-
Content Count
1,505 -
Joined
-
Last visited
-
Days Won
126
Single Status Update
-
Jolee's body is ready.
- Show previous comments 11 more
-
Quote
The K2 robes look bad in K2. It's not an issue of which game or porting or anything else you mentioned. They're just bad to begin with:
I have just realised that the hardest part of texturing are doing fabrics, as they can't get any "help" by getting details from implementing any CubeMap.
As for metal based or anything that logically could reflect lights, their details can be enhanced by implementing "CM_Baremetal" or "CM_SpecMap". But as for robes, no- they need to be good to begin with just like you said. Two persons in mind that I believe are advanced on doing those details on fabrics are @Dark Hope and @redrob41; just like DP recommend. Hats-off. Hoping they are interested on doing some for Jedi robes especially. 🤞
-
When I'm done with the models, I plan to release my fixed models as a resource like svösh did, with the actual model files as well as some guides for the new mapping. So those individuals and anyone else will be free to do so.
...For the K2 version, anyway. I still have to sort out how I'm going to handle permissions for mods with ported content.