Malkior

M478_Staff
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Everything posted by Malkior

  1. I personally am no fan of how Disney is using the old films' characters to sell a movie that is so unrecognizable. For instance, Yoda, Vader, Luke, and Boba are the highest exposed characters in this ad campaign and effectively none of them are in Episode VII. This is like marketing The Phantom Menace with toys of Luke and Leia or Han. It has no gumption to try marketing a severe divergence of a film, so the only way to market it was removing any story they can't use (the EU ), and using what was left (IE, the good films) to convince people to like their artistic direction. It's borderline criminal, but they are technically within their rights to do it, since they destroyed anything that they couldn't own... Gonna be honest, I never saw it coming.... :/
  2. I agree about the planet quality, but definitely on the music. In fact, I am curious of what a side-by-side comparison of an hour of gameplay would be like, audio-wise.
  3. First impressions of Batman Vs Superman: "Hmm .. I like the back and forth between a different interpretation of Bruce and the Man-Of-Steel-Superman. Good to see how they're contrasting how Batman and Superman deal with Public Relations.. Then Luthor walks up.. !!!! Hahahahahaaha!! ......" I just can't take it seriously anymore. It's like they made an evil version of Jimmy from the animated series, and told everyone he was billionaire Lex Luthor. And instead of siccing Batman on Superman, he uses the invader known as Doomsday!?!! All subtlety lost. I had high hopes for the film, and that reveal along with that last scene of Batman, Superman, (and Wonder woman for some reason) dashed them for me.. As far as Civil War, the trailer revealed little. All I could see was how Winter Soldier ended and how it's essentially a continuation of that story. No villain, no word on who is on which side. Could be good, but I can't get much of an impression beyond that.
  4. I watched an LP of the entire Freelancer game, and I couldn't be happier that it's finally getting a proper release. It is such a shame that the original is still incredibly rare, as it had an awesome plot and surprisingly dense Galactic map with which you can explore every corner of.. Also John Rhys Davies as a character VO.
  5. .. I literally mean what was presented in the film, not the mechanisms they used or their physical strength. The Ewoks used guerilla tactics which is the only resort of something that size. They ambushed single units and worked in a coordinated fashion to take down larger units (which was ultimately unsuccessful, save one) The Gungans marched into the field and stood there. The fact that it's a ruse is irrelevant. There was no intelligent tactical purpose to the whole scene; it was a droid action figure commercial. We will have to agree that this is frankly opinion, I may have been young at the film's offset, but something as impressively traumatic as the ewok trying to wake his dead friend and discovering the sobering truth about warfare added needed dimension to the whole conflict. Also, the tree trunk trap things are totally plausible to destroy an ATST like that. My point is that the Gungans have no crucial details about their culture, political structure, or military ranks. The fact that they were a diversion is merely them serving as a plot device. Yeah.. You've got me there. I guess I read too far into the lines of "Weesa no like the Naboo". Honestly there has been very little EU material about the Naboo people excluding the campaign in Star Wars Galactic Battlegrounds. What part of "When in trouble, Gungans go to Sacred Place" mentioned a different secret hiding spot for the rest of the Gungan people? The writers and animators didn't make them, because no one bothered to think that far into the plot. They needed a secret meeting with the Queen, and that was it.
  6. By "plausible", I meant as far as the visual presentation. I have already said my peace in other topics of this forum on how stupid it is that a primitive army of anything armed with sticks and spears could contend with an elite force specifically designed to quell " rebellious local populations" IE a riot squad. However, as far as a visual presentation, the Gungans were "weird and primitive", and that's about all I could identify of them. True they may have been able to fight droids with EMP grenades, but to run up and fight them in the open like that was just a screenwriter's excuse to show the droid army in all of its splendor. (Which is the part I liked about it; so it worked?) The Ewoks were absurd in their capabilities but believable in their guerrila tactics and ferocity against overwhelming odds. As an idea they were idiotic, but on film they were believable. The tiny teddy bears had little WW2 movie moments of bravery, foolhardy courage, and severe loss, and oddly enough that made me ignore how incredibly ridiculous it was. As for the Gungans, what was their ultimate strategy to prevent loss of life? What strategy kept them alive fighting their numerous wars with the Naboo? Why was there an authoritarian command of the armed forces, and why did they find Jar Jar to be the right candidate for that strategic leader? You know nothing about the Gungans except, 1: They have a fascist government under the leadership of Boss Nass 2: They have been at War against the Naboo (and everyone's totally cool with it, apparently) 3: They have a unique appearance and weapons 4: They live in Underwater cities but are somehow able to evacuate to land. (curiously with only soldiers and with no civilian women or children)
  7. Personally I found the battle with the Ewoks more credible, due almost entirely to that traumatizing scene of when Wicket's friend gets blasted by an ATST.. You see more dimension beyond "teddy bears with spears", when they display some actual emotion at having to fight an enemy that disproportionately stronger than them.
  8. Fart jokes, overexaggerative treatment of simple things like hand to hand combat, a surprising lack of meaningful dialogue? I see nothing wrong here.. Seriously, Jarjar had the subtlety and dry wit of a McDonalds Happy Meal toy. Personally I imagined him with a silent sort of detachment at his constant misfortunes, but none of that was presented in the film. Which ironically was somewhat present in Anthony Daniels' Threepio. ... Which isn't to say I hate him as a character, though..
  9. Ah. By "mud/muck", I actually was referring to a thin layer of what can only be accurately describes as "grime". I believe it's caused naturally from oil tracked by people who walk in the street or from the car exhaust leaving carbon residue. I like your idea of Omega as a basis, though. It's almost as if Bioware lifted some inspiration from Obsidian's Kotor 2. ..or Blade Runner....
  10. After seeing your Nar Shadaa Saquesh's quarter room, I had a thought. Nar Shadaa is a grimy semi-humid cityscape covered in smog, but the Vanilla and all texture revisions thusfar are incredibly clean. So, I was thinking, would it be a cool or desirable idea to add grime and muck to the walls, such as blackened condensation (mold or dirt) running down the walls of the clearly cramped and humid Refugee quarters, or caked-on grime from the massive amount of foot-traffic of the impoverished citizens. Maybe also carbon scoring or scorch marks from the constant blaster violence.. There is a small muck texture, but I figure it's too underused. I also think the further toward the Refugee sector, the nastier it'd get.
  11. Have you used the Graphics Tweak guide for your GPU? http://deadlystream.com/forum/topic/1545-nvidia-gfx-guide/?fromsearch=1 Additionally, do you have an integrated card or are using a Laptop? The first (not disabling specific settings mentioned in the guide) could cause problems including crashes, and the second could severely limit your GPU capability.
  12. Can't argue with the results. It is a much too dark level, though, if I'm honest. (I mean in Vanilla; your textures look right at home) I guess I really should look into the lightmaps.. What light colors do you think would work best? light greens? Yellows? Oranges? or would you rather it be a suprise?.. Also, JekkJekkTarr would look phenomenal with those light textures you added, provided the hex-editing are doable, of course...
  13. I believe they are fx or NAR textures, but I will have to double-check.. BTW, thanks for the step-by-step. I've wanted to test those Endar Spire textures from the moment I saw them on your thread a while ago.
  14. Yeah. I basically only use Photoshop. I tried the texture making utility you linked, but it took too much RAM, and also would cost me paying a subscription; which I cannot do right now... Also for some stubborn reason I refuse to use freely available textures. I may change that later, if I can manage it... Thank you very much for the encouragement as well. I hope to reach or exceed your expectations.... However, ONLY TIME WILL TELL! I look forward to your next update, and hope to finally install your K1 textures to see them in-game. //aside//(Can't quite understand how to install them, since the readme doesn't explain enough for me....)
  15. Very Nice It definitely speaks of the dangerous and extremely secret nature of Saquesh's "meeting room" In regards to your preference for a darker Citadel Station: I'm totally fine with your changes since they are after all flavored to your own tastes. Personally I have a different impression of what the walls should look like, but I certainly don't want it to detract from your own alterations. What I can possibly do is focus on remaking the Station myself to "Exactly vanilla theme", if you would be okay with me working on effectively the same thing in different ways. Personally I feel I am a bit behind you in terms of sheer detail and texture visualization, but I am confident I could eventually reach your high level of excellence. Food for thought, I guess.. However, in the meantime, I can admire your handiwork and state that I certainly like where your projects are going.
  16. Okay, here's hopefully a simple explanation of my own method. I open the file in Photoshop (BTW, the texture you showed from Citadel Station is actually TEL_HW3, IIRC ) and then click the channels dialogue. After clicking the Alpha tab, I can make simple edits to it with either the paint tool, or by importing something via copy-paste. It generally looks like this. (I used the same texture, albeit edited; I also for some reason can't get the text tool to display any size above 1pnt, so I had to scrawl the words with the paint tool.. hopefully it is legible...)
  17. *Ah, mathematics, my constant foe... Umm.... I have honestly no earthly clue how your program processes textures.. :| All I can say is that I make them from scratch by hand or by copying the original image, desaturating it, and inverting it.... Sorry I can't be more help, you know... :/
  18. I edited a few of these textures and gave them the appropriate Alpha layer that is at least obvious when viewed in a program that shows them. I guess, I could hunt down each layer with Alpha applied to it, but probably an easier method could be to open each texture in KotorTool and look for the CM_baremetal (or whatever Cubemap it may use) in the text box below it.
  19. Trust me, it's darker than Vanilla.. Significantly so.. ..However.. I really like what you did with that fixture behind the Bith. The brushed-metal look of the paneling is also a nice touch
  20. Well, I tried to undertake this very same approach, so I think that kind of speaks for my enthusiasm for sticking close to Vanilla TSL. However... If you don't mind a bit of feedback.. The aesthetic of Telos seems a bit too heavily darkened in all of your videos; for instance, the Secret Academy held a sort of "neutral" feel compared to the rest of TSL. Plus it more or less was rather cold, and as such was more of a bluish grey to match a snowy theme. Secondly, the Citadel Station had some darker colors, but for the most part, used light greys and oranges. (As is the color scheme of the Republic) However, this one just looks too black with some hints of orange, which kind of detracts from the entire feel of a Republic Station. Lastly, the lights lack detail, but frankly I always hated how pointlessly flat the light fixtures look in all of the games... However, don't worry about my griping if you want. If I like a theme so blasted much, I can make it myself. That said, I am always impressed with your vision and sheer scope, so I have nothing but support for this new chapter in your module texturing.
  21. No worries. Glad to see we share similar favorite mods as well.
  22. Could be the first.. We are rather obsessed with Skyboxes.
  23. I um... don't believe I made the pazaak cards, the Stars and Nebulas, HD skyboxes, or Malak's apprentice mod.. :/ In fact, I think the only mod I made on your list was the Effect Retextured Rework. It's a good list, though...
  24. Also in regards to Nar Shaddaa, the giant spinning fan in the swoop gallery has textures transferred from K1 Manaan as LMA textures.. You don't want to know how long I searched for those....