Fair Strides

Administrators
  • Content Count

    2,334
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Fair Strides

  1. Even better is that it can be used in place of Canderis' mod or the effects on the placeables and whatnot (just not the lightmaps) can be added onto Canderis' mod.
  2. Hmmm... a script to stop the area music and using this line in the same module that has that music... Should work just fine... >_>
  3. Just as a lazy check, would setting the Delay in the DLG for the nodes have an effect, you think?
  4. Yesterday was October 21 in the year 2015... I did my duty, and watched all three Back to the Future movies. :P

    1. Kexikus

      Kexikus

      So did I. There was a triple feature in many cinemas here so I naturally went there :)

  5. Yeah, I had checked the list of unapproved files after you asked Malxados on LF and saw that it was on that list since the 5th... Oops... :|
  6. Also, check for any carth files in your override, whether a UTC or a lev40_carth.dlg or something of that nature. If so, try pulling it out of the override, reloading that save (preferably a save just before that level even loads), and if it works, yay! Just throw that file back in after that scene.
  7. Just off of watching that scene (never seen it before), I think that would fit in right after you head down to Telos' surface, or right after you get the list of Jedi Masters from T3.
  8. And judging by your mod list, you've already confirmed that Loot and Immersion couldn't be the issue here?
  9. If there is no audio assigned to the lines, the game doesn't know how long they are. Try adding numbers to the Delay entry (it starts at -1, set it to 5 for a line as a test).
  10. If you get Duan or Viglo drunk enough, they pass out and you can get a Sith Base passcard off of them, allowing you to go in the front door instead of the hangar route.
  11. Upload them to mediafire and paste the link here.
  12. Pack them up separately using 7zip and then mark in the post where each save is, then add it as an attachment to the post (Upload, then select "Add to Post"). As to the bugs, I have no idea (and no real hope for finding one) about the kolto tanks, the vulkar I haven't looked into yet, and I'm not sure what you mean about the Jolee one.
  13. Not yet, but I'm going to reinstall K2, then TSLRCM, then back up the K2 folder, then install M4-78 so I can check the files.
  14. And I don't see anything about the custom audio files being skipped straight through, or not being played...
  15. Preferably just before going to the Station. No worries, I just opened the DLG earlier and was totally lost... As to the Uniforms part, the only confusion I have is from someone's report of this: "Forgot to mention, for some reason I wasn't able to get 2 Sith uniforms either from the party or from the Sith interrogators." This makes me think they were expecting two uniforms per event...
  16. I'm making good progress on fixing the bugs with the 1.0 of K1R. However, I've mostly been taking care of the small or easy bugs so far and now that I'm tackling the bigger ones, I find myself in need of some saves to test fixes (or bugs) with... Here are the current un-fixed bugs as well as my analysis of each bug (I've recorded and listed them in order when going though the Bug Report thread and with their exact wording): 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. ... Okay, now that you're aware of the bugs, I would like to request that if anyone has a K1R save before any of these points, that they please consider uploading it as an attachment in a reply to this thread: As a Male player right before talking to Sarna in the Upper City Cantina Right before talking the entrance to the Vulkar Base Right before the Sith Base Entrance with T3 Right before going to Davik's Estate Right before freeing Carth, Bastila, and the Player on the Leviathan Right before going down to the Sea Floor on Manaan for the first time Right before leaving the estate with Shen and Rahasia Thank you for your time for reading all of this.
  17. Do you have M4-78 installed? If so, I do not know if it affects the end-game, but can you provide a save from before activating the last console so I can test things out?
  18. Well, if you have a p_g0t001.utc in your Override or goto folder in the Override, then you should be safe.
  19. Then can you tell me what effects aren't being applied and send me files from after the installation? And you do realize that the changes won't be applied unless you re-obtain the items or re-apply the upgrades, right?
  20. Try going into the 901MAL folder and opening the changes.ini file. Then search for "ChangeRow0" and change it to "AddRow0" and see if that works. Did you have any issues with the 352Nar one?
  21. The changes were carried over from the files, so they should be good unless you installed another mod that edited/replaced the lightsabers afterwards. And this is a K1 version of the mod, not K2. That's probably why it's in the K1 section of the mods...
  22. I'm afraid I don't get what you mean by this, since KSE doesn't edit the registry...
  23. There is no GUI modding in that sense, so we would be limited to just dialog, which would hamper us on the graphical side of things as well.