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Showing results for tags 'Kotor 1'.
Found 136 results
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Version 1.2.1
1,554 downloads
Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - Companions now heal every team member properly not just the one controlled by the player (injury check fix) - Compatibility Patch for Repeating blaster attacks restoration 2.0 by R2-X2 -
Version 1.0.1
191 downloads
Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) -
View File Mandalorian Spawn Fix The Mandalorian ambushers on Lehon (Rakata Prime) now spawn further back so they can properly nuke you with grenades. Submitter GearHead Submitted 10/22/2024 Category Mods K1R Compatible Yes
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View File Mandalorians on Lehon Fix The Mandalorian ambushers on Lehon (Rakata Prime) are no longer unnecessarily immune to 'Damage Type: Universal'. This can be useful to players who changed the distruptor pistol/rifle damage type from Physical (Piercing) to Universal. Submitter GearHead Submitted 10/14/2024 Category Mods K1R Compatible Yes
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View File UK Spelling for KotOR US to UK translation! Translates all subtitles in the base game, and should also work with any cut content restorations. - - - - - Not sure what 'colour' to choose for your lightsaber? Fear not! Spellings changed include favourites, such as; colour rumour travelled judgement with over 100 spellings changed!!! Simply select english and away you go! For any country that uses EN-GB british spelling (I'm looking at you ROI/AUS/NZ), or even those that don't. Two versions are available to download. For Jedi who like to fight with 'Lightsabers', or for Jedi who would prefer to wield 'Lightsabres'. - - - - - To Download: Unzip the file, drag the new dialog.tlk file into your game folder, and it's done. (Which would be in Program Files(x86)/Steam/steamapps/common/swkotor) I recommend moving the original dialog.tlk file somewhere safe incase you'd like to revert back! - - - - - Mod Compatibilities: KotOR 1 Restoration: Installing this mod after K1R enables their TLK corrections to apply to UKSpelling's dialog.tlk file. That means you'll get the grammar and typo fixes of K1R and the en-gb spellings (Not sure if this changes some of my spelling changes though!). If installing this mod before K1R, you'll get en-gb spellings but won't have the grammar and typo fixes of KR1. - - - - - Only the subtitles will show EN-GB spellings I'm afraid. In-game words such as on textures will still be the same. (Selecting any language other than english won't change the subtitles.) Enjoy! Submitter crazykyra Submitted 10/05/2024 Category Mods K1R Compatible Yes
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View File Tulak Hord's Mask Fix Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.) Submitter GearHead Submitted 10/07/2024 Category Mods K1R Compatible Yes
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View File Czerka miners on Tatooine On Tatooine, in the Dune Sea there is a Sand Crawler. Right next to it there are Czerka miners in regular clothes. This mod gives them Czerka uniforms. Submitter GearHead Submitted 10/01/2024 Category Mods K1R Compatible Yes
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View File K1 Better Clothes Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.) Submitter GearHead Submitted 10/07/2024 Category Mods K1R Compatible Yes
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Version 1.0.0
33 downloads
Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.) -
Version 1.1
9 downloads
US to UK translation! Translates all subtitles in the base game, and should also work with any cut content restorations. - - - - - Not sure what 'colour' to choose for your lightsaber? Fear not! Spellings changed include favourites, such as; colour rumour travelled judgement with over 100 spellings changed!!! Simply select english and away you go! For any country that uses EN-GB british spelling (I'm looking at you ROI/AUS/NZ), or even those that don't. Two versions are available to download. For Jedi who like to fight with 'Lightsabers', or for Jedi who would prefer to wield 'Lightsabres'. - - - - - To Download: Unzip the file, drag the new dialog.tlk file into your game folder, and it's done. (Which would be in Program Files(x86)/Steam/steamapps/common/swkotor) I recommend moving the original dialog.tlk file somewhere safe incase you'd like to revert back! - - - - - Mod Compatibilities: KotOR 1 Restoration: Installing this mod after K1R enables their TLK corrections to apply to UKSpelling's dialog.tlk file. That means you'll get the grammar and typo fixes of K1R and the en-gb spellings (Not sure if this changes some of my spelling changes though!). If installing this mod before K1R, you'll get en-gb spellings but won't have the grammar and typo fixes of KR1. - - - - - Only the subtitles will show EN-GB spellings I'm afraid. In-game words such as on textures will still be the same. (Selecting any language other than english won't change the subtitles.) Enjoy! -
Version 1.0.0
42 downloads
Changes the base weapon damage to be in line with that of KotOR2. Standard Lightsaber: Damage: 2-16 ----> 2-20 Double-Bladed Lightsaber: Damage: 2-20 ----> 2-24 Short Lightsaber: Damage: 2-12 ----> 2-16 Blaster Pistol: Damage: 1-6 ----> 1-8 Heavy Blaster: Damage: 1-8 ----> 1-10 Blaster Carbine: Damage: 1-8 ----> 1-10 Critical Treat Range: 19-20 ----> 20-20 Blaster Rifle: Damage: 1-8 ----> 1-12 Repeating Blaster: Damage: 1-8 ----> 2-12 Heavy Repeating Blaster: Damage: 1-10 ----> 2-16 Ion Blaster: Damage: 1-4 ----> 1-6 Criticalical Multiplier: x2 ----> x3 Ion Rifle: Damage: 1-6 ----> 1-10 Critical Multiplier: x2 ----> x3 Disruptor Pistol: Damage: 1-4 ----> 1-6 Critical Treat Range: 20-20 ----> 18-20 Disruptor Rifle: Damage: 1-6 ----> 1-10 Critical Treat Range: 20-20 ----> 18-20 Bowcaster: Critical Multiplier: x2 ----> x3 Sonic Rifle: Damage: 1-6 ----> 1-10 -
View File Kinrath Egg Fix In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned. Submitter GearHead Submitted 09/26/2024 Category Mods K1R Compatible Yes
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View File KotOR2 base weapon damage for KotOR1 Changes the base weapon damage to be in line with that of KotOR2. Standard Lightsaber: Damage: 2-16 ----> 2-20 Double-Bladed Lightsaber: Damage: 2-20 ----> 2-24 Short Lightsaber: Damage: 2-12 ----> 2-16 Blaster Pistol: Damage: 1-6 ----> 1-8 Heavy Blaster: Damage: 1-8 ----> 1-10 Blaster Carbine: Damage: 1-8 ----> 1-10 Critical Treat Range: 19-20 ----> 20-20 Blaster Rifle: Damage: 1-8 ----> 1-12 Repeating Blaster: Damage: 1-8 ----> 2-12 Heavy Repeating Blaster: Damage: 1-10 ----> 2-16 Ion Blaster: Damage: 1-4 ----> 1-6 Criticalical Multiplier: x2 ----> x3 Ion Rifle: Damage: 1-6 ----> 1-10 Critical Multiplier: x2 ----> x3 Disruptor Pistol: Damage: 1-4 ----> 1-6 Critical Treat Range: 20-20 ----> 18-20 Disruptor Rifle: Damage: 1-6 ----> 1-10 Critical Treat Range: 20-20 ----> 18-20 Bowcaster: Critical Multiplier: x2 ----> x3 Sonic Rifle: Damage: 1-6 ----> 1-10 Submitter GearHead Submitted 09/27/2024 Category Mods K1R Compatible Yes
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Version 1.0.0
39 downloads
In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned. -
Version 1.0.8
469 downloads
This mod corrects companion stats. Also makes dark side Bastila level 3. WARNING: This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine. If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save. List of changes: Bastila: - Awareness Skill 4 -> 6 - Treat Injury Skill 4 -> 6 - Fixed a bug that caused some of her textures to be transparent. - Her dark side version is level 3 now. Same stats but evil and has dark side powers (Stun -> Fear, Force Aura -> Wound). Juhani: - Stealth Skill 5 -> 4 - Awareness Skill 8 -> 7 - Treat Injury Skill 8 -> 7 T3-M4: - Demolitions Skill 1 -> 3 - Swapped Combat Droid and Expert Droid feat gain tables. (-3 feats for T3) Zaalbar: - Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.) Jolee: - Awareness Skill 5 -> 7 - Treat Injury Skill 4 -> 6 HK-47: - Hit Points 66 -> 78 - Demolitions Skill 5 -> 7 - Awareness Skill 5 -> 7 - Repair Skill 6 -> 8 - He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels. - Swapped Combat Droid and Expert Droid feat gain tables. (+3 feats for HK) - Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one. -
View File Emitter Rebalance All disrupting and phobium emitters now slow the target lowering their defense, reflex saves and attack rolls by 2. It is also much harder to resist their effects. Submitter GearHead Submitted 09/07/2024 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
75 downloads
This mod buffs Ajunta Pall. Do you guys remember the epic moment when you first fight the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies in one hit, even though he is supposed to be a powerfull ancient Sith Lord. So... I buffed him a tiny bit. Have fun! The mod only works if he hasn't spawned in yet.- 5 comments
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Version 1.0.0
1,213 downloads
KotOR Saber Replacement 2022 (KSR) =========================== Author: Kaidon Jorn July 2022 This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod. You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words. So here's a little thing I whipped up.... In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models. These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod. =================================================================================================================== Installation: Run the .exe file after installing K1CP. Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders. Then delete all lightsaber files and dialog files that came with this mod within the Override folder. Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture. JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them. FairStrides and Darth Parametric for all the scripting help and suggestions. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.- 40 comments
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