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  2. I have taken a look at bead-v's mod and I think that all it does is to create copies of the party members to be spawned on the Ebon Hawk / Taris Hideout in stead of the actual party members. Would you expect any problem of compatibility with that? Not just your mod here, but in general? For instance, wouldn't HK-47's permanent stats changes apply to the copy rather than the real HK-47? Cheers!
  3. Unfortunately, bead-v’s mod is not compatible, since it also edits k_pebn_pophawk.ncs. That’s a coincidence, I just like having most of the characters in their default clothes for the screenshots. That said, I believe I did enable the dialog flags which hide weapons and headgear during the conversations.
  4. I like the idea, would be nice if an experienced 3D Artist could make it work
  5. Today
    does what it says on the tin and i like it
  6. Hey again. I didn't subscribe to the TSLRCM Mod through Steam. I downloaded the Mod from this site. The only other Mod I have installed is TSL Hak Pad.
  7. Hello, @WildKarrde! One question, please: does this modification include or is somewhat compatible with bead-v's modification? I'm asking because in the screenshots all party members seem to be wearing their clothes as opposed to possible equipment. Thanks!
    Awesome mod! Some necessary powers filling out the pool, especially with Revitalize. I don't know if this is cool, if not I will absolutely delete it... But I had AI upscale your icons so that they would work properly at high resolution (the images look basically identical, they're just 64x64 instead of 32x32). K2_Force_Powers_for_K1_HiRes_Icons_64x64_Addon.zip
  8. Just remember folks: Keep the focus on Paul Keeler and not that I made the request. If folks like the concept and dislike the requester (me), you don't have to even mention my name.
  9. I find it always still cool that his likness became a unique head for a unique NPC.
  10. If he asks, a front facing picture of his head and pictures from both sides would probably be helpful.
  11. I sent a message to him on Reddit to see if he’d like to send me some updated pictures, I’ll remake his model for my Kotor Jedi academy remake mod
  12. One of the heads in TSL of the character Nikko was based on a real life person who won a contest to appear in the game. As far as modding going, I know folks have been playing fast and loose with the aesthetics of the game. That said, I think it would be a major misstep to veer away from using the guy's likeness. Especially as he's still game to be referenced in remasters as seen in the attached post on X. My thought on the matter is that folks should take this guy up on his offer and get updated photos so we have a good reference to work from. I suppose one should one reach out to the guy if they are actually willing to put in the work. (No need to inundate the guy's inbox if you're not going to make a mod of it, right?)
  13. Speaking of, while I'm in this thread, I do need some volunteers to test the K2 Active Party Extension soon. I need both vanilla and TSLRCM runthroughs, no other mods, full game. Preferably some willing to do combos they normally wouldn't, I need to validate female/dark, male/dark, male/light, and female/light. Must save extremely often.
  14. Thank you! And no worries, I'm glad about everything you already made thus far
  15. Sure, I can take a look at that stuff. Might be a bit as I'm juggling a few things at the moment, but I'll note it down.
  16. Hey man, glad you're happy with this, I was worried about stepping on your toes. I love your mod!
  17. This is super amazing stuff, straight from my biggest wishes for this game since over a decade! Really excited to try all of the K1 stuff out soon. As for fixes, do you think you could look at the +damage effect in K1 scripts? Things like the combat stim only show you doing more damage in the inventory, but in practice there is no such effect (as seen in combat log). And as for less of a fix, but rather a personal request, since I always feel that dueling is pretty lackluster, do you think it would be hard to make it not just have +1/+2/+3 attack and armor, but also +1/+2/+3 damage?
  18. That's awesome!! This is exactly what I was dreaming of when I first found out about the original idea behind repeaters, and that shoddy scripting workaround I made was always only a consolation prize - the best I could do, but it never fully made me happy.
  19. That's awesome!! This is exactly what I was dreaming of when I first found out about the original idea behind repeaters, and that shoddy scripting workaround I made was always only a consolation prize - the best I could do, but it never fully made me happy.
  20. While this thread does probably most belong here, you should've also deleted your other threads. Please avoid reposting multiple of the same thread across different subforums in the future. If you have no other mods installed you should not have issues. I don't know why the reinstall happened, but it shouldn't impact your setup. If you want to make sure you can just unsubscribe from and reubscribe to TSLRCM.
  21. Yesterday
  22. Hi guys. I originally posted this in another Thread, but thought I should ask here as it has to do with TSLRCM. Early this morning I installed Kotor 2, followed by TSL RCM version 1.8.6(?). Everything seemed fine, but this morning after rebooting my laptop, I noticed Steam downloaded files for Kotor 2, and it was around 3GB, or it seemed to be downloading files for Kotor 2. Total game size on my SSD is a little over 4GB. Anyway, I played game a little bit after the supposed update, and TSL RCM still seems to be installed and working. Should I be concerned about the update that may have happened? Help GREATLY appreciated
    Nice job ! ou plutôt dans ce cas Beau travail !
    This Mod fixes all of the problems that I have when I got back to play this game on newer systems. The dev behind this mod was quick to answer any questions I had since I was a Linux user of this mod. Great quality mod, that fixes issues I was having in Ultrawide such as the dialogue windows not working on the first step of a new conversation (Typical on Ultrawide) as well as improving general stability of the game. Would recommend for anyone playing the game.
  23. Update: Yeah, taking that dlg file out fixed the problem with the cutscene. The only problems after that were the fact that there is now a clone of T3 standing near the computer bank as well as where he was originally standing (Vima's new spot). Also for some reason going the dark side route and killing Vima still made her show up on the ebon hawk anyway (just not selectable as a party memeber now), but these things aren't really related to any of the initial problems I've been having so I guess that's it for now. Thank you both for the help! I'm looking forward to the expanded party mod you mentioned.
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