HarIII 19 Posted April 16, 2017 Have you spent any time with any new area models models recently? Quote Share this post Link to post Share on other sites
Quanon 263 Posted April 19, 2017 I approve of the new stylistic direction. I always thought that Gamorreans should wear black bodysuits. Well, this outfit is made for Hukta Jax, the Gamorrean swoop racer on Manaan. But I could adopt it so the other Gamorreans follow a similar styling. Have you spent any time with any new area models models recently? No, besides creating a few weapons, I haven't done much modelling recently. I still need to get back to a lot of things. But so far, I've really enjoyed my time spend in Photoshop. So here is the finished Hukta Jax; I've taken the skin to run around Manaan and Tatooine. Really pleased how the alpha channel and CM_SpecMap turned out. It is a really soft alpha channel. It's less visible in the screenshots, but the texture leather effect on his suit looks very nice, even for a Gamorrean Next on the list Casandra Mateil, the Twi'lek racer on Manaan and the Ithorian needs a redo as well. Although for him, I don't have any ideas so far what would work on him. Quote Share this post Link to post Share on other sites
jc2 581 Posted April 19, 2017 Could you give the Ithorian a leather jacket? Something like a flight jacket seen in Top Gun? Quote Share this post Link to post Share on other sites
superSzym 155 Posted April 19, 2017 Cassandra Mateil's good stylistic direction could be found in K1 Enhancement Pack. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted April 19, 2017 Could you give the Ithorian a leather jacket? Something like a flight jacket seen in Top Gun? I agree. That Ithorian in Top Gun was totally hot. 8 1 Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted April 19, 2017 I agree. That Ithorian in Top Gun was totally hot. Please someone make this a mod 4 Quote Share this post Link to post Share on other sites
Quanon 263 Posted April 19, 2017 Could you give the Ithorian a leather jacket? Something like a flight jacket seen in Top Gun? Uh, I might? I don't think the model will allow that though... Cassandra Mateil's good stylistic direction could be found in K1 Enhancement Pack. I already have a good idea what I want with her, look below Please someone make this a mod Ok, so a new head model, on top of the scoundrel clothing? That would get close, to it, no? Ahum, here's what I got on Cassandra, it's red jumpsuit affair, with some white racing stripes. Just the basic layout so far. I've got different setups for the "shiny" latex effect. It'll depend how that turns out in the game though. Plan is to add racing stripes down her sleeves. Add more "panels", stitches to the outfit. Boots and gloves. IIRC, the Twi'lek head does have a mask hook? Else I might make some goggles for her to wear. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted April 19, 2017 IIRC, the Twi'lek head does have a mask hook? Else I might make some goggles for her to wear. Mission does, the NPC Twi'leks do not. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted April 19, 2017 Ok, so a new head model, on top of the scoundrel clothing? That would get close, to it, no? The sunglasses are key 2 Quote Share this post Link to post Share on other sites
Revanator 60 Posted April 19, 2017 The collar around the neck looks a little weird. Other than that, we're looking good. Like the styles you're going with. Going to adopt some of these to the Taris and Tatooine racers? Quote Share this post Link to post Share on other sites
Quanon 263 Posted April 20, 2017 The collar around the neck looks a little weird. Other than that, we're looking good. Like the styles you're going with. Going to adopt some of these to the Taris and Tatooine racers? Yes, that's the idea; I want every racer to have his own look The collar needs a little tweaking to blend better with the skin; it's bit harshly cut right now. Another peek at Casandra, I noticed the "chroom" effect is a just a bit to visible in game. I'll need to soften that up. Otherwise I think it works rather good. Simple, but good 1 Quote Share this post Link to post Share on other sites
superSzym 155 Posted April 20, 2017 It looks VERY good indeed! I think that Cassandra from K1EP will go on retirement after her short career when you're finished with releasing this mod. What about Jolee though? 1 Quote Share this post Link to post Share on other sites
Quanon 263 Posted April 22, 2017 No worries, I've collected a few extra bits and pieces to complete Jolees underwear skin. He'll get a proper release just like all the others So, tonight I got some modelling done. I've worked on Jaxs Swoop Bike. I've based it off, naked bikes and café racers, I felt that this was a nice match for the Gammorean. Just got the body from the bike about done. Perhaps some odd bits to flesh it out a bit more. The little back wings, will get some extra struts for support. Might add more minor details on the panneling. Though I think most will be done texturewise. The idea is that this model will be added to the game. First as a placeable though. I might sink my teeth into replacing the swoop bike model; no promises though. I've got no idea how the game will respond to that. Not even sure if the swoop bike model works as a regular game character or not. But since we can add extra bits to head model or regular bodies, I thought it would be fun if your swoop bike could look a bit more personal? I'm planning on adding a more "chopper" like steer. I can't see the Gamorrean leaning over Minor preview of the thing. Mind just place holder materials! 1 Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted April 22, 2017 No worries, I've collected a few extra bits and pieces to complete Jolees underwear skin. He'll get a proper release just like all the others So, tonight I got some modelling done. I've worked on Jaxs Swoop Bike. I've based it off, naked bikes and café racers, I felt that this was a nice match for the Gammorean. Just got the body from the bike about done. Perhaps some odd bits to flesh it out a bit more. The little back wings, will get some extra struts for support. Might add more minor details on the panneling. Though I think most will be done texturewise. The idea is that this model will be added to the game. First as a placeable though. I might sink my teeth into replacing the swoop bike model; no promises though. I've got no idea how the game will respond to that. Not even sure if the swoop bike model works as a regular game character or not. But since we can add extra bits to head model or regular bodies, I thought it would be fun if your swoop bike could look a bit more personal? I'm planning on adding a more "chopper" like steer. I can't see the Gamorrean leaning over Minor preview of the thing. Mind just place holder materials! Is he riding a lawnmower? 1 Quote Share this post Link to post Share on other sites
Quanon 263 Posted April 26, 2017 Is he riding a lawnmower? Hahaha! An update on this lawnmover Going through all the parts of this model and UVmap them. I've got some textures picked out to use as a base for the "greedy-speedy-lawnmower" So here's another peek at how things look so far. 3 Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted April 26, 2017 Hahaha! An update on this lawnmover Going through all the parts of this model and UVmap them. I've got some textures picked out to use as a base for the "greedy-speedy-lawnmower" So here's another peek at how things look so far. Okay, that looks legit! Are you going to give him a skin color that's less "indigestion yellow"? 1 Quote Share this post Link to post Share on other sites
N-DReW25 1,336 Posted April 27, 2017 Hahaha! An update on this lawnmover Going through all the parts of this model and UVmap them. I've got some textures picked out to use as a base for the "greedy-speedy-lawnmower" So here's another peek at how things look so far. (snip) What are you going to do with that speeder bike? Are you going to place it in game somewhere? Quote Share this post Link to post Share on other sites
Quanon 263 Posted May 16, 2017 What are you going to do with that speeder bike? Are you going to place it in game somewhere? Yes; I've got designs for almost every racer in the Kotor game. And I'm pondering on where to put these bikes. You never really walk around the starting grid of any swoop track, but I think it would be fun if you could have a peek at the other bikes the competition uses. I'm also curious if I can't replace the swoop bike model that is used in the game. Something to do dig into. Anyhow, if anybody has suggestions where these bikes might fit best on any planet; let me know I've also spend some time to finish Jolee. He's been a bit on the back burner for to long. I still need to work on his underwear. And so I've put some time into that for a few days. Just need to tweak a few things before releasing. Nipples are oddly out of place Might make the highlight on his back and belly a little stronger. Since it looks softer ingame then Photoshop. I've finished his regular clothing, just his belt needed to be touched up. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted May 16, 2017 I think he would greatly benefit from a Sean Connery-style chest beard. 2 Quote Share this post Link to post Share on other sites
Quanon 263 Posted May 16, 2017 I think he would greatly benefit from a Sean Connery-style chest beard. Noted! Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted May 17, 2017 I think he would greatly benefit from a Sean Connery-style chest beard. But not this outfit, please. 1 Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted May 17, 2017 But not this outfit, please. Make it so, Quanon 3 Quote Share this post Link to post Share on other sites
Quanon 263 Posted May 17, 2017 Make it so, Quanon OMG; hahaha; what is that? Zardoz commands you! Ahum, by request, Jolee with a more hairy chest, legs and arms; not Connery levels though. Not certain which fan base I'm serving here Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted May 17, 2017 OMG; hahaha; what is that? Zardoz commands you! The gun is good . . . Quote Share this post Link to post Share on other sites
Quanon 263 Posted May 21, 2017 I just did a quick and dirty test on the swoop bike thing. Before I get to do some rendering for another little project with SH. I've been trying to import v_superbike.mdl into 3ds Max. That is the model used by the game as your swoopbike. But when importing Nwmax "crashes", something about the animations. Not sure what is causing it. So far the oldest version of MDlops gives the best result. As when Nwmax does the crash, I rerun the script; and then the model appears. But the animations are not okay. Only two animations remain and they are seriously wrecked. So I can't redo new animations for my own swoop bike model. As I don't know how many the old model has and how the animation are done on its timeline. I also don't know the "class" the Aurorabase belongs to: is it an item? character? or just Other? But to get a start I just made a very simple boxy model and did an export, compiling with MDlops and dropped the thing in the override. To my suprise the swoop bike track gets loaded on Manaan. But it looks wrong, the GUI is not OK, neither does my swoop bike move. The countdown works, but then nothing happens. Hitting esc just pauses the game. So it's task manager to quit It would seem the animations are important to get the swoop to work like it should. But since I can't get a good ASCII to look at in 3Ds Max, I'm sort of stuck, with experimenting blindly... If there are more techy folks here, who also understand the Binary format; do you think it's possible to tell me how the animations go? Not sure what is possible in that regard though; but any pointers would be helpfull. For the curious, this how it looked. The little grey box is my model. I've also been messing around with the camera 2DA, so perhaps that is why the GUI looks wrong? Anyhow, back to the rendering business first! 2 Quote Share this post Link to post Share on other sites