All Activity
- Past hour
-
bartad started following AxC's Shape Your Padawans , Expanded Jedi Training for TSLRCM , [TSL] Kreia's Assorted Robe Collection TSLRCM Patch and 2 others
-
badepsilon joined the community
-
darthrevan1 joined the community
- Today
-
That's a good question. I would need to investigate how the game implements boosting HK-47's stats, but if it acts specifically on the instance of HK-47 in the module (either by equipping a hidden item or by directly increasing its stats), then that could mean the changes wouldn't take for the "real" HK-47. I don't recall offhand if there are any other cases to upgrade party members in the Ebon Hawk like K1 (TSL definitely had many more). As far as my mod goes, it should be fairly straightforward for me to make a compatibility patch which merges bead-v's and my script changes to k_pebn_pophawk. I can work on that when I get a change.
- 4 replies
-
- ebon hawk
- conversation
-
(and 2 more)
Tagged with:
-
Thanks for the reply! I have taken a look at bead-v's mod and I think that all it does is to create copies of the party members to be spawned on the Ebon Hawk / Taris Hideout in stead of the actual party members. Would you expect any problem of compatibility with that? Not just with your mod here, but in general? For instance, wouldn't HK-47's permanent stats changes apply to the copy rather than the real HK-47? Cheers!
- 4 replies
-
- ebon hawk
- conversation
-
(and 2 more)
Tagged with:
-
Unfortunately, bead-v’s mod is not compatible, since it also edits k_pebn_pophawk.ncs. That’s a coincidence, I just like having most of the characters in their default clothes for the screenshots. That said, I believe I did enable the dialog flags which hide weapons and headgear during the conversations.
- 4 replies
-
- 1
-
-
- ebon hawk
- conversation
-
(and 2 more)
Tagged with:
-
lwp joined the community
-
I like the idea, would be nice if an experienced 3D Artist could make it work
-
coreyburns joined the community
-
Steelhawk joined the community
-
-
coreymburns joined the community
-
Natural Law started following Extended Progression and Really Repeating Blaster Attacks
-
Hey again. I didn't subscribe to the TSLRCM Mod through Steam. I downloaded the Mod from this site. The only other Mod I have installed is TSL Hak Pad.
-
tbwen joined the community
-
sleepingsaints joined the community
-
Hello, @WildKarrde! One question, please: does this modification include or is somewhat compatible with bead-v's modification? I'm asking because in the screenshots all party members seem to be wearing their clothes as opposed to possible equipment. Thanks!
- 4 replies
-
- ebon hawk
- conversation
-
(and 2 more)
Tagged with:
-
AgetianMaywind joined the community
-
Awesome mod! Some necessary powers filling out the pool, especially with Revitalize. I don't know if this is cool, if not I will absolutely delete it... But I had AI upscale your icons so that they would work properly at high resolution (the images look basically identical, they're just 64x64 instead of 32x32). K2_Force_Powers_for_K1_HiRes_Icons_64x64_Addon.zip
- 2 comments
-
- k2
- force powers
-
(and 1 more)
Tagged with:
-
Just remember folks: Keep the focus on Paul Keeler and not that I made the request. If folks like the concept and dislike the requester (me), you don't have to even mention my name.
-
DarthErdan started following Update the Nikko head (in TSL)?
-
I find it always still cool that his likness became a unique head for a unique NPC.
-
If he asks, a front facing picture of his head and pictures from both sides would probably be helpful.
-
I sent a message to him on Reddit to see if he’d like to send me some updated pictures, I’ll remake his model for my Kotor Jedi academy remake mod
-
johnwt645 joined the community
-
Sith Holocron started following Update the Nikko head (in TSL)?
-
One of the heads in TSL of the character Nikko was based on a real life person who won a contest to appear in the game. As far as modding going, I know folks have been playing fast and loose with the aesthetics of the game. That said, I think it would be a major misstep to veer away from using the guy's likeness. Especially as he's still game to be referenced in remasters as seen in the attached post on X. My thought on the matter is that folks should take this guy up on his offer and get updated photos so we have a good reference to work from. I suppose one should one reach out to the guy if they are actually willing to put in the work. (No need to inundate the guy's inbox if you're not going to make a mod of it, right?)
-
Speaking of, while I'm in this thread, I do need some volunteers to test the K2 Active Party Extension soon. I need both vanilla and TSLRCM runthroughs, no other mods, full game. Preferably some willing to do combos they normally wouldn't, I need to validate female/dark, male/dark, male/light, and female/light. Must save extremely often.
-
Thank you! And no worries, I'm glad about everything you already made thus far
-
Sure, I can take a look at that stuff. Might be a bit as I'm juggling a few things at the moment, but I'll note it down.
-
Really Repeating Blaster Attacks
BottomlessThought23 commented on BottomlessThought23's file in Mods
-
This is super amazing stuff, straight from my biggest wishes for this game since over a decade! Really excited to try all of the K1 stuff out soon. As for fixes, do you think you could look at the +damage effect in K1 scripts? Things like the combat stim only show you doing more damage in the inventory, but in practice there is no such effect (as seen in combat log). And as for less of a fix, but rather a personal request, since I always feel that dueling is pretty lackluster, do you think it would be hard to make it not just have +1/+2/+3 attack and armor, but also +1/+2/+3 damage?
-
-
That's awesome!! This is exactly what I was dreaming of when I first found out about the original idea behind repeaters, and that shoddy scripting workaround I made was always only a consolation prize - the best I could do, but it never fully made me happy.
- 1 reply
-
- 1
-
-
While this thread does probably most belong here, you should've also deleted your other threads. Please avoid reposting multiple of the same thread across different subforums in the future. If you have no other mods installed you should not have issues. I don't know why the reinstall happened, but it shouldn't impact your setup. If you want to make sure you can just unsubscribe from and reubscribe to TSLRCM.
- Yesterday
-
Hi guys. I originally posted this in another Thread, but thought I should ask here as it has to do with TSLRCM. Early this morning I installed Kotor 2, followed by TSL RCM version 1.8.6(?). Everything seemed fine, but this morning after rebooting my laptop, I noticed Steam downloaded files for Kotor 2, and it was around 3GB, or it seemed to be downloading files for Kotor 2. Total game size on my SSD is a little over 4GB. Anyway, I played game a little bit after the supposed update, and TSL RCM still seems to be installed and working. Should I be concerned about the update that may have happened? Help GREATLY appreciated
-