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That can be said of anything. I'm really only good at Procedural Programming like C. I suspect KOTOR 1 & 2 is more than difficult to make Mods for in my case. Oh hey, a PSG fan. I'm just an Autistic guy who likes Anime and Programming. And there's a second season? Wow... I guess God has not forgotten us after all...
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AwkAlch joined the community
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Thank you for the prompt reply. Here's the appearances.2da file: appearance.2da I installed the first two parts of the Sleheyron mod first, then K1CP, then RC-K1CP, then the Compatibility patch. And before I installed any of that, I installed Lasat's KOTOR Revisited Mods to give everything HD textures. Here's a link to those: KOTOR Revisited
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MissSilissa started following DarthParametric
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Average_Wing joined the community
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Skylarke joined the community
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Obama99obama joined the community
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I was going to post an update for the development of RC-K1CP soon, but since JasonRyder commented I'll update you all now. The Unused Head Restoration Pack mod, which hasn't been updated in several years, shall be renamed to the K1 Appearance Restoration Pack to match its Kotor 2 counterpart. The reason this is happening is because most of the appearance restorations from RC-K1CP, mainly the optional ones, are being removed from RC-K1CP and are instead being added to the K1 Appearance Restoration Pack. The reason I am doing this is because they're mostly incompatible with the NPC Diversity Pack mod. The appearances of RC-K1CP are added solely to restore the unused appearances whereas the NPC-DP is a genuine NPC Overhaul. By installing both mods, it is possible that the end result is not one that I personally intended for the player. Whilst these incompatibilities do not break the game in any way, I am certain players would prefer Restored Content and an NPC Overhaul without these two concepts "meshing" with one another. There are also actual incompatibilities that do impact the game, the Sith Officer Uniform Restoration install is incompatible with heyorange's Sith Army Reformation mod and the Jedi Appearance Restoration install is incompatible with Diversified Jedi on the Star Forge if you install that mod before RC-K1CP. Once this update goes ahead, the RC-K1CP will have most of its restored appearances removed. If players want a "pure" restored content game with no NPC Overhauls they can install the K1 Appearance Restoration Pack whereas if they want an NPC Overhaul they can instead download the NPC Diversity Pack. The unique heads for Tanis and the Czerka Rep on Tatooine from the Unused Head Restoration Pack are going to be added in the Galaxy of Faces mod so NPC Overhaul enjoyers will not need the K1 Appearance Restoration Mod if they want those two heads in particular. This update has been delayed to the development of the M4-78 Unofficial Patch mod this year, and whilst I do intend to make something special for ROR this update shall come eventually. And also, Carth's Restored Blaster icon is being removed in that update until it can genuinely be fixed. Whilst I can see why you'd report it as an RC-K1CP bug, this is actually a Sleheyron Story Mode bug in its entirety. K1CP restores the orange Twi'lek variant and RC-K1CP simply borrows that appearance for the fourth Vulkar. This means either one of two things have happened, you either: A) broke your install. B,) the Sleheyron Story Mode mod's installer is broken and therefore it has broken your game. The orange Twi'lek added in K1CP occupies line 509 of the appearance.2da. If @SAO had setup his tslpatcher/holopatcher correctly then a new appearance number would've been assigned to your appearance.2da, the only way his big Gizka would replace the orange Twi'lek added in K1CP would be if Sleheyron's installer hard overwrote the existing appearance.2da with a pre-made one (which is very bad from a modding standpoint). Can you please attach your appearance.2da file here, since the orange Twi'lek should occupy line 509 of the appearance.2da being able to view your appearance.2da should confirm at least part of my suspicion. SAO, if we get to the bottom of this and it turns out that, by some miracle, it isn't Sleheyron Story Mode as I suspect I do apologizing for pinging you here.
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cyberar joined the community
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Omanakole started following Fair Pazaak Turn Order
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LordMerek changed their profile photo
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LordMerek started following WildKarrde
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I don't know if this is the right place to post this but I found a strange(and hilarious!) bug in the Taris Lower City Cantina. The fourth Black Vulkar that threatens Calo Nord, the orange Twi'lek that speaks Basic, has somehow turned into a giant gizka!
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SlaughterFish69 joined the community
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StarBringer started following Bigger Font (K1)
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XyraSandwich joined the community
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View File Bigger Font (K1) Bigger Font increases the text size throughout Knights of the Old Republic, including menus, dialog, and subtitles. This mod is intended for widescreen/high-resolution setups where the default KOTOR text can look too small, especially at 1080p and higher resolutions. File Options 30 Percent Bigger Font 40 Percent Bigger Font 50 Percent Bigger Font All versions also include TGA texture files upscaled 4x with Topaz Gigapixel. This keeps the text looking sharp and high resolution, since increasing the font size makes the original textures look very blurry and low res. Requirements: KotOR High Resolution Menus (Make sure you have it's prerequisites installed.) K1 Main Menu Widescreen Fix HD UI Menu Pack Remove Duplicate TGA-TPC This is required because some installs may have duplicate TPC files that can override the TGA files from this mod. Install Instructions Choose one version: 30 percent, 40 percent, or 50 percent. Extract the zip file. Place the Override folder into your main swkotor directory. Alternatively, place the TGA and TXI files directly into your Override folder. Choose to replace if prompted If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA files. Note: Some NPC subtitles and text in the description box slightly go off screen. This is very minor and not really noticeable, I am currently looking for a workaround. Submitter Saul0097 Submitted 06/18/2026 Category Mods K1R Compatible Yes
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I have just added new HD versions of the textures. I wasn't sure if I should just update this existing page, or create a new one altogether. I guess I'm just thinking of the download count for the original 512x512 textures was 10,861 and how do I keep track of how many downloads the new HD files get?
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I have uploaded an newer version 2.0 of the mod. There are now choices for 4x TGA files, 4x TPC files and 2x TPC files. I also left the original download file.
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Version 1.0.0
4 downloads
Bigger Font increases the text size throughout Knights of the Old Republic, including menus, dialog, and subtitles. This mod is intended for widescreen/high-resolution setups where the default KOTOR text can look too small, especially at 1080p and higher resolutions. File Options 30 Percent Bigger Font 40 Percent Bigger Font 50 Percent Bigger Font All versions also include TGA texture files upscaled 4x with Topaz Gigapixel. This keeps the text looking sharp and high resolution, since increasing the font size makes the original textures look very blurry and low res. Requirements: KotOR High Resolution Menus (Make sure you have it's prerequisites installed.) K1 Main Menu Widescreen Fix HD UI Menu Pack Remove Duplicate TGA-TPC This is required because some installs may have duplicate TPC files that can override the TGA files from this mod. Install Instructions Choose one version: 30 percent, 40 percent, or 50 percent. Extract the zip file. Place the Override folder into your main swkotor directory. Alternatively, place the TGA and TXI files directly into your Override folder. Choose to replace if prompted If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA files. Note: Some NPC subtitles and text in the description box slightly go off screen. This is very minor and not really noticeable, I am currently looking for a workaround.- 4 comments
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MissSilissa started following anakinnzz' Party and Player Head Complexion Tweaks , Protrait HD KOTOR , Fair Pazaak Turn Order and 2 others
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You may not like it, but this is what the ideal woman looks like
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Skin for DP's Lethisk Freighter AKA I-Wing Placeable
Sith Holocron replied to Sith Holocron's topic in Mod Requests
It's been done. Request locking this thread. -
WildKarrde started following MOD:High-Quality Sandral Ship
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View File High-Quality Sandral Ship by Dark Hope, DarthParametric, and WildKarrde The Sandral Estate on Dantooine features a unique ship parked on its roof which, for some reason, uses the same texture as the completely different freighters seen throughout the rest of the game. This mod replaces that ship with a higher-quality model by DarthParametric and a unique high-resolution texture by Dark Hope. Thank you for downloading, and we hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Copy all files except for the README to your game's Override folder. ------------------------------------------------------------------- UNINSTALLATION Delete the files from Override. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m14ad_05f.mdl/mdx. ------------------------------------------------------------------- CREDITS Texture by Dark Hope Ship model by DarthParametric (https://deadlystream.com/files/file/856-lethisk-freighter-aka-i-wing-placeable-modders-resource-for-tsl/) Additional model edits and lightmapping by WildKarrde KotorBlender by seedhartha MDLOps by ndix UR NWMax by Joco Holocron Toolset by Cortisol and th3w1zard1 TGA2TPC by ndix UR Thanks to Dark Hope for proposing this collaboration. Thanks to Sith Holocron for bringing up the possibility of using DarthParametric's model to replace the vanilla Dantooine ship. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the authors' permission. Assets from this mod shall not be redistributed in other modifications without the authors' permission. Submitter WildKarrde Submitted 06/17/2026 Category Mods K1R Compatible Yes
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Well, I think I'll circle back to the question of a suitable/available place to showcase it at a later date. In the meantime, I have published the final edited Dantooine model with Dark Hope's texture, pending moderator approval: https://deadlystream.com/files/file/2998-high-quality-sandral-ship/ Thank you all for your input!
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Version 1.0
13 downloads
by Dark Hope, DarthParametric, and WildKarrde The Sandral Estate on Dantooine features a unique ship parked on its roof which, for some reason, uses the same texture as the completely different freighters seen throughout the rest of the game. This mod replaces that ship with a higher-quality model by DarthParametric and a unique high-resolution texture by Dark Hope. Thank you for downloading, and we hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Copy all files except for the README to your game's Override folder. ------------------------------------------------------------------- UNINSTALLATION Delete the files from Override. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m14ad_05f.mdl/mdx. ------------------------------------------------------------------- CREDITS Texture by Dark Hope Ship model by DarthParametric (https://deadlystream.com/files/file/856-lethisk-freighter-aka-i-wing-placeable-modders-resource-for-tsl/) Additional model edits and lightmapping by WildKarrde KotorBlender by seedhartha MDLOps by ndix UR NWMax by Joco Holocron Toolset by Cortisol and th3w1zard1 TGA2TPC by ndix UR Thanks to Dark Hope for proposing this collaboration. Thanks to Sith Holocron for bringing up the possibility of using DarthParametric's model to replace the vanilla Dantooine ship. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the authors' permission. Assets from this mod shall not be redistributed in other modifications without the authors' permission. - Last week
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I had to delete the OpenGL cache, and now it works. Anyways, thanks for checking.
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I am trying to create a new texture for Bastila's face but it isn't working in-game, any idea what is wrong with it? bastila_head_text.zip
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Yavin Station model request (exterior)
DarthParametric replied to Sith Holocron's topic in Mod Requests
Now throw some crud on it. -
Yavin Station model request (exterior)
Sith Holocron replied to Sith Holocron's topic in Mod Requests
Looking good so far!