JCarter426

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JCarter426 last won the day on September 7

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About JCarter426

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  1. Jolee's body is ready.

    RxPMVfH.png

    1. Show previous comments  11 more
    2. DarthParametric

      DarthParametric

      The collars on pretty much every single K1/TSL model are terrible because of the way they mate with the neck. They always look like some weird hump separate from the rest of the outfit. Like someone tried to approximate a scarf, but just gave up after 5 minutes.

    3. ebmar

      ebmar

      Quote

      The K2 robes look bad in K2. It's not an issue of which game or porting or anything else you mentioned. They're just bad to begin with:

      I have just realised that the hardest part of texturing are doing fabrics, as they can't get any "help" by getting details from implementing any CubeMap.

      As for metal based or anything that logically could reflect lights, their details can be enhanced by implementing "CM_Baremetal" or "CM_SpecMap". But as for robes, no- they need to be good to begin with just like you said. Two persons in mind that I believe are advanced on doing those details on fabrics are @Dark Hope and @redrob41; just like DP recommend. Hats-off. Hoping they are interested on doing some for Jedi robes especially. 🤞

    4. JCarter426

      JCarter426

      When I'm done with the models, I plan to release my fixed models as a resource like svösh did, with the actual model files as well as some guides for the new mapping. So those individuals and anyone else will be free to do so.

      ...For the K2 version, anyway. I still have to sort out how I'm going to handle permissions for mods with ported content.