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Everything posted by milestails
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New to modding, need help/recommendations
milestails replied to Trank's topic in General Kotor/TSL Modding
Check out Holowan Laboratories - the epicenter of KotOR modding since the games were released a long time ago in a galaxy far far away -
My Projects In the Pipeline (mostly texture related)
milestails replied to Malkior's topic in Work In Progress
LOL, le Chanel Gamorrien! -
My Projects In the Pipeline (mostly texture related)
milestails replied to Malkior's topic in Work In Progress
Add a Chanel logo to them -
My Projects In the Pipeline (mostly texture related)
milestails replied to Malkior's topic in Work In Progress
"or ran out of time" But Obsidian had plenty of time to finish KotOR 2! -
My Projects In the Pipeline (mostly texture related)
milestails replied to Malkior's topic in Work In Progress
Never knew about the different models of mines! I agree that the "bubbles" should be significantly altered in some way. -
Best practice: Hold your party members at level 8 at most - don't level them up - until after they become Jedi.
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I think both can be used together. Check the files in each for any conflicts.
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Found an ancient repository of KotOR and KotOR II mods: http://york-biewer.com/index.html -- Too bad none of the download links work
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Not getting the message to return to Onderon- TSLRCM related bug?
milestails replied to a topic in TSLRCM
Your best bet is to reinstall the entire game, and start from scratch. That way, you are 100% sure that there will be no other game-breaking bugs lurking around the corner. -
Not getting the message to return to Onderon- TSLRCM related bug?
milestails replied to a topic in TSLRCM
All four of those mods are incompatible with TSLRCM 1.8.2. However, M4-78EP will work as long as it is installed after 1.8.2. -
I take what I said back; the Mass Effect Updated/Improved Textures Mod is a MUST have.
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SIC is a master of remastering!
- 531 replies
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- high resolution
- remastered
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(and 3 more)
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For Mass Effect Fans: Garrus Vakarian Facts.
milestails replied to ZM90's topic in General Discussion
Garrus Vakarian can use the Mako to drive across the minefield on Terra Nova without setting the blasting caps off.- 10 replies
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- Mass Effect
- Garrus
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KotOR1 Restoration Demo Impressions and bug reporting thread
milestails replied to ZM90's topic in KotOR1 Restoration (K1R)
That's happened to me before too. But this was prior to the K1R demo coming out. -
Request: Default appearance for all companions
milestails replied to jabu's topic in General Kotor/TSL Modding
Definitely not a coincidence that it was released on Steam shortly after 1.8.0 came out! -
Red Eclipse Boarding Glitch
milestails replied to Mrcharlton's topic in Knights of the Old Republic General
Just to be thorough, I would reinstall. I know it's a pain, but with a clean installation free from the incompatibilities mentioned above, you are bound to finally experience TSL the way it is supposed to be. -
TSLRCM Compatibility Patch for jinger's Admiralty Mod
milestails replied to Darth Hayze's topic in Mod Releases
Thanks to all who updated this incredible compatibility patch! -
Red Eclipse Boarding Glitch
milestails replied to Mrcharlton's topic in Knights of the Old Republic General
I don't believe any of those mods are compatible with TSLRCM. -
and you shall be rewarded with lots of downloads!
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Silveredge9's mod just changes appearances; it doesn't mess with modules and whatnot. Compare the files in that mod with the Admiralty mod to see what I mean.
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Might I suggest Silveredge9's Admiral Onasi Reskin as an alternative to the Admiralty mod?
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I honestly don't think the Admiralty mod works even with the compatibility patch.
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Realistic Nar Shaddaa Skybox Mod - Loadscreens
milestails replied to L0ki194's topic in Mod Releases
Great idea. Would definitely use -
SKIN:Replacement Peragus II Artwork by Trench
milestails replied to Sith Holocron's topic in Mod Releases
That is awesome work!- 12 replies
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- peragus
- exposed core
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(and 2 more)
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