override, so that you won't have to reinstall this mod.
However, the TSLPatcher will now install everything properly as well.
Uninstallation:
Replace the ammunitiontype.2da in the override with the one found in the TSLPatcher backup folder and delete the files listed in the tslpatchdata from the override as well
Permission:
Please don't this in your mod without my permission
Thanks:
Adobe for the Photoshop, Lucasarts and Obsidian for making Kotor 2; with which none of this would be possible,
Mav for his easy to use and informative TSL Blaster Bolt Retexturing Tutorial link:http://www.lucasforums.com/showthread.php?t=168268
, FairStrides for his input and initial testing
, SithHolocron for the assistance and advice
, The rest of the DeadlyStream community for remaining helpful and supportive for all of this time,
and George Lucas for creating Star Wars in the first place
4,016 downloads
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Ajunta Pall's Swords Revamped
By Rece
Hey guys! What's going on? I've got a quick little mod that changes something that always annoyed me in K1. When you got Ajunta Paul's swords in his Tomb, they were basically useless. They didn't have any stats, you couldn't sell them for anything, so what was the point of using them other than looking cool? Anyways, I'm here to fix that! I made all four of the swords found in his tomb useful! I edited the stats, and made them avaialbe to actually sell for credits! But be aware, if you sell them you better have some credits in-store to buy them back!
NOTE: If you have the Weapon Model Overhaul Texture Rework, there is a version of my mod that is compatible with that mod (due to one of the files being the same)
NOTE 2: In the picture, not all stats are displayed. Also, the game glitches out some stats, and includes them twice. When you are actually using the weapons though, the stats are not doubled. It's just the game being weird.
39,373 downloads
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Energy shield damage fix
By R2-X2
In KotOR 1, there is a distinct problem with energy shields: They do not actually block electricity damage, despite the description saying so. Upon looking at the forceshields.2da file, I noticed that their bit flags are set to block light side damage (64) instead of electrical damage (128). This applies to every single energy shield but the mandalorian melee shield - which isn't even supposed to counter either, so no surprise there. Another thing is the amount of damage that Verpine prototype shields block: in the description, it is 70, but in the actual game, it's 120.
I knew this post about shields, but it is actually wrong, the damage types are not switched between the games, only the shields are set wrongly for the first.
This very simple 2da edit fixes both issues, making energy shields actually protect from electrical damage and rectifying the amount of protection a verpine shield gives.
Using the TSLPatcher, compatibility is ensured.
13,548 downloads
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Rece's Elemental Robes (With Fix)
By Rece
UPDATED VERSION INCLUDES THE CORRECT FEMALE TXI FOR THE LIGHTNING ROBE!!!
Hey there!!!! This is just a small little mod that I decided to create to see what people think of animated robes!!!
This is somewhat a test to see if I want to release these kinds of robes or armors later on. So, be sure to leave feedback!!! Anyways, this mod adds four new robes to the game, each with special stats and a custom design!
The pictures depicted are not the full representation of the robes!!!!! If you want to view them (in somewhat bad quality) head to my YouTube channel (link in my signature) to see how they look animated!!!
You'll have to cheat the items into the game, because I couldn't really create a placeable since I was unsure about one of the modules.
Anyways, the codes are as follows:
recerobe200
recerobe201
recerobe202
recerobe203
Special Thanks:
Special thanks to Fair Strides for helping me out with a dummy mistake (not naming a .txi after the texture's name…) Thanks to my friends out there helping me decide what designs to use for the robes, as well as how they cycle through the textures (i.e: the speed, pulse, etc…)
282 downloads
0 comments
Updated
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Rece's K1 Lightsaber Mod (UPDATED+ADDON)
By Rece
READ THIS FIRST!!!!!!
WARNING, IF YOU HAVE THESE FILES IN YOUR OVERRIDE FROM THE FIRST VERSION OF THE MOD, THEN REMOVE THEM FROM THE OVERRIDE!!!!
m14ac.git
m14ae.git
m18aa.git
m18ab.git
m18ac.git
m20aa.git
m24aa.git
m25aa.git
m27aa.git
m35aa.git
m36aa.git
m37aa.git
m38aa.git
m38ab.git
m39aa.git
m41ac.git
m42aa.git
m44ab.git
m45aa.git
PART 1 (PART 2 IS WAY DOWN BELOW, MAKE SURE YOU READ THAT TOO!!!!}
Hey there everyone! This is my first lightsaber mod that I've made, so go easy on me alright?
This mod adds in plenty of lightsabers to the game to keep you satisfied, all customized as well as upgradeable. Every crystal except for one includes all three variations of the lightsabers (Short, normal, and double-bladed)
Anyways, this mod includes the following:
8 Solid-colored, awesome looking lightsabers
7 Duel-colored, awesome looking lightsabers (The core and outer glow are different colors)
5 Color changing, amazing animated lightsabers. That might be a bias opinion, but oh well
I have randomly placed the lightsabers throughout the game, some are hidden, others are in obvious areas. I wanted to mention however, that there is one lightsaber that is hidden so well, I don't think anyone will be able to find it. Trust me, it's really well hidden, and in an unexpected spot.
WARNING (YES, I HAVE TO TYPE IT IN ALL CAPS): THERE IS ONE LIGHTSABER (The very well hidden one) THAT IS ONLY AVAILABLE IN THE DOUBLE-BLADED FORM!!!! IF YOU TRY TO PUT THE CRYSTAL IN A SHORT OR NORMAL LIGHTSABER, IT WILL GLITCH OUT THE ITEM, AND DISAPPEAR! BE CAREFUL!
Installation:
Just run the TSLPatcher and let it do its work.
Manual:
Copy and paste all items into your override, but be careful since there's an upcrsystals.2da, which could severally mess up te lightsabers if you have any other mods. I can't guarantee compatibility.
Uninstallation:
Remove all of the files from your override, and throw in the backup of the upcrystals.2da into your override.
Anyways, while I always prefer people to find the items in-game itself, you can always cheat them in. Here are the codes for every item:
Burning White:
g_w_lghtsbr50
g_w_shortsbr50
g_w_dblsbr050
g_w_sbrcrstl50
Alizarin:
g_w_lghtsbr51
g_w_shortsbr51
g_w_dblsbr051
g_w_sbrcrstl51
Brandeis:
g_w_lghtsbr52
g_w_shortsbr52
g_w_dblsbr052
g_w_sbrcrstl52
Fuchsia:
g_w_lghtsbr53
g_w_shortsbr53
g_w_dblsbr053
g_w_sbrcrstl53
Sapphire:
g_w_lghtsbr54
g_w_shortsbr54
g_w_dblsbr054
g_w_sbrcrstl54
Dartmouth
g_w_lghtsbr55
g_w_shortsbr55
g_w_dblsbr055
g_w_sbrcrstl55
Cadmium:
g_w_lghtsbr56
g_w_shortsbr56
g_w_dblsbr056
g_w_sbrcrstl56
Alloy:
g_w_lghtsbr57
g_w_shortsbr57
g_w_dblsbr057
g_w_sbrcrstl57
Catalyst:
g_w_lghtsbr58
g_w_shortsbr58
g_w_dblsbr058
g_w_sbrcrstl58
Red Lightning:
g_w_lghtsbr59
g_w_shortsbr59
g_w_dblsbr059
g_w_sbrcrstl59
Paragon:
g_w_lghtsbr60
g_w_shortsbr60
g_w_dblsbr060
g_w_sbrcrstl60
Ichor:
g_w_lghtsbr61
g_w_shortsbr61
g_w_dblsbr061
g_w_sbrcrstl61
Arcanum:
g_w_lghtsbr62
g_w_shortsbr62
g_w_dblsbr062
g_w_sbrcrstl62
Kairos:
g_w_lghtsbr63
g_w_shortsbr63
g_w_dblsbr063
g_w_sbrcrstl63
Lovat:
g_w_lghtsbr64
g_w_shortsbr64
g_w_dblsbr064
g_w_sbrcrstl64
Malachite:
g_w_lghtsbr65
g_w_shortsbr65
g_w_dblsbr065
g_w_sbrcrstl65
Gamboge:
g_w_lghtsbr66
g_w_shortsbr66
g_w_dblsbr066
g_w_sbrcrstl66
Amethyst:
g_w_lghtsbr67
g_w_shortsbr67
g_w_dblsbr067
g_w_sbrcrstl67
Xanadu:
g_w_lghtsbr68
g_w_shortsbr68
g_w_dblsbr068
g_w_sbrcrstl68
Then there's the secret one that I'm not giving the codes for. Remember, don't use that one in a lightsaber other than a double-bladed!!!!
Btw, in case you do find it, it's called: "Ultimatum" and it's pretty funky/weird…
I hope you guys enjoy this mod! Leave suggestions for me either by PM on DS, LF, YouTube, or on my WIP thread on DS!!!
Youtube=RealRece Star Wars Gaming
Credits:
Fair Strides for helping me a lot like always, and making the TSLPatcher (I actually ended up making it, but he helped guide me through making it).
Thanks to all of my fans out there who said some great things about this mod while I was working on it, and for encouraging me to continue it. Also for making suggestions for several lightsabers too!
PART 2
This is part two of the readme, so whatever I guess. I'll make this one shorter. Anyways, the second mod of this mod adds in 20 new power crystals to the game. (The ones that actually give the lightsabers stats!!!) I really hope you guys understand how tedious the 1,800 tests were. Yes, 1,800 tests. Now, I know that's noter like what Hassat Hunter had to do for TSLRCM, but that's still a lot in my opinion.
Anyways, I included the saber crystals to different areas of the game. You will find one power crystal with one of the other lightsabers, so that's a bonus. Can you get lucky and find the really good ones??? We'll see
While I prefer you to actually find the crystals in-game, you can always cheat them in…
Here are the codes for the crystals: (I'm too lazy to list the names and the codes, so I'm only listing the codes…)
g_w_sbrcrstl01
g_w_sbrcrstl02
g_w_sbrcrstl11
g_w_sbrcrstl12
rececrstl71
rececrstl72
rececrstl73
rececrstl74
rececrstl75
rececrstl76
rececrstl78
rececrstl80
rececrstl81
rececrstl82
rececrstl83
rececrstl84
rececrstl85
rececrstl86
rececrstl88
rececrstl89
Hope you all enjoy this mod!!!!
Special Thanks:
Thank you to all of my supporters out there who really were excited to see this mod come out. I spent a lot of time working and testing out these crystals and sabers. Again, 1,800 minimum tests. And thanks to Varsity Puppet and Darth InSidious for help on trying to fix a problem that i was having. Thanks to Fair Strides again for helping like always, and finding the problem. Thanks to him, I was able to come up with a fix of the problem, although it isn't very pretty.
3,043 downloads
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Better Stealth Toggle
By Daemonjax
An autohotkey script that makes stealth much less of a chore to use.
I always hated having to manually dismiss the popup when entering stealth mode and AGAIN when disabling solo mode.
This fixes that.
How it works:
You define a single key that when pressed will either:
1. put the currently controlled character into stealth mode; or
2. disables solo mode (which also takes you out of stealth mode).
In both cases the popup is dismissed when you release the key.
So... You just need to set up the script to use your preferred key and also tell it what keys are bound ingame to your solo mode and stealth mode... and have the script running while running the game, of course.
You can edit the script using notepad or whatever. I made notes next to the parts that need to be changed
NOTES:
1) I made three notes within the script where you'll need to make changes to make this work for you (keybinds).
2) The script may need some customized tweaking because it taps a pixel at screen location X=53, Y=1000 in order to detect if the currently controlled character is in stealth mode or not. I'm running the game at 1920x1080, so if your resolution is different, this won't work "out of the box".
3) Let me know if it doesn't work and I'll work with you to fix it.
4) Also, I can only play the game in windowed mode and I don't think it'll work in fullscreen... so I won't be able to help if it doesn't work in fullscreen mode for you.
You can download autohotkey here: http://www.autohotkey.com/
198 downloads
- autohotkey
- stealth
- (and 2 more)
0 comments
Updated
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Malak - Path of Corruption
Author:
Kainzorus Prime
Contact:
Kain0489@hotmail.com
Mod Name:
Malak - Path of Corruption
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
These skins change and unify Malak's Jedi and Sith appearances. The mask, collar, and chest plates retain their shine from default texture, and it's noticeable enough without poking the viewer's eyes out.
New eyes were added to the Jedi, Sith and Jawless appearances. The Jedi appearance was designed to resemble the sith outfit, while not taking too many textures from the latter directly.
The skins are compatible with TSL, and can be placed in its Override folder to be used with the game.
2. Instalation:
=========
Unpack all files from zip and place them in Override folder.
If you do not have Override folder, create it in main KotOR or TSL directory.
3. Usage
=========
This is mainly intended as replacement skin for Malak, but you can download any disguise item that changes you to him and this skin will be applied to it.
4. REMOVAL:
===========
Remove following files from the Override folder to uninstall:
N_DarthMalak01.tga
N_DarthMalakh01.tga
N_JediMalek01.tga
N_JediMalek01.txi
N_JediMalekH01.tga
N_JediMalekH02.tga
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
4,250 downloads
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Vulkar Coward Redux
By Fair Strides
VULKAR_COWARD
Redux
By Fair Strides
Description:
This mod is in reply to requests that the original vulkar coward that you encounter in the Vulkar Base Main Level be put back in, in place of the restored Vulkar we put in his place.
This mod is fully compatible with K1R and gives the user three different options for how they want the original coward restored:
1. Original original, with no K1R changes applied.
2. Original appearance, but with K1R dialog and with English VO as well.
3. Original appearance, but with the K1R dialog and with Twi'lek VO like the original.
Installation:
Simply run the TSLPatcher and select which verison you want to install.
Uninstallation:
Overwrite the tar_m10aa.mod file in your modules folder (from the main KotOR 1 folder) with the tar_m10aa.mod in the backup folder the TSLPatcher will create in the folder it is run from.
Credits:
People for requesting this in the first place.
Sith Specter for discussion of possible options, even though I went a bit beyond what he'd suggested...
1,003 downloads
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KOTOR Ceremony Tunics for Jedi Robes
By 90SK
KOTOR Ceremony Tunics for Jedi Robes
This mod features an originally unused NPC jedi robe, and the Bastila jedi robe model. The new models replace the old four Jedi Padawan robes. There are a total of 12 replacement robes that appear throughout Knights of The Old Republic.
I have also included the old version in the pack in case you want to go on a nostalgia trip.
To Install, place files in the SWKotOR2/Override directory.
Remove the files from Override to uninstall.
2,138 downloads
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Recruitable Kay
By inyriforge
WARNING:
Recommended install order is:
recruitablekay_v1_0
recruitable_kay_patch_1_01
recruitable_kay_hotfix_1_01a
WARNING #2:
Compatibility with K1R has NOT been tested or confirmed. Until it has been confirmed one way or the other, you have been warned!
Original Reviews on Filefront:
V1.0:
"I am proud to present the greatest recruitment mod to ever be made for the 2003 game of the year, Knights of the Old Republic. This mod is a year and half in the making and it�s finally here just in time for Christmas. So Merry Christmas everybody! Inyri Forge�s mod gets my vote as the best mod to ever be released in the year 2007. If there was a voting poll available, I would cast my ballot for this mod.
I�m betting a lot of people that have been waiting patiently are excited that it�s finally here and probably aren�t taking the time to read the review because they already have decided they want this mod after seeing a teaser trailer or two and are hitting the download button as soon as they click the link to the mod; of course that means there are others who still aren�t in on this recruitment mod and wonder why I�m calling it the best recruitment mod to ever be made and want to know if it�s worth downloading a 19.8 megabyte file. If you want to know why that is, just keep reading on and you�ll find out why it�s the best. I�m going to *WARN* you that spoilers will be mentioned in this review so if you haven�t had the chance to play Knights of the Old Republic all the way through and don�t want to be spoiled, then stop reading now or suffer the consequences!
Inyri Forge created a female character named Kay. She is a Jedi Sentinel that you find on the planet of Tatooine on a mission to investigate Czerka Corporation or at least that is what she will tell you. Remember the trio of Dark Jedi that confront you on Tatooine telling you that Lord Malak was most displeased that your PC left Taris alive? Right after that event you will see a female Jedi walking towards you with a golden lightsaber hilt (made by the author too) that will emit a yellow blade when activated. You will also notice her brown hair, blue eyes, and a red Jedi robe (assuming there isn�t a mod changing its look in your override folder) as shown in the screenshot. Go and talk to her so she�ll join your party in your quest to find the Star Forge.
There are many reasons why this character is special. She has audio dialogue which is provided by Inyri Forge herself. All the other recruitment mods have mute dialogue, so this part alone sets this recruitment mod leaps and bounds above any other recruitment mod out there. You can also have conversations with her as you level up and eventually you will trigger a side quest that starts on Tatooine. You will have to talk to Kay at least five times before her side quest starts. So talk to her as soon as she joins you and wait till you have to level up to talk to her again and do that five times and her quest will be ready to start. When the quest is ready to start, go back to Dantooine and talk to the Jedi near the Ebon Hawk. After you start the quest, you�ll have to go back to the Dantooine where the Mandalorian there will finally talk to you and eventually have to go to Manaan to get something, and back to Dantooine to return an item to complete the quest to the female Twi�lek Jedi in the training room. It is best to play your game when leaving Dantooine by going to Tatooine, then Kashyyyk, then Manaan, and Korriban last while finding the Star Maps in order to have time to complete Kay�s quest and pretty much get the most out of this mod because if you need to do it before you get captured by the Leviathan.
There are three other new characters with recorded audio just like Kay. One of the new voiced characters is a Jedi on Dantooine which you will see as you get off the Ebon Hawk. You can�t miss him. The other two are Mandalorians. One of the Mandalorians is on Tatooine and the other is on Manaan. The Mandalorian on Tatooine can be found near the exit out of Anchorhead on the far left side. He�ll be wearing the blue Mandalorian colored armor. The Mandalorian on Manaan that you will speak to wears red colored Mandalorian armor and can be found at the end of the module which is near where the Sith Shuttle is that can get you into the Sith Base.
For those who are familiar with how the game engine on Knights of the Old Republic works, you will know that if you add a recruit to your party, you will have to replace another party member. In the case of this recruitment mod the ousted party member is Juhani. Because Juhani is out and you never had the heart to kill her in your duel with her on Dantooine, or you wanted extra Jedi help from your party; now is the time to do it since she�s not going to be in your group. Well, that�s not entirely true since she will join your group still if you spare her and help will your PC out until you recruit Kay on Tatooine and that is when Kay will override Juhani and she�ll be out for the rest of the game.
There�s a specific reason why Juhani was chosen to be replaced. There are two party members you can complete the game with that aren�t necessary for the storyline and that is Juhani and HK-47. These two are optional party members while the rest of them will join you no matter what. It�s easy to pick Juhani because she is the less popular of the two party members and you�re replacing one female Jedi with another. It was also the easiest way to go for the author to do so that is why she was chosen.
Since it is Juhani that is replaced, the author did a lot of work in replacing situations where Juhani would chime in on certain events and has Kay speak instead. I believe this was the most time consuming part of constructing this mod. This adds a dimension that recruitment mods have never had before because recruitment mods in the past would have the party member you replace speak their dialogue instead of the new recruit and you get audio from Kay to make her seem alive which makes this really special.
Again since Juhani is replaced, Kay will go with Revan into the Rakatan Temple with Jolee. This means there is that confrontation on top of the temple with Bastila and Kay will have a role in it. Revan�s choice to stay on the light path or go to the dark side will have an effect on Kay�s fate. Kay also has a reaction to your PC being Revan so play with this mod to find out what she thinks of the whole thing.
I feel I should give you all a word of warning about this mod that you should know. Just because Kay is recruited on Tatooine doesn�t mean it�s best to find a saved game where you haven�t been to Tatooine yet. Yes, you can recruit her that way, but you will not be able to complete the side quest that comes with her character because two new Jedi need to spawn on Dantooine and in order for those Jedi to show up, you must have a saved game where you never have been on Dantooine before. This would mean you must have a saved game that is on Taris in order for you get the full effect of this mod. As mentioned earlier that one of the Jedi you can find on Dantooine can be seen as you exit the Ebon Hawk who is a voiced character. There is a female Twi�lek Jedi in the training room where the workbench is that uses the Huttese language that is provided by the BioWare.
So let�s do a short review about what you will get just in case I lost you:
- A new recruit who has audio dialogue
- She is an in depth character
- She has a side quest that spans three planets
- She has her own custom head
- She has her own custom lightsaber hilt
To prevent crying among the community, the author uses the TSL Patcher to install the mod. So just sit back and let the Patcher do its job and get ready to play your game. Enjoy this wonderful recruitment mod.
Here is the trailer to this mod in case that helps instead of reading through my lengthy review.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
V1.1:
"Recruitable Kay has been an instant success since it made its public debut on Christmas Eve 2007. The download counts keep climbing higher and higher at an incredible rate as each day passes. As like most large mods that have been released in the past, there are some bugs that come with it. To me it�s not about the amount of bugs your mod gets in a situation like this; it�s how the author of the mod responds to it. Inyri Forge is one of those people who care enough about her work and your enjoyment that she will fix anything that needs to be fixing. Some authors choose not to care about it, so props to Inyri for her diligence.
The biggest issue with this recruitment mod is that amount of dialogue files that will use Juhani�s audio; a game like Knights of the Old Republic has so many dialogue choices that it depends on someone�s playing style to encounter certain situations that other people wouldn�t think of. This mod mostly will patch up areas of where Juhani�s audio will speak instead of Kay.
There are other little fixes included in this mod as some of the broken dialogue files have been fixed that have stopped some of the plot quests to be completed. Inyri has also recorded new audio for Kay to add or help replace some of the dialogue replacements for Juhani.
The TSL Patcher will install this patch. Make sure you go over Inyri�s readme file or you�ll regret it. I�ve noticed that many people didn�t heed my warning from my last review and were complaining about things that wouldn�t have been an issue if they had just took the time to read the instructions. Let�s see who is patient and who isn�t. Enjoy the patch!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
V1.1a:
"It�s been a while since Inyri Forge�s Recruitable Kay hit the public, hasn�t it? That mod made it to the public on Christmas Eve last year and was a very successful mod. Unfortunately like every huge mod ever made in the history of Knights of the Old Republic modding, there were bugs that needed to be addressed that weren�t taken care of in the original release.
Inyri even released a patch on January 29, of this year that addressed many different issues. This is what she�s calling a �Hot Fix� in this release. It just fixes two bugs. One was the new female Twi�lek Jedi that was spawned on Dantooine and the other is with the female Czerka officer on Tatooine that gives you the hunting license so you can leave the city of Anchorhead; both of the fixes are dialogue files.
What specific parts these fixes do is beyond me since Inyri didn�t explain specifically what is fixed about the two new files and right now I don�t have the mod installed so I have no clue what the trouble was there. If you were experience trouble with those two parts, then download this fix; if not, then don�t worry about it.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Sound Patch:
"For the second time (or third depending on how you look at it) this week, Inyri Forge is back with a new mod. This one is actually a little bit of an update to her massively popular Recruitable Kay mod, which she released in 2007.
While this update doesn't add any new content to the mod, it does update the voice overs, using higher quality mp3's than the originals. This increased quality should be a very welcome to anyone who has already played the mod, pretty much giving them an excuse to play it again.
When installing this mod, you should let it overwrite ALL the mp3 files and use the NEW localization.mod file, else the lipsynching won't match up to the VO's, which will look a bit strange.
To use this file, you will also need the original mod, the patch and the hotfix, which can be found at the links below:
Fair Strides:
<Old filefront links removed; the files are in the download button.>
Enjoy!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
~Marius"
5,455 downloads
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Jedi Fix
By jjb75
This is a little fix that keeps the style of jedi robes consistent throughout the game.
For example when your inside the enclave the jedi are wearing the style of robe you wear
and then when you go to the court yard the jedi were wearing a completely different robe
model. So now every jedi in the game will be wearing the model you wear.
Installation
Drop files in override.
Uninstallation
Remove files from override.
Thanks to every one that downloads this mod; I love you all.
You can use this mod with any of your mods but just give me some credit for what it's worth.
Compatibility: This mod is compatible with any robe mod you just need to change the file names of the robes tga, mdx, and mdl files to the ones in this mod and they will show up in game. (I can make a video per request by a user to show you how to make the change, if anybody needs a visual representation.)
728 downloads
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Mandalorian Ultimate Mod
By Shem
Original Review on Filefront:
Description by Author:
3,224 downloads
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Tatooine Merchant and Quest
KotOR I Tatooine Merchant Mod
Description:
This is the first mod I've ever made - hooray!
This is a simple mod which will add in a new merchant to Tatooine and give him a small sidequest. He'll be in the first module of Tatooine (on the wall on the side closest to the door), and for the mod to work it is required you have
never been to Tatooine before.
The enemies you may face are quite strong, by the way.
Oh, and there's also some new poorly skinned robes. They were mainly a test if I could add a new item, and I thought I should at least *try* to make a new skin. Gotta start somewhere though, right?
Installation:
Put all of the files in to the Override folder.
Uninstallation:
Remove the files.
Compatability:
You'll need the JRL Merger for this mod to be compatible with other mods if there is already a global.jrl in your override. This mod also won't be compatible with any mod which alters the dialogue when you first arrive on Tatooine or when
you arrive at the Czerka Offices.
Thanks to Fair Strides & Kexikus for helping me out with dlg editing and scripts, and thanks to Rece for his great tutorials on his YouTube channel.
I've also added a save for anyone who doesn't already have one or doesn't want to play through the game to see the mod. Warning: It's just a save warped from the beginning of the game to use the mod, so DO NOT use it to play the rest of the game.
947 downloads
0 comments
Updated
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Yuthura Ban as PC
By Ferc Kast
This mod makes Yuthura Ban a selectable playable head at the character generation. It includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.
2,099 downloads
0 comments
Updated
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Kylo Ren's Lightsaber
By Sithspecter
You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through KotOR wielding this lightsaber as your own! This mod adds Kylo Ren's lightsaber, complete with animations, to Knights of the Old Republic. It features damage and defense bonuses, but is not upgradeable at this time. I plan to expand this mod to make the saber upgradeable and to add a more unique blade texture.
To get the lightsaber, you can find it when you defeat the Sith Master on Manaan, who will also wield it. Alternatively, you can get it by entering the cheat code: giveitem g_w_kylosaber
2,939 downloads
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SEM - Super Enhanced Mod
By Shem
Main Mod's Original Review on Filefront:
Also you will need the Ultimate Sound Mod for this to work properly. Make sure that is installed first before you install this mod and let the baseitems.2da file from this mod overwrite the one from the Ultimate Sound Mod. If you're not interested in that mod, you will still need to download it and get the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound.
Addon's Original Review on Filefront:
Malkior's Tweak pack (no Filefront review):
An addon approved by Shem that tweaks the grenades, mines and most of the non-humanoid creatures in the game to be up to par with the rest of Shem's work...
2,940 downloads
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Party on the Leviathan!
By Fair Strides
Party on The Leviathan!
by Fair Strides
Description:
This mod came about as a way to realistically restore cut content that K1R couldn't restore.
Juhani had some dialog that played specifically on the Leviathan, both for normal players and for a romanced Female PC. However, normally you can't ever talk to Juhani on the Leviathan and there was no real way for K1R to include the content without breaking immersion/not sticking to its goal...
So, I had the idea to spawn the entire party (except Bastila and Carth, obviously) in the Detention Block after you're rescued. Here, you can talk to all of the party members, though only Juhani has any new lines here. And right as you leave the Detention Block, all the party members will run off around the corner ahead of you (You did tell them to get their gear and head off...) to get to the Hangar and free the Ebon Hawk.
This mod is both compatible with K1R and does not require K1R to be installed!
Installation:
Simply run the TSLPatcher and direct it to your KotOR folder.
Uninstallation:
Delete the following files from the Override:
fs_party_free.ncs
fs_party_go.ncs
fs_party_run.ncs
fs_party_kill.ncs
fs_party_go.dlg
fs_party_leave.utt
k_plev_freecs2.ncs
And if you did NOT have a mod that added/modified a lev_m40aa.mod file in your modules folder, then delete the lev_m40aa.mod file from your modules folder.
If you DID have a mod that added/modified the lev_m40aa.mod file in your modules folder, then replace that file with the lev_m40aa.mod file from the backup folder in the same folder from where you ran the TSLPatcher.
Credits:
ZM90 for discussion.
7,023 downloads
- restored content
- leviathan
- (and 2 more)
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Med Scanner / Droid Diagnostic
This is a mod for Knights of the Old Republic*. It adds two items to the game: a Med Scanner and Droid Diagnostic. While they both do the same thing, the droid diagnostic is only for droids, and the med scanner is only for organic meatbags-- errr, I mean people. When the item is used, it will display how many vitality points the character is down. It will also display how many points would be restored by various means available to the character. This is, of course, based on the character's current stats. The info will be in your Feedback log.
* I don't have The Sith Lords & have no idea if this mod would work in it.
Also, while I believe this is compatible with K1R, I'm not absolutely certain of it (I have K1R installed & have had no issues between it & my mod).
275 downloads
- repair kit
- medpac
- (and 3 more)
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Bodysuit Bastila
By kristykistic
One of my first mods, this takes a modified twilek model and allows Bastila to use it. Comes with 33 skins. The present version is 3.1
1,285 downloads
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Mission Colors
By SW.Carnage
This skin pack allows for Mission Vao to be 1 of 5 colors: Dark Blue (darker than original), Light Blue (lighter than original), Green, Orange, or Red.
Enjoy!
273 downloads
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Modern KOTOR
By Guest
A more modern take on KOTOR: no medieval (metal or wooden) weapons or armours, just the modern suits and energy weapons we know and love from the original trilogy...
579 downloads
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Feat Progression
By Shem
Update: Sorry for those that downloaded this prior to 4/2/2016. The issue with the installer was thought to have been fixed and in reality fell through the cracks to be completely forgotten...
Original Review on Filefront:
KotOR I is indeed a great game as it allows you to customize your characters with new armor, abilities, and powers not to mention it's great storyline. You can definitely tell that this game cheats you a little bit on feats and powers though because it only will give you 1-2 of them each time you level up. I think, and obviously Shem thought, that is a little less then you should actually be getting. So anyway that is why I am happy to announce this mod that will take care of that pesky little factor.
You know Shem... he makes some of the coolest mods, in my opinion some of the best. So you all know that this one will be no different. What this mod does is sort of unique. You have seen it done with force powers but this differs a bit. This mod actually changes the amount of feats that you get during a regular level up period. This will give you more of an advantage to actually get all of the feats in the game before you cannot level up anymore.
Well I really have to hand it to you Shem this definitely looks awesome. I personally will have a space in my override waiting for it after this review. Now to all of you itching to get you hands on this little trinket... Enjoy.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-SithRevan
6,858 downloads